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Flooring fixes
Firstly it fixes a long-standing bugs with constructable flooring not actually populating on server startup, but instead through a proc that's only called on existing floor tiles. Second it changes sif wood tiles into a child of wood tiles now that the reason for carpet colors not working is known & fixed.
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@@ -186,6 +186,6 @@
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/material/wood/sif/generate_recipes()
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..()
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recipes += new/datum/stack_recipe("alien wood floor tile", /obj/item/stack/tile/sifwood, 1, 4, 20)
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recipes += new/datum/stack_recipe("alien wood floor tile", /obj/item/stack/tile/wood/sif, 1, 4, 20)
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recipes -= new/datum/stack_recipe("wood floor tile", /obj/item/stack/tile/wood, 1, 4, 20)
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recipes -= new/datum/stack_recipe("wooden chair", /obj/structure/bed/chair/wood, 3, time = 10, one_per_turf = 1, on_floor = 1)
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