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Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
construction/deconstruction. Major map rework/changes.
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@@ -2,9 +2,9 @@
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name = "proximity sensor"
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desc = "Used for scanning and alerting when someone enters a certain proximity."
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icon_state = "prox"
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origin_tech = list(TECH_MAGNET = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 800, "glass" = 200, "waste" = 50)
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origin_tech = list(TECH_MAGNET = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 800, "glass" = 200, "waste" = 50)
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flags = PROXMOVE
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wires = WIRE_PULSE
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secured = 0
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