Merge master into reforming.

This commit is contained in:
TheGreatKitsune
2022-12-10 14:53:38 -06:00
1322 changed files with 318119 additions and 323150 deletions
@@ -0,0 +1,25 @@
/mob/living/carbon/human/update_fullness()
var/previous_stomach_fullness = vore_fullness_ex["stomach"]
var/previous_taur_fullness = vore_fullness_ex["taur belly"]
//update_vore_tail_sprite()
//update_vore_belly_sprite()
. = ..()
if(vore_fullness_ex["stomach"] != previous_stomach_fullness)
update_vore_belly_sprite()
if(vore_fullness_ex["taur belly"] != previous_taur_fullness)
update_vore_tail_sprite()
/mob/living/carbon/human/vs_animate(var/belly_to_animate)
if(belly_to_animate == "stomach")
vore_belly_animation()
else if(belly_to_animate == "taur belly")
vore_tail_animation()
else
return
/mob/living/carbon/human/verb/hide_headset()
set name = "Show/Hide Headset"
set category = "IC"
set desc = "Toggle headset worn icon visibility."
hide_headset = !hide_headset
update_inv_ears()
@@ -0,0 +1,12 @@
/mob/living/carbon/human
var/gender_change_cooldown = 0 // A cooldown for gender and gender indentify changing procs to make it easy to avoid spam of gender change
var/loneliness_stage = 0
var/next_loneliness_time = 0
var/digitigrade = 0 // 0 = no digi, 1 = default, 2+ = digi styles... (Not used yet)
vore_capacity = 3
vore_capacity_ex = list("stomach" = 3, "taur belly" = 3)
vore_fullness_ex = list("stomach" = 0, "taur belly" = 0)
vore_icon_bellies = list("stomach", "taur belly")
var/struggle_anim_stomach = FALSE
var/struggle_anim_taur = FALSE
var/hide_headset = FALSE
@@ -1,2 +1,30 @@
/datum/species
var/crit_mod = 1
/datum/species
var/crit_mod = 1
var/vore_belly_default_variant = "H"
// Handles non-standard eyes when using a species that utilizes a custom base icon set.
// Eye data is stored in the head organ, and this needs to be handled specially.
/datum/species/proc/handle_base_eyes(var/mob/living/carbon/human/H, var/custom_base)
if(selects_bodytype && custom_base) // only bother if our src species datum allows bases and one is assigned
var/datum/species/S = GLOB.all_species[custom_base]
//extract default eye data from species datum
var/baseHeadPath = S.has_limbs[BP_HEAD]["path"] //has_limbs is a list of lists
if(!baseHeadPath)
return // exit if we couldn't find a head path from the base.
var/obj/item/organ/external/head/baseHead = new baseHeadPath()
if(!baseHead)
return // exit if we didn't create the base properly
var/obj/item/organ/external/head/targetHead = H.get_organ(BP_HEAD)
if(!targetHead)
return // don't bother if target mob has no head for whatever reason
targetHead.eye_icon = baseHead.eye_icon
targetHead.eye_icon_location = baseHead.eye_icon_location
if(!QDELETED(baseHead) && baseHead)
qdel(baseHead)
return
@@ -155,7 +155,7 @@
return "synthetic"
/mob/living/simple_mob/protean_blob/get_available_emotes()
return global._robot_default_emotes
return global._robot_default_emotes.Copy()
/mob/living/simple_mob/protean_blob/init_vore()
return //Don't make a random belly, don't waste your time
@@ -19,6 +19,7 @@
spawn_flags = SPECIES_CAN_JOIN | SPECIES_IS_WHITELISTED | SPECIES_WHITELIST_SELECTABLE
health_hud_intensity = 2
num_alternate_languages = 3
species_language = LANGUAGE_EAL
assisted_langs = list(LANGUAGE_ROOTLOCAL, LANGUAGE_ROOTGLOBAL, LANGUAGE_VOX)
speech_bubble_appearance = "synthetic"
color_mult = TRUE
@@ -0,0 +1,2 @@
/datum/species/unathi
vore_belly_default_variant = "L"
@@ -0,0 +1,29 @@
/datum/species/teshari
vore_belly_default_variant = "T"
// allow teshari to always be scooped, as long as pref is enabled
/mob/living/MouseDrop(var/atom/over_object)
// make sure src (The dragged) is human
if(!istype(src, /mob/living/carbon/human))
return ..()
var/mob/living/carbon/human/DraggedH = src
//make sure src (the dragged) is a teshari
if(DraggedH.species.name == SPECIES_TESHARI)
var/mob/living/M = over_object
// only perform the grab if; grabber and grabbed adjacent, caller is grabbed OR grabber, and the grabbed's grab preference is true.
if(holder_type && istype(M) && Adjacent(M) && (usr == M || usr == DraggedH) && DraggedH != M && !M.incapacitated() && DraggedH.pickup_pref && (M != usr || (M == usr && M.pickup_active)) && (DraggedH.a_intent == I_HELP && M.a_intent == I_HELP)) //VOREStation Edit
get_scooped(M, (usr == DraggedH))
return
return ..()
//allow teshari permission to pass plastic flaps.
/obj/structure/plasticflaps/CanPass(atom/A, turf/T)
var/mob/living/carbon/human/H = A
if(istype(H))
if(H.species.name == SPECIES_TESHARI)
return 1
return ..()
@@ -0,0 +1,2 @@
/datum/trait/negative/deep_sleeper
custom_only = FALSE
@@ -0,0 +1,5 @@
/datum/trait/positive/hardfeet
custom_only = FALSE
/datum/trait/positive/linguist
custom_only = FALSE
@@ -0,0 +1,105 @@
// Expand shoe layer to allow changing the icon for digi legs
// For some reason, suit and uniform already has this funcitonality, but shoes do not.
//Duplicate defines so the code below can compile. See non-modular update_icons.dm for proper placement.
#define SHOES_LAYER_ALT 9 //Shoe-slot item (when set to be under uniform via verb)
#define SHOES_LAYER 12 //Shoe-slot item
#define VORE_BELLY_LAYER 32 //Should be the same that it is in update_icons.dm
/mob/living/carbon/human/update_inv_shoes()
//. = ..()
remove_layer(SHOES_LAYER)
remove_layer(SHOES_LAYER_ALT) //Dumb alternate layer for shoes being under the uniform.
if(!shoes || (wear_suit && wear_suit.flags_inv & HIDESHOES) || (w_uniform && w_uniform.flags_inv & HIDESHOES))
return //Either nothing to draw, or it'd be hidden.
for(var/f in list(BP_L_FOOT, BP_R_FOOT))
var/obj/item/organ/external/foot/foot = get_organ(f)
if(istype(foot) && foot.is_hidden_by_tail()) //If either foot is hidden by the tail, don't render footwear.
return
var/obj/item/clothing/shoes/shoe = shoes
var/shoe_sprite
if(istype(shoe) && !isnull(shoe.update_icon_define))
shoe_sprite = shoe.update_icon_define
else
shoe_sprite = INV_FEET_DEF_ICON
//Allow for shoe layer toggle nonsense
var/shoe_layer = SHOES_LAYER
if(istype(shoes, /obj/item/clothing/shoes))
var/obj/item/clothing/shoes/ushoes = shoes
if(ushoes.shoes_under_pants == 1)
shoe_layer = SHOES_LAYER_ALT
//NB: the use of a var for the layer on this one
overlays_standing[shoe_layer] = shoes.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_shoes_str, default_icon = shoe_sprite, default_layer = shoe_layer)
apply_layer(SHOES_LAYER)
apply_layer(SHOES_LAYER_ALT)
/mob/living/carbon/human/proc/update_vore_belly_sprite()
if(QDESTROYING(src))
return
remove_layer(VORE_BELLY_LAYER)
var/image/vore_belly_image = get_vore_belly_image()
if(vore_belly_image)
vore_belly_image.layer = BODY_LAYER+VORE_BELLY_LAYER
overlays_standing[VORE_BELLY_LAYER] = vore_belly_image
apply_layer(VORE_BELLY_LAYER)
/mob/living/carbon/human/proc/get_vore_belly_image()
if(!(wear_suit && wear_suit.flags_inv & HIDETAIL))
var/vs_fullness = vore_fullness_ex["stomach"]
var/icon/vorebelly_s = new/icon(icon = 'icons/mob/vore/Bellies.dmi', icon_state = "[species.vore_belly_default_variant]Belly[vs_fullness][struggle_anim_stomach ? "" : " idle"]")
vorebelly_s.Blend(vore_sprite_color["stomach"], vore_sprite_multiply["stomach"] ? ICON_MULTIPLY : ICON_ADD)
var/image/working = image(vorebelly_s)
working.overlays += em_block_image_generic(working)
return working
return null
/mob/living/carbon/human/proc/vore_belly_animation()
if(!struggle_anim_stomach)
struggle_anim_stomach = TRUE
update_vore_belly_sprite()
spawn(12)
struggle_anim_stomach = FALSE
update_vore_belly_sprite()
/mob/living/carbon/human/proc/update_vore_tail_sprite()
if(QDESTROYING(src))
return
remove_layer(VORE_TAIL_LAYER)
var/image/vore_tail_image = get_vore_tail_image()
if(vore_tail_image)
vore_tail_image.layer = BODY_LAYER+VORE_TAIL_LAYER
overlays_standing[VORE_TAIL_LAYER] = vore_tail_image
apply_layer(VORE_TAIL_LAYER)
/mob/living/carbon/human/proc/get_vore_tail_image()
if(tail_style && istaurtail(tail_style) && tail_style:vore_tail_sprite_variant)
var/vs_fullness = vore_fullness_ex["taur belly"]
var/icon/vorebelly_s = new/icon(icon = 'icons/mob/vore/Taur_Bellies.dmi', icon_state = "Taur[tail_style:vore_tail_sprite_variant]-Belly-[vs_fullness][struggle_anim_taur ? "" : " idle"]")
vorebelly_s.Blend(vore_sprite_color["taur belly"], vore_sprite_multiply["taur belly"] ? ICON_MULTIPLY : ICON_ADD)
var/image/working = image(vorebelly_s)
working.pixel_x = -16
if(tail_style.em_block)
working.overlays += em_block_image_generic(working)
return working
return null
/mob/living/carbon/human/proc/vore_tail_animation()
if(!struggle_anim_taur)
struggle_anim_taur = TRUE
update_vore_tail_sprite()
spawn(12)
struggle_anim_taur = FALSE
update_vore_tail_sprite()
@@ -0,0 +1,2 @@
/mob/living/proc/vs_animate(var/belly_to_animate)
return
@@ -0,0 +1,12 @@
/obj/item/weapon/gripper/scene
name = "misc gripper"
desc = "A simple grasping tool that can hold a variety of 'general' objects..."
can_hold = list(
/obj/item/capture_crystal,
/obj/item/clothing,
/obj/item/weapon/implanter,
/obj/item/weapon/disk/nifsoft/compliance,
/obj/item/weapon/handcuffs,
/obj/item/toy
)
@@ -0,0 +1,12 @@
/mob/living/simple_mob/horror/Master/aerostat
say_list_type = /datum/say_list/cyber_horror/master
ai_holder_type = /datum/ai_holder/simple_mob/ranged/kiting/horrormaster //The final boss of every Gradius game
/datum/say_list/cyber_horror/master
threaten_sound = 'modular_chomp/sound/mob/robots/MasterSee.ogg'
/datum/ai_holder/simple_mob/ranged/kiting/horrormaster
threaten = TRUE
threaten_delay = 1 SECOND
threaten_timeout = 30 SECONDS
@@ -0,0 +1,12 @@
/mob/living/simple_mob/mechanical/infectionbot //This literally just adds onto the base robot at /code/modules/mob/living/simple_mob/subtypes/mechanical/disbot_vr.dm
say_list_type = /datum/say_list/disbot
ai_holder_type = /datum/ai_holder/simple_mob/melee/disbot
/datum/say_list/disbot
threaten_sound = 'modular_chomp/sound/mob/robots/infector.ogg'
/datum/ai_holder/simple_mob/melee/disbot
threaten = TRUE
threaten_delay = 1 SECOND
threaten_timeout = 30 SECONDS
@@ -0,0 +1,23 @@
/mob/living/simple_mob/mechanical/combat_drone/lesser/aerostat
desc = "A Vir System Authority automated combat drone with an aged apperance."
movement_cooldown = 10
say_list_type = /datum/say_list/malf_drone/drone_aerostat
ai_holder_type = /datum/ai_holder/simple_mob/ranged/kiting/threatening/drone_aerostat
/datum/say_list/malf_drone/drone_aerostat
speak = list("ALERT.","Hostile-ile-ile entities dee-twhoooo-wected.","Threat parameterszzzz- szzet.","Bring sub-sub-sub-systems uuuup to combat alert alpha-a-a.")
emote_see = list("beeps menacingly","whirrs threateningly","scans its immediate vicinity")
say_understood = list("Affirmative.", "Positive.")
say_cannot = list("Denied.", "Negative.")
say_maybe_target = list("Possible threat detected. Investigating.", "Motion detected.", "Investigating.")
say_got_target = list("Threat detected.", "New task: Remove threat.", "Threat removal engaged.", "Engaging target.")
say_threaten = list("This area is condemned by Vir System Authority. Please leave immediately. You have 20 seconds to comply.")
say_stand_down = list("Visual lost.", "Error: Target not found.")
say_escalate = list("Intruder is tresspassing. Maximum force authorized by Vir System Suthority.")
threaten_sound = 'modular_chomp/sound/mob/robots/DroneFreezeLong.ogg'
stand_down_sound = 'modular_chomp/sound/mob/robots/DroneLostTarget.ogg'
/datum/ai_holder/simple_mob/ranged/kiting/threatening/drone_aerostat
threaten_delay = 10 SECOND
threaten_timeout = 30 SECONDS
@@ -0,0 +1,22 @@
/mob/living/simple_mob/mechanical/mecha/combat/gygax/aerostat
desc = "A Vir System Authority automated combat mech with an aged apperance."
ai_holder_type = /datum/ai_holder/simple_mob/intentional/adv_dark_gygax
say_list = /datum/say_list/gygax_aerostat
/datum/say_list/gygax_aerostat
speak = list("ALERT.","Hostile-ile-ile entities dee-twhoooo-wected.","Threat parameterszzzz- szzet.","Bring sub-sub-sub-systems uuuup to combat alert alpha-a-a.")
emote_see = list("beeps menacingly","whirrs threateningly","scans its immediate vicinity")
say_understood = list("Affirmative.", "Positive.")
say_cannot = list("Denied.", "Negative.")
say_maybe_target = list("Possible threat detected. Investigating.", "Motion detected.", "Investigating.")
say_got_target = list("Threat detected.", "New task: Remove threat.", "Threat removal engaged.", "Engaging target.")
say_threaten = list("This area is condemned by Vir System Authority. Please leave immediately. You have 20 seconds to comply.")
say_stand_down = list("Visual lost.", "Error: Target not found.")
say_escalate = list("Intruder is tresspassing. Maximum force authorized by Vir System Suthority.")
threaten_sound = 'modular_chomp/sound/mob/robots/GygaxIntruder4.ogg'
stand_down_sound = 'modular_chomp/sound/mob/robots/GygaxDanger.ogg'
/datum/ai_holder/simple_mob/ranged/kiting/threatening/drone_aerostat
threaten_delay = 20 SECOND
threaten_timeout = 30 SECONDS
@@ -0,0 +1,49 @@
/mob/living/simple_mob/shadekin
var/phase_gentle = 0
/mob/living/simple_mob/shadekin/Login()
. = ..()
verbs |= /mob/living/simple_mob/shadekin/proc/phase_strength_toggle
// Allow horizontal resting
/mob/living/simple_mob/shadekin/update_transform()
update_transform_horizontal()
//custom light flicker proc
/mob/living/simple_mob/shadekin/proc/handle_phasein_flicker()
if(phase_gentle) // gentle case: No light destruction. Flicker in 4 tile radius for 3s. Weaken for 3sec after
for(var/obj/machinery/light/L in machines)
if(L.z != z || get_dist(src,L) > 4)
continue
L.flicker(3)
src.Stun(3)
else //normal case. Flicker in 10 tile radius for 10s. chance to destroy light based on eye type.
var/destroy_lights = 0
if(eye_state == RED_EYES)
destroy_lights = 80
if(eye_state == PURPLE_EYES)
destroy_lights = 25
for(var/obj/machinery/light/L in machines)
if(L.z != z || get_dist(src,L) > 10)
continue
if(prob(destroy_lights))
spawn(rand(5,25))
L.broken()
else
L.flicker(10)
//toggle proc for toggling gentle/normal phasing
/mob/living/simple_mob/shadekin/proc/phase_strength_toggle()
set name = "Toggle Phase Strength"
set desc = "Toggle strength of phase. Gentle but slower, or faster but destructive to lights."
set category = "Abilities"
if(phase_gentle)
to_chat(src, "<span class='notice'>Phasing toggled to Normal. You may damage lights.</span>")
phase_gentle = 0
else
to_chat(src, "<span class='notice'>Phasing toggled to Gentle. You won't damage lights, but concentrating on that incurs a short stun.</span>")
phase_gentle = 1
@@ -87,6 +87,8 @@
var/datum/action/innate/xeno_ch/xeno_corrode/corrode_action = new
var/datum/action/innate/xeno_ch/xeno_pounce/pounce_action = new
var/datum/action/innate/xeno_ch/xeno_spin/spin_action = new
can_be_drop_prey = FALSE //CHOMP Add
/mob/living/simple_mob/xeno_ch/Initialize()
..()
@@ -0,0 +1,2 @@
/mob/living/simple_mob/vore/alienanimals/teppi/baby
mob_size = MOB_MEDIUM
+6
View File
@@ -2,3 +2,9 @@
var/voice_freq = 42500 // Preference for character voice frequency
var/list/voice_sounds_list = list() // The sound list containing our voice sounds!
var/enabled = TRUE //Pauses a mob if disabled (Prevents life ticks from happening)
var/died_in_vr = FALSE //For virtual reality sleepers
/mob/is_incorporeal()
if(incorporeal_move)
return 1
..()
@@ -0,0 +1,166 @@
/datum/sprite_accessory/marking
var/hide_body_parts = list()
/datum/sprite_accessory/marking/ch/anthrovirus_ra
name = "Anthro Virus (Right Arm)"
icon_state = "anthrovirus"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_R_ARM,BP_R_HAND)
hide_body_parts = list(BP_R_ARM,BP_R_HAND)
/datum/sprite_accessory/marking/ch/anthrovirus_la
name = "Anthro Virus (Left Arm)"
icon_state = "anthrovirus"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_ARM,BP_L_HAND)
hide_body_parts = list(BP_L_ARM,BP_L_HAND)
/datum/sprite_accessory/marking/ch/anthrovirus_rl
name = "Anthro Virus (Right Leg)"
icon_state = "anthrovirus"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_R_LEG)
hide_body_parts = list(BP_R_LEG)
/datum/sprite_accessory/marking/ch/anthrovirus_ll
name = "Anthro Virus (Left Leg)"
icon_state = "anthrovirus"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_LEG)
hide_body_parts = list(BP_L_LEG)
/datum/sprite_accessory/marking/ch/anthrovirus_rf
name = "Anthro Virus (Right Foot)"
icon_state = "anthrovirus"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_R_FOOT)
hide_body_parts = list(BP_R_FOOT)
/datum/sprite_accessory/marking/ch/anthrovirus_lf
name = "Anthro Virus (Left Foot)"
icon_state = "anthrovirus"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT)
hide_body_parts = list(BP_L_FOOT)
/datum/sprite_accessory/marking/ch/anthrovirus_t
name = "Anthro Virus (Torso)"
icon_state = "anthrovirus"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO,BP_GROIN)
hide_body_parts = list(BP_TORSO,BP_GROIN)
/datum/sprite_accessory/marking/ch/anthrovirus_h
name = "Anthro Virus (Head)"
icon_state = "anthrovirus"
body_parts = list(BP_HEAD)
color_blend_mode = ICON_MULTIPLY
hide_body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/ch/virus_ra
name = "Bacteriophage (Right Arm)"
icon_state = "virus"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_R_ARM,BP_R_HAND)
hide_body_parts = list(BP_R_ARM,BP_R_HAND)
/datum/sprite_accessory/marking/ch/virus_la
name = "Bacteriophage (Left Arm)"
icon_state = "virus"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_ARM,BP_L_HAND)
hide_body_parts = list(BP_L_ARM,BP_L_HAND)
/datum/sprite_accessory/marking/ch/virus_rl
name = "Bacteriophage (Right Leg)"
icon_state = "virus"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_R_LEG,BP_R_FOOT)
hide_body_parts = list(BP_R_LEG,BP_R_FOOT)
/datum/sprite_accessory/marking/ch/virus_ll
name = "Bacteriophage (Left Leg)"
icon_state = "virus"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_LEG,BP_L_FOOT)
hide_body_parts = list(BP_L_LEG,BP_L_FOOT)
/datum/sprite_accessory/marking/ch/virus_t
name = "Bacteriophage (Torso)"
icon_state = "virus"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO,BP_GROIN)
hide_body_parts = list(BP_TORSO,BP_GROIN)
/datum/sprite_accessory/marking/ch/virus_g
name = "Bacteriophage (Groin)"
icon_state = "virusgroin" //this is separate so that the groin region can be hidden by the torso.
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_GROIN)
//hide_body_parts = list(BP_GROIN) this IS pretty low, even for the groin body part.
/datum/sprite_accessory/marking/ch/virus_h
name = "Bacteriophage (Head)"
icon_state = "virus"
body_parts = list(BP_HEAD)
color_blend_mode = ICON_MULTIPLY
hide_body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/ch/tyranid
name = "Tyranid Bodytype (Use with Armor)"
icon_state = "tyranid"
color_blend_mode = ICON_MULTIPLY
hide_body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
/datum/sprite_accessory/marking/ch/tyranid_armor
name = "Tyranid Bodytype (Armor)"
icon_state = "tyranidarmor"
color_blend_mode = ICON_MULTIPLY
hide_body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
/datum/sprite_accessory/marking/ch/tyranid_legs
name = "Tyranid Legs (Use with Armor)"
icon_state = "tyranid"
color_blend_mode = ICON_MULTIPLY
hide_body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG)
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_GROIN)
/datum/sprite_accessory/marking/ch/tyranid_legs_armor
name = "Tyranid Legs (Armor)"
icon_state = "tyranidarmor"
color_blend_mode = ICON_MULTIPLY
hide_body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG)
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_GROIN)
/datum/sprite_accessory/marking/ch/sect_drone
name = "Sect Drone Bodytype"
icon_state = "sectdrone"
color_blend_mode = ICON_MULTIPLY
hide_body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
/datum/sprite_accessory/marking/ch/sect_drone_eyes
name = "Sect Drone Eyes"
icon_state = "sectdrone_eyes"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/ch/thickneck
name = "Thick Neck"
icon_state = "thickneck"
body_parts = list(BP_HEAD)
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/marking/ch/thickerneck
name = "Thicker Neck"
icon_state = "thickerneck"
body_parts = list(BP_HEAD)
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/marking/ch/thickthroat
name = "Thick Throat"
icon_state = "thickthroat"
body_parts = list(BP_HEAD)
color_blend_mode = ICON_MULTIPLY
@@ -0,0 +1,22 @@
/datum/sprite_accessory/tail/anthrovirus_tail
name = "Anthro Virus Tail"
icon = 'icons/mob/vore/tails_ch.dmi'
icon_state = "anthrovirustail_mark"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "anthrovirustail"
/datum/sprite_accessory/tail/tyranid_tail
name = "Tyranid"
icon = 'icons/mob/vore/tails_ch.dmi'
icon_state = "tyranid"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/sectdrone_tail
name = "Sect Drone Tail (To use with bodytype-marking)"
icon = 'icons/mob/vore/tails_ch.dmi'
icon_state = "sectdrone_tail"
extra_overlay = "sectdrone_tail_mark"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
@@ -0,0 +1,29 @@
/datum/sprite_accessory/tail/taur
var/vore_tail_sprite_variant = ""
/datum/sprite_accessory/tail/taur/wolf
vore_tail_sprite_variant = "N"
/datum/sprite_accessory/tail/taur/ch/longvirus
name = "Long Virus (Taur)"
icon_state = "longvirus_s"
extra_overlay = "longvirus_markings"
icon_sprite_tag = "virus"
//suit_sprites = 'icons/mob/taursuits_noodle.dmi' Aye, I've gotta sprite that shit.´
/datum/sprite_accessory/tail/taur/ch/fox
name = "Fox (Taur, 3-color)"
icon_state = "fox"
extra_overlay = "fox_markings"
extra_overlay2 = "fox_markings2"
/datum/sprite_accessory/tail/taur/ch/sectdrone
name = "Sect Drone (Taur)"
icon_state = "sectdrone"
extra_overlay = "sectdrone_markings"
/datum/sprite_accessory/tail/taur/ch/fatsectdrone
name = "Fat Sect Drone (Taur)"
icon_state = "fatsectdrone"
extra_overlay = "fatsectdrone_markings"
@@ -0,0 +1,7 @@
/datum/sprite_accessory/wing/sect_drone //We should some day make a variable to make some wings not be able to fly
name = "Sect drone wings (To use with bodytype marking)"
desc = ""
icon = 'icons/mob/vore/wings_ch.dmi'
icon_state = "sectdrone_wing"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY