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Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
construction/deconstruction. Major map rework/changes.
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@@ -9,17 +9,6 @@
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/turf/simulated/floor/holofloor/grass
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name = "Lush Grass"
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icon_state = "grass1"
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floor_type = /obj/item/stack/tile/grass
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New()
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icon_state = "grass[pick("1","2","3","4")]"
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..()
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spawn(4)
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update_icon()
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for(var/direction in cardinal)
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if(istype(get_step(src,direction),/turf/simulated/floor))
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var/turf/simulated/floor/FF = get_step(src,direction)
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FF.update_icon() //so siding get updated properly
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/turf/simulated/floor/holofloor/space
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icon = 'icons/turf/space.dmi'
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