From c7ccafc467c326e7a0c86d6dcd4ceac28a80a3d2 Mon Sep 17 00:00:00 2001 From: Aryn Date: Sat, 2 Jun 2012 09:36:20 -0600 Subject: [PATCH] Fixed invisible plasma in ZAS. Have plans to make it a feature. --- code/ZAS/FEA_turf_tile.dm | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/code/ZAS/FEA_turf_tile.dm b/code/ZAS/FEA_turf_tile.dm index c8dda86253..47ad6c6a31 100644 --- a/code/ZAS/FEA_turf_tile.dm +++ b/code/ZAS/FEA_turf_tile.dm @@ -33,7 +33,6 @@ turf return GM - turf simulated @@ -79,9 +78,9 @@ turf overlays += image('floors.dmi',siding_icon_state) var/datum/gas_mixture/model = return_air() switch(model.graphic) - if("plasma") - overlays.Add(plmaster) - if("sleeping_agent") + if(1) + overlays.Add(plmaster) //TODO: Make invisible plasma an option + if(2) overlays.Add(slmaster)