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https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge pull request #3041 from PolarisSS13/revert-3018-master
Revert "BlockHeadHair doesn't make players bald."
This commit is contained in:
@@ -34,7 +34,7 @@
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desc = "It's hood that covers the head. It keeps you warm during the space winters."
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icon_state = "chaplain_hood"
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item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
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flags_inv = BLOCKHEADHAIR
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flags_inv = BLOCKHAIR
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body_parts_covered = HEAD
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//Chaplain
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@@ -43,7 +43,7 @@
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desc = "Maximum piety in this star system."
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icon_state = "nun_hood"
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item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
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flags_inv = BLOCKHEADHAIR
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flags_inv = BLOCKHAIR
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body_parts_covered = HEAD
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//Mime
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@@ -81,7 +81,7 @@
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desc = "It's unspeakably stylish"
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icon_state = "hasturhood"
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item_state_slots = list(slot_r_hand_str = "enginering_beret", slot_l_hand_str = "enginering_beret")
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flags_inv = BLOCKHEADHAIR
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flags_inv = BLOCKHAIR
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/nursehat
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@@ -44,7 +44,8 @@
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icon_state = "beret_badge"
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item_state_slots = list(slot_r_hand_str = "beret", slot_l_hand_str = "beret")
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armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30)
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flags_inv = BLOCKHEADHAIR
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item_flags = STOPPRESSUREDAMAGE
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flags_inv = BLOCKHAIR
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siemens_coefficient = 0.9
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//Space santa outfit suit
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@@ -78,7 +78,7 @@
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name = "Radiation Hood"
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icon_state = "rad"
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desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation"
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flags_inv = BLOCKHEADHAIR
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flags_inv = BLOCKHAIR
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body_parts_covered = HEAD|FACE|EYES
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100)
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@@ -363,7 +363,31 @@ var/global/list/damage_icon_parts = list()
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if(update_icons) update_icons()
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return
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overlays_standing[HAIR_LAYER] = head_organ.get_hair_icon()
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//base icons
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var/icon/face_standing = new /icon('icons/mob/human_face.dmi',"bald_s")
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if(f_style)
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var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style]
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if(facial_hair_style && facial_hair_style.species_allowed && (src.species.get_bodytype(src) in facial_hair_style.species_allowed))
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var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
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if(facial_hair_style.do_colouration)
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facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
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face_standing.Blend(facial_s, ICON_OVERLAY)
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if(h_style && !(head && (head.flags_inv & BLOCKHEADHAIR)))
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var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
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if(hair_style && (src.species.get_bodytype(src) in hair_style.species_allowed))
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var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
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if(hair_style.do_colouration)
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hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
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face_standing.Blend(hair_s, ICON_OVERLAY)
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if(head_organ.nonsolid)
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face_standing += rgb(,,,120)
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overlays_standing[HAIR_LAYER] = image(face_standing)
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if(update_icons) update_icons()
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@@ -46,19 +46,16 @@
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/datum/sprite_accessory/hair
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icon = 'icons/mob/Human_face.dmi' // default icon for all hairs
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var/veryshort
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bald
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name = "Bald"
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icon_state = "bald"
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gender = MALE
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species_allowed = list("Human","Unathi")
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veryshort=1
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short
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name = "Short Hair" // try to capatilize the names please~
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icon_state = "hair_a" // you do not need to define _s or _l sub-states, game automatically does this for you
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veryshort=1
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short2
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name = "Short Hair 2"
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@@ -99,12 +96,10 @@
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halfbang
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name = "Half-banged Hair"
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icon_state = "hair_halfbang"
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veryshort=1
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halfbangalt
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name = "Half-banged Hair Alt"
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icon_state = "hair_halfbang_alt"
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veryshort=1
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ponytail1
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name = "Ponytail 1"
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@@ -172,7 +167,6 @@
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sleeze
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name = "Sleeze"
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icon_state = "hair_sleeze"
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veryshort=1
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quiff
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name = "Quiff"
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@@ -223,38 +217,31 @@
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bowl
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name = "Bowl"
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icon_state = "hair_bowlcut"
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veryshort=1
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buzz
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name = "Buzzcut"
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icon_state = "hair_buzzcut"
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species_allowed = list("Human","Unathi")
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veryshort=1
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shavehair
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name = "Shaved Hair"
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icon_state = "hair_shaved"
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veryshort=1
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crew
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name = "Crewcut"
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icon_state = "hair_crewcut"
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veryshort=1
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combover
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name = "Combover"
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icon_state = "hair_combover"
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veryshort=1
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father
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name = "Father"
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icon_state = "hair_father"
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veryshort=1
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reversemohawk
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name = "Reverse Mohawk"
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icon_state = "hair_reversemohawk"
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veryshort=1
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devillock
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name = "Devil Lock"
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@@ -283,17 +270,14 @@
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rows
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name = "Rows"
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icon_state = "hair_rows1"
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veryshort=1
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rows2
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name = "Rows 2"
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icon_state = "hair_rows2"
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veryshort=1
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sargeant
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name = "Flat Top"
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icon_state = "hair_sargeant"
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veryshort=1
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emo
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name = "Emo"
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@@ -330,7 +314,6 @@
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fag
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name = "Flow Hair"
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icon_state = "hair_f"
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veryshort=1
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feather
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name = "Feather"
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@@ -397,13 +380,11 @@
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skinhead
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name = "Skinhead"
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icon_state = "hair_skinhead"
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veryshort=1
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balding
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name = "Balding Hair"
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icon_state = "hair_e"
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gender = MALE
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veryshort=1
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gender = MALE // turnoff!
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familyman
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name = "The Family Man"
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@@ -483,7 +464,6 @@
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shortbangs
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name = "Short Bangs"
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icon_state = "hair_shortbangs"
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veryshort=1
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halfshaved
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name = "Half-Shaved Emo"
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@@ -505,24 +485,20 @@
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name = "Low Fade"
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icon_state = "hair_lowfade"
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gender = MALE
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veryshort=1
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medfade
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name = "Medium Fade"
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icon_state = "hair_medfade"
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veryshort=1
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highfade
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name = "High Fade"
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icon_state = "hair_highfade"
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gender = MALE
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veryshort=1
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baldfade
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name = "Balding Fade"
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icon_state = "hair_baldfade"
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gender = MALE
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veryshort=1
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nofade
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name = "Regulation Cut"
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@@ -533,13 +509,11 @@
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name = "Trimmed Flat Top"
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icon_state = "hair_trimflat"
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gender = MALE
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veryshort=1
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trimmed
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name = "Trimmed"
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icon_state = "hair_trimmed"
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gender = MALE
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veryshort=1
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tightbun
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name = "Tight Bun"
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@@ -578,8 +552,8 @@
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shaved
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name = "Shaved"
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icon_state = "bald"
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species_allowed = list("Human","Unathi","Tajara","Skrell", "Machine","Teshari", "Vox")
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gender = NEUTER
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species_allowed = list("Human","Unathi","Tajara","Skrell", "Machine","Teshari", "Vox")
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watson
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name = "Watson Mustache"
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@@ -744,14 +718,15 @@
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skr_tentacle_m
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name = "Skrell Male Tentacles"
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icon_state = "skrell_hair_m"
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gender = MALE
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species_allowed = list("Skrell")
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gender = MALE
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skr_tentacle_f
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name = "Skrell Female Tentacles"
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icon_state = "skrell_hair_f"
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gender = FEMALE
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species_allowed = list("Skrell")
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gender = FEMALE
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//Tajaran hairstyles
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taj_ears
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name = "Tajaran Ears"
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@@ -65,33 +65,23 @@ var/global/list/limb_icon_cache = list()
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overlays |= lip_icon
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mob_icon.Blend(lip_icon, ICON_OVERLAY)
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overlays |= get_hair_icon()
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return mob_icon
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/obj/item/organ/external/head/proc/get_hair_icon()
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var/image/res = image('icons/mob/human_face.dmi',"bald_s")
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if(owner.f_style)
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var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[owner.f_style]
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if(facial_hair_style && facial_hair_style.species_allowed && (species.get_bodytype() in facial_hair_style.species_allowed))
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if(facial_hair_style && facial_hair_style.species_allowed && (species.get_bodytype(owner) in facial_hair_style.species_allowed))
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var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
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if(facial_hair_style.do_colouration)
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facial_s.Blend(rgb(owner.r_facial, owner.g_facial, owner.b_facial), ICON_ADD)
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res.overlays |= facial_s
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overlays |= facial_s
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if(owner.h_style)
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var/style = owner.h_style
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var/datum/sprite_accessory/hair/hair_style = hair_styles_list[style]
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if(owner.head && (owner.head.flags_inv & BLOCKHEADHAIR))
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if(!hair_style.veryshort)
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hair_style = hair_styles_list["Short Hair"]
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if(hair_style && (species.get_bodytype() in hair_style.species_allowed))
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if(owner.h_style && !(owner.head && (owner.head.flags_inv & BLOCKHEADHAIR)))
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var/datum/sprite_accessory/hair_style = hair_styles_list[owner.h_style]
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if(hair_style && (species.get_bodytype(owner) in hair_style.species_allowed))
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var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
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if(hair_style.do_colouration && islist(h_col) && h_col.len >= 3)
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hair_s.Blend(rgb(h_col[1], h_col[2], h_col[3]), ICON_ADD)
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res.overlays |= hair_s
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return res
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overlays |= hair_s
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return mob_icon
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/obj/item/organ/external/proc/get_icon(var/skeletal)
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@@ -11,7 +11,6 @@
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icon_state = "engspace_helmet"
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item_state = "engspace_helmet"
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 100)
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flags_inv = BLOCKHEADHAIR
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/obj/item/clothing/suit/space/anomaly
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name = "Excavation suit"
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@@ -28,4 +27,3 @@
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icon_state = "cespace_helmet"
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item_state = "cespace_helmet"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 100)
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flags_inv = BLOCKHEADHAIR
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