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Update mouse_vr.dm
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@@ -5,7 +5,7 @@
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can_pull_size = ITEMSIZE_TINY // Rykka - Uncommented these. Not sure why they were commented out in the original Polaris files, maybe a mob rework mistake?
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can_pull_mobs = MOB_PULL_NONE // Rykka - Uncommented these. Not sure why they were commented out in the original Polaris files, maybe a mob rework mistake?
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desc = "A small [body_color] rodent, often seen hiding in maintenance areas and making a nuisance of itself. And stealing cheese, or annoying the chef. SQUEAK! <3"
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desc = "A small rodent, often seen hiding in maintenance areas and making a nuisance of itself. And stealing cheese, or annoying the chef. SQUEAK! <3"
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/mob/living/simple_mob/animal/passive/mouse/attack_hand(mob/living/hander)
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if(hander.a_intent == I_HELP) //if lime intent
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@@ -15,4 +15,4 @@
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for(var/mob/living/simple_mob/M in src.contents)
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if((I_HELP) && U.canClick()) //a little snowflakey, but makes it use the same cooldown as interacting with non-inventory objects
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U.setClickCooldown(U.get_attack_speed()) //if there's a cleaner way in baycode, I'll change this
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U.visible_message("<span class='notice'>[U] [M.response_help] \the [M].</span>")
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U.visible_message("<span class='notice'>[U] [M.response_help] \the [M].</span>")
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