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some runtimes (#9037)
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@@ -221,6 +221,11 @@ var/const/CE_STABLE_THRESHOLD = 0.5
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if(!amt)
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return 0
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//CHOMNPAdd Start, deathbringers for example delete those before the fire damage is calculated
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if(!vessel)
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return 0
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//CHOMPAdd End
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var/current_blood = vessel.get_reagent_amount("blood")
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if(current_blood < BLOOD_MINIMUM_STOP_PROCESS)
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return 0 //We stop processing under 3 units of blood because apparently weird shit can make it overflowrandomly.
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