diff --git a/code/game/world.dm b/code/game/world.dm index 0a42dfd8aa..9d7ace91a6 100644 --- a/code/game/world.dm +++ b/code/game/world.dm @@ -677,7 +677,7 @@ var/failed_old_db_connections = 0 return .*/ //This proc ensures that the connection to the feedback database (global variable dbcon) is established -proc/establish_old_db_connection() +/proc/establish_old_db_connection() return SSdbcore.Connect() /* CHOMPedit diff --git a/code/modules/client/preferences_yw.dm b/code/modules/client/preferences_yw.dm index 12cd72a1a2..354cc02ff7 100644 --- a/code/modules/client/preferences_yw.dm +++ b/code/modules/client/preferences_yw.dm @@ -1,4 +1,4 @@ -datum/preferences +/datum/preferences var/wingdings = 1 var/colorblind_mono = 0 var/colorblind_vulp = 0 diff --git a/code/modules/economy/casinocash_ch.dm b/code/modules/economy/casinocash_ch.dm index e197e84457..f321acb1dc 100644 --- a/code/modules/economy/casinocash_ch.dm +++ b/code/modules/economy/casinocash_ch.dm @@ -137,7 +137,7 @@ desc = "It's worth 1000 credits." worth = 1000 -proc/spawn_casinochips(var/sum, spawnloc, mob/living/carbon/human/human_user as mob) +/proc/spawn_casinochips(var/sum, spawnloc, mob/living/carbon/human/human_user as mob) var/obj/item/weapon/spacecasinocash/SC = new (spawnloc) SC.set_worth(sum) diff --git a/code/modules/games/cards_ch.dm b/code/modules/games/cards_ch.dm index 23fab1da12..2141e6abfc 100644 --- a/code/modules/games/cards_ch.dm +++ b/code/modules/games/cards_ch.dm @@ -6,7 +6,6 @@ /obj/item/weapon/deck/casino w_class = ITEMSIZE_SMALL icon = 'icons/obj/playing_cards_ch.dmi' - list/cards = list() cooldown = 0 // to prevent spam shuffle /obj/item/weapon/deck/holder/casino //WIP In future do a cool holder