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TG: The new 'sleek' user interface is going live.
OLD screenshots (Actual hud uses black/orange scheme): Humans: http://www.kamletos.si/ss13%20hud%2018%20human%20standard.png http://www.kamletos.si/ss13%20hud%2018%20human%20full.png Borgs: http://www.kamletos.si/ss13%20hud%2018%20borg.png Aliens: http://www.kamletos.si/ss13%20hud%2018%20larva.png http://www.kamletos.si/ss13%20hud%2018%20alien.png Monkeys: http://www.kamletos.si/ss13%20hud%2018%20monkey.png Revision: r3630 Author: baloh.matevz
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@@ -514,7 +514,7 @@ client/verb
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usr.gun_move_icon.name = "Disallow Walking"
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else
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// winset(usr,"default.target_can_move","is-flat=false;border=none")
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usr << "Target may no longer move."
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usr << "Target may no longegr move."
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target_can_run = 0
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del(usr.gun_run_icon)
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if(usr.gun_move_icon)
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@@ -529,7 +529,8 @@ client/verb
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if(!target_can_run)
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M << "\red Your move intent is now set to walk, as your targeter permits it."
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M.m_intent = "walk"
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M.hud_used.move_intent.icon_state = "walking"
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if(M.hud_used.move_intent)
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M.hud_used.move_intent.icon_state = "walking"
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else
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M << "\red <b>Your character will now be shot if they move.</b>"
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AllowTargetRun()
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