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Adds fifty stacks for all material stacks and makes drop pod actually drop fifties
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@@ -4,36 +4,54 @@
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singular_name = "human skin piece"
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icon_state = "sheet-hide"
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/obj/item/stack/material/animalhide/human
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amount = 50
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/obj/item/stack/material/animalhide/corgi
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name = "corgi hide"
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desc = "The by-product of corgi farming."
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singular_name = "corgi hide piece"
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icon_state = "sheet-corgi"
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/obj/item/stack/material/animalhide/corgi
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amount = 50
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/obj/item/stack/material/animalhide/cat
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name = "cat hide"
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desc = "The by-product of cat farming."
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singular_name = "cat hide piece"
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icon_state = "sheet-cat"
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/obj/item/stack/material/animalhide/cat
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amount = 50
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/obj/item/stack/material/animalhide/monkey
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name = "monkey hide"
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desc = "The by-product of monkey farming."
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singular_name = "monkey hide piece"
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icon_state = "sheet-monkey"
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/obj/item/stack/material/animalhide/monkey
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amount = 50
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/obj/item/stack/material/animalhide/lizard
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name = "lizard skin"
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desc = "Sssssss..."
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singular_name = "lizard skin piece"
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icon_state = "sheet-lizard"
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/obj/item/stack/material/animalhide/lizard
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amount = 50
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/obj/item/stack/material/animalhide/xeno
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name = "alien hide"
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desc = "The skin of a terrible creature."
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singular_name = "alien hide piece"
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icon_state = "sheet-xeno"
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/obj/item/stack/material/animalhide/xeno
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amount = 50
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//don't see anywhere else to put these, maybe together they could be used to make the xenos suit?
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/obj/item/stack/material/xenochitin
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name = "alien chitin"
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@@ -42,6 +60,9 @@
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icon = 'icons/mob/alien.dmi'
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icon_state = "chitin"
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/obj/item/stack/material/xenochitin
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amount = 50
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/obj/item/xenos_claw
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name = "alien claw"
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desc = "The claw of a terrible creature."
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@@ -60,6 +81,9 @@
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singular_name = "hairless hide piece"
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icon_state = "sheet-hairlesshide"
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/obj/item/stack/material/hairlesshide
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amount = 50
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/obj/item/stack/material/wetleather
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name = "wet leather"
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desc = "This leather has been cleaned but still needs to be dried."
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@@ -68,6 +92,9 @@
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var/wetness = 30 //Reduced when exposed to high temperautres
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var/drying_threshold_temperature = 500 //Kelvin to start drying
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/obj/item/stack/material/wetleather
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amount = 50
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//Step one - dehairing.
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/obj/item/stack/material/animalhide/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if( istype(W, /obj/item/weapon/material/knife) || \
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