diff --git a/code/game/machinery/doors/multi_tile.dm b/code/game/machinery/doors/multi_tile.dm index 4fc4b2fad7..45501a3de7 100644 --- a/code/game/machinery/doors/multi_tile.dm +++ b/code/game/machinery/doors/multi_tile.dm @@ -1,6 +1,7 @@ //Terribly sorry for the code doubling, but things go derpy otherwise. /obj/machinery/door/airlock/multi_tile width = 2 + appearance_flags = 0 /obj/machinery/door/airlock/multi_tile/New() ..() diff --git a/code/game/objects/structures/barsign.dm b/code/game/objects/structures/barsign.dm index 6152c1dbd1..7da51f6a66 100644 --- a/code/game/objects/structures/barsign.dm +++ b/code/game/objects/structures/barsign.dm @@ -1,6 +1,7 @@ /obj/structure/sign/double/barsign icon = 'icons/obj/barsigns.dmi' icon_state = "empty" + appearance_flags = 0 anchored = 1 var/cult = 0 diff --git a/code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm b/code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm index 9039801006..737841d4ce 100644 --- a/code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm +++ b/code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm @@ -8,6 +8,7 @@ /obj/machinery/drone_fabricator name = "drone fabricator" desc = "A large automated factory for producing maintenance drones." + appearance_flags = 0 density = 1 anchored = 1