code/game/objects, code/game/machinery merge fix

This commit is contained in:
GinjaNinja32
2015-06-02 20:18:45 +01:00
parent 314a28fa75
commit c77605265c
76 changed files with 524 additions and 520 deletions

View File

@@ -54,21 +54,21 @@
if (istype(W, /obj/item/weapon/screwdriver))
if (do_after(user, 20))
src.open =! src.open
user.show_message(text("\blue You [] the service panel.", (src.open ? "open" : "close")))
user.show_message(text("<span class='notice'>You [] the service panel.</span>", (src.open ? "open" : "close")))
return
if ((istype(W, /obj/item/device/multitool)) && (src.open == 1)&& (!src.l_hacking))
user.show_message(text("\red Now attempting to reset internal memory, please hold."), 1)
user.show_message("<span class='notice'>Now attempting to reset internal memory, please hold.</span>", 1)
src.l_hacking = 1
if (do_after(usr, 100))
if (prob(40))
src.l_setshort = 1
src.l_set = 0
user.show_message(text("\red Internal memory reset. Please give it a few seconds to reinitialize."), 1)
user.show_message("<span class='notice'>Internal memory reset. Please give it a few seconds to reinitialize.</span>", 1)
sleep(80)
src.l_setshort = 0
src.l_hacking = 0
else
user.show_message(text("\red Unable to reset internal memory."), 1)
user.show_message("<span class='warning'>Unable to reset internal memory.</span>", 1)
src.l_hacking = 0
else src.l_hacking = 0
return
@@ -157,7 +157,7 @@
attack_hand(mob/user as mob)
if ((src.loc == user) && (src.locked == 1))
usr << "\red [src] is locked and cannot be opened!"
usr << "<span class='warning'>[src] is locked and cannot be opened!"
else if ((src.loc == user) && (!src.locked))
src.open(usr)
else
@@ -171,7 +171,7 @@
//I consider this worthless but it isn't my code so whatever. Remove or uncomment.
/*attack(mob/M as mob, mob/living/user as mob)
if ((CLUMSY in user.mutations) && prob(50))
user << "\red The [src] slips out of your hand and hits your head."
user << "<span class='warning'>The [src] slips out of your hand and hits your head.</span>"
user.take_organ_damage(10)
user.Paralyse(2)
return
@@ -188,7 +188,7 @@
if (H.stat < 2 && H.health < 50 && prob(90))
// ******* Check
if (istype(H, /obj/item/clothing/head) && H.flags & 8 && prob(80))
H << "\red The helmet protects you from being hit hard in the head!"
H << "<span class='warning'>The helmet protects you from being hit hard in the head!</span>"
return
var/time = rand(2, 6)
if (prob(75))
@@ -197,9 +197,9 @@
H.Stun(time)
if(H.stat != 2) H.stat = 1
for(var/mob/O in viewers(H, null))
O.show_message(text("\red <B>[] has been knocked unconscious!</B>", H), 1, "\red You hear someone fall.", 2)
O.show_message(text("<span class='warning'><B>[] has been knocked unconscious!</B></span>", H), 1, "<span class='warning'>You hear someone fall.</span>", 2)
else
H << text("\red [] tried to knock you unconcious!",user)
H << text("<span class='warning'>[] tried to knock you unconcious!</span>",user)
H.eye_blurry += 3
return*/