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Xenotaser should work now
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@@ -95,6 +95,12 @@ Also includes Life and New
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if(!health)
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stat = DEAD
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/mob/living/simple_animal/xeno/bullet_act(var/obj/item/projectile/Proj)
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if(istype(Proj, /obj/item/projectile/beam/stun/xeno))
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var/obj/item/projectile/beam/stun/xeno/hit = Proj
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stasis += hit.stasisforce
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..()
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/mob/living/simple_animal/xeno/Destroy()
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traitdat.Destroy() //Let's clean up after ourselves.
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traitdat = null
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