Fix for tensioner not spawning nuke teams and wizard properly.

Increases probability from prob(1)prob(1) to prob(1)prob(50)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3275 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
VivianFoxfoot@gmail.com
2012-03-11 23:38:05 +00:00
parent 1dfffdd4f8
commit c7f04a856c

View File

@@ -60,7 +60,7 @@ var/global/datum/tension/tension_master
if(score > 100000)
if(!supress)
if(prob(1) || forcenexttick)
if(prob(1) || forcenexttick)
if(prob(50) || forcenexttick)
if(forcenexttick)
forcenexttick = 0
@@ -308,7 +308,7 @@ var/global/datum/tension/tension_master
for(var/mob/dead/observer/G in world)
switch(alert("Do you wish to be considered for the position of Space Wizard Foundation 'diplomat'?","Please answer in 30 seconds!","Yes","No"))
switch(alert(G, "Do you wish to be considered for the position of Space Wizard Foundation 'diplomat'?","Please answer in 30 seconds!","Yes","No"))
if("Yes")
if((world.time-time_passed)>300)//If more than 30 game seconds passed.
return
@@ -357,7 +357,7 @@ var/global/datum/tension/tension_master
var/time_passed = world.time
for(var/mob/dead/observer/G in world)
switch(alert("Do you wish to be considered for a nuke team being sent in?","Please answer in 30 seconds!","Yes","No"))
switch(alert(G,"Do you wish to be considered for a nuke team being sent in?","Please answer in 30 seconds!","Yes","No"))
if("Yes")
if((world.time-time_passed)>300)//If more than 30 game seconds passed.
return