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[MIRROR] Spooky/Horror modifier & various tweaks/fixes (#11004)
Co-authored-by: Cameron Lennox <killer65311@gmail.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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318
code/modules/mob/_modifiers/horror.dm
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318
code/modules/mob/_modifiers/horror.dm
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// These are modifiers used for various spooky areas that are meant to be SCARY and THREATENING.
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// Outside of extreme circumstances, these should not be used.
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// For the primary effect, if someone is not in one of the below 'redspace_areas' Then they can not have the modifier
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// applied to them. This acts as a failsafe from it from accidentally being used outside of events.
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// If you DO want to use this for an event, make the event area a child of /redgate or add it to the below areas list.
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// These have some extremely spooky effects and players should know about it beforehand.
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// REDSPACE AREAS
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// This list needs expansion... Currently, we have very few proper redspace areas.
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// Tossing /area/redgate in here as well. Entering one of these areas (unless coded to do such) doesn't apply
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// the modifier, but if you're in one of these areas, you'll keep the modifier until you leave.
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var/static/list/redspace_areas = list (
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/area/redspace_abduction,
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/area/redgate
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)
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/datum/modifier/redspace_drain
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name = "redspace warp"
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desc = "Your body is being slowly sapped of it's lifeforce, being used to fuel this hellish nightmare of a place."
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on_created_text = span_cult("You feel your body slowly being drained and warped")
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on_expired_text = span_notice("Your body feels more normal.")
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stacks = MODIFIER_STACK_EXTEND
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//mob_overlay_state = "redspace_aura" //Let's be secretive~
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var/mob/living/carbon/human/unfortunate_soul //The human target of our modifier.
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/datum/modifier/redspace_drain/can_apply(mob/living/L, suppress_output = TRUE)
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if(ishuman(L) && !L.isSynthetic() && L.lastarea && is_type_in_list(L.lastarea, redspace_areas))
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return TRUE
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return FALSE
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/datum/modifier/redspace_drain/on_applied()
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unfortunate_soul = holder
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to_chat(unfortunate_soul, span_cult("You feel as if your lifeforce is slowly being rended from your body."))
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return
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/datum/modifier/redspace_drain/on_expire()
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if(QDELETED(holder))
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unfortunate_soul = null
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return //Don't do anything if we got QDEL'd, such as if we were gibbed
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if(unfortunate_soul.stat == DEAD) //Only care if we're dead.
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handle_corpse()
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var/obj/effect/landmark/drop_point
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drop_point = pick(GLOB.latejoin) //Can be changed to whatever exit list you want. By default, uses GLOB.latejoin
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if(drop_point)
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unfortunate_soul.forceMove(get_turf(drop_point))
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unfortunate_soul.maxHealth = max(50, unfortunate_soul.maxHealth) //If they died, send them back with 50 maxHealth or their current maxHealth. Whatever's higher. We're evil, but not mean.
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else
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message_admins("Redspace Drain expired, but no drop point was found, leaving [unfortunate_soul] in limbo. This is a bug. Please report it with this info: redspace_drain/on_expire")
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unfortunate_soul = null
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/datum/modifier/redspace_drain/proc/handle_corpse()
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return //Specialty stuff to do to a corpse other than teleport them.
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/datum/modifier/redspace_drain/check_if_valid() //We don't call parent. This doesn't wear off without set conditions.
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if(holder.stat == DEAD)
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expire(silent = TRUE)
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else if(holder.lastarea && !is_type_in_list(holder.lastarea, redspace_areas))
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expire(silent = TRUE)
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/datum/modifier/redspace_drain/tick()
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if(isbelly(holder.loc)) //If you're eaten, let's hold off on doing anything spooky.
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return
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//The dangerous health effects.
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unfortunate_soul.nutrition = max(0, unfortunate_soul.nutrition - 5) //Your nutrition is being sapped faster than usual.
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if(unfortunate_soul.life_tick % 100 == 0)// Once every 100 ticks, we mutate some organs.
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choose_organs()
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become_drippy()
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to_chat(unfortunate_soul, span_cult("You feel as if your organs are crawling around within your body."))
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if(unfortunate_soul.life_tick % 5 == 0) //Once every 5 ticks, we chip away at them.
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unfortunate_soul.drip(1) //Blood trail.
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unfortunate_soul.take_overall_damage(1) //Small bit of damage
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if(unfortunate_soul.bloodstr.get_reagent_amount(REAGENT_ID_NUMBENZYME) < 2) //We lose all feeling in our body. We can't tell how injured we are.
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unfortunate_soul.bloodstr.add_reagent(REAGENT_ID_NUMBENZYME,1)
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if(unfortunate_soul.life_tick % 10 == 0) //Once every 10 ticks, we permanetly cripple them.
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unfortunate_soul.maxHealth = max(10, unfortunate_soul.maxHealth - 1) //Max health is reduced by 1, but never below 10. This is PERMANENT for the rest of the round or until resleeving.
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//The mental effects.
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unfortunate_soul.fear = min(100, unfortunate_soul.fear + 2) //Fear is increased by 1, but never above 100. You're in a scary place.
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if(unfortunate_soul.life_tick % 20 == 0)
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var/obj/item/organ/O = pick(unfortunate_soul.internal_organs)
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if(!O) //If you don't have any internal organs, you know what? No spooky messages for you, freak.
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var/spooky_message = pick("Join us...", "Stay with us...", "Stay forever...", "Don't leave us...", \
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"Don't go...", "We can be as one...", "Become one with us...", \
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"You can feel your [O] squirming inside of you, trying to get out...", "Your [O] is trying to escape...", \
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"Your [O] itches.", "Your [O] is crawling around inside of you.")
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to_chat(unfortunate_soul, span_cult(spooky_message))
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unfortunate_soul.make_dizzy(20)
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unfortunate_soul.stuttering = min(100, unfortunate_soul.stuttering + 10) //Stuttering is increased by 1, but never above 100. You're in a scary place.
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return
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/datum/modifier/redspace_drain/proc/choose_organs()
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var/organs_to_replace = rand(2,3)
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for(var/i = 0 to organs_to_replace)
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var/organ_choice = pick("eyes", "heart", "lungs", "liver", "kidneys", "appendix", "voicebox", "spleen", "stomach", "intestine")
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switch(organ_choice)
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if("eyes")
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var/obj/item/organ/internal/eyes/E = unfortunate_soul.internal_organs_by_name[O_EYES]
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if(E)
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replace_eyes(E)
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if("heart")
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var/obj/item/organ/internal/heart/H = unfortunate_soul.internal_organs_by_name[O_HEART]
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if(H)
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replace_heart(H)
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if("lungs")
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var/obj/item/organ/internal/lungs/L = unfortunate_soul.internal_organs_by_name[O_LUNGS]
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if(L)
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replace_lungs(L)
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if("liver")
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var/obj/item/organ/internal/liver/L = unfortunate_soul.internal_organs_by_name[O_LIVER]
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if(L)
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replace_liver(L)
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if("kidneys")
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var/obj/item/organ/internal/kidneys/K = unfortunate_soul.internal_organs_by_name[O_KIDNEYS]
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if(K)
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replace_kidneys(K)
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if("appendix")
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var/obj/item/organ/internal/appendix/A = unfortunate_soul.internal_organs_by_name[O_APPENDIX]
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if(A)
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replace_appendix(A)
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if("voicebox")
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var/obj/item/organ/internal/voicebox/V = unfortunate_soul.internal_organs_by_name[O_VOICE]
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if(V)
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replace_voicebox(V)
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if("spleen")
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var/obj/item/organ/internal/spleen/S = unfortunate_soul.internal_organs_by_name[O_SPLEEN]
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if(S)
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replace_spleen(S)
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if("stomach")
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var/obj/item/organ/internal/stomach/S = unfortunate_soul.internal_organs_by_name[O_STOMACH]
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if(S)
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replace_stomach(S)
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if("intestine")
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var/obj/item/organ/internal/intestine/E = unfortunate_soul.internal_organs_by_name[O_INTESTINE]
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if(E)
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replace_intestine(E)
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/datum/modifier/redspace_drain/proc/replace_eyes(obj/item/organ/internal/O)
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if(istype(O, /obj/item/organ/internal/eyes/horror))
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return
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var/organ_spot = O.parent_organ
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var/obj/item/organ/internal/eyes/new_organ = new /obj/item/organ/internal/eyes/horror()
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O.removed(unfortunate_soul)
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qdel(O)
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new_organ.replaced(unfortunate_soul,unfortunate_soul.get_organ(organ_spot))
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var/random_name = pick("pulsating", "quivering", "throbbing", "crawling", "oozing", "melting", "gushing", "dripping", "twitching", "slimy", "gooey")
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new_organ.name = "[random_name] [initial(new_organ.name)]"
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/datum/modifier/redspace_drain/proc/replace_heart(obj/item/organ/internal/O)
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if(istype(O, /obj/item/organ/internal/heart/horror))
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return
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var/organ_spot = O.parent_organ
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var/obj/item/organ/internal/heart/new_organ = new /obj/item/organ/internal/heart/horror()
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O.removed(unfortunate_soul)
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qdel(O)
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new_organ.replaced(unfortunate_soul,unfortunate_soul.get_organ(organ_spot))
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var/random_name = pick("pulsating", "quivering", "throbbing", "crawling", "oozing", "melting", "gushing", "dripping", "twitching", "slimy", "gooey")
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new_organ.name = "[random_name] [initial(new_organ.name)]"
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/datum/modifier/redspace_drain/proc/replace_lungs(obj/item/organ/internal/O)
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if(istype(O, /obj/item/organ/internal/lungs/horror))
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return
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var/organ_spot = O.parent_organ
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var/obj/item/organ/internal/lungs/new_organ = new /obj/item/organ/internal/lungs/horror()
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O.removed(unfortunate_soul)
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qdel(O)
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new_organ.replaced(unfortunate_soul,unfortunate_soul.get_organ(organ_spot))
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var/random_name = pick("pulsating", "quivering", "throbbing", "crawling", "oozing", "melting", "gushing", "dripping", "twitching", "slimy", "gooey")
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new_organ.name = "[random_name] [initial(new_organ.name)]"
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/datum/modifier/redspace_drain/proc/replace_liver(obj/item/organ/internal/O)
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if(istype(O, /obj/item/organ/internal/liver/horror))
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return
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var/organ_spot = O.parent_organ
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var/obj/item/organ/internal/liver/new_organ = new /obj/item/organ/internal/liver/horror()
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O.removed(unfortunate_soul)
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qdel(O)
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new_organ.replaced(unfortunate_soul,unfortunate_soul.get_organ(organ_spot))
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var/random_name = pick("pulsating", "quivering", "throbbing", "crawling", "oozing", "melting", "gushing", "dripping", "twitching", "slimy", "gooey")
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new_organ.name = "[random_name] [initial(new_organ.name)]"
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/datum/modifier/redspace_drain/proc/replace_kidneys(obj/item/organ/internal/O)
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if(istype(O, /obj/item/organ/internal/kidneys/horror))
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return
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var/organ_spot = O.parent_organ
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var/obj/item/organ/internal/kidneys/new_organ = new /obj/item/organ/internal/kidneys/horror()
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O.removed(unfortunate_soul)
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qdel(O)
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new_organ.replaced(unfortunate_soul,unfortunate_soul.get_organ(organ_spot))
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var/random_name = pick("pulsating", "quivering", "throbbing", "crawling", "oozing", "melting", "gushing", "dripping", "twitching", "slimy", "gooey")
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new_organ.name = "[random_name] [initial(new_organ.name)]"
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/datum/modifier/redspace_drain/proc/replace_appendix(obj/item/organ/internal/O)
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if(istype(O, /obj/item/organ/internal/appendix/horror))
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return
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var/organ_spot = O.parent_organ
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var/obj/item/organ/internal/appendix/new_organ = new /obj/item/organ/internal/appendix/horror()
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O.removed(unfortunate_soul)
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qdel(O)
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new_organ.replaced(unfortunate_soul,unfortunate_soul.get_organ(organ_spot))
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var/random_name = pick("pulsating", "quivering", "throbbing", "crawling", "oozing", "melting", "gushing", "dripping", "twitching", "slimy", "gooey")
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new_organ.name = "[random_name] [initial(new_organ.name)]"
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/datum/modifier/redspace_drain/proc/replace_voicebox(obj/item/organ/internal/O)
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if(istype(O, /obj/item/organ/internal/voicebox/horror))
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return
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var/organ_spot = O.parent_organ
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var/obj/item/organ/internal/voicebox/new_organ = new /obj/item/organ/internal/voicebox/horror()
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O.removed(unfortunate_soul)
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qdel(O)
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new_organ.replaced(unfortunate_soul,unfortunate_soul.get_organ(organ_spot))
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var/random_name = pick("pulsating", "quivering", "throbbing", "crawling", "oozing", "melting", "gushing", "dripping", "twitching", "slimy", "gooey")
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new_organ.name = "[random_name] [initial(new_organ.name)]"
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/datum/modifier/redspace_drain/proc/replace_spleen(obj/item/organ/internal/O)
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if(istype(O, /obj/item/organ/internal/spleen/horror))
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return
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var/organ_spot = O.parent_organ
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var/obj/item/organ/internal/spleen/new_organ = new /obj/item/organ/internal/spleen/horror()
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O.removed(unfortunate_soul)
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qdel(O)
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new_organ.replaced(unfortunate_soul,unfortunate_soul.get_organ(organ_spot))
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var/random_name = pick("pulsating", "quivering", "throbbing", "crawling", "oozing", "melting", "gushing", "dripping", "twitching", "slimy", "gooey")
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new_organ.name = "[random_name] [initial(new_organ.name)]"
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/datum/modifier/redspace_drain/proc/replace_stomach(obj/item/organ/internal/O)
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if(istype(O, /obj/item/organ/internal/stomach/horror))
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return
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var/organ_spot = O.parent_organ
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var/obj/item/organ/internal/stomach/new_organ = new /obj/item/organ/internal/stomach/horror()
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O.removed(unfortunate_soul)
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qdel(O)
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new_organ.replaced(unfortunate_soul,unfortunate_soul.get_organ(organ_spot))
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var/random_name = pick("pulsating", "quivering", "throbbing", "crawling", "oozing", "melting", "gushing", "dripping", "twitching", "slimy", "gooey")
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new_organ.name = "[random_name] [initial(new_organ.name)]"
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/datum/modifier/redspace_drain/proc/replace_intestine(obj/item/organ/internal/O)
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if(istype(O, /obj/item/organ/internal/intestine/horror))
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return
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var/organ_spot = O.parent_organ
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var/obj/item/organ/internal/intestine/new_organ = new /obj/item/organ/internal/intestine/horror()
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O.removed(unfortunate_soul)
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qdel(O)
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new_organ.replaced(unfortunate_soul,unfortunate_soul.get_organ(organ_spot))
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var/random_name = pick("pulsating", "quivering", "throbbing", "crawling", "oozing", "melting", "gushing", "dripping", "twitching", "slimy", "gooey")
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new_organ.name = "[random_name] [initial(new_organ.name)]"
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/*
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/datum/modifier/redspace_drain/proc/replace_organ() //Old version of doing this WITHOUT the custom organs. Preserved as an alternative version / reference
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var/obj/item/organ/O = pick(unfortunate_soul.internal_organs)
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if(O)
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var/random_name = pick("pulsating", "quivering", "throbbing", "crawling", "oozing", "melting", "gushing", "dripping", "twitching", "slimy", "gooey")
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O.name = "[random_name] [initial(O.name)]"
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O.desc = "A twisted, warped version of a [initial(O.name)] covered in thick, red, pulsating tendrils."
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O.take_damage(3)
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O.color = "#760b0b"
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O.add_autopsy_data("ANOMALOUS FLESH GROWTH", 3)
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O.decays = FALSE
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O.meat_type = /obj/item/reagent_containers/food/snacks/meat/worm //It turns into 'weird meat' with the desc of 'A chunk of pulsating meat'
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O.can_reject = FALSE
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*/
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/datum/modifier/redspace_drain/proc/become_drippy()
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if(!(unfortunate_soul.species.flags & NO_DNA)) //Doing it as such in case drippy is ever made NOT a trait gene.
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var/datum/gene/trait/drippy_trait = get_gene_from_trait(/datum/trait/neutral/drippy)
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unfortunate_soul.dna.SetSEState(drippy_trait.block, TRUE)
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domutcheck(unfortunate_soul, null, GENE_ALWAYS_ACTIVATE)
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unfortunate_soul.UpdateAppearance()
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/datum/modifier/redsight
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name = "redsight"
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desc = "You can see into the unknown."
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client_color = "#ce6161"
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on_created_text = span_alien("You feel as though you can see the horrors of reality!")
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on_expired_text = span_notice("Your sight returns to what it once was.")
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stacks = MODIFIER_STACK_EXTEND
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/datum/modifier/redsight/on_applied()
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holder.see_invisible = 60
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holder.see_invisible_default = 60
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holder.vis_enabled += VIS_GHOSTS
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holder.recalculate_vis()
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/datum/modifier/redsight/on_expire()
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holder.see_invisible_default = initial(holder.see_invisible_default)
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holder.see_invisible = holder.see_invisible_default
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holder.vis_enabled -= VIS_GHOSTS
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holder.recalculate_vis()
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/datum/modifier/redsight/can_apply(var/mob/living/L)
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if(L.stat)
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to_chat(L, span_warning("You can't be unconscious or dead to see the unknown."))
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return FALSE
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var/obj/item/organ/internal/eyes/E = L.internal_organs_by_name[O_EYES]
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if(E && istype(E, /obj/item/organ/internal/eyes/horror))
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return ..()
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return FALSE
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/datum/modifier/redsight/check_if_valid() //We don't call parent. This doesn't wear off without set conditions.
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//Dead?
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if(holder.stat == DEAD)
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expire(silent = TRUE)
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//We got eyes and they're special eyes?
|
||||
var/obj/item/organ/internal/eyes/E = holder.internal_organs_by_name[O_EYES]
|
||||
if(!E)
|
||||
expire(silent = TRUE)
|
||||
else if(!istype(E, /obj/item/organ/internal/eyes/horror))
|
||||
expire(silent = TRUE)
|
||||
|
||||
/datum/modifier/redsight/tick()
|
||||
..()
|
||||
@@ -48,6 +48,10 @@
|
||||
if(holder.stat != DEAD)
|
||||
src.expire()
|
||||
|
||||
/datum/modifier/bloodpump_corpse/expire(silent)
|
||||
human_being_pumped = null
|
||||
..()
|
||||
|
||||
//This INTENTIONALLY only happens on DEAD people. Alive people are metabolizing already (and can be healed quicker through things like brute packs) meaning they don't need this extra assistance!
|
||||
//Why does it not make you bleed out? Because we'll let medical have a few benefits that don't come with innate downsides. It takes 2 seconds to resleeve someone. It takes a good amount of time to repair a corpse. Let's make the latter more appealing.
|
||||
/datum/modifier/bloodpump_corpse/tick()
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
var/desc = null // Ditto.
|
||||
var/icon_state = null // See above.
|
||||
var/mob/living/holder = null // The mob that this datum is affecting.
|
||||
var/datum/weakref/origin = null // A weak reference to whatever caused the modifier to appear. THIS NEEDS TO BE A MOB/LIVING. It's a weakref to not interfere with qdel().
|
||||
var/datum/weakref/origin = null // A weak reference to whatever caused the modifier to appear. THIS NEEDS TO BE A MOB/LIVING. It's a weakref to not interfere with qdel().
|
||||
var/expire_at = null // world.time when holder's Life() will remove the datum. If null, it lasts forever or until it gets deleted by something else.
|
||||
var/on_created_text = null // Text to show to holder upon being created.
|
||||
var/on_expired_text = null // Text to show to holder when it expires.
|
||||
@@ -20,7 +20,7 @@
|
||||
var/light_intensity = null // Ditto. Not implemented yet.
|
||||
var/mob_overlay_state = null // Icon_state for an overlay to apply to a (human) mob while this exists. This is actually implemented.
|
||||
var/client_color = null // If set, the client will have the world be shown in this color, from their perspective.
|
||||
var/wire_colors_replace = null // If set, the client will have wires replaced by the given replacement list. For colorblindness. //VOREStation Add
|
||||
var/wire_colors_replace = null // If set, the client will have wires replaced by the given replacement list. For colorblindness.
|
||||
var/list/filter_parameters = null // If set, will add a filter to the holder with the parameters in this var. Must be a list.
|
||||
var/filter_priority = 1 // Used to make filters be applied in a specific order, if that is important.
|
||||
var/filter_instance = null // Instance of a filter created with the `filter_parameters` list. This exists to make `animate()` calls easier. Don't set manually.
|
||||
|
||||
@@ -84,14 +84,6 @@
|
||||
else
|
||||
expire(silent = FALSE)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/datum/modifier/shield_projection
|
||||
name = "Shield Projection"
|
||||
desc = "You are currently protected by a shield, rendering nigh impossible to hit you through conventional means."
|
||||
|
||||
Reference in New Issue
Block a user