Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and

construction/deconstruction. Major map rework/changes.
This commit is contained in:
Zuhayr
2015-07-23 17:04:14 +09:30
parent 4a0a6e7163
commit c8baafed2a
91 changed files with 7763 additions and 8513 deletions

View File

@@ -9,17 +9,6 @@
/turf/simulated/floor/holofloor/grass
name = "Lush Grass"
icon_state = "grass1"
floor_type = /obj/item/stack/tile/grass
New()
icon_state = "grass[pick("1","2","3","4")]"
..()
spawn(4)
update_icon()
for(var/direction in cardinal)
if(istype(get_step(src,direction),/turf/simulated/floor))
var/turf/simulated/floor/FF = get_step(src,direction)
FF.update_icon() //so siding get updated properly
/turf/simulated/floor/holofloor/space
icon = 'icons/turf/space.dmi'