Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and

construction/deconstruction. Major map rework/changes.
This commit is contained in:
Zuhayr
2015-07-23 17:04:14 +09:30
parent 4a0a6e7163
commit c8baafed2a
91 changed files with 7763 additions and 8513 deletions

View File

@@ -84,7 +84,7 @@ var/global/datum/global_init/init = new ()
// it's brute-forcey, but frankly the alternative is a mine turf rewrite.
for(var/turf/simulated/mineral/M in world) // Ugh.
M.updateMineralOverlays()
for(var/turf/simulated/floor/plating/airless/asteroid/M in world) // Uuuuuugh.
for(var/turf/simulated/floor/asteroid/M in world) // Uuuuuugh.
M.updateMineralOverlays()
// Create autolathe recipes, as above.