Adds the Healrod, atm just a resprite (#7359)

* On-back healrod

* Left hand

* Right hand

* Gun icon

* Adds the Healrod (unfinished code)

All credits to zapzapper

* Fixes wrong directional sprite

* Makes healrod just a retextured ML3M... for now.

* Update code/modules/projectiles/guns/energy/cell_loaded_vr/ml3m.dm

Co-Authored-By: Aronai Sieyes <arokha@arokha.com>

Co-authored-by: Natje0 <Natje0@users.noreply.github.com>
Co-authored-by: Aronai Sieyes <arokha@arokha.com>
This commit is contained in:
Natje0
2020-04-25 03:06:39 +02:00
committed by GitHub
parent 09e094dec1
commit c488039c32
5 changed files with 10 additions and 1 deletions

View File

@@ -20,6 +20,15 @@
icon_state = "ml3m_cmo" icon_state = "ml3m_cmo"
/obj/item/weapon/gun/projectile/cell_loaded/medical/staff
name = "cell-loaded staff"
desc = "A modified version of the ML-3 Medigun that takes advantage of internal micro-reactor technology to recharge its cells on the field, allowing for prolonged use without needing to stop and charge or replace the cells."
description_fluff = "The 'healrod' allows one to customize their loadout in the field, or before deploying, to allow emergency response personnel to deliver a variety of ranged healing options over an extended period of time, thanks to its internal minireactor."
description_antag = ""
origin_tech = list(TECH_MATERIAL = 4, TECH_MAGNET = 2, TECH_BIO = 5)
allowed_magazines = list(/obj/item/ammo_magazine/cell_mag/medical)
icon_state = "healrod"
// The Magazine // // The Magazine //
/obj/item/ammo_magazine/cell_mag/medical //medical /obj/item/ammo_magazine/cell_mag/medical //medical

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