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Alters the round duration format, increases Stat inactivity timeout.
Round duration now has a similar format to round time. Stat inactivity timeout is now 10 minutes instead of 1 minute.
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@@ -36,9 +36,12 @@ proc/round_duration()
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var/mills = world.time // 1/10 of a second, not real milliseconds but whatever
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//var/secs = ((mills % 36000) % 600) / 10 //Not really needed, but I'll leave it here for refrence.. or something
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var/mins = (mills % 36000) / 600
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var/hours = mills / 36000
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var/mins = round((mills % 36000) / 600)
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var/hours = round(mills / 36000)
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last_round_duration = "[round(hours)]h [round(mins)]m"
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mins = mins < 10 ? add_zero(mins, 1) : mins
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hours = hours < 10 ? add_zero(hours, 1) : hours
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last_round_duration = "[hours]:[mins]"
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next_duration_update = world.time + 1 MINUTES
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return last_round_duration
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@@ -635,7 +635,7 @@
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/mob/Stat()
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..()
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. = (client && client.inactivity < 1200)
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. = (is_client_active(10 MINUTES))
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if(.)
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if(statpanel("Status") && ticker && ticker.current_state != GAME_STATE_PREGAME)
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