code/game/objects, code/game/machinery merge fix

This commit is contained in:
GinjaNinja32
2015-06-02 20:18:45 +01:00
parent 314a28fa75
commit c77605265c
76 changed files with 524 additions and 520 deletions

View File

@@ -35,7 +35,7 @@
return 0
proc/meltdown() //breaks it down, making implant unrecongizible
imp_in << "\red You feel something melting inside [part ? "your [part.name]" : "you"]!"
imp_in << "<span class='warning'>You feel something melting inside [part ? "your [part.name]" : "you"]!</span>"
if (part)
part.take_damage(burn = 15, used_weapon = "Electronics meltdown")
else
@@ -171,7 +171,7 @@ Implant Specifics:<BR>"}
if(ishuman(imp_in))
if (elevel == "Localized Limb")
if(part) //For some reason, small_boom() didn't work. So have this bit of working copypaste.
imp_in.visible_message("\red Something beeps inside [imp_in][part ? "'s [part.name]" : ""]!")
imp_in.visible_message("<span class='warning'>Something beeps inside [imp_in][part ? "'s [part.name]" : ""]!</span>")
playsound(loc, 'sound/items/countdown.ogg', 75, 1, -3)
sleep(25)
if (istype(part,/obj/item/organ/external/chest) || \
@@ -236,7 +236,7 @@ Implant Specifics:<BR>"}
proc/small_boom()
if (ishuman(imp_in) && part)
imp_in.visible_message("\red Something beeps inside [imp_in][part ? "'s [part.name]" : ""]!")
imp_in.visible_message("<span class='warning'>Something beeps inside [imp_in][part ? "'s [part.name]" : ""]!</span>")
playsound(loc, 'sound/items/countdown.ogg', 75, 1, -3)
spawn(25)
if (ishuman(imp_in) && part)
@@ -369,7 +369,7 @@ the implant may become unstable and either pre-maturely inject the subject or si
if (src.uses < 1) return 0
if (emote == "pale")
src.uses--
source << "\blue You feel a sudden surge of energy!"
source << "<span class='notice'>You feel a sudden surge of energy!</span>"
source.SetStunned(0)
source.SetWeakened(0)
source.SetParalysis(0)