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Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
construction/deconstruction. Major map rework/changes.
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@@ -2,8 +2,6 @@
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proc/findNullRod(var/atom/target)
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if(istype(target,/obj/item/weapon/nullrod))
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var/turf/T = get_turf(target)
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T.turf_animation('icons/effects/96x96.dmi',"nullding",-32,-32,MOB_LAYER+1,'sound/piano/Ab7.ogg')
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return 1
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else if(target.contents)
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for(var/atom/A in target.contents)
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