Update mouse_vr.dm

This commit is contained in:
Novacat
2019-08-26 16:09:05 -04:00
committed by GitHub
parent c9f1bc43c3
commit c8a2fbb066

View File

@@ -5,7 +5,7 @@
can_pull_size = ITEMSIZE_TINY // Rykka - Uncommented these. Not sure why they were commented out in the original Polaris files, maybe a mob rework mistake?
can_pull_mobs = MOB_PULL_NONE // Rykka - Uncommented these. Not sure why they were commented out in the original Polaris files, maybe a mob rework mistake?
desc = "A small [body_color] rodent, often seen hiding in maintenance areas and making a nuisance of itself. And stealing cheese, or annoying the chef. SQUEAK! <3"
desc = "A small rodent, often seen hiding in maintenance areas and making a nuisance of itself. And stealing cheese, or annoying the chef. SQUEAK! <3"
/mob/living/simple_mob/animal/passive/mouse/attack_hand(mob/living/hander)
if(hander.a_intent == I_HELP) //if lime intent
@@ -15,4 +15,4 @@
for(var/mob/living/simple_mob/M in src.contents)
if((I_HELP) && U.canClick()) //a little snowflakey, but makes it use the same cooldown as interacting with non-inventory objects
U.setClickCooldown(U.get_attack_speed()) //if there's a cleaner way in baycode, I'll change this
U.visible_message("<span class='notice'>[U] [M.response_help] \the [M].</span>")
U.visible_message("<span class='notice'>[U] [M.response_help] \the [M].</span>")