Flooring fixes

Firstly it fixes a long-standing bugs with constructable flooring not actually populating on server startup, but instead through a proc that's only called on existing floor tiles.

Second it changes sif wood tiles into a child of wood tiles now that the reason for carpet colors not working is known & fixed.
This commit is contained in:
Nerezza
2018-02-24 15:22:46 -06:00
parent 74a4e993ee
commit c7fdd099b6
7 changed files with 54 additions and 34 deletions

View File

@@ -10,7 +10,7 @@
/obj/fiftyspawner/wood/sif
name = "stack of alien wood"
type_to_spawn = /obj/item/stack/tile/sifwood
type_to_spawn = /obj/item/stack/tile/wood/sif
/obj/fiftyspawner/carpet
name = "stack of carpet"

View File

@@ -37,9 +37,6 @@
flags = 0
origin_tech = list(TECH_BIO = 1)
no_variants = FALSE
/obj/item/stack/tile/grass/fifty
amount = 50
/*
* Wood
*/
@@ -55,23 +52,11 @@
flags = 0
no_variants = FALSE
/obj/item/stack/tile/sifwood
/obj/item/stack/tile/wood/sif
name = "alien wood tile"
singular_name = "alien wood tile"
desc = "An easy to fit wooden floor tile. It's blue!"
icon_state = "tile-sifwood"
force = 1.0
throwforce = 1.0
throw_speed = 5
throw_range = 20
flags = 0
no_variants = FALSE
/obj/item/stack/tile/wood/fifty
amount = 50
/obj/item/stack/tile/sifwood/fifty
amount = 50
/obj/item/stack/tile/wood/cyborg
name = "wood floor tile synthesizer"