diff --git a/code/game/objects/structures/ghost_pods/event_vr.dm b/code/game/objects/structures/ghost_pods/event_vr.dm
index b547f91ad4..ebb46fce17 100644
--- a/code/game/objects/structures/ghost_pods/event_vr.dm
+++ b/code/game/objects/structures/ghost_pods/event_vr.dm
@@ -1,3 +1,8 @@
+/obj/structure/ghost_pod/proc/reset_ghostpod() //Makes the ghost pod usable again and re-adds it to the active ghost pod list if it is not on it.
+ active_ghost_pods |= src
+ used = FALSE
+ busy = FALSE
+
/obj/structure/ghost_pod/ghost_activated/maintpred
name = "maintenance hole"
desc = "Looks like some creature dug its way into station's maintenance..."
@@ -61,25 +66,34 @@
/obj/structure/ghost_pod/ghost_activated/maintpred/create_occupant(var/mob/M)
..()
var/choice
- var/randomize
var/finalized = "No"
+ if(jobban_isbanned(M, "GhostRoles"))
+ to_chat(M, "You cannot inhabit this creature because you are banned from playing ghost roles.")
+ reset_ghostpod()
+ return
+
while(finalized == "No" && M.client)
- if(jobban_isbanned(M, "GhostRoles"))
- to_chat(M, "You cannot inhabit this creature because you are banned from playing ghost roles.")
- return
choice = tgui_input_list(M, "What type of predator do you want to play as?", "Maintpred Choice", possible_mobs)
+<<<<<<< HEAD
if(!choice)
// randomize = TRUE //CHOMP remove FUCK OFF. When I press cancel I expect to cancel.
used = FALSE //CHOMP add 200 IQ
busy = FALSE //CHOMP add 201 IQ
break
+=======
+ if(!choice) //We probably pushed the cancel button on the mob selection. Let's just put the ghost pod back in the list.
+ to_chat(M, "No mob selected, cancelling.")
+ reset_ghostpod()
+ return
+>>>>>>> a694901ce2... Merge pull request #14262 from Very-Soft/damob
if(choice)
finalized = tgui_alert(M, "Are you sure you want to play as [choice]?","Confirmation",list("No","Yes"))
- if(randomize)
- choice = pick(possible_mobs)
+ if(!choice) //If somehow we ended up here and we don't have a choice, let's just reset things!
+ reset_ghostpod()
+ return
var/mobtype = possible_mobs[choice]
var/mob/living/simple_mob/newPred = new mobtype(get_turf(src))