Adds the Healrod, atm just a resprite (#7359)
* On-back healrod * Left hand * Right hand * Gun icon * Adds the Healrod (unfinished code) All credits to zapzapper * Fixes wrong directional sprite * Makes healrod just a retextured ML3M... for now. * Update code/modules/projectiles/guns/energy/cell_loaded_vr/ml3m.dm Co-Authored-By: Aronai Sieyes <arokha@arokha.com> Co-authored-by: Natje0 <Natje0@users.noreply.github.com> Co-authored-by: Aronai Sieyes <arokha@arokha.com>
@@ -20,6 +20,15 @@
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icon_state = "ml3m_cmo"
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icon_state = "ml3m_cmo"
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/obj/item/weapon/gun/projectile/cell_loaded/medical/staff
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name = "cell-loaded staff"
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desc = "A modified version of the ML-3 Medigun that takes advantage of internal micro-reactor technology to recharge its cells on the field, allowing for prolonged use without needing to stop and charge or replace the cells."
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description_fluff = "The 'healrod' allows one to customize their loadout in the field, or before deploying, to allow emergency response personnel to deliver a variety of ranged healing options over an extended period of time, thanks to its internal minireactor."
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description_antag = ""
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origin_tech = list(TECH_MATERIAL = 4, TECH_MAGNET = 2, TECH_BIO = 5)
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allowed_magazines = list(/obj/item/ammo_magazine/cell_mag/medical)
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icon_state = "healrod"
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// The Magazine //
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// The Magazine //
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/obj/item/ammo_magazine/cell_mag/medical //medical
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/obj/item/ammo_magazine/cell_mag/medical //medical
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