Adds fifty stacks for all material stacks and makes drop pod actually drop fifties

This commit is contained in:
Yoshax
2016-07-10 03:40:24 +01:00
parent 108a8743f5
commit c60407e6f4
5 changed files with 84 additions and 10 deletions
@@ -4,36 +4,54 @@
singular_name = "human skin piece"
icon_state = "sheet-hide"
/obj/item/stack/material/animalhide/human
amount = 50
/obj/item/stack/material/animalhide/corgi
name = "corgi hide"
desc = "The by-product of corgi farming."
singular_name = "corgi hide piece"
icon_state = "sheet-corgi"
/obj/item/stack/material/animalhide/corgi
amount = 50
/obj/item/stack/material/animalhide/cat
name = "cat hide"
desc = "The by-product of cat farming."
singular_name = "cat hide piece"
icon_state = "sheet-cat"
/obj/item/stack/material/animalhide/cat
amount = 50
/obj/item/stack/material/animalhide/monkey
name = "monkey hide"
desc = "The by-product of monkey farming."
singular_name = "monkey hide piece"
icon_state = "sheet-monkey"
/obj/item/stack/material/animalhide/monkey
amount = 50
/obj/item/stack/material/animalhide/lizard
name = "lizard skin"
desc = "Sssssss..."
singular_name = "lizard skin piece"
icon_state = "sheet-lizard"
/obj/item/stack/material/animalhide/lizard
amount = 50
/obj/item/stack/material/animalhide/xeno
name = "alien hide"
desc = "The skin of a terrible creature."
singular_name = "alien hide piece"
icon_state = "sheet-xeno"
/obj/item/stack/material/animalhide/xeno
amount = 50
//don't see anywhere else to put these, maybe together they could be used to make the xenos suit?
/obj/item/stack/material/xenochitin
name = "alien chitin"
@@ -42,6 +60,9 @@
icon = 'icons/mob/alien.dmi'
icon_state = "chitin"
/obj/item/stack/material/xenochitin
amount = 50
/obj/item/xenos_claw
name = "alien claw"
desc = "The claw of a terrible creature."
@@ -60,6 +81,9 @@
singular_name = "hairless hide piece"
icon_state = "sheet-hairlesshide"
/obj/item/stack/material/hairlesshide
amount = 50
/obj/item/stack/material/wetleather
name = "wet leather"
desc = "This leather has been cleaned but still needs to be dried."
@@ -68,6 +92,9 @@
var/wetness = 30 //Reduced when exposed to high temperautres
var/drying_threshold_temperature = 500 //Kelvin to start drying
/obj/item/stack/material/wetleather
amount = 50
//Step one - dehairing.
/obj/item/stack/material/animalhide/attackby(obj/item/weapon/W as obj, mob/user as mob)
if( istype(W, /obj/item/weapon/material/knife) || \