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https://github.com/CHOMPStation2/CHOMPStation2.git
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[MIRROR] Adds Toggleable Stomachs w/ toggleable visibility (#8563)
Co-authored-by: C.L <killer65311@gmail.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com> Co-authored-by: Kashargul <KashL@t-online.de>
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@@ -1,5 +1,5 @@
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/client/proc/reload_configuration()
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set category = "Debug"
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set category = "Debug.Server"
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set name = "Reload Configuration"
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set desc = "Force config reload to world default"
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if(!check_rights(R_DEBUG))
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@@ -2,12 +2,6 @@
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var/gender_change_cooldown = 0 // A cooldown for gender and gender indentify changing procs to make it easy to avoid spam of gender change
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var/loneliness_stage = 0
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var/next_loneliness_time = 0
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vore_capacity = 3
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vore_capacity_ex = list("stomach" = 3, "taur belly" = 3)
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vore_fullness_ex = list("stomach" = 0, "taur belly" = 0)
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vore_icon_bellies = list("stomach", "taur belly")
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var/struggle_anim_stomach = FALSE
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var/struggle_anim_taur = FALSE
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var/hide_headset = FALSE
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var/hide_glasses = FALSE
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var/speech_sound_enabled = TRUE
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@@ -1,6 +1,5 @@
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/datum/species
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var/crit_mod = 1
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var/vore_belly_default_variant = "H"
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var/list/env_traits = list()
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var/dirtslip = FALSE
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var/photosynthesizing = FALSE
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@@ -35,72 +35,6 @@
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apply_layer(SHOES_LAYER)
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apply_layer(SHOES_LAYER_ALT)
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/mob/living/carbon/human/proc/update_vore_belly_sprite()
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if(QDESTROYING(src))
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return
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remove_layer(VORE_BELLY_LAYER)
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var/image/vore_belly_image = get_vore_belly_image()
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if(vore_belly_image)
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vore_belly_image.layer = BODY_LAYER+VORE_BELLY_LAYER
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overlays_standing[VORE_BELLY_LAYER] = vore_belly_image
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apply_layer(VORE_BELLY_LAYER)
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/mob/living/carbon/human/proc/get_vore_belly_image()
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if(!(wear_suit && wear_suit.flags_inv & HIDETAIL))
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var/vs_fullness = vore_fullness_ex["stomach"]
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var/icon/vorebelly_s = new/icon(icon = 'modular_chomp/icons/mob/vore/Bellies.dmi', icon_state = "[species.vore_belly_default_variant]Belly[vs_fullness][struggle_anim_stomach ? "" : " idle"]")
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vorebelly_s.Blend(vore_sprite_color["stomach"], vore_sprite_multiply["stomach"] ? ICON_MULTIPLY : ICON_ADD)
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var/image/working = image(vorebelly_s)
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working.overlays += em_block_image_generic(working)
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return working
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return null
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/mob/living/carbon/human/proc/vore_belly_animation()
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if(!struggle_anim_stomach)
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struggle_anim_stomach = TRUE
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update_vore_belly_sprite()
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spawn(12)
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struggle_anim_stomach = FALSE
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update_vore_belly_sprite()
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/mob/living/carbon/human/proc/update_vore_tail_sprite()
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if(QDESTROYING(src))
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return
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remove_layer(VORE_TAIL_LAYER)
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var/image/vore_tail_image = get_vore_tail_image()
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if(vore_tail_image)
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vore_tail_image.layer = BODY_LAYER+VORE_TAIL_LAYER
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overlays_standing[VORE_TAIL_LAYER] = vore_tail_image
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apply_layer(VORE_TAIL_LAYER)
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/mob/living/carbon/human/proc/get_vore_tail_image()
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if(tail_style && istaurtail(tail_style) && tail_style:vore_tail_sprite_variant)
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var/vs_fullness = vore_fullness_ex["taur belly"]
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var/loaf_alt = lying && tail_style:belly_variant_when_loaf
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var/fullness_icons = min(tail_style.fullness_icons, vs_fullness)
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var/icon/vorebelly_s = new/icon(icon = tail_style.bellies_icon_path, icon_state = "Taur[tail_style:vore_tail_sprite_variant]-Belly-[fullness_icons][loaf_alt ? " loaf" : (struggle_anim_taur ? "" : " idle")]")
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vorebelly_s.Blend(vore_sprite_color["taur belly"], vore_sprite_multiply["taur belly"] ? ICON_MULTIPLY : ICON_ADD)
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var/image/working = image(vorebelly_s)
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working.pixel_x = -16
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if(tail_style.em_block)
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working.overlays += em_block_image_generic(working)
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return working
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return null
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/mob/living/carbon/human/proc/vore_tail_animation()
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if(tail_style.struggle_anim && !struggle_anim_taur)
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struggle_anim_taur = TRUE
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update_vore_tail_sprite()
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spawn(12)
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struggle_anim_taur = FALSE
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update_vore_tail_sprite()
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/mob/living/carbon/human/proc/GetAppearanceFromPrefs(var/flavourtext, var/oocnotes)
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/* Jank code that effectively creates the client's mob from save, then copies its appearance to our current mob.
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Intended to be used with shapeshifter species so we don't reset their organs in doing so.*/
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@@ -1,63 +1,3 @@
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/datum/sprite_accessory/tail
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var/vore_tail_sprite_variant = ""
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var/belly_variant_when_loaf = FALSE
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var/fullness_icons = 0
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var/struggle_anim = FALSE
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var/bellies_icon_path = 'modular_chomp/icons/mob/vore/Taur_Bellies.dmi'
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/datum/sprite_accessory/tail/taur/wolf
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vore_tail_sprite_variant = "N"
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fullness_icons = 3
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/datum/sprite_accessory/tail/taur/naga/naga_2c
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vore_tail_sprite_variant = "Naga"
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fullness_icons = 1
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/datum/sprite_accessory/tail/taur/horse
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vore_tail_sprite_variant = "Horse"
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fullness_icons = 1
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/datum/sprite_accessory/tail/taur/cow
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vore_tail_sprite_variant = "Cow"
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fullness_icons = 1
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/datum/sprite_accessory/tail/taur/lizard
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vore_tail_sprite_variant = "Lizard"
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fullness_icons = 1
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/datum/sprite_accessory/tail/taur/lizard/synthlizard
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vore_tail_sprite_variant = "SynthLiz"
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fullness_icons = 1
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/datum/sprite_accessory/tail/taur/feline
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vore_tail_sprite_variant = "Feline"
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belly_variant_when_loaf = TRUE
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fullness_icons = 1
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/datum/sprite_accessory/tail/taur/slug
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vore_tail_sprite_variant = "Slug"
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fullness_icons = 1
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/datum/sprite_accessory/tail/taur/drake
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vore_tail_sprite_variant = "Drake"
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belly_variant_when_loaf = TRUE
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fullness_icons = 3
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/datum/sprite_accessory/tail/taur/otie
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vore_tail_sprite_variant = "Otie"
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belly_variant_when_loaf = TRUE
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fullness_icons = 1
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/datum/sprite_accessory/tail/taur/deer
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vore_tail_sprite_variant = "Deer"
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belly_variant_when_loaf = TRUE
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fullness_icons = 1
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/datum/sprite_accessory/tail/taur/skunk
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vore_tail_sprite_variant = "Skunk"
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belly_variant_when_loaf = TRUE
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fullness_icons = 1
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/datum/sprite_accessory/tail/taur/ch
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icon = 'icons/mob/vore/taurs_ch.dmi'//Parent which allows us to not need to set icon every time.
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