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Finished moving the clothes in defines over to modules.
Several head objects path changed so they are not helmets, head means can fit on your head, helmet was securities helmets, space helmets currently still helmet. Cult restricted job list now has the sec force + cap because you can’t convert them as is. AI removed from protected traitor jobs as malf is currently effectively out of commission. A Protected list was added to changling. Removed the furry mob files that were not checked. Moved two unchecked files to unused git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3896 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -585,7 +585,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_if_possible(new /obj/item/clothing/shoes/white(M), M.slot_shoes)
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M.equip_if_possible(new /obj/item/clothing/gloves/latex(M), M.slot_gloves)
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M.equip_if_possible(new /obj/item/clothing/mask/surgical(M), M.slot_wear_mask)
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M.equip_if_possible(new /obj/item/clothing/head/helmet/welding(M), M.slot_head)
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M.equip_if_possible(new /obj/item/clothing/head/welding(M), M.slot_head)
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M.equip_if_possible(new /obj/item/device/radio/headset(M), M.slot_ears)
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M.equip_if_possible(new /obj/item/clothing/glasses/thermal/monocle(M), M.slot_glasses)
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M.equip_if_possible(new /obj/item/clothing/suit/apron(M), M.slot_wear_suit)
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