* Adds defines for world.tick_usage
* This provides no useful benefit whatsoever, but /tg and Baystation12 have done it, so it will make porting future code easier if we do too.  No real harm done either.
This commit is contained in:
Leshana
2017-12-27 19:10:15 -05:00
parent 032d26010b
commit c6e8184b58
10 changed files with 35 additions and 33 deletions

View File

@@ -279,7 +279,7 @@ var/datum/controller/master/Master = new()
//if there are mutiple sleeping procs running before us hogging the cpu, we have to run later
// because sleeps are processed in the order received, so longer sleeps are more likely to run first
if (world.tick_usage > TICK_LIMIT_MC)
if (TICK_USAGE > TICK_LIMIT_MC)
sleep_delta += 2
current_ticklimit = TICK_LIMIT_RUNNING * 0.5
sleep(world.tick_lag * (processing + sleep_delta))
@@ -288,7 +288,7 @@ var/datum/controller/master/Master = new()
sleep_delta = MC_AVERAGE_FAST(sleep_delta, 0)
if (last_run + (world.tick_lag * processing) > world.time)
sleep_delta += 1
if (world.tick_usage > (TICK_LIMIT_MC*0.5))
if (TICK_USAGE > (TICK_LIMIT_MC*0.5))
sleep_delta += 1
if (make_runtime)
@@ -394,13 +394,13 @@ var/datum/controller/master/Master = new()
//keep running while we have stuff to run and we haven't gone over a tick
// this is so subsystems paused eariler can use tick time that later subsystems never used
while (ran && queue_head && world.tick_usage < TICK_LIMIT_MC)
while (ran && queue_head && TICK_USAGE < TICK_LIMIT_MC)
ran = FALSE
bg_calc = FALSE
current_tick_budget = queue_priority_count
queue_node = queue_head
while (queue_node)
if (ran && world.tick_usage > TICK_LIMIT_RUNNING)
if (ran && TICK_USAGE > TICK_LIMIT_RUNNING)
break
queue_node_flags = queue_node.flags
@@ -412,7 +412,7 @@ var/datum/controller/master/Master = new()
//(unless we haven't even ran anything this tick, since its unlikely they will ever be able run
// in those cases, so we just let them run)
if (queue_node_flags & SS_NO_TICK_CHECK)
if (queue_node.tick_usage > TICK_LIMIT_RUNNING - world.tick_usage && ran_non_ticker)
if (queue_node.tick_usage > TICK_LIMIT_RUNNING - TICK_USAGE && ran_non_ticker)
queue_node.queued_priority += queue_priority_count * 0.10
queue_priority_count -= queue_node_priority
queue_priority_count += queue_node.queued_priority
@@ -424,19 +424,19 @@ var/datum/controller/master/Master = new()
current_tick_budget = queue_priority_count_bg
bg_calc = TRUE
tick_remaining = TICK_LIMIT_RUNNING - world.tick_usage
tick_remaining = TICK_LIMIT_RUNNING - TICK_USAGE
if (current_tick_budget > 0 && queue_node_priority > 0)
tick_precentage = tick_remaining / (current_tick_budget / queue_node_priority)
else
tick_precentage = tick_remaining
current_ticklimit = world.tick_usage + tick_precentage
current_ticklimit = TICK_USAGE + tick_precentage
if (!(queue_node_flags & SS_TICKER))
ran_non_ticker = TRUE
ran = TRUE
tick_usage = world.tick_usage
tick_usage = TICK_USAGE
queue_node_paused = (queue_node.state == SS_PAUSED || queue_node.state == SS_PAUSING)
last_type_processed = queue_node
@@ -446,7 +446,7 @@ var/datum/controller/master/Master = new()
if (state == SS_RUNNING)
state = SS_IDLE
current_tick_budget -= queue_node_priority
tick_usage = world.tick_usage - tick_usage
tick_usage = TICK_USAGE - tick_usage
if (tick_usage < 0)
tick_usage = 0