mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
- major update to all systems
- creating the mask entity - modifying the code for cult icons - updating the camera net - adding visibility network updates to all mobs - unifying the culting and deculting process - adding "Make Mask" function to Player Panel
This commit is contained in:
@@ -155,6 +155,7 @@
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#include "code\datums\spells\wizard.dm"
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#include "code\datums\visibility_networks\chunk.dm"
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#include "code\datums\visibility_networks\dictionary.dm"
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#include "code\datums\visibility_networks\update_triggers.dm"
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#include "code\datums\visibility_networks\visibility_interface.dm"
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#include "code\datums\visibility_networks\visibility_network.dm"
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#include "code\defines\obj.dm"
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@@ -1026,6 +1027,8 @@
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#include "code\modules\mob\spirit\cultnet.dm"
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#include "code\modules\mob\spirit\movement.dm"
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#include "code\modules\mob\spirit\spirit.dm"
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#include "code\modules\mob\spirit\viewpoint.dm"
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#include "code\modules\mob\spirit\mask\mask.dm"
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#include "code\modules\nano\_JSON.dm"
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#include "code\modules\nano\JSON Reader.dm"
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#include "code\modules\nano\JSON Writer.dm"
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@@ -1,6 +1,9 @@
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// BEGIN_INTERNALS
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/*
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MAP_ICON_TYPE: 0
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LAST_COMPILE_VERSION: 501.1217
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DIR: code code\datums code\datums\visibility_networks code\defines\obj code\game code\game\gamemodes code\game\gamemodes\cult code\game\gamemodes\malfunction code\game\machinery code\game\machinery\camera code\modules code\modules\admin code\modules\mob code\modules\mob\living code\modules\mob\living\carbon code\modules\mob\living\carbon\human
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LAST_COMPILE_TIME: 1384721250
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AUTO_FILE_DIR: OFF
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*/
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// END_INTERNALS
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@@ -7,6 +7,7 @@ var/list/directory = list() //list of all ckeys with associated client
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var/global/list/player_list = list() //List of all mobs **with clients attached**. Excludes /mob/new_player
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var/global/list/mob_list = list() //List of all mobs, including clientless
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var/global/list/spirits = list() //List of all the spirits, including Masks
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var/global/list/living_mob_list = list() //List of all alive mobs, including clientless. Excludes /mob/new_player
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var/global/list/dead_mob_list = list() //List of all dead mobs, including clientless. Excludes /mob/new_player
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@@ -28,7 +28,7 @@
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return
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/client/proc/debug_controller(controller in list("Master","Failsafe","Ticker","Lighting","Air","Jobs","Sun","Radio","Supply Shuttle","Emergency Shuttle","Configuration","pAI", "Cameras"))
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/client/proc/debug_controller(controller in list("Master","Failsafe","Ticker","Lighting","Air","Jobs","Sun","Radio","Supply Shuttle","Emergency Shuttle","Configuration","pAI", "Cameras","CultNetwork"))
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set category = "Debug"
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set name = "Debug Controller"
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set desc = "Debug the various periodic loop controllers for the game (be careful!)"
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@@ -74,5 +74,8 @@
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if("Cameras")
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debug_variables(cameraNetwork)
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feedback_add_details("admin_verb","DCameras")
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if("CultNetwork")
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debug_variables(cultNetwork)
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feedback_add_details("admin_verb","DCultNetwork")
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message_admins("Admin [key_name_admin(usr)] is debugging the [controller] controller.")
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return
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@@ -263,6 +263,7 @@ client
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body += "<option value='?_src_=vars;setmutantrace=\ref[D]'>Set Mutantrace</option>"
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body += "<option value='?_src_=vars;setspecies=\ref[D]'>Set Species</option>"
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body += "<option value='?_src_=vars;makeai=\ref[D]'>Make AI</option>"
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body += "<option value='?_src_=vars;makemask=\ref[D]'>Make Mask of Nar'sie</option>"
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body += "<option value='?_src_=vars;makerobot=\ref[D]'>Make cyborg</option>"
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body += "<option value='?_src_=vars;makemonkey=\ref[D]'>Make monkey</option>"
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body += "<option value='?_src_=vars;makealien=\ref[D]'>Make alien</option>"
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@@ -724,7 +725,18 @@ client
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usr << "Mob doesn't exist anymore"
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return
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holder.Topic(href, list("makeai"=href_list["makeai"]))
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else if(href_list["makemask"])
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if(!check_rights(R_SPAWN)) return
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var/mob/currentMob = locate(href_list["makemask"])
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if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") return
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if(!currentMob)
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usr << "Mob doesn't exist anymore"
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return
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holder.Topic(href, list("makemask"=href_list["makemask"]))
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else if(href_list["setmutantrace"])
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if(!check_rights(R_SPAWN)) return
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@@ -589,6 +589,11 @@ datum/mind
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log_admin("[key_name_admin(usr)] has de-cult'ed [current].")
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if("cultist")
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if(!(src in ticker.mode.cult))
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ticker.mode.add_cultist(src)
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special_role = "Cultist"
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current << "<font color=\"purple\"><b><i>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie.</b></i></font>"
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current << "<font color=\"purple\"><b><i>Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.</b></i></font>"
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/*
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ticker.mode.cult += src
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ticker.mode.update_cult_icons_added(src)
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special_role = "Cultist"
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@@ -597,6 +602,9 @@ datum/mind
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var/datum/game_mode/cult/cult = ticker.mode
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if (istype(cult))
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cult.memoize_cult_objectives(src)
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var/obj/cult_viewpoint/viewpoint = new(current)
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viewpoint.loc = current
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*/
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log_admin("[key_name_admin(usr)] has cult'ed [current].")
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if("tome")
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var/mob/living/carbon/human/H = current
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7
code/datums/visibility_networks/NEXT THING.txt
Normal file
7
code/datums/visibility_networks/NEXT THING.txt
Normal file
@@ -0,0 +1,7 @@
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Next Thing To Do
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- sprites!
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- follow!
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- can we hide inside cultists?
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- cult names!
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- powers
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@@ -1,5 +1,7 @@
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var/datum/visibility_network/cameras/cameraNetwork = new /datum/visibility_network/cameras()
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var/datum/visibility_network/list/visibility_networks = list("ALL_CAMERAS"=cameraNetwork)
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var/datum/visibility_network/cameras/cameraNetwork = new()
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var/datum/visibility_network/cult/cultNetwork = new()
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var/datum/visibility_network/list/visibility_networks = list("ALL_CAMERAS"=cameraNetwork, "CULT" = cultNetwork)
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// used by turfs and objects to update all visibility networks
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/proc/updateVisibilityNetworks(atom/A, var/opacity_check = 1)
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@@ -47,9 +47,48 @@
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// DOORS
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// Simply updates the visibility of the area when it opens/closes/destroyed.
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/obj/machinery/door/update_nearby_tiles(need_rebuild)
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. = ..(need_rebuild)
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// Glass door glass = 1
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// don't check then?
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/obj/machinery/door/proc/update_nearby_tiles(need_rebuild)
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if(!glass)
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updateVisibilityNetworks(src,0)
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updateVisibilityNetworks(src,0)
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if(!air_master)
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return 0
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for(var/turf/simulated/turf in locs)
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update_heat_protection(turf)
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air_master.AddTurfToUpdate(turf)
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return 1
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#define UPDATE_VISIBILITY_NETWORK_BUFFER 30
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/mob
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var/datum/visibility_network/list/visibilityNetworks=list()
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var/updatingVisibilityNetworks=FALSE
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/mob/Move(n,direct)
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var/oldLoc = src.loc
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. = ..()
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if(.)
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if(src.visibilityNetworks.len)
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if(!src.updatingVisibilityNetworks)
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src.updatingVisibilityNetworks = 1
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spawn(UPDATE_VISIBILITY_NETWORK_BUFFER)
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if(oldLoc != src.loc)
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for (var/datum/visibility_network/currentNetwork in src.visibilityNetworks)
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currentNetwork.updateMob(src)
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src.updatingVisibilityNetworks = 0
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return ..(n,direct)
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/mob/proc/addToVisibilityNetwork(var/datum/visibility_network/network)
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if(network)
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src.visibilityNetworks+=network
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/mob/proc/removeFromVisibilityNetwork(var/datum/visibility_network/network)
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if(network)
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src.visibilityNetworks|=network
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#undef UPDATE_VISIBILITY_NETWORK_BUFFER
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@@ -86,6 +86,14 @@
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if(validViewpoint(viewpoint))
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majorChunkChange(viewpoint, 0)
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/datum/visibility_network/proc/getViewpointFromMob(var/mob/currentMob)
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return FALSE
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/datum/visibility_network/proc/updateMob(var/mob/currentMob)
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var/viewpoint = getViewpointFromMob(currentMob)
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if(viewpoint)
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updateViewpoint(viewpoint)
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/datum/visibility_network/proc/updateViewpoint(var/viewpoint)
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if(validViewpoint(viewpoint))
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@@ -134,6 +134,10 @@
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mob.mutations.Remove(CLUMSY)
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var/obj/cult_viewpoint/viewpoint = new(mob)
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viewpoint.loc = mob
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world << "Spawning viewpoint on [mob]"
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var/obj/item/weapon/paper/talisman/supply/T = new(mob)
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var/list/slots = list (
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"backpack" = slot_in_backpack,
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@@ -174,6 +178,8 @@
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return 0
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if(!(cult_mind in cult) && is_convertable_to_cult(cult_mind))
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cult += cult_mind
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var/obj/cult_viewpoint/viewpoint = new(cult_mind.current)
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viewpoint.loc = cult_mind.current
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update_cult_icons_added(cult_mind)
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return 1
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@@ -189,29 +195,134 @@
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cult -= cult_mind
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cult_mind.current << "\red <FONT size = 3><B>An unfamiliar white light flashes through your mind, cleansing the taint of the dark-one and the memories of your time as his servant with it.</B></FONT>"
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cult_mind.memory = ""
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// remove the cult viewpoint object
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var/obj/viewpoint = getCultViewpoint(cult_mind.current)
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del(viewpoint)
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update_cult_icons_removed(cult_mind)
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if(show_message)
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for(var/mob/M in viewers(cult_mind.current))
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M << "<FONT size = 3>[cult_mind.current] looks like they just reverted to their old faith!</FONT>"
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/datum/game_mode/proc/update_all_cult_icons()
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spawn(0)
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// reset the cult
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for(var/datum/mind/cultist in cult)
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reset_cult_icons_for_cultist(cultist)
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// reset the spirits
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for(var/mob/spirit/currentSpirit in spirits)
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reset_cult_icons_for_spirit(currentSpirit)
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/datum/game_mode/proc/reset_cult_icons_for_cultist(var/datum/mind/target)
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if(target.current)
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if(target.current.client)
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remove_all_cult_icons(target)
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for(var/datum/mind/cultist in cult)
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if(cultist.current)
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add_cult_icon(target.current.client,cultist.current)
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/datum/game_mode/proc/reset_cult_icons_for_spirit(mob/spirit/target)
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if (target.client)
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remove_all_cult_icons(target)
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for(var/datum/mind/cultist in cult)
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if(cultist.current)
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if(cultist.current.client)
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for(var/image/I in cultist.current.client.images)
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if(I.icon_state == "cult")
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del(I)
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add_cult_icon(target.client,cultist.current)
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/datum/game_mode/proc/add_cult_icon(client/target_client,mob/target_mob)
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var/I = image('icons/mob/mob.dmi', loc = target_mob, icon_state = "cult")
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target_client.images += I
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/datum/game_mode/proc/remove_cult_icon(client/target_client,mob/target_mob)
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for(var/image/I in target_client.images)
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if(I.icon_state == "cult" && I.loc == target_mob)
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del(I)
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/datum/game_mode/proc/remove_all_cult_icons_from_client(client/target)
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for(var/image/I in target.images)
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if(I.icon_state == "cult")
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del(I)
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/datum/game_mode/proc/remove_all_cult_icons(target)
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var/datum/mind/cultist = target
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if(istype(cultist))
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if(cultist.current)
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if(cultist.current.client)
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remove_all_cult_icons_from_client(cultist.current.client)
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return TRUE
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var/mob/spirit/currentSpirit = target
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if(istype(currentSpirit))
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if (currentSpirit.client)
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remove_all_cult_icons_from_client(currentSpirit.client)
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return TRUE
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return FALSE
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/datum/game_mode/proc/add_cult_icon_to_spirit(mob/spirit/currentSpirit,datum/mind/cultist)
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if(!istype(currentSpirit) || !istype(cultist))
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return FALSE
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if (currentSpirit.client)
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if (cultist.current)
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add_cult_icon(currentSpirit.client,cultist.current)
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/datum/game_mode/proc/add_cult_icon_to_cultist(datum/mind/first_cultist,datum/mind/second_cultist)
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if(first_cultist.current && second_cultist.current)
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if(first_cultist.current.client)
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add_cult_icon(first_cultist.current.client, second_cultist.current)
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/datum/game_mode/proc/remove_cult_icon_from_cultist(datum/mind/first_cultist,datum/mind/second_cultist)
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if(first_cultist.current && second_cultist.current)
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if(first_cultist.current.client)
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remove_cult_icon(first_cultist.current.client,second_cultist.current)
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/datum/game_mode/proc/remove_cult_icon_from_spirit(mob/spirit/currentSpirit,datum/mind/cultist)
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if(!istype(currentSpirit) || !istype(cultist))
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return FALSE
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if (currentSpirit.client)
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if (cultist.current)
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remove_cult_icon(currentSpirit.client,cultist.current)
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/datum/game_mode/proc/cult_icon_pair_link(datum/mind/first_cultist,datum/mind/second_cultist)
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if (!istype(first_cultist) || !istype(second_cultist))
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return 0
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add_cult_icon_to_cultist(first_cultist,second_cultist)
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add_cult_icon_to_cultist(second_cultist,first_cultist)
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/datum/game_mode/proc/cult_icon_pair_unlink(datum/mind/first_cultist,datum/mind/second_cultist)
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if (!istype(first_cultist) || !istype(second_cultist))
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return 0
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remove_cult_icon(first_cultist,second_cultist)
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remove_cult_icon(second_cultist,first_cultist)
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/datum/game_mode/proc/update_cult_icons_added(datum/mind/cult_mind)
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spawn(0)
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for(var/datum/mind/cultist in cult)
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if(cultist.current)
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if(cultist.current.client)
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for(var/datum/mind/cultist_1 in cult)
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if(cultist_1.current)
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var/I = image('icons/mob/mob.dmi', loc = cultist_1.current, icon_state = "cult")
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cultist.current.client.images += I
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cult_icon_pair_link(cultist,cult_mind)
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for(var/mob/spirit/currentSpirit in spirits)
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add_cult_icon_to_spirit(currentSpirit,cult_mind)
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/datum/game_mode/proc/update_cult_icons_removed(datum/mind/cult_mind)
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spawn(0)
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for(var/datum/mind/cultist in cult)
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cult_icon_pair_unlink(cultist,cult_mind)
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for(var/mob/spirit/currentSpirit in spirits)
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remove_cult_icon_from_spirit(currentSpirit,cult_mind)
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|
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/*
|
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/datum/game_mode/proc/update_cult_icons_added(datum/mind/cult_mind)
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spawn(0)
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for(var/datum/mind/cultist in cult)
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@@ -239,7 +350,7 @@
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for(var/image/I in cult_mind.current.client.images)
|
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if(I.icon_state == "cult")
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del(I)
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|
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*/
|
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/datum/game_mode/cult/proc/get_unconvertables()
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var/list/ucs = list()
|
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|
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@@ -25,6 +25,7 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
|
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icon = 'icons/obj/rune.dmi'
|
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icon_state = "1"
|
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var/visibility = 0
|
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var/view_range = 7
|
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unacidable = 1
|
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layer = TURF_LAYER
|
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|
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@@ -67,11 +68,18 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
|
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blood.override = 1
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for(var/mob/living/silicon/ai/AI in player_list)
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AI.client.images += blood
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cultNetwork.viewpoints+=src
|
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cultNetwork.addViewpoint(src)
|
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|
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Del()
|
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..()
|
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cultNetwork.viewpoints-=src
|
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cultNetwork.removeViewpoint(src)
|
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|
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examine()
|
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set src in view(2)
|
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|
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if(!iscultist(usr))
|
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if(!iscultist(usr) && !isSpirit(usr))
|
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usr << "A strange collection of symbols drawn in blood."
|
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return
|
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/* Explosions... really?
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -262,6 +262,8 @@
|
||||
/obj/machinery/door/proc/requiresID()
|
||||
return 1
|
||||
|
||||
/*
|
||||
|
||||
/obj/machinery/door/proc/update_nearby_tiles(need_rebuild)
|
||||
if(!air_master)
|
||||
return 0
|
||||
@@ -272,6 +274,8 @@
|
||||
|
||||
return 1
|
||||
|
||||
*/
|
||||
|
||||
/obj/machinery/door/proc/update_heat_protection(var/turf/simulated/source)
|
||||
if(istype(source))
|
||||
if(src.density && (src.opacity || src.heat_proof))
|
||||
|
||||
@@ -108,6 +108,7 @@ var/global/floorIsLava = 0
|
||||
body += "<B>Is an AI</B> "
|
||||
else if(ishuman(M))
|
||||
body += {"<A href='?src=\ref[src];makeai=\ref[M]'>Make AI</A> |
|
||||
<A href='?src=\ref[src];makemask=\ref[M]'>Make Mask</A> |
|
||||
<A href='?src=\ref[src];makerobot=\ref[M]'>Make Robot</A> |
|
||||
<A href='?src=\ref[src];makealien=\ref[M]'>Make Alien</A> |
|
||||
<A href='?src=\ref[src];makeslime=\ref[M]'>Make slime</A>
|
||||
|
||||
@@ -1174,6 +1174,15 @@
|
||||
message_admins("\red Admin [key_name_admin(usr)] AIized [key_name_admin(H)]!", 1)
|
||||
log_admin("[key_name(usr)] AIized [key_name(H)]")
|
||||
H.AIize()
|
||||
|
||||
|
||||
else if(href_list["makemask"])
|
||||
if(!check_rights(R_SPAWN)) return
|
||||
var/mob/currentMob = locate(href_list["makemask"])
|
||||
message_admins("\red Admin [key_name_admin(usr)] made [key_name_admin(currentMob)] into a Mask of Nar'Sie!", 1)
|
||||
log_admin("[key_name(usr)] made [key_name(currentMob)] into a Mask of Nar'Sie!")
|
||||
currentMob.make_into_mask(0,0)
|
||||
|
||||
|
||||
else if(href_list["makealien"])
|
||||
if(!check_rights(R_SPAWN)) return
|
||||
|
||||
@@ -58,9 +58,10 @@
|
||||
var/datum/organ/external/head = get_organ("head")
|
||||
var/mob/living/simple_animal/borer/B
|
||||
|
||||
for(var/I in head.implants)
|
||||
if(istype(I,/mob/living/simple_animal/borer))
|
||||
B = I
|
||||
if(istype(head))
|
||||
for(var/I in head.implants)
|
||||
if(istype(I,/mob/living/simple_animal/borer))
|
||||
B = I
|
||||
if(B)
|
||||
if(!B.ckey && ckey && B.controlling)
|
||||
B.ckey = ckey
|
||||
|
||||
@@ -327,6 +327,7 @@
|
||||
return
|
||||
|
||||
/mob/living/Move(a, b, flag)
|
||||
|
||||
if (buckled)
|
||||
return
|
||||
|
||||
|
||||
@@ -1,168 +1,14 @@
|
||||
/datum/visibility_network/cameras
|
||||
ChunkType = /datum/visibility_chunk/camera
|
||||
|
||||
/datum/visibility_network/cameras/getViewpointFromMob(var/mob/currentMob)
|
||||
var/mob/living/silicon/robot/currentRobot=currentMob
|
||||
if(currentRobot)
|
||||
return currentRobot.camera
|
||||
return FALSE
|
||||
|
||||
/datum/visibility_network/cameras/validViewpoint(var/viewpoint)
|
||||
var/obj/machinery/camera/c = viewpoint
|
||||
if (!c)
|
||||
return FALSE
|
||||
return c.can_use()
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
// CAMERA NET
|
||||
//
|
||||
// The datum containing all the chunks.
|
||||
|
||||
var/datum/cameranet/cameranet = new()
|
||||
|
||||
/datum/cameranet
|
||||
// The cameras on the map, no matter if they work or not. Updated in obj/machinery/camera.dm by New() and Del().
|
||||
var/list/cameras = list()
|
||||
// The chunks of the map, mapping the areas that the cameras can see.
|
||||
var/list/chunks = list()
|
||||
var/ready = 0
|
||||
|
||||
// Checks if a chunk has been Generated in x, y, z.
|
||||
/datum/cameranet/proc/chunkGenerated(x, y, z)
|
||||
x &= ~0xf
|
||||
y &= ~0xf
|
||||
var/key = "[x],[y],[z]"
|
||||
return (chunks[key])
|
||||
|
||||
// Returns the chunk in the x, y, z.
|
||||
// If there is no chunk, it creates a new chunk and returns that.
|
||||
/datum/cameranet/proc/getCameraChunk(x, y, z)
|
||||
x &= ~0xf
|
||||
y &= ~0xf
|
||||
var/key = "[x],[y],[z]"
|
||||
if(!chunks[key])
|
||||
chunks[key] = new /datum/camerachunk(null, x, y, z)
|
||||
|
||||
return chunks[key]
|
||||
|
||||
// Updates what the aiEye can see. It is recommended you use this when the aiEye moves or it's location is set.
|
||||
|
||||
/datum/cameranet/proc/visibility(mob/aiEye/ai)
|
||||
// 0xf = 15
|
||||
var/x1 = max(0, ai.x - 16) & ~0xf
|
||||
var/y1 = max(0, ai.y - 16) & ~0xf
|
||||
var/x2 = min(world.maxx, ai.x + 16) & ~0xf
|
||||
var/y2 = min(world.maxy, ai.y + 16) & ~0xf
|
||||
|
||||
var/list/visibleChunks = list()
|
||||
|
||||
for(var/x = x1; x <= x2; x += 16)
|
||||
for(var/y = y1; y <= y2; y += 16)
|
||||
visibleChunks += getCameraChunk(x, y, ai.z)
|
||||
|
||||
var/list/remove = ai.visibleCameraChunks - visibleChunks
|
||||
var/list/add = visibleChunks - ai.visibleCameraChunks
|
||||
|
||||
for(var/chunk in remove)
|
||||
var/datum/camerachunk/c = chunk
|
||||
c.remove(ai)
|
||||
|
||||
for(var/chunk in add)
|
||||
var/datum/camerachunk/c = chunk
|
||||
c.add(ai)
|
||||
|
||||
// Updates the chunks that the turf is located in. Use this when obstacles are destroyed or when doors open.
|
||||
|
||||
/datum/cameranet/proc/updateVisibility(atom/A, var/opacity_check = 1)
|
||||
|
||||
if(!ticker || (opacity_check && !A.opacity))
|
||||
return
|
||||
majorChunkChange(A, 2)
|
||||
|
||||
/datum/cameranet/proc/updateChunk(x, y, z)
|
||||
// 0xf = 15
|
||||
if(!chunkGenerated(x, y, z))
|
||||
return
|
||||
var/datum/camerachunk/chunk = getCameraChunk(x, y, z)
|
||||
chunk.hasChanged()
|
||||
|
||||
// Removes a camera from a chunk.
|
||||
|
||||
/datum/cameranet/proc/removeCamera(obj/machinery/camera/c)
|
||||
if(c.can_use())
|
||||
majorChunkChange(c, 0)
|
||||
|
||||
// Add a camera to a chunk.
|
||||
|
||||
/datum/cameranet/proc/addCamera(obj/machinery/camera/c)
|
||||
if(c.can_use())
|
||||
majorChunkChange(c, 1)
|
||||
|
||||
// Used for Cyborg cameras. Since portable cameras can be in ANY chunk.
|
||||
|
||||
/datum/cameranet/proc/updatePortableCamera(obj/machinery/camera/c)
|
||||
if(c.can_use())
|
||||
majorChunkChange(c, 1)
|
||||
//else
|
||||
// majorChunkChange(c, 0)
|
||||
|
||||
// Never access this proc directly!!!!
|
||||
// This will update the chunk and all the surrounding chunks.
|
||||
// It will also add the atom to the cameras list if you set the choice to 1.
|
||||
// Setting the choice to 0 will remove the camera from the chunks.
|
||||
// If you want to update the chunks around an object, without adding/removing a camera, use choice 2.
|
||||
|
||||
/datum/cameranet/proc/majorChunkChange(atom/c, var/choice)
|
||||
// 0xf = 15
|
||||
if(!c)
|
||||
return
|
||||
|
||||
var/turf/T = get_turf(c)
|
||||
if(T)
|
||||
var/x1 = max(0, T.x - 8) & ~0xf
|
||||
var/y1 = max(0, T.y - 8) & ~0xf
|
||||
var/x2 = min(world.maxx, T.x + 8) & ~0xf
|
||||
var/y2 = min(world.maxy, T.y + 8) & ~0xf
|
||||
|
||||
//world << "X1: [x1] - Y1: [y1] - X2: [x2] - Y2: [y2]"
|
||||
|
||||
for(var/x = x1; x <= x2; x += 16)
|
||||
for(var/y = y1; y <= y2; y += 16)
|
||||
if(chunkGenerated(x, y, T.z))
|
||||
var/datum/camerachunk/chunk = getCameraChunk(x, y, T.z)
|
||||
if(choice == 0)
|
||||
// Remove the camera.
|
||||
chunk.cameras -= c
|
||||
else if(choice == 1)
|
||||
// You can't have the same camera in the list twice.
|
||||
chunk.cameras |= c
|
||||
chunk.hasChanged()
|
||||
|
||||
// Will check if a mob is on a viewable turf. Returns 1 if it is, otherwise returns 0.
|
||||
|
||||
/datum/cameranet/proc/checkCameraVis(mob/living/target as mob)
|
||||
|
||||
// 0xf = 15
|
||||
var/turf/position = get_turf(target)
|
||||
var/datum/camerachunk/chunk = getCameraChunk(position.x, position.y, position.z)
|
||||
if(chunk)
|
||||
if(chunk.changed)
|
||||
chunk.hasChanged(1) // Update now, no matter if it's visible or not.
|
||||
if(chunk.visibleTurfs[position])
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
// Debug verb for VVing the chunk that the turf is in.
|
||||
/*
|
||||
/turf/verb/view_chunk()
|
||||
set src in world
|
||||
|
||||
if(cameranet.chunkGenerated(x, y, z))
|
||||
var/datum/camerachunk/chunk = cameranet.getCameraChunk(x, y, z)
|
||||
usr.client.debug_variables(chunk)
|
||||
*/
|
||||
|
||||
*/
|
||||
return c.can_use()
|
||||
@@ -1,4 +1,3 @@
|
||||
|
||||
/datum/visibility_chunk/camera
|
||||
|
||||
/datum/visibility_chunk/camera/validViewpoint(var/viewpoint)
|
||||
@@ -21,176 +20,4 @@
|
||||
/datum/visibility_chunk/camera/findNearbyViewpoints()
|
||||
for(var/obj/machinery/camera/c in range(16, locate(x + 8, y + 8, z)))
|
||||
if(c.can_use())
|
||||
viewpoints += c
|
||||
/*
|
||||
|
||||
#define UPDATE_BUFFER 25 // 2.5 seconds
|
||||
|
||||
// CAMERA CHUNK
|
||||
//
|
||||
// A 16x16 grid of the map with a list of turfs that can be seen, are visible and are dimmed.
|
||||
// Allows the AI Eye to stream these chunks and know what it can and cannot see.
|
||||
|
||||
/datum/camerachunk
|
||||
var/list/obscuredTurfs = list()
|
||||
var/list/visibleTurfs = list()
|
||||
var/list/obscured = list()
|
||||
var/list/cameras = list()
|
||||
var/list/turfs = list()
|
||||
var/list/seenby = list()
|
||||
var/visible = 0
|
||||
var/changed = 0
|
||||
var/updating = 0
|
||||
var/x = 0
|
||||
var/y = 0
|
||||
var/z = 0
|
||||
|
||||
// Add an AI eye to the chunk, then update if changed.
|
||||
|
||||
/datum/camerachunk/proc/add(mob/aiEye/ai)
|
||||
if(!ai.ai)
|
||||
return
|
||||
ai.visibleCameraChunks += src
|
||||
if(ai.ai.client)
|
||||
ai.ai.client.images += obscured
|
||||
visible++
|
||||
seenby += ai
|
||||
if(changed && !updating)
|
||||
update()
|
||||
|
||||
// Remove an AI eye from the chunk, then update if changed.
|
||||
|
||||
/datum/camerachunk/proc/remove(mob/aiEye/ai)
|
||||
if(!ai.ai)
|
||||
return
|
||||
ai.visibleCameraChunks -= src
|
||||
if(ai.ai.client)
|
||||
ai.ai.client.images -= obscured
|
||||
seenby -= ai
|
||||
if(visible > 0)
|
||||
visible--
|
||||
|
||||
// Called when a chunk has changed. I.E: A wall was deleted.
|
||||
|
||||
/datum/camerachunk/proc/visibilityChanged(turf/loc)
|
||||
if(!visibleTurfs[loc])
|
||||
return
|
||||
hasChanged()
|
||||
|
||||
// Updates the chunk, makes sure that it doesn't update too much. If the chunk isn't being watched it will
|
||||
// instead be flagged to update the next time an AI Eye moves near it.
|
||||
|
||||
/datum/camerachunk/proc/hasChanged(var/update_now = 0)
|
||||
if(visible || update_now)
|
||||
if(!updating)
|
||||
updating = 1
|
||||
spawn(UPDATE_BUFFER) // Batch large changes, such as many doors opening or closing at once
|
||||
update()
|
||||
updating = 0
|
||||
else
|
||||
changed = 1
|
||||
|
||||
// The actual updating. It gathers the visible turfs from cameras and puts them into the appropiate lists.
|
||||
|
||||
/datum/camerachunk/proc/update()
|
||||
|
||||
set background = 1
|
||||
|
||||
var/list/newVisibleTurfs = list()
|
||||
|
||||
for(var/camera in cameras)
|
||||
var/obj/machinery/camera/c = camera
|
||||
|
||||
if(!c)
|
||||
continue
|
||||
|
||||
if(!c.can_use())
|
||||
continue
|
||||
|
||||
var/turf/point = locate(src.x + 8, src.y + 8, src.z)
|
||||
if(get_dist(point, c) > 24)
|
||||
continue
|
||||
|
||||
for(var/turf/t in c.can_see())
|
||||
newVisibleTurfs[t] = t
|
||||
|
||||
// Removes turf that isn't in turfs.
|
||||
newVisibleTurfs &= turfs
|
||||
|
||||
var/list/visAdded = newVisibleTurfs - visibleTurfs
|
||||
var/list/visRemoved = visibleTurfs - newVisibleTurfs
|
||||
|
||||
visibleTurfs = newVisibleTurfs
|
||||
obscuredTurfs = turfs - newVisibleTurfs
|
||||
|
||||
for(var/turf in visAdded)
|
||||
var/turf/t = turf
|
||||
if(t.obscured)
|
||||
obscured -= t.obscured
|
||||
for(var/eye in seenby)
|
||||
var/mob/aiEye/m = eye
|
||||
if(!m || !m.ai)
|
||||
continue
|
||||
if(m.ai.client)
|
||||
m.ai.client.images -= t.obscured
|
||||
|
||||
for(var/turf in visRemoved)
|
||||
var/turf/t = turf
|
||||
if(obscuredTurfs[t])
|
||||
if(!t.obscured)
|
||||
t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
|
||||
|
||||
obscured += t.obscured
|
||||
for(var/eye in seenby)
|
||||
var/mob/aiEye/m = eye
|
||||
if(!m || !m.ai)
|
||||
seenby -= m
|
||||
continue
|
||||
if(m.ai.client)
|
||||
m.ai.client.images += t.obscured
|
||||
|
||||
// Create a new camera chunk, since the chunks are made as they are needed.
|
||||
|
||||
/datum/camerachunk/New(loc, x, y, z)
|
||||
|
||||
// 0xf = 15
|
||||
x &= ~0xf
|
||||
y &= ~0xf
|
||||
|
||||
src.x = x
|
||||
src.y = y
|
||||
src.z = z
|
||||
|
||||
for(var/obj/machinery/camera/c in range(16, locate(x + 8, y + 8, z)))
|
||||
if(c.can_use())
|
||||
cameras += c
|
||||
|
||||
for(var/turf/t in range(10, locate(x + 8, y + 8, z)))
|
||||
if(t.x >= x && t.y >= y && t.x < x + 16 && t.y < y + 16)
|
||||
turfs[t] = t
|
||||
|
||||
for(var/camera in cameras)
|
||||
var/obj/machinery/camera/c = camera
|
||||
if(!c)
|
||||
continue
|
||||
|
||||
if(!c.can_use())
|
||||
continue
|
||||
|
||||
for(var/turf/t in c.can_see())
|
||||
visibleTurfs[t] = t
|
||||
|
||||
// Removes turf that isn't in turfs.
|
||||
visibleTurfs &= turfs
|
||||
|
||||
obscuredTurfs = turfs - visibleTurfs
|
||||
|
||||
for(var/turf in obscuredTurfs)
|
||||
var/turf/t = turf
|
||||
if(!t.obscured)
|
||||
t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
|
||||
obscured += t.obscured
|
||||
|
||||
#undef UPDATE_BUFFER
|
||||
|
||||
*/
|
||||
viewpoints += c
|
||||
@@ -40,7 +40,6 @@
|
||||
// It will also stream the chunk that the new loc is in.
|
||||
|
||||
/mob/aiEye/proc/setLoc(var/T)
|
||||
|
||||
if(ai)
|
||||
if(!isturf(ai.loc))
|
||||
return
|
||||
|
||||
@@ -1,23 +1,5 @@
|
||||
#define BORG_CAMERA_BUFFER 30
|
||||
|
||||
// ROBOT MOVEMENT
|
||||
|
||||
// Update the portable camera everytime the Robot moves.
|
||||
// This might be laggy, comment it out if there are problems.
|
||||
/mob/living/silicon/robot/var/updating = 0
|
||||
|
||||
/mob/living/silicon/robot/Move()
|
||||
var/oldLoc = src.loc
|
||||
. = ..()
|
||||
if(.)
|
||||
if(src.camera && src.camera.network.len)
|
||||
if(!updating)
|
||||
updating = 1
|
||||
spawn(BORG_CAMERA_BUFFER)
|
||||
if(oldLoc != src.loc)
|
||||
cameraNetwork.updateViewpoint(src.camera)
|
||||
updating = 0
|
||||
|
||||
// CAMERA
|
||||
|
||||
// An addition to deactivate which removes/adds the camera from the chunk list based on if it works or not.
|
||||
|
||||
@@ -106,6 +106,9 @@
|
||||
camera.network = list("SS13","Robots")
|
||||
if(isWireCut(5)) // 5 = BORG CAMERA
|
||||
camera.status = 0
|
||||
|
||||
// hook the robot into the camera network
|
||||
addToVisibilityNetwork(cameraNetwork)
|
||||
|
||||
initialize_components()
|
||||
//if(!unfinished)
|
||||
@@ -143,6 +146,8 @@
|
||||
if(T) mmi.loc = T
|
||||
if(mind) mind.transfer_to(mmi.brainmob)
|
||||
mmi = null
|
||||
// remove blown up robots from the visibility network
|
||||
removeFromVisibilityNetwork(cameraNetwork)
|
||||
..()
|
||||
|
||||
/mob/living/silicon/robot/proc/pick_module()
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/*
|
||||
/*
|
||||
|
||||
This file contains the code necessary to do the display code for cult spirits.
|
||||
|
||||
@@ -6,3 +6,75 @@ It reuses a lot of code from the AIEye cameraNetwork. In order to work properly,
|
||||
|
||||
*/
|
||||
|
||||
|
||||
/proc/isCultRune(var/viewpoint)
|
||||
var/obj/effect/rune/test_rune = viewpoint
|
||||
if (test_rune)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/proc/isCultViewpoint(var/viewpoint)
|
||||
var/obj/cult_viewpoint/vp = viewpoint
|
||||
if (vp)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/visibility_chunk/cult/validViewpoint(var/atom/viewpoint)
|
||||
var/turf/point = locate(src.x + 8, src.y + 8, src.z)
|
||||
if(get_dist(point, viewpoint) > 24)
|
||||
return FALSE
|
||||
|
||||
if (isCultRune(viewpoint) || isCultViewpoint(viewpoint))
|
||||
return viewpoint:can_use()
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/visibility_chunk/cult/getVisibleTurfsForViewpoint(var/viewpoint)
|
||||
var/obj/effect/rune/rune = viewpoint
|
||||
if (rune)
|
||||
return rune.can_see()
|
||||
var/obj/cult_viewpoint/cvp = viewpoint
|
||||
if (cvp)
|
||||
return cvp.can_see()
|
||||
return null
|
||||
|
||||
|
||||
/datum/visibility_chunk/cult/findNearbyViewpoints()
|
||||
for(var/obj/cult_viewpoint/vp in range(16, locate(x + 8, y + 8, z)))
|
||||
if(vp.can_use())
|
||||
viewpoints += vp
|
||||
for(var/obj/effect/rune/rune in range(16, locate(x + 8, y + 8, z)))
|
||||
viewpoints += rune
|
||||
|
||||
|
||||
/datum/visibility_network/cult
|
||||
ChunkType = /datum/visibility_chunk/cult
|
||||
|
||||
|
||||
/datum/visibility_network/cult/validViewpoint(var/viewpoint)
|
||||
if (isCultRune(viewpoint) || isCultViewpoint(viewpoint))
|
||||
return viewpoint:can_use()
|
||||
return FALSE
|
||||
|
||||
/datum/visibility_network/cult/getViewpointFromMob(var/mob/currentMob)
|
||||
for(var/obj/cult_viewpoint/currentView in currentMob)
|
||||
return currentView
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/visibility_interface/cult
|
||||
chunk_type = /datum/visibility_chunk/cult
|
||||
|
||||
|
||||
/*
|
||||
RUNE JUNK
|
||||
*/
|
||||
|
||||
/obj/effect/rune/proc/can_use()
|
||||
return TRUE
|
||||
|
||||
/obj/effect/rune/proc/can_see()
|
||||
return hear(view_range, get_turf(src))
|
||||
|
||||
|
||||
171
code/modules/mob/spirit/mask/mask.dm
Normal file
171
code/modules/mob/spirit/mask/mask.dm
Normal file
@@ -0,0 +1,171 @@
|
||||
mob/spirit/mask
|
||||
|
||||
|
||||
mob/spirit/mask/New()
|
||||
..()
|
||||
spell_list += new /obj/effect/proc_holder/spell/aoe_turf/conjure/create_talisman(src)
|
||||
spell_list += new /obj/effect/proc_holder/spell/aoe_turf/blood_speech(src)
|
||||
|
||||
|
||||
mob/spirit/mask/verb/go_to_follower()
|
||||
set category = "Mask"
|
||||
set name = "Go to follower"
|
||||
set desc = "Select who you would like to go too."
|
||||
|
||||
var/obj/cult_viewpoint/cultist = pick_cultist()
|
||||
if (cultist)
|
||||
follow_cultist(cultist.owner)
|
||||
src << "You start following [cultist.get_display_name()]."
|
||||
|
||||
|
||||
mob/spirit/mask/verb/set_specific_urge()
|
||||
set category = "Mask"
|
||||
set name = "Set urge on cultist"
|
||||
set desc = "Set urge on target"
|
||||
|
||||
var/obj/cult_viewpoint/cultist = pick_cultist()
|
||||
if (cultist)
|
||||
var/newUrge = stripped_input(usr, "", "Set Urge", "")
|
||||
cultist.set_urge(newUrge)
|
||||
src << "You urge [cultist.owner.name] to [newUrge]."
|
||||
|
||||
mob/spirit/mask/verb/set_cult_name()
|
||||
set category = "Mask"
|
||||
set name = "Set Cult Name"
|
||||
set desc = "Grant a cultist a name."
|
||||
|
||||
var/obj/cult_viewpoint/cultist = pick_cultist()
|
||||
if (cultist)
|
||||
var/newName = stripped_input(usr, "", "Set Cult Name", "")
|
||||
if (!newName)
|
||||
return
|
||||
cultist.set_cult_name(newName)
|
||||
src << "You grant [cultist.owner.name] the secret name of [newName]."
|
||||
|
||||
|
||||
mob/spirit/mask/verb/set_global_urge()
|
||||
set category = "Mask"
|
||||
set name = "Set global urge"
|
||||
set desc = "Set urge on the entire cult."
|
||||
|
||||
var/newUrge = stripped_input(usr, "Please choose an urge.", "Set Urge", "")
|
||||
for(var/obj/cult_viewpoint/viewpoint in cult_viewpoints)
|
||||
viewpoint.set_urge(newUrge)
|
||||
src << "You urge the entire cult to [newUrge]."
|
||||
|
||||
|
||||
mob/spirit/mask/verb/set_favor_for_cultist()
|
||||
set category = "Mask"
|
||||
set name = "Show your favor"
|
||||
set desc = "Set the favor for a cultist"
|
||||
|
||||
var/obj/cult_viewpoint/cultist = pick_cultist()
|
||||
if (cultist)
|
||||
var/list/favor = list("Pleased", "Displeased", "Indifference")
|
||||
var/emotion = input("Pick your emotion", "Mask", null, null) in favor
|
||||
switch(emotion)
|
||||
if("Pleased")
|
||||
cultist.set_favor(1)
|
||||
if("Displeased")
|
||||
cultist.set_favor(-1)
|
||||
if("Indifference")
|
||||
cultist.set_favor(0)
|
||||
|
||||
|
||||
mob/spirit/mask/proc/set_name()
|
||||
var/newName = stripped_input(usr, "Please pick a name.", "Pick Name for Mask", "")
|
||||
name = newName ? newName : "Mask of Nar'sie"
|
||||
|
||||
|
||||
mob/spirit/mask/proc/pick_cultist()
|
||||
var/list/cultists = list()
|
||||
for(var/obj/cult_viewpoint/viewpoint in cult_viewpoints)
|
||||
cultists[viewpoint.get_display_name()]=viewpoint
|
||||
var/input = input("Please, select a cultist!", "Cult", null, null) as null|anything in cultists
|
||||
var/obj/cult_viewpoint/result = cultists[input]
|
||||
return result
|
||||
|
||||
|
||||
// SPELLS
|
||||
/obj/effect/proc_holder/spell/aoe_turf/blood_speech
|
||||
name = "Speak to your Acolytes"
|
||||
desc = "This spell allows you to speak to your flock."
|
||||
school = "unknown evil"
|
||||
charge_type = "recharge"
|
||||
charge_max = 300
|
||||
clothes_req = 0
|
||||
invocation = "none"
|
||||
invocation_type = "none"
|
||||
range = 0
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/blood_speech/cast(list/targets)
|
||||
var/input = stripped_input(usr, "Please choose a message to tell your acolytes.", "Voice of Blood", "")
|
||||
if(!input)
|
||||
revert_cast(usr)
|
||||
for(var/datum/mind/H in ticker.mode.cult)
|
||||
if (H.current)
|
||||
H.current << "<span class='cultspeech'><font size=3><span class='name'>[usr.name]: </span><span class='message'>[input]</span></font></span>"
|
||||
for(var/mob/spirit/spirit in spirits)
|
||||
spirit << "<span class='cultspeech'><font size=3><span class='name'>[usr.name]: </span><span class='message'>[input]</span></font></span>"
|
||||
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/create_talisman
|
||||
name = "Create Talisman"
|
||||
desc = "This spell conjures a talisman"
|
||||
|
||||
school = "conjuration"
|
||||
charge_type = "recharge"
|
||||
charge_max = 300
|
||||
clothes_req = 0
|
||||
invocation = "none"
|
||||
invocation_type = "none"
|
||||
range = 0
|
||||
summon_type = list(/obj/item/weapon/paper/talisman)
|
||||
|
||||
var/list/talismans = list( "Armor"="armor",
|
||||
"Blind"="blind",
|
||||
"Conceal"="conceal",
|
||||
"Communicate"="communicate",
|
||||
"Deafen"="deafen",
|
||||
"EMP"="emp",
|
||||
"Teleport"="teleport",
|
||||
"Tome"="newtome",
|
||||
"Reveal Runes",
|
||||
"Stun"="runestun",
|
||||
"Soul Stone"="soulstone",
|
||||
"Construct"="construct")
|
||||
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/create_talisman/cast(list/targets)
|
||||
|
||||
var/talisman = input("Pick a talisman type", "Talisman", null, null) as null|anything in talismans
|
||||
var/imbue_value = talismans[talisman]
|
||||
if (!talisman)
|
||||
usr << "You choose not to create a talisman."
|
||||
revert_cast(usr)
|
||||
return
|
||||
|
||||
switch(talisman)
|
||||
|
||||
if ("Teleport")
|
||||
var/target_rune = input("Pick a teleport target", "Teleport Rune", null, null) as null|anything in engwords
|
||||
if (!target_rune)
|
||||
usr << "You choose not to create a talisman."
|
||||
revert_cast(usr)
|
||||
return
|
||||
summon_type = list(/obj/item/weapon/paper/talisman)
|
||||
newVars = list("imbue" = "[target_rune]", "info" = "[target_rune]")
|
||||
|
||||
if ("Soul Stone")
|
||||
summon_type = list(/obj/item/device/soulstone)
|
||||
newVars = list()
|
||||
|
||||
if ("Construct")
|
||||
summon_type = list(/obj/structure/constructshell)
|
||||
newVars = list()
|
||||
|
||||
else
|
||||
summon_type = list(/obj/item/weapon/paper/talisman)
|
||||
newVars = list("imbue" = "[imbue_value]")
|
||||
|
||||
..()
|
||||
@@ -27,10 +27,30 @@ mob/spirit/proc/Spirit_Move(direct)
|
||||
// if we're trying to move, we want to stop following our target
|
||||
follow_target = null
|
||||
|
||||
|
||||
/mob/spirit/proc/follow_cultist(mob/living/target as mob)
|
||||
if(!istype(target)) return
|
||||
var/obj/cult_viewpoint/currentView = getCultViewpoint(target)
|
||||
var/mob/spirit/U = usr
|
||||
|
||||
if (!currentView)
|
||||
U << "As a spirit, you may only track cultists."
|
||||
|
||||
U.follow_target = target
|
||||
U << "Now following [currentView.get_cult_name()]."
|
||||
|
||||
spawn (0)
|
||||
while (U.follow_target == target)
|
||||
if (U.follow_target == null)
|
||||
return
|
||||
U.setLoc(get_turf(target))
|
||||
sleep(10)
|
||||
|
||||
|
||||
mob/spirit/proc/setLoc(var/T)
|
||||
T = get_turf(T)
|
||||
loc = T
|
||||
//cultnet.visibility(src)
|
||||
cultNetwork.visibility(src)
|
||||
|
||||
mob/spirit/verb/toggle_acceleration()
|
||||
set category = "Spirit"
|
||||
|
||||
@@ -1,13 +1,5 @@
|
||||
/*
|
||||
This mob type is used for entities that exist within the Cult's spirit world. They share the same visibility network and are intangible.
|
||||
|
||||
|
||||
NOTES
|
||||
|
||||
- make chunks generic
|
||||
- subclass them for camerachunks and for cultchunks
|
||||
- do the same thing with visibility networks
|
||||
- cultnet and cameraNetwork etc.
|
||||
*/
|
||||
|
||||
mob/spirit
|
||||
@@ -22,7 +14,9 @@ mob/spirit
|
||||
canmove = 0
|
||||
blinded = 0
|
||||
anchored = 1
|
||||
mouse_opacity = 0
|
||||
invisibility = INVISIBILITY_SPIRIT
|
||||
universal_speak = 1
|
||||
|
||||
// pseudo-movement values
|
||||
var/sprint = 10
|
||||
@@ -30,13 +24,53 @@ mob/spirit
|
||||
var/acceleration = 1
|
||||
var/follow_target = null
|
||||
|
||||
|
||||
mob/spirit/is_active()
|
||||
if (client && client.inactivity <= 10 * 60 * 10)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
mob/spirit/New()
|
||||
sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
|
||||
see_invisible = SEE_SPIRITS
|
||||
see_in_dark = 100
|
||||
|
||||
loc = pick(latejoin)
|
||||
|
||||
// hook them to the cult visibility network
|
||||
visibility_interface = new /datum/visibility_interface/cult(src)
|
||||
|
||||
// no nameless spirits
|
||||
if (!name)
|
||||
name = "Boogyman"
|
||||
name = "Boogyman"
|
||||
|
||||
spirits+=src
|
||||
|
||||
..()
|
||||
|
||||
mob/spirit/Del()
|
||||
spirits-=src
|
||||
..()
|
||||
|
||||
|
||||
mob/spirit/Topic(href, href_list)
|
||||
world << "Spirit Topic!"
|
||||
usr << "Topic: usr [usr], src [src]"
|
||||
src << "Topic: usr [usr], src [src]"
|
||||
|
||||
if(usr != src)
|
||||
return
|
||||
..()
|
||||
|
||||
usr << "Spirit Href = [href]"
|
||||
for (var/tempref in href_list)
|
||||
usr << "Spirit href list [tempref] = [href_list[tempref]]"
|
||||
|
||||
if (href_list["track"])
|
||||
usr << "Got to tracking."
|
||||
var/mob/target = locate(href_list["track"]) in mob_list
|
||||
var/mob/spirit/A = locate(href_list["track2"]) in spirits
|
||||
if(A && target)
|
||||
A.follow_cultist(target)
|
||||
return
|
||||
195
code/modules/mob/spirit/viewpoint.dm
Normal file
195
code/modules/mob/spirit/viewpoint.dm
Normal file
@@ -0,0 +1,195 @@
|
||||
#define FAVOR_PLEASED 1
|
||||
#define FAVOR_INDIFFERENT 0
|
||||
#define FAVOR_DISPLEASED -1
|
||||
|
||||
|
||||
var/obj/cult_viewpoint/list/cult_viewpoints = list()
|
||||
|
||||
|
||||
/obj/cult_viewpoint
|
||||
var/view_range = 7
|
||||
var/updating = 0
|
||||
var/mob/owner = null
|
||||
var/urge = ""
|
||||
var/favor = FAVOR_INDIFFERENT
|
||||
var/cult_name = null
|
||||
|
||||
|
||||
/obj/cult_viewpoint/New(var/mob/target)
|
||||
owner = target
|
||||
//src.loc = owner
|
||||
owner.addToVisibilityNetwork(cultNetwork)
|
||||
cultNetwork.viewpoints+=src
|
||||
cultNetwork.addViewpoint(src)
|
||||
cult_viewpoints+=src
|
||||
//handle_missing_mask()
|
||||
..()
|
||||
|
||||
|
||||
/obj/cult_viewpoint/Del()
|
||||
processing_objects.Remove(src)
|
||||
cultNetwork.viewpoints-=src
|
||||
cultNetwork.removeViewpoint(src)
|
||||
cult_viewpoints-=src
|
||||
owner.removeFromVisibilityNetwork(cultNetwork)
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
// VERBS
|
||||
/obj/cult_viewpoint/verb/check_urge()
|
||||
set category = "Cult"
|
||||
set desc = "Discover what your god commands of you."
|
||||
set name = "Check Urge"
|
||||
set src in usr
|
||||
if (src.urge)
|
||||
owner << "\red \b You feel the urge to [src.urge]"
|
||||
else
|
||||
owner << "\b You feel no supernatural compulsions."
|
||||
|
||||
|
||||
/obj/cult_viewpoint/verb/reach_out()
|
||||
set category = "Cult"
|
||||
set desc = "Reach out for your gods presence."
|
||||
set name = "Reach Out"
|
||||
set src in usr
|
||||
|
||||
for(var/mob/spirit/mask/currentMask in spirits)
|
||||
if (currentMask.is_active())
|
||||
owner << "\red \b You feel the reassuring presence of your god."
|
||||
currentMask << "<span class='cultspeech'><span class='name'><a href='byond://?src=\ref[currentMask];track2=\ref[currentMask];track=\ref[usr]'>[get_display_name()]</a></span><span class='message'> has reached out to you.</span></span>"
|
||||
return
|
||||
owner << "\b You feel a chilling absence."
|
||||
handle_missing_mask()
|
||||
|
||||
|
||||
/obj/cult_viewpoint/verb/check_favor()
|
||||
set category = "Cult"
|
||||
set desc = "Check your favor with your god."
|
||||
set name = "Check Favor"
|
||||
set src in usr
|
||||
switch(favor)
|
||||
if(FAVOR_PLEASED)
|
||||
owner << "\red \b You bask in your gods favor."
|
||||
if(FAVOR_INDIFFERENT)
|
||||
owner << "\red \b You feel nothing."
|
||||
if(FAVOR_DISPLEASED)
|
||||
owner << "\red \b You cringe at your gods displeasure."
|
||||
|
||||
/obj/cult_viewpoint/verb/pray_to_mask()
|
||||
set category = "Cult"
|
||||
set desc = "Pray to your god"
|
||||
set name = "Pray to Nar'Sie"
|
||||
set src in usr
|
||||
|
||||
var/input = stripped_input(usr, "Please choose a message to say to your god.", "Pray to Nar'Sie", "")
|
||||
if(!input)
|
||||
return
|
||||
|
||||
owner << "<span class='cultspeech'><b>You pray to Nar'Sie</b>: [input]</span>"
|
||||
|
||||
for(var/mob/spirit/spirit in spirits)
|
||||
spirit << "<span class='cultspeech'><span class='name'><a href='byond://?src=\ref[spirit];track2=\ref[spirit];track=\ref[usr]'>[get_display_name()]</a> prays : </span><span class='message'>[input]</span></span>"
|
||||
|
||||
// PROCS
|
||||
/obj/cult_viewpoint/proc/set_favor(var/newFavor)
|
||||
favor = newFavor
|
||||
check_favor()
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/set_urge(var/newUrge)
|
||||
if (!newUrge)
|
||||
src.urge = null
|
||||
src.urge = copytext(newUrge, 1, MAX_MESSAGE_LEN)
|
||||
check_urge()
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/can_use()
|
||||
if (owner.stat != DEAD)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/can_see()
|
||||
return hear(view_range, get_turf(owner))
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/get_cult_name()
|
||||
if (cult_name)
|
||||
return cult_name
|
||||
return "An Unknown Servent"
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/set_cult_name(var/newName)
|
||||
if (!owner)
|
||||
return FALSE
|
||||
if (newName)
|
||||
cult_name = newName
|
||||
owner << "\red \b You have been blessed with the secret name of '[newName]'."
|
||||
else
|
||||
cult_name = null
|
||||
owner << "\red \b Your god has taken your secret name."
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/get_display_name()
|
||||
if (!owner)
|
||||
return
|
||||
if (cult_name)
|
||||
return cult_name
|
||||
return owner.name
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/become_mask()
|
||||
set category = "Cult"
|
||||
set name = "Become Mask"
|
||||
set desc = "Sacrifice your life and become a Mask of Nar'sie."
|
||||
set src in usr
|
||||
|
||||
if (!active_mask())
|
||||
var/transformation_type = alert(owner.client, "You are about to become a Mask. Do you want it to be subtle or violent?", "Mask", "Subtle", "Violent")
|
||||
if(!active_mask())
|
||||
if (transformation_type=="Subtle")
|
||||
owner.make_into_mask(0,0)
|
||||
else
|
||||
owner.make_into_mask(1,1)
|
||||
else
|
||||
owner << "\b You cannot become a mask of Nar'Sie because a Mask already exists."
|
||||
mask_has_been_found()
|
||||
return
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/active_mask()
|
||||
for(var/mob/spirit/mask/currentMask in spirits)
|
||||
if (currentMask.is_active())
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/handle_missing_mask()
|
||||
if (active_mask())
|
||||
mask_has_been_found()
|
||||
else
|
||||
mask_is_missing()
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/mask_has_been_found()
|
||||
for(var/obj/cult_viewpoint/viewpoint in cult_viewpoints)
|
||||
if (viewpoint.verbs.Find(/obj/cult_viewpoint/proc/become_mask))
|
||||
viewpoint.verbs-=/obj/cult_viewpoint/proc/become_mask
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/mask_is_missing()
|
||||
for(var/obj/cult_viewpoint/viewpoint in cult_viewpoints)
|
||||
if (!viewpoint.verbs.Find(/obj/cult_viewpoint/proc/become_mask))
|
||||
viewpoint.verbs+=/obj/cult_viewpoint/proc/become_mask
|
||||
|
||||
|
||||
/proc/getCultViewpoint(var/mob/currentMob)
|
||||
for(var/obj/cult_viewpoint/currentView in currentMob)
|
||||
return currentView
|
||||
return FALSE
|
||||
|
||||
|
||||
#undef FAVOR_PLEASED
|
||||
#undef FAVOR_INDIFFERENT
|
||||
#undef FAVOR_DISPLEASED
|
||||
@@ -133,7 +133,71 @@
|
||||
. = O
|
||||
del(src)
|
||||
|
||||
|
||||
/mob/living/carbon/human/make_into_mask(var/should_gib = 0)
|
||||
for(var/t in organs)
|
||||
del(t)
|
||||
return ..(should_gib)
|
||||
|
||||
|
||||
/mob/proc/make_into_mask(var/should_gib = 0, var/should_remove_items = 0)
|
||||
|
||||
if (should_gib)
|
||||
var/mob/spirit/mask/new_spirit = new()
|
||||
|
||||
if(mind)
|
||||
new_spirit.mind = mind
|
||||
new_spirit.mind.assigned_role = "Mask"
|
||||
new_spirit.mind.original = new_spirit
|
||||
|
||||
new_spirit.key = key
|
||||
new_spirit.loc=loc
|
||||
|
||||
spawn(0)
|
||||
src.gib() // gib the body
|
||||
|
||||
new_spirit.set_name()
|
||||
|
||||
// let spirits identify cultists
|
||||
if(ticker.mode)
|
||||
ticker.mode.reset_cult_icons_for_spirit(new_spirit)
|
||||
|
||||
return new_spirit
|
||||
|
||||
else
|
||||
if(should_remove_items)
|
||||
for(var/obj/item/W in src)
|
||||
drop_from_inventory(W)
|
||||
|
||||
icon = null
|
||||
invisibility = 101
|
||||
|
||||
var/mob/spirit/mask/new_spirit = new()
|
||||
|
||||
if(mind)
|
||||
new_spirit.mind = mind
|
||||
new_spirit.mind.assigned_role = "Mask"
|
||||
new_spirit.mind.original = new_spirit
|
||||
|
||||
new_spirit.key = key
|
||||
new_spirit.loc=loc
|
||||
|
||||
spawn(0)//To prevent the proc from returning null.
|
||||
src.visible_message( \
|
||||
"[src] disappears into the shadows, never to be seen again.", \
|
||||
"You disappear into the shadows, never to be seen again.", \
|
||||
"You hear strange noise, you can't quite place it.")
|
||||
del(src)
|
||||
|
||||
new_spirit.set_name()
|
||||
|
||||
// let spirits identify cultists
|
||||
if(ticker.mode)
|
||||
ticker.mode.reset_cult_icons_for_spirit(new_spirit)
|
||||
|
||||
return new_spirit
|
||||
|
||||
|
||||
//human -> robot
|
||||
/mob/living/carbon/human/proc/Robotize()
|
||||
if (monkeyizing)
|
||||
|
||||
@@ -63,6 +63,7 @@ h1.alert, h2.alert {color: #000000;}
|
||||
.skrell {color: #00CED1;}
|
||||
.soghun {color: #228B22;}
|
||||
.vox {color: #AA00AA;}
|
||||
.cultspeech {color: #B20000;}
|
||||
.say_quote {font-family: Georgia, Verdana, sans-serif;}
|
||||
|
||||
.interface {color: #330033;}
|
||||
|
||||
Reference in New Issue
Block a user