Merge pull request #3041 from PolarisSS13/revert-3018-master

Revert "BlockHeadHair doesn't make players bald."
This commit is contained in:
Anewbe
2017-03-03 18:29:46 -06:00
committed by GitHub
9 changed files with 43 additions and 91 deletions

View File

@@ -34,7 +34,7 @@
desc = "It's hood that covers the head. It keeps you warm during the space winters."
icon_state = "chaplain_hood"
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
flags_inv = BLOCKHEADHAIR
flags_inv = BLOCKHAIR
body_parts_covered = HEAD
//Chaplain
@@ -43,7 +43,7 @@
desc = "Maximum piety in this star system."
icon_state = "nun_hood"
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
flags_inv = BLOCKHEADHAIR
flags_inv = BLOCKHAIR
body_parts_covered = HEAD
//Mime

View File

@@ -81,7 +81,7 @@
desc = "It's unspeakably stylish"
icon_state = "hasturhood"
item_state_slots = list(slot_r_hand_str = "enginering_beret", slot_l_hand_str = "enginering_beret")
flags_inv = BLOCKHEADHAIR
flags_inv = BLOCKHAIR
body_parts_covered = HEAD|FACE|EYES
/obj/item/clothing/head/nursehat

View File

@@ -44,7 +44,8 @@
icon_state = "beret_badge"
item_state_slots = list(slot_r_hand_str = "beret", slot_l_hand_str = "beret")
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30)
flags_inv = BLOCKHEADHAIR
item_flags = STOPPRESSUREDAMAGE
flags_inv = BLOCKHAIR
siemens_coefficient = 0.9
//Space santa outfit suit

View File

@@ -78,7 +78,7 @@
name = "Radiation Hood"
icon_state = "rad"
desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation"
flags_inv = BLOCKHEADHAIR
flags_inv = BLOCKHAIR
body_parts_covered = HEAD|FACE|EYES
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100)

View File

@@ -363,7 +363,31 @@ var/global/list/damage_icon_parts = list()
if(update_icons) update_icons()
return
overlays_standing[HAIR_LAYER] = head_organ.get_hair_icon()
//base icons
var/icon/face_standing = new /icon('icons/mob/human_face.dmi',"bald_s")
if(f_style)
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style]
if(facial_hair_style && facial_hair_style.species_allowed && (src.species.get_bodytype(src) in facial_hair_style.species_allowed))
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
if(facial_hair_style.do_colouration)
facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
face_standing.Blend(facial_s, ICON_OVERLAY)
if(h_style && !(head && (head.flags_inv & BLOCKHEADHAIR)))
var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
if(hair_style && (src.species.get_bodytype(src) in hair_style.species_allowed))
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
if(hair_style.do_colouration)
hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
face_standing.Blend(hair_s, ICON_OVERLAY)
if(head_organ.nonsolid)
face_standing += rgb(,,,120)
overlays_standing[HAIR_LAYER] = image(face_standing)
if(update_icons) update_icons()

View File

@@ -46,19 +46,16 @@
/datum/sprite_accessory/hair
icon = 'icons/mob/Human_face.dmi' // default icon for all hairs
var/veryshort
bald
name = "Bald"
icon_state = "bald"
gender = MALE
species_allowed = list("Human","Unathi")
veryshort=1
short
name = "Short Hair" // try to capatilize the names please~
icon_state = "hair_a" // you do not need to define _s or _l sub-states, game automatically does this for you
veryshort=1
short2
name = "Short Hair 2"
@@ -99,12 +96,10 @@
halfbang
name = "Half-banged Hair"
icon_state = "hair_halfbang"
veryshort=1
halfbangalt
name = "Half-banged Hair Alt"
icon_state = "hair_halfbang_alt"
veryshort=1
ponytail1
name = "Ponytail 1"
@@ -172,7 +167,6 @@
sleeze
name = "Sleeze"
icon_state = "hair_sleeze"
veryshort=1
quiff
name = "Quiff"
@@ -223,38 +217,31 @@
bowl
name = "Bowl"
icon_state = "hair_bowlcut"
veryshort=1
buzz
name = "Buzzcut"
icon_state = "hair_buzzcut"
species_allowed = list("Human","Unathi")
veryshort=1
shavehair
name = "Shaved Hair"
icon_state = "hair_shaved"
veryshort=1
crew
name = "Crewcut"
icon_state = "hair_crewcut"
veryshort=1
combover
name = "Combover"
icon_state = "hair_combover"
veryshort=1
father
name = "Father"
icon_state = "hair_father"
veryshort=1
reversemohawk
name = "Reverse Mohawk"
icon_state = "hair_reversemohawk"
veryshort=1
devillock
name = "Devil Lock"
@@ -283,17 +270,14 @@
rows
name = "Rows"
icon_state = "hair_rows1"
veryshort=1
rows2
name = "Rows 2"
icon_state = "hair_rows2"
veryshort=1
sargeant
name = "Flat Top"
icon_state = "hair_sargeant"
veryshort=1
emo
name = "Emo"
@@ -330,7 +314,6 @@
fag
name = "Flow Hair"
icon_state = "hair_f"
veryshort=1
feather
name = "Feather"
@@ -397,13 +380,11 @@
skinhead
name = "Skinhead"
icon_state = "hair_skinhead"
veryshort=1
balding
name = "Balding Hair"
icon_state = "hair_e"
gender = MALE
veryshort=1
gender = MALE // turnoff!
familyman
name = "The Family Man"
@@ -483,7 +464,6 @@
shortbangs
name = "Short Bangs"
icon_state = "hair_shortbangs"
veryshort=1
halfshaved
name = "Half-Shaved Emo"
@@ -505,24 +485,20 @@
name = "Low Fade"
icon_state = "hair_lowfade"
gender = MALE
veryshort=1
medfade
name = "Medium Fade"
icon_state = "hair_medfade"
veryshort=1
highfade
name = "High Fade"
icon_state = "hair_highfade"
gender = MALE
veryshort=1
baldfade
name = "Balding Fade"
icon_state = "hair_baldfade"
gender = MALE
veryshort=1
nofade
name = "Regulation Cut"
@@ -533,13 +509,11 @@
name = "Trimmed Flat Top"
icon_state = "hair_trimflat"
gender = MALE
veryshort=1
trimmed
name = "Trimmed"
icon_state = "hair_trimmed"
gender = MALE
veryshort=1
tightbun
name = "Tight Bun"
@@ -578,8 +552,8 @@
shaved
name = "Shaved"
icon_state = "bald"
species_allowed = list("Human","Unathi","Tajara","Skrell", "Machine","Teshari", "Vox")
gender = NEUTER
species_allowed = list("Human","Unathi","Tajara","Skrell", "Machine","Teshari", "Vox")
watson
name = "Watson Mustache"
@@ -744,14 +718,15 @@
skr_tentacle_m
name = "Skrell Male Tentacles"
icon_state = "skrell_hair_m"
gender = MALE
species_allowed = list("Skrell")
gender = MALE
skr_tentacle_f
name = "Skrell Female Tentacles"
icon_state = "skrell_hair_f"
gender = FEMALE
species_allowed = list("Skrell")
gender = FEMALE
//Tajaran hairstyles
taj_ears
name = "Tajaran Ears"

View File

@@ -65,33 +65,23 @@ var/global/list/limb_icon_cache = list()
overlays |= lip_icon
mob_icon.Blend(lip_icon, ICON_OVERLAY)
overlays |= get_hair_icon()
return mob_icon
/obj/item/organ/external/head/proc/get_hair_icon()
var/image/res = image('icons/mob/human_face.dmi',"bald_s")
if(owner.f_style)
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[owner.f_style]
if(facial_hair_style && facial_hair_style.species_allowed && (species.get_bodytype() in facial_hair_style.species_allowed))
if(facial_hair_style && facial_hair_style.species_allowed && (species.get_bodytype(owner) in facial_hair_style.species_allowed))
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
if(facial_hair_style.do_colouration)
facial_s.Blend(rgb(owner.r_facial, owner.g_facial, owner.b_facial), ICON_ADD)
res.overlays |= facial_s
overlays |= facial_s
if(owner.h_style)
var/style = owner.h_style
var/datum/sprite_accessory/hair/hair_style = hair_styles_list[style]
if(owner.head && (owner.head.flags_inv & BLOCKHEADHAIR))
if(!hair_style.veryshort)
hair_style = hair_styles_list["Short Hair"]
if(hair_style && (species.get_bodytype() in hair_style.species_allowed))
if(owner.h_style && !(owner.head && (owner.head.flags_inv & BLOCKHEADHAIR)))
var/datum/sprite_accessory/hair_style = hair_styles_list[owner.h_style]
if(hair_style && (species.get_bodytype(owner) in hair_style.species_allowed))
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
if(hair_style.do_colouration && islist(h_col) && h_col.len >= 3)
hair_s.Blend(rgb(h_col[1], h_col[2], h_col[3]), ICON_ADD)
res.overlays |= hair_s
return res
overlays |= hair_s
return mob_icon
/obj/item/organ/external/proc/get_icon(var/skeletal)

View File

@@ -11,7 +11,6 @@
icon_state = "engspace_helmet"
item_state = "engspace_helmet"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 100)
flags_inv = BLOCKHEADHAIR
/obj/item/clothing/suit/space/anomaly
name = "Excavation suit"
@@ -28,4 +27,3 @@
icon_state = "cespace_helmet"
item_state = "cespace_helmet"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 100)
flags_inv = BLOCKHEADHAIR