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adds avida's clothes and alt bnnuy ears
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@@ -625,6 +625,40 @@
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else
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return 1
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//scree:Avida
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/obj/item/clothing/under/skirt/outfit/fluff/avida
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name = "purple dress"
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desc = "A clingy purple dress with red lacework, with a hole at the back for a tail."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "avidadress"
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item_state = "avidadress"
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item_icons = list(
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slot_l_hand_str = 'icons/vore/custom_clothes_left_hand_vr.dmi',
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slot_r_hand_str = 'icons/vore/custom_clothes_right_hand_vr.dmi',
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slot_w_uniform_str = 'icons/vore/custom_onmob_vr.dmi'
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)
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//scree:Avida
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/obj/item/clothing/head/fluff/avida
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name = "purple witch hat"
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desc = "A pointy purple hat with a wide brim, with a red hatband. It appears to have ear-holes in it."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "avidahat"
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item_state = "avidahat"
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item_icons = list(
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slot_l_hand_str = 'icons/vore/custom_clothes_left_hand_vr.dmi',
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slot_r_hand_str = 'icons/vore/custom_clothes_right_hand_vr.dmi',
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slot_head_str = 'icons/vore/custom_onmob_32x48_vr.dmi'
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)
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/obj/item/clothing/head/fluff/avida/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
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if(..())
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if(H.ear_style.name == "Bnnuy Ears"||H.ear_style.name == "Bnnuy Ears 2") //check if wearer's ear sprite is compatible with trimmed icon
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item_state = initial(src.item_state)
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else //if not, just use a generic icon
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item_state = "avidahatnoears"
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return TRUE
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//natje:Pumila
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/obj/item/clothing/under/fluff/aluranevines
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name = "Pumila's vines"
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@@ -645,27 +679,6 @@
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else
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return 1
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/obj/item/clothing/under/fluff/screesuit
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name = "Scree's feathers"
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desc = "A mop of fluffy blue feathers, the honkmother only knows what kind of bird they originally came from."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "screesuit"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "screesuit_mob"
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/obj/item/clothing/under/fluff/screesuit/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
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if(..())
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if(H.ckey != "scree")
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to_chat(H, "<span class='warning'>Are you just going to tape them on or what? This isn't gonna work.</span>")
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return 0
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else
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return 1
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/obj/item/clothing/under/fluff/screesuit/digest_act(var/atom/movable/item_storage = null)
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return FALSE
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//HOS Hardsuit
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/obj/item/clothing/suit/space/void/security/fluff/hos // ToDo: Rig version.
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name = "\improper prototype voidsuit"
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