diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm index 3327d84bd2..7a00e2b92e 100644 --- a/code/modules/projectiles/guns/projectile/shotgun.dm +++ b/code/modules/projectiles/guns/projectile/shotgun.dm @@ -118,7 +118,7 @@ origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 1) ammo_type = /obj/item/ammo_casing/a12g/beanbag - var/unique_reskin +// var/unique_reskin CHOMP Remove var/sawn_off = FALSE burst_delay = 0 @@ -137,7 +137,7 @@ /obj/item/weapon/gun/projectile/shotgun/doublebarrel/unload_ammo(user, allow_dump) ..(user, allow_dump=1) - +/*CHOMP Remove start /obj/item/weapon/gun/projectile/shotgun/doublebarrel/verb/rename_gun() set name = "Name Gun" set category = "Object" @@ -175,7 +175,7 @@ unique_reskin = options[choice] to_chat(M, "Your gun is now sprited as [choice]. Say hello to your new friend.") return 1 - +*/ //CHOMP Remove end //this is largely hacky and bad :( -Pete //less hacky and bad now :) -Ghost /obj/item/weapon/gun/projectile/shotgun/doublebarrel/attackby(var/obj/item/A as obj, mob/user as mob) if(sawn_off) @@ -193,10 +193,10 @@ if(do_after(user, 30)) // SHIT IS STEALTHY EYYYYY if(sawn_off) return - if(unique_reskin) - icon_state = "[unique_reskin]_sawn" - else - icon_state = "dshotgun_sawn" +// if(unique_reskin) //CHOMP Remove +// icon_state = "[unique_reskin]_sawn" //CHOMP Remove +// else //CHOMP Remove +// icon_state = "dshotgun_sawn" //CHOMP Remove item_state = "sawnshotgun" w_class = ITEMSIZE_NORMAL force = 5