* Adds defines for world.tick_usage
* This provides no useful benefit whatsoever, but /tg and Baystation12 have done it, so it will make porting future code easier if we do too.  No real harm done either.
This commit is contained in:
Leshana
2017-12-27 19:10:15 -05:00
parent 032d26010b
commit c6e8184b58
10 changed files with 35 additions and 33 deletions

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@@ -1,10 +1,10 @@
#define MC_TICK_CHECK ( ( world.tick_usage > Master.current_ticklimit || src.state != SS_RUNNING ) ? pause() : 0 )
#define MC_TICK_CHECK ( ( TICK_USAGE > Master.current_ticklimit || src.state != SS_RUNNING ) ? pause() : 0 )
// Used for splitting up your remaining time into phases, if you want to evenly divide it.
#define MC_SPLIT_TICK_INIT(phase_count) var/original_tick_limit = Master.current_ticklimit; var/split_tick_phases = ##phase_count
#define MC_SPLIT_TICK \
if(split_tick_phases > 1){\
Master.current_ticklimit = ((original_tick_limit - world.tick_usage) / split_tick_phases) + world.tick_usage;\
Master.current_ticklimit = ((original_tick_limit - TICK_USAGE) / split_tick_phases) + TICK_USAGE;\
--split_tick_phases;\
} else {\
Master.current_ticklimit = original_tick_limit;\

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@@ -3,5 +3,7 @@
#define TICK_LIMIT_MC 70
#define TICK_LIMIT_MC_INIT_DEFAULT 98
#define TICK_CHECK ( world.tick_usage > Master.current_ticklimit )
#define TICK_CHECK ( TICK_USAGE > Master.current_ticklimit )
#define CHECK_TICK if TICK_CHECK stoplag()
#define TICK_USAGE world.tick_usage

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@@ -2,7 +2,7 @@
//percent_of_tick_used * (ticklag * 100(to convert to ms)) / 100(percent ratio)
//collapsed to percent_of_tick_used * tick_lag
#define TICK_DELTA_TO_MS(percent_of_tick_used) ((percent_of_tick_used) * world.tick_lag)
#define TICK_USAGE_TO_MS(starting_tickusage) (TICK_DELTA_TO_MS(world.tick_usage-starting_tickusage))
#define TICK_USAGE_TO_MS(starting_tickusage) (TICK_DELTA_TO_MS(TICK_USAGE-starting_tickusage))
//time of day but automatically adjusts to the server going into the next day within the same round.
//for when you need a reliable time number that doesn't depend on byond time.

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@@ -15,4 +15,4 @@
#define PROCESS_DEFAULT_DEFER_USAGE 90 // 90% of a tick
// Sleep check macro
#define SCHECK if(world.tick_usage >= next_sleep_usage) defer()
#define SCHECK if(TICK_USAGE >= next_sleep_usage) defer()

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@@ -11,7 +11,7 @@
#define DAYS *864000
#define TimeOfGame (get_game_time())
#define TimeOfTick (world.tick_usage*0.01*world.tick_lag)
#define TimeOfTick (TICK_USAGE*0.01*world.tick_lag)
/proc/get_game_time()
var/global/time_offset = 0
@@ -19,7 +19,7 @@
var/global/last_usage = 0
var/wtime = world.time
var/wusage = world.tick_usage * 0.01
var/wusage = TICK_USAGE * 0.01
if(last_time < wtime && last_usage > 1)
time_offset += last_usage - 1
@@ -111,7 +111,7 @@ var/round_start_time = 0
//Increases delay as the server gets more overloaded,
//as sleeps aren't cheap and sleeping only to wake up and sleep again is wasteful
#define DELTA_CALC max(((max(world.tick_usage, world.cpu) / 100) * max(Master.sleep_delta,1)), 1)
#define DELTA_CALC max(((max(TICK_USAGE, world.cpu) / 100) * max(Master.sleep_delta,1)), 1)
/proc/stoplag()
. = 0
@@ -120,4 +120,4 @@ var/round_start_time = 0
. += round(i*DELTA_CALC)
sleep(i*world.tick_lag*DELTA_CALC)
i *= 2
while (world.tick_usage > min(TICK_LIMIT_TO_RUN, Master.current_ticklimit))
while (TICK_USAGE > min(TICK_LIMIT_TO_RUN, Master.current_ticklimit))

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@@ -124,7 +124,7 @@
cpu_defer_count = 0
// Prepare usage tracking (defer() updates these)
tick_usage_start = world.tick_usage
tick_usage_start = TICK_USAGE
tick_usage_accumulated = 0
running()
@@ -142,7 +142,7 @@
/datum/controller/process/proc/recordRunTime()
// Convert from tick usage (100/tick) to seconds of CPU time used
var/total_usage = (tick_usage_accumulated + (world.tick_usage - tick_usage_start)) / 1000 * world.tick_lag
var/total_usage = (tick_usage_accumulated + (TICK_USAGE - tick_usage_start)) / 1000 * world.tick_lag
last_run_time = total_usage
if(total_usage > highest_run_time)
@@ -222,14 +222,14 @@
handleHung()
CRASH("Process [name] hung and was restarted.")
tick_usage_accumulated += (world.tick_usage - tick_usage_start)
if(world.tick_usage < defer_usage)
tick_usage_accumulated += (TICK_USAGE - tick_usage_start)
if(TICK_USAGE < defer_usage)
sleep(0)
else
sleep(world.tick_lag)
cpu_defer_count++
tick_usage_start = world.tick_usage
next_sleep_usage = min(world.tick_usage + sleep_interval, defer_usage)
tick_usage_start = TICK_USAGE
next_sleep_usage = min(TICK_USAGE + sleep_interval, defer_usage)
/datum/controller/process/proc/update()
// Clear delta

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@@ -279,7 +279,7 @@ var/datum/controller/master/Master = new()
//if there are mutiple sleeping procs running before us hogging the cpu, we have to run later
// because sleeps are processed in the order received, so longer sleeps are more likely to run first
if (world.tick_usage > TICK_LIMIT_MC)
if (TICK_USAGE > TICK_LIMIT_MC)
sleep_delta += 2
current_ticklimit = TICK_LIMIT_RUNNING * 0.5
sleep(world.tick_lag * (processing + sleep_delta))
@@ -288,7 +288,7 @@ var/datum/controller/master/Master = new()
sleep_delta = MC_AVERAGE_FAST(sleep_delta, 0)
if (last_run + (world.tick_lag * processing) > world.time)
sleep_delta += 1
if (world.tick_usage > (TICK_LIMIT_MC*0.5))
if (TICK_USAGE > (TICK_LIMIT_MC*0.5))
sleep_delta += 1
if (make_runtime)
@@ -394,13 +394,13 @@ var/datum/controller/master/Master = new()
//keep running while we have stuff to run and we haven't gone over a tick
// this is so subsystems paused eariler can use tick time that later subsystems never used
while (ran && queue_head && world.tick_usage < TICK_LIMIT_MC)
while (ran && queue_head && TICK_USAGE < TICK_LIMIT_MC)
ran = FALSE
bg_calc = FALSE
current_tick_budget = queue_priority_count
queue_node = queue_head
while (queue_node)
if (ran && world.tick_usage > TICK_LIMIT_RUNNING)
if (ran && TICK_USAGE > TICK_LIMIT_RUNNING)
break
queue_node_flags = queue_node.flags
@@ -412,7 +412,7 @@ var/datum/controller/master/Master = new()
//(unless we haven't even ran anything this tick, since its unlikely they will ever be able run
// in those cases, so we just let them run)
if (queue_node_flags & SS_NO_TICK_CHECK)
if (queue_node.tick_usage > TICK_LIMIT_RUNNING - world.tick_usage && ran_non_ticker)
if (queue_node.tick_usage > TICK_LIMIT_RUNNING - TICK_USAGE && ran_non_ticker)
queue_node.queued_priority += queue_priority_count * 0.10
queue_priority_count -= queue_node_priority
queue_priority_count += queue_node.queued_priority
@@ -424,19 +424,19 @@ var/datum/controller/master/Master = new()
current_tick_budget = queue_priority_count_bg
bg_calc = TRUE
tick_remaining = TICK_LIMIT_RUNNING - world.tick_usage
tick_remaining = TICK_LIMIT_RUNNING - TICK_USAGE
if (current_tick_budget > 0 && queue_node_priority > 0)
tick_precentage = tick_remaining / (current_tick_budget / queue_node_priority)
else
tick_precentage = tick_remaining
current_ticklimit = world.tick_usage + tick_precentage
current_ticklimit = TICK_USAGE + tick_precentage
if (!(queue_node_flags & SS_TICKER))
ran_non_ticker = TRUE
ran = TRUE
tick_usage = world.tick_usage
tick_usage = TICK_USAGE
queue_node_paused = (queue_node.state == SS_PAUSED || queue_node.state == SS_PAUSING)
last_type_processed = queue_node
@@ -446,7 +446,7 @@ var/datum/controller/master/Master = new()
if (state == SS_RUNNING)
state = SS_IDLE
current_tick_budget -= queue_node_priority
tick_usage = world.tick_usage - tick_usage
tick_usage = TICK_USAGE - tick_usage
if (tick_usage < 0)
tick_usage = 0

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@@ -150,7 +150,7 @@ SUBSYSTEM_DEF(garbage)
//this is purely to seperate things profile wise.
/datum/controller/subsystem/garbage/proc/HardDelete(datum/A)
var/time = world.timeofday
var/tick = world.tick_usage
var/tick = TICK_USAGE
var/ticktime = world.time
var/type = A.type
@@ -158,7 +158,7 @@ SUBSYSTEM_DEF(garbage)
del(A)
tick = (world.tick_usage-tick+((world.time-ticktime)/world.tick_lag*100))
tick = (TICK_USAGE-tick+((world.time-ticktime)/world.tick_lag*100))
if (tick > highest_del_tickusage)
highest_del_tickusage = tick
time = world.timeofday - time

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@@ -50,27 +50,27 @@ SUBSYSTEM_DEF(lighting)
stage = SSLIGHTING_STAGE_LIGHTS // Start with Step 1 of course
if(stage == SSLIGHTING_STAGE_LIGHTS)
timer = world.tick_usage
timer = TICK_USAGE
internal_process_lights(resumed)
cost_lights = MC_AVERAGE(cost_lights, TICK_DELTA_TO_MS(world.tick_usage - timer))
cost_lights = MC_AVERAGE(cost_lights, TICK_DELTA_TO_MS(TICK_USAGE - timer))
if(state != SS_RUNNING)
return
resumed = 0
stage = SSLIGHTING_STAGE_CORNERS
if(stage == SSLIGHTING_STAGE_CORNERS)
timer = world.tick_usage
timer = TICK_USAGE
internal_process_corners(resumed)
cost_corners = MC_AVERAGE(cost_corners, TICK_DELTA_TO_MS(world.tick_usage - timer))
cost_corners = MC_AVERAGE(cost_corners, TICK_DELTA_TO_MS(TICK_USAGE - timer))
if(state != SS_RUNNING)
return
resumed = 0
stage = SSLIGHTING_STAGE_OVERLAYS
if(stage == SSLIGHTING_STAGE_OVERLAYS)
timer = world.tick_usage
timer = TICK_USAGE
internal_process_overlays(resumed)
cost_overlays = MC_AVERAGE(cost_overlays, TICK_DELTA_TO_MS(world.tick_usage - timer))
cost_overlays = MC_AVERAGE(cost_overlays, TICK_DELTA_TO_MS(TICK_USAGE - timer))
if(state != SS_RUNNING)
return
resumed = 0