Eclipsed Nerf

Nerfed the eclipse
This commit is contained in:
Fluff
2023-04-08 21:37:49 -04:00
parent 1e7286acab
commit c35e308491
2 changed files with 57 additions and 57 deletions
@@ -123,9 +123,9 @@
//The solar part of the faction, highly resistant to burns and stuff
/mob/living/simple_mob/humanoid/eclipse/solar
name = "Solar Eclipse Initiate"
desc = "A silver cladded, dangerous looking indivual."
desc = "A dangerous indivual, a gleaming orange shield surronding them."
armor = list(melee = 30, bullet = 30, laser = 95, energy = 95, bomb = 50, bio = 100, rad = 100) //Solar members are nigh immune to burns.
armor = list(melee = 20, bullet = 20, laser = 95, energy = 95, bomb = 50, bio = 100, rad = 100) //Solar members are nigh immune to burns.
armor_soak = list(melee = 0, bullet = 0, laser = 5, energy = 5, bomb = 0, bio = 0, rad = 0)
/mob/living/simple_mob/humanoid/eclipse/solar/teslanoodle
@@ -278,9 +278,9 @@
//The lunar mobs, highly resistant to brute based damage.
/mob/living/simple_mob/humanoid/eclipse/lunar
name = "Lunar Eclipse Initiate"
desc = "A silver cladded, dangerous looking indivual."
desc = "A dangerous indivual, a gleaming red shield surronding them."
armor = list(melee = 95, bullet = 95, laser = 30, energy = 30, bomb = 50, bio = 100, rad = 100) //Lunar members are nigh immune to burns.
armor = list(melee = 95, bullet = 95, laser = 20, energy = 20, bomb = 50, bio = 100, rad = 100) //Lunar members are nigh immune to burns.
armor_soak = list(melee = 5, bullet = 5, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) //15 because every melee weapon has dumb amount of AP
/mob/living/simple_mob/humanoid/eclipse/lunar/silvernoodle //Bouncing bullet extreme
@@ -422,12 +422,12 @@
icon_living = "eclipse_hound"
size_multiplier = 1.25
var/poison_chance = 100
var/poison_per_bite = 8
var/poison_per_bite = 4
var/poison_type = "stoxin"
/mob/living/simple_mob/humanoid/eclipse/lunar/wheel
name = "Lunar Eclipse Wheel"
name = "Lunar Eclipse Armadillo"
health = 150
maxHealth = 150
melee_damage_lower = 15
@@ -440,7 +440,7 @@
projectiletype = /obj/item/projectile/beam/energy_net
movement_cooldown = -0.5
var/cloaked_alpha = 50 // Lower = Harder to see.
var/cloaked_alpha = 60 // Lower = Harder to see.
var/cloak_cooldown = 5 SECONDS // Amount of time needed to re-cloak after losing it.
var/last_uncloak = 0 // world.time
@@ -546,18 +546,18 @@
name = "Lunar Eclipse Pummeler"
projectiletype = /obj/item/projectile/bullet/shotgun/ion/eclipse
ai_holder_type = /datum/ai_holder/simple_mob/intentional/adv_dark_gygax
melee_damage_lower = 20
melee_damage_upper = 40
melee_damage_lower = 10
melee_damage_upper = 30
attack_armor_pen = 30
movement_cooldown = -0.5
movement_cooldown = 0
icon_state = "eclipse_pummler"
icon_living = "eclipse_pummler"
reload_max = 5
size_multiplier = 1.5
var/poison_per_bite = 5
var/poison_type = "shredding_nanites"
var/poison_chance = 50
var/shock_chance = 30
var/poison_chance = 10
var/shock_chance = 60
base_attack_cooldown = 6
/mob/living/simple_mob/humanoid/eclipse/lunar/pummler/apply_melee_effects(var/atom/A)