Updates all ambience files + adds desert night ambience

This commit is contained in:
Rykka
2022-03-10 21:49:04 -07:00
parent de4d25856e
commit c7e4a0aff1
13 changed files with 24 additions and 35 deletions

View File

@@ -4,50 +4,42 @@
// CHOMPEdit: Blanket replace all wind with this, for now, in lieue of a snowstorm-specific wind
/datum/looping_sound/weather/outside_blizzard
start_sound = 'sound/effects/weather/wind/wind_start.ogg'
start_sound = 'sound/effects/weather/snow/snowstorm_start.ogg'
start_length = 4 SECONDS
mid_sounds = list(
'sound/effects/weather/wind/wind_loop1.ogg' = 1,
'sound/effects/weather/wind/wind_loop2.ogg' = 1,
'sound/effects/weather/wind/wind_loop3.ogg' = 1
'sound/effects/weather/snow/snowstorm_loop.ogg' = 1
)
mid_length = 4 SECONDS // The lengths for the files vary, but the longest is four seconds, so this will make it sound like intermittent wind.
mid_length = 8 SECONDS // The lengths for the files vary, but the longest is four seconds, so this will make it sound like intermittent wind.
end_sound = 'sound/effects/weather/wind/wind_end.ogg'
volume = 85 // Louder because we want to communicate to players that this is a heavy blizzard
/datum/looping_sound/weather/inside_blizzard
start_sound = 'sound/effects/weather/wind/wind_start.ogg'
start_sound = 'sound/effects/weather/snow/snowstorm_start.ogg'
start_length = 4 SECONDS
mid_sounds = list(
'sound/effects/weather/wind/wind_loop1.ogg' = 1,
'sound/effects/weather/wind/wind_loop2.ogg' = 1,
'sound/effects/weather/wind/wind_loop3.ogg' = 1
'sound/effects/weather/snowstorm/snowstorm_interior_loop.ogg' = 1
)
mid_length = 4 SECONDS // The lengths for the files vary, but the longest is four seconds, so this will make it sound like intermittent wind.
mid_length = 10 SECONDS // The lengths for the files vary, but the longest is four seconds, so this will make it sound like intermittent wind.
end_sound = 'sound/effects/weather/wind/wind_end.ogg'
volume = 25 // Should naturally be very quiet - wind isn't usually audible inside a structure unless you're right by the door. - bit louder because blizzard
/datum/looping_sound/weather/outside_snow
start_sound = 'sound/effects/weather/wind/wind_start.ogg'
start_sound = 'sound/effects/weather/snow/snowstorm_start.ogg'
start_length = 4 SECONDS
mid_sounds = list(
'sound/effects/weather/wind/wind_loop1.ogg' = 1,
'sound/effects/weather/wind/wind_loop2.ogg' = 1,
'sound/effects/weather/wind/wind_loop3.ogg' = 1
'sound/effects/weather/snow/snowstorm_loop.ogg' = 1
)
mid_length = 4 SECONDS // The lengths for the files vary, but the longest is four seconds, so this will make it sound like intermittent wind.
mid_length = 8 SECONDS // The lengths for the files vary, but the longest is four seconds, so this will make it sound like intermittent wind.
end_sound = 'sound/effects/weather/wind/wind_end.ogg'
volume = 65
/datum/looping_sound/weather/inside_snow
start_sound = 'sound/effects/weather/wind/wind_start.ogg'
start_sound = 'sound/effects/weather/snow/snowstorm_start.ogg'
start_length = 4 SECONDS
mid_sounds = list(
'sound/effects/weather/wind/wind_loop1.ogg' = 1,
'sound/effects/weather/wind/wind_loop2.ogg' = 1,
'sound/effects/weather/wind/wind_loop3.ogg' = 1
'sound/effects/weather/snowstorm/snowstorm_interior_loop.ogg' = 1
)
mid_length = 4 SECONDS // The lengths for the files vary, but the longest is four seconds, so this will make it sound like intermittent wind.
mid_length = 10 SECONDS // The lengths for the files vary, but the longest is four seconds, so this will make it sound like intermittent wind.
end_sound = 'sound/effects/weather/wind/wind_end.ogg'
volume = 15 // Should naturally be very quiet - wind isn't usually audible inside a structure unless you're right by the door.
@@ -55,11 +47,9 @@
start_sound = 'sound/effects/weather/wind/wind_start.ogg'
start_length = 4 SECONDS
mid_sounds = list(
'sound/effects/weather/wind/wind_loop1.ogg' = 1,
'sound/effects/weather/wind/wind_loop2.ogg' = 1,
'sound/effects/weather/wind/wind_loop3.ogg' = 1
'sound/effects/weather/wind/wind_loop.ogg' = 1
)
mid_length = 4 SECONDS // The lengths for the files vary, but the longest is four seconds, so this will make it sound like intermittent wind.
mid_length = 15 SECONDS // The lengths for the files vary, but the longest is four seconds, so this will make it sound like intermittent wind.
end_sound = 'sound/effects/weather/wind/wind_end.ogg'
volume = 45
@@ -76,10 +66,9 @@
// CHOMPEdit Start: Replace Rain sounds with something not-garbage.
/datum/looping_sound/weather/rain
mid_sounds = list(
'sound/effects/weather/rain/rain_new_1.ogg' = 1,
'sound/effects/weather/rain/rain_new_2.ogg' = 1
'sound/effects/weather/rain/rain_loop.ogg' = 1
)
mid_length = 3 SECONDS
mid_length = 10 SECONDS
start_sound = 'sound/effects/weather/rain/start_rain.ogg'
start_length = 3 SECONDS
end_sound = 'sound/effects/weather/rain/end_rain.ogg'
@@ -92,9 +81,10 @@
// CHOMPEdit Start: Proper storm sounds!
/datum/looping_sound/weather/storm
mid_sounds = list(
'sound/effects/weather/storm/storm_loop.ogg' = 1
'sound/effects/weather/storm/storm_loop.ogg' = 1,
'sound/effects/weather/storm/storm_loop2.ogg' = 1
)
mid_length = 3 SECONDS
mid_length = 10 SECONDS
start_sound = list(
'sound/effects/weather/storm/storm_start1.ogg' = 1,
'sound/effects/weather/storm/storm_start2.ogg' = 1