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Merge pull request #5464 from Neerti/arc_projectile_fix
Makes arcing projectiles exist in the code.
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@@ -323,6 +323,7 @@
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before_move()
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before_move()
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Move(location.return_turf())
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Move(location.return_turf())
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after_move()
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if(!bumped && !isturf(original))
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if(!bumped && !isturf(original))
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if(loc == get_turf(original))
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if(loc == get_turf(original))
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@@ -348,6 +349,9 @@
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/obj/item/projectile/proc/before_move()
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/obj/item/projectile/proc/before_move()
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return
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return
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/obj/item/projectile/proc/after_move()
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return
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/obj/item/projectile/proc/setup_trajectory(turf/startloc, turf/targloc, var/x_offset = 0, var/y_offset = 0)
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/obj/item/projectile/proc/setup_trajectory(turf/startloc, turf/targloc, var/x_offset = 0, var/y_offset = 0)
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// setup projectile state
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// setup projectile state
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starting = startloc
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starting = startloc
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Before Width: | Height: | Size: 55 KiB After Width: | Height: | Size: 56 KiB |
@@ -2145,6 +2145,7 @@
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#include "code\modules\projectiles\guns\projectile\sniper.dm"
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#include "code\modules\projectiles\guns\projectile\sniper.dm"
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#include "code\modules\projectiles\guns\projectile\sniper\collapsible_sniper.dm"
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#include "code\modules\projectiles\guns\projectile\sniper\collapsible_sniper.dm"
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#include "code\modules\projectiles\projectile\animate.dm"
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#include "code\modules\projectiles\projectile\animate.dm"
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#include "code\modules\projectiles\projectile\arc.dm"
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#include "code\modules\projectiles\projectile\beams.dm"
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#include "code\modules\projectiles\projectile\beams.dm"
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#include "code\modules\projectiles\projectile\bullets.dm"
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#include "code\modules\projectiles\projectile\bullets.dm"
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#include "code\modules\projectiles\projectile\change.dm"
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#include "code\modules\projectiles\projectile\change.dm"
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