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Compile fix for a fix for legcuffs.
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@@ -147,10 +147,10 @@
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if(new_shoe_icon_state && new_shoe_name)
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for(var/obj/item/clothing/shoes/S in contents)
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//world << "DEBUG: YUP! FOUND IT!"
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if (S.chained == 1)
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S.chained = 0
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S.slowdown = SHOES_SLOWDOWN
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new /obj/item/weapon/handcuffs( src )
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if (istype(S,/obj/item/clothing/shoes/orange))
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var/obj/item/clothing/shoes/orange/L = S
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if (L.chained)
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L.remove_cuffs()
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S.icon_state = new_shoe_icon_state
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S.item_color = wash_color
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S.name = new_shoe_name
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