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Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
construction/deconstruction. Major map rework/changes.
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@@ -27,8 +27,10 @@
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/obj/effect/beam
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name = "beam"
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density = 0
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unacidable = 1//Just to be sure.
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var/def_zone
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flags = PROXMOVE
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pass_flags = PASSTABLE
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