diff --git a/code/game/objects/items/weapons/RSF.dm b/code/game/objects/items/weapons/RSF.dm index 79a29026d8..8684a9c058 100644 --- a/code/game/objects/items/weapons/RSF.dm +++ b/code/game/objects/items/weapons/RSF.dm @@ -70,23 +70,23 @@ RSF return if(mode == 2) mode = 3 - user << "Changed dispensing mode to 'Metamorphic Glass: Pint'" //YW Change + to_chat(user,"Changed dispensing mode to 'Metamorphic Glass: Pint'") //YW Changes begin return if(mode == 3) mode = 4 - user << "Changed dispensing mode to 'Paper'" + to_chat(user,"Changed dispensing mode to 'Paper'") return if(mode == 4) mode = 5 - user << "Changed dispensing mode to 'Pen'" + to_chat(user,"Changed dispensing mode to 'Pen'") return if(mode == 5) mode = 6 - user << "Changed dispensing mode to 'Dice Pack'" + to_chat(user,"Changed dispensing mode to 'Dice Pack'") return if(mode == 6) mode = 1 - user << "Changed dispensing mode to 'Cigarette'" + to_chat(user,"Changed dispensing mode to 'Cigarette'") // YW Changes end return /obj/item/weapon/rsf/afterattack(atom/A, mob/user as mob, proximity) @@ -116,7 +116,7 @@ RSF product = new glasstype() used_energy = 50 if(3) - product = new /obj/item/weapon/reagent_containers/food/drinks/metaglass() //YW Change + product = new /obj/item/weapon/reagent_containers/food/drinks/metaglass() //YW Changes begin used_energy = 50 if(4) product = new /obj/item/weapon/paper() @@ -124,7 +124,7 @@ RSF if(5) product = new /obj/item/weapon/pen() used_energy = 50 - if(6) + if(6) //YW Changes end product = new /obj/item/weapon/storage/pill_bottle/dice() used_energy = 200