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Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
construction/deconstruction. Major map rework/changes.
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@@ -126,6 +126,8 @@
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/obj/proc/hide(h)
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return
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/obj/proc/hides_under_flooring()
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return 0
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/obj/proc/hear_talk(mob/M as mob, text, verb, datum/language/speaking)
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if(talking_atom)
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