From c86114839378c55f94ccfb7288419f4f0e3d54e8 Mon Sep 17 00:00:00 2001 From: Razgriz Date: Tue, 12 Jan 2021 00:59:19 -0700 Subject: [PATCH] Fix X01 stun projectil It starts out as a taser beam. When you cycle through the modes and come back to the stun setting, it starts shooting an electrode instead. This fixes that and sets it back to the taser beam. --- code/modules/projectiles/guns/energy/nuclear_yw.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/projectiles/guns/energy/nuclear_yw.dm b/code/modules/projectiles/guns/energy/nuclear_yw.dm index 1180d7a94b..5e9f3e2d7d 100644 --- a/code/modules/projectiles/guns/energy/nuclear_yw.dm +++ b/code/modules/projectiles/guns/energy/nuclear_yw.dm @@ -59,7 +59,7 @@ modifystate = "x01stun" firemodes = list( - list(mode_name="stun", fire_delay = 8, projectile_type= /obj/item/projectile/energy/electrode/x01stunshot, modifystate="x01stun", fire_sound='sound/weapons/Taser.ogg', charge_cost = 240), + list(mode_name="stun", fire_delay = 8, projectile_type= /obj/item/projectile/beam/stun, modifystate="x01stun", fire_sound='sound/weapons/Taser.ogg', charge_cost = 240), list(mode_name="laser", fire_delay = 8, projectile_type=/obj/item/projectile/beam, modifystate="x01laser", fire_sound='sound/weapons/Laser.ogg', charge_cost = 480), list(mode_name="gauss", fire_delay=15, projectile_type=/obj/item/projectile/energy/gauss, modifystate="x01gauss", fire_sound='sound/weapons/gauss_shoot.ogg', charge_cost = 360) )