mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Updates all ambience files + adds desert night ambience
This commit is contained in:
@@ -4,50 +4,42 @@
|
||||
|
||||
// CHOMPEdit: Blanket replace all wind with this, for now, in lieue of a snowstorm-specific wind
|
||||
/datum/looping_sound/weather/outside_blizzard
|
||||
start_sound = 'sound/effects/weather/wind/wind_start.ogg'
|
||||
start_sound = 'sound/effects/weather/snow/snowstorm_start.ogg'
|
||||
start_length = 4 SECONDS
|
||||
mid_sounds = list(
|
||||
'sound/effects/weather/wind/wind_loop1.ogg' = 1,
|
||||
'sound/effects/weather/wind/wind_loop2.ogg' = 1,
|
||||
'sound/effects/weather/wind/wind_loop3.ogg' = 1
|
||||
'sound/effects/weather/snow/snowstorm_loop.ogg' = 1
|
||||
)
|
||||
mid_length = 4 SECONDS // The lengths for the files vary, but the longest is four seconds, so this will make it sound like intermittent wind.
|
||||
mid_length = 8 SECONDS // The lengths for the files vary, but the longest is four seconds, so this will make it sound like intermittent wind.
|
||||
end_sound = 'sound/effects/weather/wind/wind_end.ogg'
|
||||
volume = 85 // Louder because we want to communicate to players that this is a heavy blizzard
|
||||
|
||||
/datum/looping_sound/weather/inside_blizzard
|
||||
start_sound = 'sound/effects/weather/wind/wind_start.ogg'
|
||||
start_sound = 'sound/effects/weather/snow/snowstorm_start.ogg'
|
||||
start_length = 4 SECONDS
|
||||
mid_sounds = list(
|
||||
'sound/effects/weather/wind/wind_loop1.ogg' = 1,
|
||||
'sound/effects/weather/wind/wind_loop2.ogg' = 1,
|
||||
'sound/effects/weather/wind/wind_loop3.ogg' = 1
|
||||
'sound/effects/weather/snowstorm/snowstorm_interior_loop.ogg' = 1
|
||||
)
|
||||
mid_length = 4 SECONDS // The lengths for the files vary, but the longest is four seconds, so this will make it sound like intermittent wind.
|
||||
mid_length = 10 SECONDS // The lengths for the files vary, but the longest is four seconds, so this will make it sound like intermittent wind.
|
||||
end_sound = 'sound/effects/weather/wind/wind_end.ogg'
|
||||
volume = 25 // Should naturally be very quiet - wind isn't usually audible inside a structure unless you're right by the door. - bit louder because blizzard
|
||||
|
||||
/datum/looping_sound/weather/outside_snow
|
||||
start_sound = 'sound/effects/weather/wind/wind_start.ogg'
|
||||
start_sound = 'sound/effects/weather/snow/snowstorm_start.ogg'
|
||||
start_length = 4 SECONDS
|
||||
mid_sounds = list(
|
||||
'sound/effects/weather/wind/wind_loop1.ogg' = 1,
|
||||
'sound/effects/weather/wind/wind_loop2.ogg' = 1,
|
||||
'sound/effects/weather/wind/wind_loop3.ogg' = 1
|
||||
'sound/effects/weather/snow/snowstorm_loop.ogg' = 1
|
||||
)
|
||||
mid_length = 4 SECONDS // The lengths for the files vary, but the longest is four seconds, so this will make it sound like intermittent wind.
|
||||
mid_length = 8 SECONDS // The lengths for the files vary, but the longest is four seconds, so this will make it sound like intermittent wind.
|
||||
end_sound = 'sound/effects/weather/wind/wind_end.ogg'
|
||||
volume = 65
|
||||
|
||||
/datum/looping_sound/weather/inside_snow
|
||||
start_sound = 'sound/effects/weather/wind/wind_start.ogg'
|
||||
start_sound = 'sound/effects/weather/snow/snowstorm_start.ogg'
|
||||
start_length = 4 SECONDS
|
||||
mid_sounds = list(
|
||||
'sound/effects/weather/wind/wind_loop1.ogg' = 1,
|
||||
'sound/effects/weather/wind/wind_loop2.ogg' = 1,
|
||||
'sound/effects/weather/wind/wind_loop3.ogg' = 1
|
||||
'sound/effects/weather/snowstorm/snowstorm_interior_loop.ogg' = 1
|
||||
)
|
||||
mid_length = 4 SECONDS // The lengths for the files vary, but the longest is four seconds, so this will make it sound like intermittent wind.
|
||||
mid_length = 10 SECONDS // The lengths for the files vary, but the longest is four seconds, so this will make it sound like intermittent wind.
|
||||
end_sound = 'sound/effects/weather/wind/wind_end.ogg'
|
||||
volume = 15 // Should naturally be very quiet - wind isn't usually audible inside a structure unless you're right by the door.
|
||||
|
||||
@@ -55,11 +47,9 @@
|
||||
start_sound = 'sound/effects/weather/wind/wind_start.ogg'
|
||||
start_length = 4 SECONDS
|
||||
mid_sounds = list(
|
||||
'sound/effects/weather/wind/wind_loop1.ogg' = 1,
|
||||
'sound/effects/weather/wind/wind_loop2.ogg' = 1,
|
||||
'sound/effects/weather/wind/wind_loop3.ogg' = 1
|
||||
'sound/effects/weather/wind/wind_loop.ogg' = 1
|
||||
)
|
||||
mid_length = 4 SECONDS // The lengths for the files vary, but the longest is four seconds, so this will make it sound like intermittent wind.
|
||||
mid_length = 15 SECONDS // The lengths for the files vary, but the longest is four seconds, so this will make it sound like intermittent wind.
|
||||
end_sound = 'sound/effects/weather/wind/wind_end.ogg'
|
||||
volume = 45
|
||||
|
||||
@@ -76,10 +66,9 @@
|
||||
// CHOMPEdit Start: Replace Rain sounds with something not-garbage.
|
||||
/datum/looping_sound/weather/rain
|
||||
mid_sounds = list(
|
||||
'sound/effects/weather/rain/rain_new_1.ogg' = 1,
|
||||
'sound/effects/weather/rain/rain_new_2.ogg' = 1
|
||||
'sound/effects/weather/rain/rain_loop.ogg' = 1
|
||||
)
|
||||
mid_length = 3 SECONDS
|
||||
mid_length = 10 SECONDS
|
||||
start_sound = 'sound/effects/weather/rain/start_rain.ogg'
|
||||
start_length = 3 SECONDS
|
||||
end_sound = 'sound/effects/weather/rain/end_rain.ogg'
|
||||
@@ -92,9 +81,10 @@
|
||||
// CHOMPEdit Start: Proper storm sounds!
|
||||
/datum/looping_sound/weather/storm
|
||||
mid_sounds = list(
|
||||
'sound/effects/weather/storm/storm_loop.ogg' = 1
|
||||
'sound/effects/weather/storm/storm_loop.ogg' = 1,
|
||||
'sound/effects/weather/storm/storm_loop2.ogg' = 1
|
||||
)
|
||||
mid_length = 3 SECONDS
|
||||
mid_length = 10 SECONDS
|
||||
start_sound = list(
|
||||
'sound/effects/weather/storm/storm_start1.ogg' = 1,
|
||||
'sound/effects/weather/storm/storm_start2.ogg' = 1
|
||||
|
||||
Reference in New Issue
Block a user