Xenotaser should work now

This commit is contained in:
Anewbe
2017-01-18 17:47:38 -06:00
parent 3921b94c4d
commit c71007fa58
3 changed files with 51 additions and 3 deletions

View File

@@ -95,6 +95,12 @@ Also includes Life and New
if(!health)
stat = DEAD
/mob/living/simple_animal/xeno/bullet_act(var/obj/item/projectile/Proj)
if(istype(Proj, /obj/item/projectile/beam/stun/xeno))
var/obj/item/projectile/beam/stun/xeno/hit = Proj
stasis += hit.stasisforce
..()
/mob/living/simple_animal/xeno/Destroy()
traitdat.Destroy() //Let's clean up after ourselves.
traitdat = null