Merge branch 'master' into VR_Avatar

This commit is contained in:
Atermonera
2017-12-24 15:50:21 -08:00
committed by GitHub
62 changed files with 4706 additions and 3743 deletions
@@ -159,12 +159,24 @@
/datum/gear/head/hairflower
display_name = "hair flower pin (colorable)"
path = /obj/item/clothing/head/hairflower/white
path = /obj/item/clothing/head/pin/flower/white
/datum/gear/head/hairflower/New()
..()
gear_tweaks = list(gear_tweak_free_color_choice)
/datum/gear/head/pin
display_name = "pin selection"
path = /obj/item/clothing/head/pin
/datum/gear/head/pin/New()
..()
var/list/pins = list()
for(var/pin in typesof(/obj/item/clothing/head/pin))
var/obj/item/clothing/head/pin/pin_type = pin
pins[initial(pin_type.name)] = pin_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(pins))
/datum/gear/head/hardhat
display_name = "hardhat selection"
path = /obj/item/clothing/head/hardhat
@@ -295,11 +307,11 @@
..()
gear_tweaks = list(gear_tweak_free_color_choice)
/datum/gear/head/bow
display_name = "hair bow"
path = /obj/item/clothing/head/hairflower/bow
/datum/gear/head/bow/small
display_name = "hair bow, small (colorable)"
path = /obj/item/clothing/head/pin/bow
/datum/gear/head/bow/New()
/datum/gear/head/bow/small/New()
..()
gear_tweaks = list(gear_tweak_free_color_choice)
@@ -384,18 +384,6 @@
display_name = "denim vest, corporate"
path = /obj/item/clothing/suit/storage/toggle/denim_jacket/nanotrasen/sleeveless
/datum/gear/suit/service
display_name = "service jacket selection"
path = /obj/item/clothing/suit/storage/service
/datum/gear/suit/service/New()
..()
var/list/services = list()
for(var/service_style in typesof(/obj/item/clothing/suit/storage/service))
var/obj/item/clothing/suit/storage/service/service = service_style
services[initial(service.name)] = service
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(services))
/datum/gear/suit/miscellaneous/kimono
display_name = "kimono"
path = /obj/item/clothing/suit/kimono
@@ -363,38 +363,29 @@
display_name = "red evening gown"
path = /obj/item/clothing/under/dress/redeveninggown
/datum/gear/uniform/dresses/janimaid
display_name = "maid uniform"
path = /obj/item/clothing/under/dress/janimaid
/datum/gear/uniform/dresses/maid
display_name = "maid uniform selection"
path = /obj/item/clothing/under/dress/maid
/datum/gear/uniform/dresses/sexymaid
display_name = "sexy maid uniform"
path = /obj/item/clothing/under/dress/sexymaid
/datum/gear/uniform/pt
display_name = "pt uniform"
path = /obj/item/clothing/under/pt
/datum/gear/uniform/pt/expeditionary
display_name = "pt uniform, sifguard"
path = /obj/item/clothing/under/pt/expeditionary
/datum/gear/uniform/pt/fleet
display_name = "pt uniform, fleet"
path = /obj/item/clothing/under/pt/fleet
/datum/gear/uniform/dresses/maid/New()
..()
var/list/maids = list()
for(var/maid in typesof(/obj/item/clothing/under/dress/maid))
var/obj/item/clothing/under/dress/maid/maid_type = maid
maids[initial(maid_type.name)] = maid_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(maids))
/datum/gear/uniform/utility
display_name = "utility, black"
path = /obj/item/clothing/under/utility
cost = 2
/datum/gear/uniform/utility/fleet
display_name = "utility, navy"
path = /obj/item/clothing/under/utility/fleet
/datum/gear/uniform/utility/blue
display_name = "utility, blue"
path = /obj/item/clothing/under/utility/blue
/datum/gear/uniform/utility/marine
/datum/gear/uniform/utility/grey
display_name = "utility, grey"
path = /obj/item/clothing/under/utility/marine
path = /obj/item/clothing/under/utility/grey
/datum/gear/uniform/sweater
display_name = "sweater, grey"
@@ -189,6 +189,11 @@
desc = "Slimes are quite dangerous, but just the aspect of something being slimey is uncomfortable."
modifier_type = /datum/modifier/trait/phobia/blennophobe
/datum/trait/modifier/mental/trypanophobe
name = "Trypanophobia"
desc = "Syringes and needles make you very distressed. You really don't want to get sick..."
modifier_type = /datum/modifier/trait/phobia/trypanophobe
/*
// Uncomment this when/if these get finished.
/datum/trait/modifier/mental/synthphobe
+3
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@@ -13,6 +13,7 @@
/obj/item/clothing/head/hardhat/orange
icon_state = "hardhat0_orange"
name = "orange hard hat"
/obj/item/clothing/head/hardhat/red
icon_state = "hardhat0_red"
@@ -23,9 +24,11 @@
/obj/item/clothing/head/hardhat/white
icon_state = "hardhat0_white"
name = "sleek hard hat"
item_flags = STOPPRESSUREDAMAGE
heat_protection = HEAD
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
/obj/item/clothing/head/hardhat/dblue
name = "blue hard hat"
icon_state = "hardhat0_dblue"
+57 -11
View File
@@ -10,39 +10,79 @@
desc = "A formal hat for SolGov Customs Officers."
icon_state = "customshat"
/obj/item/clothing/head/hairflower
name = "hair flower pin"
icon_state = "hairflower"
desc = "Smells nice."
/obj/item/clothing/head/pin
icon_state = "pin"
addblends = "pin_a"
name = "hair pin"
desc = "A nice hair pin."
slot_flags = SLOT_HEAD | SLOT_EARS
body_parts_covered = 0
/obj/item/clothing/head/hairflower/blue
/obj/item/clothing/head/pin/pink
icon_state = "pinkpin"
name = "pink hair hat"
/obj/item/clothing/head/pin/clover
icon_state = "cloverpin"
name = "clover pin"
desc = "A hair pin in the shape of a clover leaf."
/obj/item/clothing/head/pin/butterfly
icon_state = "butterflypin"
name = "butterfly pin"
desc = "A hair pin in the shape of a bright blue butterfly."
/obj/item/clothing/head/pin/magnetic
icon_state = "magnetpin"
name = "magnetic 'pin'"
desc = "Finally, a hair pin even a Morpheus chassis can use."
matter = list(DEFAULT_WALL_MATERIAL = 10)
/obj/item/clothing/head/pin/flower
name = "red flower pin"
icon_state = "hairflower"
desc = "Smells nice."
/obj/item/clothing/head/pin/flower/blue
icon_state = "hairflower_blue"
name = "blue flower pin"
/obj/item/clothing/head/hairflower/pink
/obj/item/clothing/head/pin/flower/pink
icon_state = "hairflower_pink"
name = "pink flower pin"
/obj/item/clothing/head/hairflower/yellow
/obj/item/clothing/head/pin/flower/yellow
icon_state = "hairflower_yellow"
name = "yellow flower pin"
/obj/item/clothing/head/hairflower/violet
/obj/item/clothing/head/pin/flower/violet
icon_state = "hairflower_violet"
name = "violet flower pin"
/obj/item/clothing/head/hairflower/orange
/obj/item/clothing/head/pin/flower/orange
icon_state = "hairflower_orange"
name = "orange flower pin"
/obj/item/clothing/head/hairflower/white
/obj/item/clothing/head/pin/flower/white
icon_state = "hairflower_white"
addblends = "hairflower_white_a"
name = "flower pin"
/obj/item/clothing/head/hairflower/bow
/obj/item/clothing/head/pin/bow
icon_state = "bow"
addblends = "bow_a"
name = "hair bow"
desc = "A ribbon tied into a bow with a clip on the back to attach to hair."
item_state_slots = list(slot_r_hand_str = "pill", slot_l_hand_str = "pill")
/obj/item/clothing/head/pin/bow/big
icon_state = "whiteribbon"
name = "ribbon"
/obj/item/clothing/head/pin/bow/big/red
icon_state = "redribbon"
name = "red ribbon"
/obj/item/clothing/head/powdered_wig
name = "powdered wig"
desc = "A powdered wig."
@@ -356,4 +396,10 @@
name = "sombrero"
desc = "A wide-brimmed hat popularly worn in Mexico."
icon_state = "sombrero"
body_parts_covered = 0
/obj/item/clothing/head/headband/maid
name = "maid headband"
desc = "Keeps hair out of the way for important... jobs."
icon_state = "maid"
body_parts_covered = 0
+2 -1
View File
@@ -20,6 +20,7 @@
name = "galoshes"
icon_state = "galoshes"
permeability_coefficient = 0.05
siemens_coefficient = 0 //They're thick rubber boots! Of course they won't conduct electricity!
item_flags = NOSLIP
slowdown = SHOES_SLOWDOWN+1
species_restricted = null
@@ -153,4 +154,4 @@
item_state = "clothwrap"
force = 0
w_class = ITEMSIZE_SMALL
species_restricted = null
species_restricted = null
+9 -9
View File
@@ -12,47 +12,47 @@
siemens_coefficient = 0.9
allowed = list(/obj/item/weapon/tank/emergency/oxygen,/obj/item/device/flashlight,/obj/item/weapon/pen,/obj/item/clothing/head/soft,/obj/item/clothing/head/beret,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter,/obj/item/device/taperecorder,/obj/item/device/analyzer,/obj/item/device/radio,/obj/item/taperoll)
/obj/item/clothing/suit/storage/service/expeditionary
/obj/item/clothing/suit/storage/service/sifguard
name = "\improper SifGuard jacket"
desc = "A uniform service jacket belonging to the Sif Defense Force. It has silver buttons."
icon_state = "blackservice_crew"
/obj/item/clothing/suit/storage/service/expeditionary/medical
/obj/item/clothing/suit/storage/service/sifguard/medical
name = "\improper SifGuard medical jacket"
desc = "A uniform service jacket belonging to the Sif Defense Force. It has silver buttons and blue trim."
icon_state = "blackservice_med"
/obj/item/clothing/suit/storage/service/expeditionary/medical/command
/obj/item/clothing/suit/storage/service/sifguard/medical/command
name = "\improper SifGuard medical command jacket"
desc = "A uniform service jacket belonging to the Sif Defense Force. It has gold buttons and blue trim."
icon_state = "blackservice_medcom"
/obj/item/clothing/suit/storage/service/expeditionary/engineering
/obj/item/clothing/suit/storage/service/sifguard/engineering
name = "\improper SifGuard engineering jacket"
desc = "A uniform service jacket belonging to the Sif Defense Force. It has silver buttons and orange trim."
icon_state = "blackservice_eng"
/obj/item/clothing/suit/storage/service/expeditionary/engineering/command
/obj/item/clothing/suit/storage/service/sifguard/engineering/command
name = "\improper SifGuard engineering command jacket"
desc = "A uniform service jacket belonging to the Sif Defense Force. It has gold buttons and orange trim."
icon_state = "blackservice_engcom"
/obj/item/clothing/suit/storage/service/expeditionary/supply
/obj/item/clothing/suit/storage/service/sifguard/supply
name = "\improper SifGuard supply jacket"
desc = "A uniform service jacket belonging to the Sif Defense Force. It has silver buttons and brown trim."
icon_state = "blackservice_sup"
/obj/item/clothing/suit/storage/service/expeditionary/security
/obj/item/clothing/suit/storage/service/sifguard/security
name = "\improper SifGuard security jacket"
desc = "A uniform service jacket belonging to the Sif Defense Force. It has silver buttons and red trim."
icon_state = "blackservice_sec"
/obj/item/clothing/suit/storage/service/expeditionary/security/command
/obj/item/clothing/suit/storage/service/sifguard/security/command
name = "\improper SifGuard security command jacket"
desc = "A uniform service jacket belonging to the Sif Defense Force. It has gold buttons and red trim."
icon_state = "blackservice_seccom"
/obj/item/clothing/suit/storage/service/expeditionary/command
/obj/item/clothing/suit/storage/service/sifguard/command
name = "\improper SifGuard command jacket"
desc = "A uniform service jacket belonging to the Sif Defense Force. It has gold buttons and gold trim."
icon_state = "blackservice_com"
@@ -150,16 +150,16 @@
//Decorative attachments
/obj/item/clothing/accessory/armor/tag
name = "\improper SCG Flag"
desc = "An emblem depicting the Sol Central Government's flag."
desc = "An emblem depicting the Solar Confederate Government's flag."
icon_override = 'icons/mob/modular_armor.dmi'
icon = 'icons/obj/clothing/modular_armor.dmi'
// accessory_icons = list(slot_tie_str = 'icons/mob/modular_armor.dmi', slot_wear_suit_str = 'icons/mob/modular_armor.dmi')
icon_state = "solflag"
slot = ACCESSORY_SLOT_ARMOR_M
/obj/item/clothing/accessory/armor/tag/ec
name = "\improper Expeditionary Corps crest"
desc = "An emblem depicting the crest of the SCG Expeditionary Corps."
/obj/item/clothing/accessory/armor/tag/sifguard
name = "\improper Sif Defense Force crest"
desc = "An emblem depicting the crest of the Sif Defense Force."
icon_state = "ecflag"
/obj/item/clothing/accessory/armor/tag/sec
@@ -169,7 +169,7 @@
/obj/item/clothing/accessory/armor/tag/com
name = "\improper SCG tag"
desc = "An armor tag with the words SOL CENTRAL GOVERNMENT printed in gold lettering on it."
desc = "An armor tag with the words SOLAR CONFEDERATE GOVERNMENT printed in gold lettering on it."
icon_state = "comtag"
/obj/item/clothing/accessory/armor/tag/nt
+3 -3
View File
@@ -320,13 +320,13 @@
desc = "Maid in China."
icon_state = "maid"
/obj/item/clothing/under/dress/janimaid
/obj/item/clothing/under/dress/maid/janitor
name = "maid uniform"
desc = "A simple maid uniform for housekeeping."
icon_state = "janimaid"
/obj/item/clothing/under/dress/sexymaid
name = "sexy maid uniform"
/obj/item/clothing/under/dress/maid/sexy
name = "sexy maid costume"
desc = "You must be a bit risque teasing all of them in a maid uniform!"
icon_state = "sexymaid"
+26 -13
View File
@@ -10,7 +10,7 @@
siemens_coefficient = 0.9
body_parts_covered = UPPER_TORSO|LOWER_TORSO
/obj/item/clothing/under/pt/expeditionary
/obj/item/clothing/under/pt/sifguard
name = "\improper SifGuard pt uniform"
desc = "A baggy shirt bearing the seal of the Sif Defense Force and some dorky looking blue shorts."
icon_state = "expeditionpt"
@@ -30,7 +30,7 @@
//Utility
//These are just colored
/obj/item/clothing/under/utility
name = "utility uniform"
desc = "A comfortable turtleneck and black utility trousers."
@@ -39,56 +39,69 @@
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
/obj/item/clothing/under/utility/expeditionary
/obj/item/clothing/under/utility/blue
name = "utility uniform"
desc = "A comfortable blue utility jumpsuit."
icon_state = "navyutility"
worn_state = "navyutility"
/obj/item/clothing/under/utility/grey
name = "utility uniform"
desc = "A comfortable grey utility jumpsuit."
icon_state = "greyutility"
worn_state = "greyutility"
//Here's the real ones
/obj/item/clothing/under/utility/sifguard
name = "\improper SifGuard uniform"
desc = "The utility uniform of the Sif Defense Force, made from biohazard resistant material. This one has silver trim."
icon_state = "blackutility_crew"
worn_state = "blackutility_crew"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 10)
/obj/item/clothing/under/utility/expeditionary/medical
/obj/item/clothing/under/utility/sifguard/medical
name = "\improper SifGuard medical uniform"
desc = "The utility uniform of the Sif Defense Force, made from biohazard resistant material. This one has silver trim and blue blazes."
icon_state = "blackutility_med"
worn_state = "blackutility_med"
/obj/item/clothing/under/utility/expeditionary/medical/command
/obj/item/clothing/under/utility/sifguard/medical/command
name = "\improper SifGuard medical command uniform"
desc = "The utility uniform of the Sif Defense Force, made from biohazard resistant material. This one has gold trim and blue blazes."
icon_state = "blackutility_medcom"
worn_state = "blackutility_medcom"
/obj/item/clothing/under/utility/expeditionary/engineering
/obj/item/clothing/under/utility/sifguard/engineering
name = "\improper SifGuard engineering uniform"
desc = "The utility uniform of the Sif Defense Force, made from biohazard resistant material. This one has silver trim and organge blazes."
icon_state = "blackutility_eng"
worn_state = "blackutility_eng"
/obj/item/clothing/under/utility/expeditionary/engineering/command
/obj/item/clothing/under/utility/sifguard/engineering/command
name = "\improper SifGuard engineering command uniform"
desc = "The utility uniform of the Sif Defense Force, made from biohazard resistant material. This one has gold trim and organge blazes."
icon_state = "blackutility_engcom"
worn_state = "blackutility_engcom"
/obj/item/clothing/under/utility/expeditionary/supply
/obj/item/clothing/under/utility/sifguard/supply
name = "\improper SifGuard supply uniform"
desc = "The utility uniform of the Sif Defense Force, made from biohazard resistant material. This one has silver trim and brown blazes."
icon_state = "blackutility_sup"
worn_state = "blackutility_sup"
/obj/item/clothing/under/utility/expeditionary/security
/obj/item/clothing/under/utility/sifguard/security
name = "\improper SifGuard security uniform"
desc = "The utility uniform of the Sif Defense Force, made from biohazard resistant material. This one has silver trim and red blazes."
icon_state = "blackutility_sec"
worn_state = "blackutility_sec"
/obj/item/clothing/under/utility/expeditionary/security/command
/obj/item/clothing/under/utility/sifguard/security/command
name = "\improper SifGuard security command uniform"
desc = "The utility uniform of the Sif Defense Force, made from biohazard resistant material. This one has gold trim and red blazes."
icon_state = "blackutility_seccom"
worn_state = "blackutility_seccom"
/obj/item/clothing/under/utility/expeditionary/command
/obj/item/clothing/under/utility/sifguard/command
name = "\improper SifGuard command uniform"
desc = "The utility uniform of the Sif Defense Force, made from biohazard resistant material. This one has gold trim and gold blazes."
icon_state = "blackutility_com"
@@ -220,13 +233,13 @@
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
/obj/item/clothing/under/mildress/expeditionary
/obj/item/clothing/under/mildress/sifguard
name = "\improper SifGuard dress uniform"
desc = "The dress uniform of the Sif Defense Force in silver trim."
icon_state = "greydress"
worn_state = "greydress"
/obj/item/clothing/under/mildress/expeditionary/command
/obj/item/clothing/under/mildress/sifguard/command
name = "\improper SifGuard command dress uniform"
desc = "The dress uniform of the Sif Defense Force in gold trim."
icon_state = "greydress_com"
+5 -1
View File
@@ -65,7 +65,11 @@
..()
/obj/item/weapon/deck/attack_hand(mob/user as mob)
draw_card()
var/mob/living/carbon/human/H = user
if(istype(src.loc, /obj/item/weapon/storage) || src == H.r_store || src == H.l_store || src.loc == user) // so objects can be removed from storage containers or pockets. also added a catch-all, so if it's in the mob you'll pick it up.
..()
else // but if they're not, or are in your hands, you can still draw cards.
draw_card()
/obj/item/weapon/deck/verb/draw_card()
@@ -441,6 +441,96 @@
return
return fear_amount
/datum/modifier/trait/phobia/trypanophobe
name = "trypanophobia"
desc = "Syringes and needles make you very distressed. You really don't want to get sick..."
fear_decay_rate = 100
on_created_text = "<span class='warning'>You are terrified by needles.</span>"
on_expired_text = "<span class='notice'>You feel better about being near needles..</span>"
zero_fear_up = list(
"<span class='warning'><font size='3'>That's a needle!</font></span>",
"<span class='warning'><font size='3'>There's a needle right there!</font></span>"
)
zero_fear_down = list(
"<span class='notice'>The needle is gone, no need to worry.</span>",
"<span class='notice'>No more needle.</span>"
)
half_fear_up = list(
"<span class='danger'><font size='3'>The needle could get you at any time!</font></span>",
"<span class='danger'><font size='3'>The needle is still there!</font></span>"
)
half_fear_down = list(
"<span class='warning'>There are no more needles... right?</span>",
"<span class='warning'>You don't see any more needles... But you can never be sure.</span>"
)
full_fear_up = list(
"<span class='danger'><font size='4'>The needles are going to pierce you!</font></span>",
"<span class='danger'><font size='4'>They could get you any second!</font></span>"
)
full_fear_down = list(
"<span class='danger'>There are more needles around, you can feel it...</span>",
"<span class='danger'>No more needles, please...</span>"
)
/datum/modifier/trait/phobia/trypanophobe/should_fear()
if(holder.blinded)
return 0 //Cannot feareth what cannot beest seen
var/fear_amount = 0
for(var/atom/thing in view(5, holder)) // See haemophobia for why this is 5.
if(istype(thing, /obj/item/weapon/reagent_containers/syringe))
fear_amount += 4
if(istype(thing, /obj/machinery/iv_drip))
var/obj/machinery/iv_drip/I = thing
if(I.beaker)
fear_amount += 8
else
fear_amount += 6
if(istype(thing, /obj/item/weapon/reagent_containers/hypospray))
fear_amount += 2 //Needle doesn't look as intimidating.
if(istype(thing, /obj/item/weapon/reagent_containers/hypospray/autoinjector)) //Don't know if I need to define autoinjectors too. Meh.
fear_amount += 3
if(istype(thing, /obj/item/rig_module/chem_dispenser))
fear_amount += 5
if(istype(thing, /obj/item/weapon/storage/box/syringes))
fear_amount += 2
if(istype(thing, /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun))
fear_amount += 8 //Syringe gun for a big ass mech.
if(istype(thing, /obj/machinery/sleep_console)) //Sleepers got them needles in them.
fear_amount += 4
if(istype(thing, /obj/item/weapon/implanter))
fear_amount += 8 //Very big needle.
if(istype(thing, /obj/item/weapon/gun/launcher/syringe))
fear_amount += 6
if(istype(thing, /mob/living/carbon/human))
var/mob/living/carbon/human/H = thing
if(H.l_hand && istype(H.l_hand, /obj/item/weapon/reagent_containers/syringe) || H.r_hand && istype(H.r_hand, /obj/item/weapon/reagent_containers/syringe))
fear_amount += 10
if(H.l_ear && istype(H.l_ear, /obj/item/weapon/reagent_containers/syringe) || H.r_ear && istype(H.r_ear, /obj/item/weapon/reagent_containers/syringe))
fear_amount +=10
return fear_amount
// Note for the below 'phobias' are of the xeno-phobic variety, and are less centered on pure fear as above, and more on a mix of distrust, fear, and disdainfulness.
// As such, they are mechanically different than the fear-based phobias, in that instead of a buildup of fearful messages, it does intermittent messages specific to what holder sees.
@@ -193,7 +193,7 @@ var/global/list/damage_icon_parts = list()
var/damage_appearance = ""
for(var/obj/item/organ/external/O in organs)
if(O.is_stump())
if(isnull(O) || O.is_stump())
continue
damage_appearance += O.damage_state
@@ -209,7 +209,7 @@ var/global/list/damage_icon_parts = list()
// blend the individual damage states with our icons
for(var/obj/item/organ/external/O in organs)
if(O.is_stump())
if(isnull(O) || O.is_stump())
continue
O.update_icon()
@@ -1267,7 +1267,7 @@ var/global/list/damage_icon_parts = list()
var/image/total = new
for(var/obj/item/organ/external/E in organs)
if(E.open)
var/image/I = image("icon"='icons/mob/surgery.dmi', "icon_state"="[E.name][round(E.open)]", "layer"=-SURGERY_LEVEL)
var/image/I = image("icon"='icons/mob/surgery.dmi', "icon_state"="[E.icon_name][round(E.open)]", "layer"=-SURGERY_LEVEL)
total.overlays += I
overlays_standing[SURGERY_LEVEL] = total
if(update_icons) update_icons()
@@ -193,7 +193,7 @@
wrapped = null
return
src.loc << "<span class='danger'>You drop \the [wrapped].</span>"
to_chat(src.loc, "<span class='danger'>You drop \the [wrapped].</span>")
wrapped.loc = get_turf(src)
wrapped = null
//update_icon()
@@ -202,11 +202,14 @@
if(wrapped) //The force of the wrapped obj gets set to zero during the attack() and afterattack().
force_holder = wrapped.force
wrapped.force = 0.0
wrapped.attack(M,user)
M.attackby(wrapped, user) //attackby reportedly gets procced by being clicked on, at least according to Anewbe.
if(QDELETED(wrapped) || wrapped.loc != src.loc)
if(QDELETED(wrapped) || wrapped.loc != src.loc) //qdel check here so it doesn't duplicate/spawn ghost items
wrapped = null
return 1
else
wrapped.attack(M,user)
M.attackby(wrapped, user) //attackby reportedly gets procced by being clicked on, at least according to Anewbe.
if(QDELETED(wrapped) || wrapped.loc != src.loc)
wrapped = null
return 1
return 0
/obj/item/weapon/gripper/afterattack(var/atom/target, var/mob/living/user, proximity, params)
@@ -256,12 +259,12 @@
//We can grab the item, finally.
if(grab)
user << "You collect \the [I]."
to_chat(user, "You collect \the [I].")
I.loc = src
wrapped = I
return
else
user << "<span class='danger'>Your gripper cannot hold \the [target].</span>"
to_chat(user, "<span class='danger'>Your gripper cannot hold \the [target].</span>")
else if(istype(target,/obj/machinery/power/apc))
var/obj/machinery/power/apc/A = target
@@ -342,15 +345,15 @@
if(!istype(D))
return
D << "<span class='danger'>You begin decompiling [M].</span>"
to_chat(D, "<span class='danger'>You begin decompiling [M].</span>")
if(!do_after(D,50))
D << "<span class='danger'>You need to remain still while decompiling such a large object.</span>"
to_chat(D, "<span class='danger'>You need to remain still while decompiling such a large object.</span>")
return
if(!M || !D) return
D << "<span class='danger'>You carefully and thoroughly decompile [M], storing as much of its resources as you can within yourself.</span>"
to_chat(D, "<span class='danger'>You carefully and thoroughly decompile [M], storing as much of its resources as you can within yourself.</span>")
qdel(M)
new/obj/effect/decal/cleanable/blood/oil(get_turf(src))
@@ -423,16 +426,16 @@
grabbed_something = 1
if(grabbed_something)
user << "<span class='notice'>You deploy your decompiler and clear out the contents of \the [T].</span>"
to_chat(user, "<span class='notice'>You deploy your decompiler and clear out the contents of \the [T].</span>")
else
user << "<span class='danger'>Nothing on \the [T] is useful to you.</span>"
to_chat(user, "<span class='danger'>Nothing on \the [T] is useful to you.</span>")
return
//PRETTIER TOOL LIST.
/mob/living/silicon/robot/drone/installed_modules()
if(weapon_lock)
src << "<span class='danger'>Weapon lock active, unable to use modules! Count:[weaponlock_time]</span>"
to_chat(src, "<span class='danger'>Weapon lock active, unable to use modules! Count:[weaponlock_time]</span>")
return
if(!module)
+8 -2
View File
@@ -94,12 +94,18 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
icon = 'icons/mob/human_races/cyberlimbs/cybersolutions/cybersolutions_main.dmi'
unavailable_to_build = 1
/datum/robolimb/cybersolutions_alt1
/datum/robolimb/cybersolutions_alt2
company = "Cyber Solutions - Array"
desc = "This limb is simple and functional; array of sensors on a featureless case."
icon = 'icons/mob/human_races/cyberlimbs/cybersolutions/cybersolutions_alt1.dmi'
icon = 'icons/mob/human_races/cyberlimbs/cybersolutions/cybersolutions_alt2.dmi'
unavailable_to_build = 1
parts = list(BP_HEAD)
/datum/robolimb/cybersolutions_alt1
company = "Cyber Solutions - Wight"
desc = "This limb has cheap plastic panels mounted on grey metal."
icon = 'icons/mob/human_races/cyberlimbs/cybersolutions/cybersolutions_alt1.dmi'
unavailable_to_build = 1
/datum/robolimb/grayson
company = "Grayson"
@@ -16,7 +16,7 @@
/obj/item/weapon/gun/energy/ionrifle/pistol
name = "ion pistol"
desc = "The NT Mk63 EW Pan is a man portable anti-armor weapon designed to disable mechanical threats, produced by NT. This model sacrifices capacity for portability.."
desc = "The NT Mk63 EW Pan is a man portable anti-armor weapon designed to disable mechanical threats, produced by NT. This model sacrifices capacity for portability."
icon_state = "ionpistol"
item_state = null
w_class = ITEMSIZE_NORMAL
@@ -127,7 +127,7 @@
/obj/item/weapon/gun/energy/staff
name = "staff of change"
desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself"
desc = "An artifact that spits bolts of coruscating energy which cause the target's very form to reshape itself."
icon = 'icons/obj/gun.dmi'
item_icons = null
icon_state = "staffofchange"
@@ -144,7 +144,7 @@
/obj/item/weapon/gun/energy/staff/special_check(var/mob/user)
if((user.mind && !wizards.is_antagonist(user.mind)))
usr << "<span class='warning'>You focus your mind on \the [src], but nothing happens!</span>"
to_chat(usr, "<span class='warning'>You focus your mind on \the [src], but nothing happens!</span>")
return 0
return ..()
@@ -158,13 +158,13 @@
/obj/item/weapon/gun/energy/staff/animate
name = "staff of animation"
desc = "An artefact that spits bolts of life-force which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines."
desc = "An artifact that spits bolts of life force, which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines."
projectile_type = /obj/item/projectile/animate
charge_cost = 240
obj/item/weapon/gun/energy/staff/focus
name = "mental focus"
desc = "An artefact that channels the will of the user into destructive bolts of force. If you aren't careful with it, you might poke someone's brain out."
desc = "An artifact that channels the will of the user into destructive bolts of force. If you aren't careful with it, you might poke someone's brain out."
icon = 'icons/obj/wizard.dmi'
icon_state = "focus"
slot_flags = SLOT_BACK
@@ -173,17 +173,17 @@ obj/item/weapon/gun/energy/staff/focus
attack_self(mob/living/user as mob)
if(projectile_type == "/obj/item/projectile/forcebolt")
charge_cost = 400
user << "<span class='warning'>The [src.name] will now strike a small area.</span>"
to_chat(user, "<span class='warning'>The [src.name] will now strike a small area.</span>")
projectile_type = "/obj/item/projectile/forcebolt/strong"
else
charge_cost = 200
user << "<span class='warning'>The [src.name] will now strike only a single person.</span>"
to_chat(user, "<span class='warning'>The [src.name] will now strike only a single person.</span>")
projectile_type = "/obj/item/projectile/forcebolt"
*/
/obj/item/weapon/gun/energy/dakkalaser
name = "suppression gun"
desc = "A massive weapon, designed to pressure the opposition by raining down a torrent of energy pellets."
desc = "A massive weapon designed to pressure the opposition by raining down a torrent of energy pellets."
icon_state = "dakkalaser"
item_state = "dakkalaser"
fire_sound = 'sound/weapons/Laser.ogg'
@@ -200,4 +200,4 @@ obj/item/weapon/gun/energy/staff/focus
list(mode_name="single shot", burst = 1, burst_accuracy = list(5), dispersion = list(0), charge_cost = 24),
list(mode_name="five shot burst", burst = 5, burst_accuracy = list(5,5,5,5,5), dispersion = list(1,1,1,1,1)),
list(mode_name="ten shot burst", burst = 10, burst_accuracy = list(5,5,5,5,5,5,5,5,5,5), dispersion = list(2,2,2,2,2,2,2,2,2,2)),
)
)
+21 -9
View File
@@ -288,14 +288,20 @@
var/obj/item/weapon/reagent_containers/beaker = null
var/limit = 10
var/list/holdingitems = list()
var/list/sheet_reagents = list(
/obj/item/stack/material/iron = "iron",
/obj/item/stack/material/uranium = "uranium",
/obj/item/stack/material/phoron = "phoron",
/obj/item/stack/material/gold = "gold",
/obj/item/stack/material/silver = "silver",
/obj/item/stack/material/platinum = "platinum",
/obj/item/stack/material/mhydrogen = "hydrogen"
var/list/sheet_reagents = list( //have a number of reageents divisible by REAGENTS_PER_SHEET (default 20) unless you like decimals,
/obj/item/stack/material/iron = list("iron"),
/obj/item/stack/material/uranium = list("uranium"),
/obj/item/stack/material/phoron = list("phoron"),
/obj/item/stack/material/gold = list("gold"),
/obj/item/stack/material/silver = list("silver"),
/obj/item/stack/material/platinum = list("platinum"),
/obj/item/stack/material/mhydrogen = list("hydrogen"),
/obj/item/stack/material/steel = list("iron", "carbon"),
/obj/item/stack/material/plasteel = list("iron", "iron", "carbon", "carbon", "platinum"), //8 iron, 8 carbon, 4 platinum,
/obj/item/stack/material/snow = list("water"),
/obj/item/stack/material/sandstone = list("silicon", "oxygen"),
/obj/item/stack/material/glass = list("silicon"),
/obj/item/stack/material/glass/phoronglass = list("platinum", "silicon", "silicon", "silicon"), //5 platinum, 15 silicon,
)
/obj/machinery/reagentgrinder/New()
@@ -497,12 +503,18 @@
if(sheet_reagents[O.type])
var/obj/item/stack/stack = O
if(istype(stack))
var/list/sheet_components = sheet_reagents[stack.type]
var/amount_to_take = max(0,min(stack.amount,round(remaining_volume/REAGENTS_PER_SHEET)))
if(amount_to_take)
stack.use(amount_to_take)
if(QDELETED(stack))
holdingitems -= stack
beaker.reagents.add_reagent(sheet_reagents[stack.type], (amount_to_take*REAGENTS_PER_SHEET))
if(islist(sheet_components))
amount_to_take = (amount_to_take/(sheet_components.len))
for(var/i in sheet_components)
beaker.reagents.add_reagent(i, (amount_to_take*REAGENTS_PER_SHEET))
else
beaker.reagents.add_reagent(sheet_components, (amount_to_take*REAGENTS_PER_SHEET))
continue
if(O.reagents)
@@ -12,6 +12,7 @@
new /obj/item/weapon/reagent_containers/food/drinks/glass2/pint(src)
new /obj/item/weapon/reagent_containers/food/drinks/glass2/mug(src)
new /obj/item/weapon/reagent_containers/food/drinks/glass2/wine(src)
new /obj/item/weapon/reagent_containers/food/drinks/metaglass(src)
/obj/item/weapon/storage/box/glasses
name = "box of glasses"
@@ -55,6 +56,10 @@
name = "box of wine glasses"
glass_type = /obj/item/weapon/reagent_containers/food/drinks/glass2/wine
/obj/item/weapon/storage/box/glasses/meta
name = "box of half-pint metamorphic glasses"
glass_type = /obj/item/weapon/reagent_containers/food/drinks/metaglass
/obj/item/weapon/storage/box/glass_extras
name = "box of cocktail garnishings"
var/extra_type = /obj/item/weapon/glass_extra
@@ -0,0 +1,502 @@
/obj/item/weapon/reagent_containers/food/drinks/metaglass
name = "metamorphic glass"
desc = "This glass changes shape and form depending on the drink inside... fancy!"
icon_state = "glass_empty"
amount_per_transfer_from_this = 5
volume = 30
unacidable = 1 //glass
center_of_mass = list("x"=16, "y"=10)
matter = list("glass" = 500)
icon = 'icons/obj/drinks.dmi'
/obj/item/weapon/reagent_containers/food/drinks/metaglass/on_reagent_change()
if (reagents.reagent_list.len > 0)
var/datum/reagent/R = reagents.get_master_reagent()
if(R.glass_icon_state)
icon_state = R.glass_icon_state
else
icon_state = "glass_brown"
if(R.glass_name)
name = R.glass_name
else
name = "Glass of.. what?"
if(R.glass_desc)
desc = R.glass_desc
else
desc = "You can't really tell what this is."
if(R.glass_center_of_mass)
center_of_mass = R.glass_center_of_mass
else
center_of_mass = list("x"=16, "y"=10)
if(R.price_tag)
price_tag = R.price_tag
else
price_tag = null
else
icon_state = "glass_empty"
name = "metamorphic glass"
desc = "This glass changes shape and form depending on the drink inside... fancy!"
center_of_mass = list("x"=16, "y"=10)
return
/*
Drinks Data
*/
/datum/reagent
var/glass_icon_state = null
var/glass_center_of_mass = null
/datum/reagent/adminordrazine
glass_icon_state = "golden_cup"
/datum/reagent/chloralhydrate/beer2
glass_icon_state = "beerglass"
glass_center_of_mass = list("x"=16, "y"=8)
/datum/reagent/blood
glass_icon_state = "glass_red"
/datum/reagent/water
glass_icon_state = "glass_clear"
/datum/reagent/fuel
glass_icon_state = "dr_gibb_glass"
/datum/reagent/ethanol
glass_icon_state = "glass_clear"
/datum/reagent/sugar
glass_icon_state = "iceglass"
/datum/reagent/drink/juice/banana
glass_icon_state = "banana"
/datum/reagent/drink/juice/berry
glass_icon_state = "berryjuice"
/datum/reagent/drink/juice/carrot
glass_icon_state = "carrotjuice"
/datum/reagent/drink/juice/
glass_icon_state = "grapejuice"
/datum/reagent/drink/juice/lemon
glass_icon_state = "lemonjuice"
/datum/reagent/drink/juice/lime
glass_icon_state = "glass_green"
/datum/reagent/drink/juice/orange
glass_icon_state = "glass_orange"
/datum/reagent/toxin/poisonberryjuice
glass_icon_state = "poisonberryjuice"
/datum/reagent/drink/juice/potato
glass_icon_state = "glass_brown"
/datum/reagent/drink/juice/tomato
glass_icon_state = "glass_red"
/datum/reagent/drink/juice/watermelon
glass_icon_state = "glass_red"
/datum/reagent/drink/milk
glass_icon_state = "glass_white"
/datum/reagent/drink/chocolate
glass_icon_state = "glass_brown"
/datum/reagent/drink/tea
glass_icon_state = "bigteacup"
/datum/reagent/drink/tea/icetea
glass_icon_state = "icedteaglass"
glass_center_of_mass = list("x"=15, "y"=10)
/datum/reagent/drink/coffee
glass_icon_state = "hot_coffee"
/datum/reagent/drink/icecoffee
glass_icon_state = "icedcoffeeglass"
/datum/reagent/drink/soy_latte
glass_icon_state = "soy_latte"
glass_center_of_mass = list("x"=15, "y"=9)
/datum/reagent/drink/cafe_latte
glass_icon_state = "cafe_latte"
glass_center_of_mass = list("x"=15, "y"=9)
/datum/reagent/drink/hot_coco
glass_icon_state = "chocolateglass"
/datum/reagent/drink/soda/sodawater
glass_icon_state = "glass_clear"
/datum/reagent/drink/soda/grapesoda
glass_icon_state = "gsodaglass"
/datum/reagent/drink/soda/tonic
glass_icon_state = "glass_clear"
/datum/reagent/drink/soda/lemonade
glass_icon_state = "lemonadeglass"
/datum/reagent/drink/soda/kiraspecial
glass_icon_state = "kiraspecial"
glass_center_of_mass = list("x"=16, "y"=12)
/datum/reagent/drink/soda/brownstar
glass_icon_state = "brownstar"
/datum/reagent/drink/milkshake
glass_icon_state = "milkshake"
glass_center_of_mass = list("x"=16, "y"=7)
/datum/reagent/drink/rewriter
glass_icon_state = "rewriter"
glass_center_of_mass = list("x"=16, "y"=9)
/datum/reagent/drink/soda/nuka_cola
glass_icon_state = "nuka_colaglass"
glass_center_of_mass = list("x"=16, "y"=6)
/datum/reagent/drink/grenadine
glass_icon_state = "grenadineglass"
glass_center_of_mass = list("x"=17, "y"=6)
/datum/reagent/drink/soda/space_cola
glass_icon_state = "glass_brown"
/datum/reagent/drink/soda/spacemountainwind
glass_icon_state = "Space_mountain_wind_glass"
/datum/reagent/drink/soda/dr_gibb
glass_icon_state = "dr_gibb_glass"
/datum/reagent/drink/soda/space_up
glass_icon_state = "space-up_glass"
/datum/reagent/drink/soda/lemon_lime
glass_icon_state = "lemonlime"
/datum/reagent/drink/doctor_delight
glass_icon_state = "doctorsdelightglass"
glass_center_of_mass = list("x"=16, "y"=8)
/datum/reagent/drink/ice
glass_icon_state = "iceglass"
/datum/reagent/drink/nothing
glass_icon_state = "nothing"
/datum/reagent/ethanol/absinthe
glass_icon_state = "absintheglass"
glass_center_of_mass = list("x"=16, "y"=5)
/datum/reagent/ethanol/ale
glass_icon_state = "aleglass"
glass_center_of_mass = list("x"=16, "y"=8)
/datum/reagent/ethanol/beer
glass_icon_state = "beerglass"
glass_center_of_mass = list("x"=16, "y"=8)
/datum/reagent/ethanol/bluecuracao
glass_icon_state = "curacaoglass"
glass_center_of_mass = list("x"=16, "y"=5)
/datum/reagent/ethanol/cognac
glass_icon_state = "cognacglass"
glass_center_of_mass = list("x"=16, "y"=6)
/datum/reagent/ethanol/deadrum
glass_icon_state = "rumglass"
glass_center_of_mass = list("x"=16, "y"=12)
/datum/reagent/ethanol/gin
glass_icon_state = "ginvodkaglass"
glass_center_of_mass = list("x"=16, "y"=12)
/datum/reagent/ethanol/coffee/kahlua
glass_icon_state = "kahluaglass"
glass_center_of_mass = list("x"=15, "y"=7)
/datum/reagent/ethanol/melonliquor
glass_icon_state = "emeraldglass"
glass_center_of_mass = list("x"=16, "y"=5)
/datum/reagent/ethanol/rum
glass_icon_state = "rumglass"
glass_center_of_mass = list("x"=16, "y"=12)
/datum/reagent/ethanol/sake
glass_icon_state = "ginvodkaglass"
glass_center_of_mass = list("x"=16, "y"=12)
/datum/reagent/ethanol/tequila
glass_icon_state = "tequillaglass"
glass_center_of_mass = list("x"=16, "y"=12)
/datum/reagent/ethanol/thirteenloko
glass_icon_state = "thirteen_loko_glass"
/datum/reagent/ethanol/vermouth
glass_icon_state = "vermouthglass"
glass_center_of_mass = list("x"=16, "y"=12)
/datum/reagent/ethanol/vodka
glass_icon_state = "ginvodkaglass"
glass_center_of_mass = list("x"=16, "y"=12)
/datum/reagent/ethanol/whiskey
glass_icon_state = "whiskeyglass"
glass_center_of_mass = list("x"=16, "y"=12)
/datum/reagent/ethanol/wine
glass_icon_state = "wineglass"
glass_center_of_mass = list("x"=15, "y"=7)
/datum/reagent/ethanol/acid_spit
glass_icon_state = "acidspitglass"
glass_center_of_mass = list("x"=16, "y"=7)
/datum/reagent/ethanol/alliescocktail
glass_icon_state = "alliescocktail"
glass_center_of_mass = list("x"=17, "y"=8)
/datum/reagent/ethanol/aloe
glass_icon_state = "aloe"
glass_center_of_mass = list("x"=17, "y"=8)
/datum/reagent/ethanol/amasec
glass_icon_state = "amasecglass"
glass_center_of_mass = list("x"=16, "y"=9)
/datum/reagent/ethanol/andalusia
glass_icon_state = "andalusia"
glass_center_of_mass = list("x"=16, "y"=9)
/datum/reagent/ethanol/antifreeze
glass_icon_state = "antifreeze"
glass_center_of_mass = list("x"=16, "y"=8)
/datum/reagent/ethanol/atomicbomb
glass_icon_state = "atomicbombglass"
glass_center_of_mass = list("x"=15, "y"=7)
/datum/reagent/ethanol/b52
glass_icon_state = "b52glass"
/datum/reagent/ethanol/bahama_mama
glass_icon_state = "bahama_mama"
glass_center_of_mass = list("x"=16, "y"=5)
/datum/reagent/ethanol/bananahonk
glass_icon_state = "bananahonkglass"
glass_center_of_mass = list("x"=16, "y"=8)
/datum/reagent/ethanol/barefoot
glass_icon_state = "b&p"
glass_center_of_mass = list("x"=17, "y"=8)
/datum/reagent/ethanol/beepsky_smash
glass_icon_state = "beepskysmashglass"
glass_center_of_mass = list("x"=18, "y"=10)
/datum/reagent/ethanol/bilk
glass_icon_state = "glass_brown"
/datum/reagent/ethanol/black_russian
glass_icon_state = "blackrussianglass"
glass_center_of_mass = list("x"=16, "y"=9)
/datum/reagent/ethanol/bloody_mary
glass_icon_state = "bloodymaryglass"
/datum/reagent/ethanol/booger
glass_icon_state = "booger"
/datum/reagent/ethanol/coffee/brave_bull
glass_icon_state = "bravebullglass"
glass_center_of_mass = list("x"=15, "y"=8)
/datum/reagent/ethanol/changelingsting
glass_icon_state = "changelingsting"
/datum/reagent/ethanol/martini
glass_icon_state = "martiniglass"
glass_center_of_mass = list("x"=17, "y"=8)
/datum/reagent/ethanol/cuba_libre
glass_icon_state = "cubalibreglass"
glass_center_of_mass = list("x"=16, "y"=8)
/datum/reagent/ethanol/demonsblood
glass_icon_state = "demonsblood"
glass_center_of_mass = list("x"=16, "y"=2)
/datum/reagent/ethanol/devilskiss
glass_icon_state = "devilskiss"
glass_center_of_mass = list("x"=16, "y"=8)
/datum/reagent/ethanol/driestmartini
glass_icon_state = "driestmartiniglass"
glass_center_of_mass = list("x"=17, "y"=8)
/datum/reagent/ethanol/ginfizz
glass_icon_state = "ginfizzglass"
glass_center_of_mass = list("x"=16, "y"=7)
/datum/reagent/ethanol/grog
glass_icon_state = "grogglass"
/datum/reagent/ethanol/erikasurprise
glass_icon_state = "erikasurprise"
glass_center_of_mass = list("x"=16, "y"=9)
/datum/reagent/ethanol/gargle_blaster
glass_icon_state = "gargleblasterglass"
glass_center_of_mass = list("x"=17, "y"=6)
/datum/reagent/ethanol/gintonic
glass_icon_state = "gintonicglass"
/datum/reagent/ethanol/goldschlager
glass_icon_state = "ginvodkaglass"
glass_center_of_mass = list("x"=16, "y"=12)
/datum/reagent/ethanol/hippies_delight
glass_icon_state = "hippiesdelightglass"
glass_center_of_mass = list("x"=16, "y"=8)
/datum/reagent/ethanol/hooch
glass_icon_state = "glass_brown2"
/datum/reagent/ethanol/iced_beer
glass_icon_state = "iced_beerglass"
glass_center_of_mass = list("x"=16, "y"=7)
/datum/reagent/ethanol/irishcarbomb
glass_icon_state = "irishcarbomb"
glass_center_of_mass = list("x"=16, "y"=8)
/datum/reagent/ethanol/coffee/irishcoffee
glass_icon_state = "irishcoffeeglass"
glass_center_of_mass = list("x"=15, "y"=10)
/datum/reagent/ethanol/irish_cream
glass_icon_state = "irishcreamglass"
glass_center_of_mass = list("x"=16, "y"=9)
/datum/reagent/ethanol/longislandicedtea
glass_icon_state = "longislandicedteaglass"
glass_center_of_mass = list("x"=16, "y"=8)
/datum/reagent/ethanol/manhattan
glass_icon_state = "manhattanglass"
glass_center_of_mass = list("x"=17, "y"=8)
/datum/reagent/ethanol/manhattan_proj
glass_icon_state = "proj_manhattanglass"
glass_center_of_mass = list("x"=17, "y"=8)
/datum/reagent/ethanol/manly_dorf
glass_icon_state = "manlydorfglass"
/datum/reagent/ethanol/margarita
glass_icon_state = "margaritaglass"
glass_center_of_mass = list("x"=16, "y"=8)
/datum/reagent/ethanol/mead
glass_icon_state = "meadglass"
glass_center_of_mass = list("x"=17, "y"=10)
/datum/reagent/ethanol/moonshine
glass_icon_state = "glass_clear"
/datum/reagent/ethanol/neurotoxin
glass_icon_state = "neurotoxinglass"
glass_center_of_mass = list("x"=16, "y"=8)
/datum/reagent/ethanol/patron
glass_icon_state = "patronglass"
glass_center_of_mass = list("x"=7, "y"=8)
/datum/reagent/ethanol/pwine
glass_icon_state = "pwineglass"
glass_center_of_mass = list("x"=16, "y"=5)
/datum/reagent/ethanol/red_mead
glass_icon_state = "red_meadglass"
glass_center_of_mass = list("x"=17, "y"=10)
/datum/reagent/ethanol/sbiten
glass_icon_state = "sbitenglass"
glass_center_of_mass = list("x"=17, "y"=8)
/datum/reagent/ethanol/screwdrivercocktail
glass_icon_state = "screwdriverglass"
glass_center_of_mass = list("x"=15, "y"=10)
/datum/reagent/ethanol/silencer
glass_icon_state = "silencerglass"
glass_center_of_mass = list("x"=16, "y"=9)
/datum/reagent/ethanol/singulo
glass_icon_state = "singulo"
glass_center_of_mass = list("x"=17, "y"=4)
/datum/reagent/ethanol/snowwhite
glass_icon_state = "snowwhite"
glass_center_of_mass = list("x"=16, "y"=8)
/datum/reagent/ethanol/suidream
glass_icon_state = "sdreamglass"
glass_center_of_mass = list("x"=16, "y"=5)
/datum/reagent/ethanol/syndicatebomb
glass_icon_state = "syndicatebomb"
glass_center_of_mass = list("x"=16, "y"=4)
/datum/reagent/ethanol/tequilla_sunrise
glass_icon_state = "tequillasunriseglass"
/datum/reagent/ethanol/threemileisland
glass_icon_state = "threemileislandglass"
glass_center_of_mass = list("x"=16, "y"=2)
/datum/reagent/ethanol/toxins_special
glass_icon_state = "toxinsspecialglass"
/datum/reagent/ethanol/vodkamartini
glass_icon_state = "martiniglass"
glass_center_of_mass = list("x"=17, "y"=8)
/datum/reagent/ethanol/vodkatonic
glass_icon_state = "vodkatonicglass"
glass_center_of_mass = list("x"=16, "y"=7)
/datum/reagent/ethanol/white_russian
glass_icon_state = "whiterussianglass"
glass_center_of_mass = list("x"=16, "y"=9)
/datum/reagent/ethanol/whiskey_cola
glass_icon_state = "whiskeycolaglass"
glass_center_of_mass = list("x"=16, "y"=9)
/datum/reagent/ethanol/whiskeysoda
glass_icon_state = "whiskeysodaglass2"
glass_center_of_mass = list("x"=16, "y"=9)
/datum/reagent/ethanol/specialwhiskey
glass_icon_state = "whiskeyglass"
glass_center_of_mass = list("x"=16, "y"=12)
@@ -24,29 +24,29 @@
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if(!H.check_has_mouth())
user << "Where do you intend to put \the [src]? You don't have a mouth!"
to_chat(user, "Where do you intend to put \the [src]? You don't have a mouth!")
return
var/obj/item/blocked = H.check_mouth_coverage()
if(blocked)
user << "<span class='warning'>\The [blocked] is in the way!</span>"
to_chat(user, "<span class='warning'>\The [blocked] is in the way!</span>")
return
M << "<span class='notice'>You swallow \the [src].</span>"
M.drop_from_inventory(src) //icon update
if(reagents.total_volume)
reagents.trans_to_mob(M, reagents.total_volume, CHEM_INGEST)
qdel(src)
return 1
to_chat(M, "<span class='notice'>You swallow \the [src].</span>")
M.drop_from_inventory(src) //icon update
if(reagents.total_volume)
reagents.trans_to_mob(M, reagents.total_volume, CHEM_INGEST)
qdel(src)
return 1
else if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if(!H.check_has_mouth())
user << "Where do you intend to put \the [src]? \The [H] doesn't have a mouth!"
to_chat(user, "Where do you intend to put \the [src]? \The [H] doesn't have a mouth!")
return
var/obj/item/blocked = H.check_mouth_coverage()
if(blocked)
user << "<span class='warning'>\The [blocked] is in the way!</span>"
to_chat(user, "<span class='warning'>\The [blocked] is in the way!</span>")
return
user.visible_message("<span class='warning'>[user] attempts to force [M] to swallow \the [src].</span>")
@@ -63,7 +63,7 @@
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Fed [name] to [key_name(M)] Reagents: [contained]</font>")
msg_admin_attack("[key_name_admin(user)] fed [key_name_admin(M)] with [name] Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
if(reagents.total_volume)
if(reagents && reagents.total_volume)
reagents.trans_to_mob(M, reagents.total_volume, CHEM_INGEST)
qdel(src)
@@ -76,9 +76,9 @@
if(target.is_open_container() && target.reagents)
if(!target.reagents.total_volume)
user << "<span class='notice'>[target] is empty. Can't dissolve \the [src].</span>"
to_chat(user, "<span class='notice'>[target] is empty. Can't dissolve \the [src].</span>")
return
user << "<span class='notice'>You dissolve \the [src] in [target].</span>"
to_chat(user, "<span class='notice'>You dissolve \the [src] in [target].</span>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Spiked \a [target] with a pill. Reagents: [reagentlist()]</font>")
msg_admin_attack("[user.name] ([user.ckey]) spiked \a [target] with a pill. Reagents: [reagentlist()] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
@@ -98,7 +98,7 @@
//Pills
/obj/item/weapon/reagent_containers/pill/antitox
name = "Anti-toxins pill"
desc = "Neutralizes many common toxins."
desc = "Neutralizes many common toxins. Contains 25 units of Dylovene."
icon_state = "pill17"
/obj/item/weapon/reagent_containers/pill/antitox/New()
@@ -108,7 +108,7 @@
/obj/item/weapon/reagent_containers/pill/tox
name = "Toxins pill"
desc = "Highly toxic."
desc = "Highly toxic." //this is cooler without "contains 50u toxin"
icon_state = "pill5"
/obj/item/weapon/reagent_containers/pill/tox/New()
@@ -118,7 +118,7 @@
/obj/item/weapon/reagent_containers/pill/cyanide
name = "Cyanide pill"
desc = "Don't swallow this."
desc = "Don't swallow this." //this is cooler without "contains 50u cyanide"
icon_state = "pill5"
/obj/item/weapon/reagent_containers/pill/cyanide/New()
@@ -128,7 +128,7 @@
/obj/item/weapon/reagent_containers/pill/adminordrazine
name = "Adminordrazine pill"
desc = "It's magic. We don't have to explain it."
desc = "It's magic. We don't have to explain it." //it's space magic you don't need the quantity
icon_state = "pill16"
/obj/item/weapon/reagent_containers/pill/adminordrazine/New()
@@ -137,7 +137,7 @@
/obj/item/weapon/reagent_containers/pill/stox
name = "Sleeping pill"
desc = "Commonly used to treat insomnia."
desc = "Commonly used to treat insomnia. Contains 15 units of Soporific."
icon_state = "pill8"
/obj/item/weapon/reagent_containers/pill/stox/New()
@@ -147,7 +147,7 @@
/obj/item/weapon/reagent_containers/pill/kelotane
name = "Kelotane pill"
desc = "Used to treat burns."
desc = "Used to treat burns. Contains 15 units of Kelotane."
icon_state = "pill11"
/obj/item/weapon/reagent_containers/pill/kelotane/New()
@@ -157,7 +157,7 @@
/obj/item/weapon/reagent_containers/pill/paracetamol
name = "Paracetamol pill"
desc = "Tylenol! A painkiller for the ages. Chewables!"
desc = "Paracetamol! A painkiller for the ages. Chewables! Contains 15 units of Paracetamol."
icon_state = "pill8"
/obj/item/weapon/reagent_containers/pill/paracetamol/New()
@@ -167,7 +167,7 @@
/obj/item/weapon/reagent_containers/pill/tramadol
name = "Tramadol pill"
desc = "A simple painkiller."
desc = "A simple painkiller. Contains 15 units of Tramadol."
icon_state = "pill8"
/obj/item/weapon/reagent_containers/pill/tramadol/New()
@@ -177,7 +177,7 @@
/obj/item/weapon/reagent_containers/pill/methylphenidate
name = "Methylphenidate pill"
desc = "Improves the ability to concentrate."
desc = "Improves the ability to concentrate. Contains 15 units of Methylphenidate."
icon_state = "pill8"
/obj/item/weapon/reagent_containers/pill/methylphenidate/New()
@@ -187,7 +187,7 @@
/obj/item/weapon/reagent_containers/pill/citalopram
name = "Citalopram pill"
desc = "Mild anti-depressant."
desc = "Mild anti-depressant. Contains 15 units of Citalopram."
icon_state = "pill8"
/obj/item/weapon/reagent_containers/pill/citalopram/New()
@@ -195,19 +195,9 @@
reagents.add_reagent("citalopram", 15)
/obj/item/weapon/reagent_containers/pill/inaprovaline
name = "Inaprovaline pill"
desc = "Used to stabilize patients."
icon_state = "pill20"
/obj/item/weapon/reagent_containers/pill/inaprovaline/New()
..()
reagents.add_reagent("inaprovaline", 30)
/obj/item/weapon/reagent_containers/pill/dexalin
name = "Dexalin pill"
desc = "Used to treat oxygen deprivation."
desc = "Used to treat oxygen deprivation. Contains 15 units of Dexalin."
icon_state = "pill16"
/obj/item/weapon/reagent_containers/pill/dexalin/New()
@@ -217,7 +207,7 @@
/obj/item/weapon/reagent_containers/pill/dexalin_plus
name = "Dexalin Plus pill"
desc = "Used to treat extreme oxygen deprivation."
desc = "Used to treat extreme oxygen deprivation. Contains 15 units of Dexalin Plus."
icon_state = "pill8"
/obj/item/weapon/reagent_containers/pill/dexalin_plus/New()
@@ -227,7 +217,7 @@
/obj/item/weapon/reagent_containers/pill/dermaline
name = "Dermaline pill"
desc = "Used to treat burn wounds."
desc = "Used to treat burn wounds. Contains 15 units of Dermaline."
icon_state = "pill12"
/obj/item/weapon/reagent_containers/pill/dermaline/New()
@@ -237,7 +227,7 @@
/obj/item/weapon/reagent_containers/pill/dylovene
name = "Dylovene pill"
desc = "A broad-spectrum anti-toxin."
desc = "A broad-spectrum anti-toxin. Contains 15 units of Dylovene."
icon_state = "pill13"
/obj/item/weapon/reagent_containers/pill/dylovene/New()
@@ -247,7 +237,7 @@
/obj/item/weapon/reagent_containers/pill/inaprovaline
name = "Inaprovaline pill"
desc = "Used to stabilize patients."
desc = "Used to stabilize patients. Contains 30 units of Inaprovaline."
icon_state = "pill20"
/obj/item/weapon/reagent_containers/pill/inaprovaline/New()
@@ -257,7 +247,7 @@
/obj/item/weapon/reagent_containers/pill/bicaridine
name = "Bicaridine pill"
desc = "Used to treat physical injuries."
desc = "Used to treat physical injuries. Contains 20 units of Bicaridine."
icon_state = "pill18"
/obj/item/weapon/reagent_containers/pill/bicaridine/New()
@@ -265,9 +255,39 @@
reagents.add_reagent("bicaridine", 20)
/obj/item/weapon/reagent_containers/pill/spaceacillin
name = "Spaceacillin pill"
desc = "A theta-lactam antibiotic. Effective against many diseases likely to be encountered in space. Contains 15 units of Spaceacillin."
icon_state = "pill19"
/obj/item/weapon/reagent_containers/pill/spaceacillin/New()
..()
reagents.add_reagent("spaceacillin", 15)
/obj/item/weapon/reagent_containers/pill/carbon
name = "Carbon pill"
desc = "Used to neutralise chemicals in the stomach. Contains 15 units of Carbon."
icon_state = "pill7"
/obj/item/weapon/reagent_containers/pill/carbon/New()
..()
reagents.add_reagent("carbon", 15)
/obj/item/weapon/reagent_containers/pill/iron
name = "Iron pill"
desc = "Used to aid in blood regeneration after bleeding. Contains 15 units of Iron."
icon_state = "pill4"
/obj/item/weapon/reagent_containers/pill/iron/New()
..()
reagents.add_reagent("iron", 15)
//Not-quite-medicine
/obj/item/weapon/reagent_containers/pill/happy
name = "Happy pill"
desc = "Happy happy joy joy!"
desc = "Happy happy joy joy!" //we're not giving quantities for shady maint drugs
icon_state = "pill18"
/obj/item/weapon/reagent_containers/pill/happy/New()
@@ -287,16 +307,6 @@
reagents.add_reagent("synaptizine", 5)
reagents.add_reagent("hyperzine", 5)
/obj/item/weapon/reagent_containers/pill/spaceacillin
name = "Spaceacillin pill"
desc = "Contains antiviral agents."
icon_state = "pill19"
/obj/item/weapon/reagent_containers/pill/spaceacillin/New()
..()
reagents.add_reagent("spaceacillin", 15)
/obj/item/weapon/reagent_containers/pill/diet
name = "diet pill"
desc = "Guaranteed to get you slim!"
+129 -111
View File
@@ -3,6 +3,10 @@
// BONE SURGERY //
//////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////
// Bone Glue Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/glue_bone
allowed_tools = list(
/obj/item/weapon/surgical/bonegel = 100, \
@@ -14,30 +18,34 @@
min_duration = 50
max_duration = 60
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && (affected.robotic < ORGAN_ROBOT) && affected.open >= 2 && affected.stage == 0
/datum/surgery_step/glue_bone/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && (affected.robotic < ORGAN_ROBOT) && affected.open >= 2 && affected.stage == 0
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (affected.stage == 0)
user.visible_message("<font color='blue'>[user] starts applying medication to the damaged bones in [target]'s [affected.name] with \the [tool].</font>" , \
"<font color='blue'>You start applying medication to the damaged bones in [target]'s [affected.name] with \the [tool].</font>")
target.custom_pain("Something in your [affected.name] is causing you a lot of pain!", 50)
..()
/datum/surgery_step/glue_bone/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (affected.stage == 0)
user.visible_message("<font color='blue'>[user] starts applying medication to the damaged bones in [target]'s [affected.name] with \the [tool].</font>" , \
"<font color='blue'>You start applying medication to the damaged bones in [target]'s [affected.name] with \the [tool].</font>")
target.custom_pain("Something in your [affected.name] is causing you a lot of pain!", 50)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] applies some [tool] to [target]'s bone in [affected.name]</font>", \
"<font color='blue'>You apply some [tool] to [target]'s bone in [affected.name] with \the [tool].</font>")
affected.stage = 1
/datum/surgery_step/glue_bone/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] applies some [tool] to [target]'s bone in [affected.name]</font>", \
"<font color='blue'>You apply some [tool] to [target]'s bone in [affected.name] with \the [tool].</font>")
affected.stage = 1
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</font>" , \
"<font color='red'>Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</font>")
/datum/surgery_step/glue_bone/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</font>" , \
"<font color='red'>Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</font>")
///////////////////////////////////////////////////////////////
// Bone Setting Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/set_bone
allowed_tools = list(
@@ -48,35 +56,39 @@
min_duration = 60
max_duration = 70
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.organ_tag != BP_HEAD && !(affected.robotic >= ORGAN_ROBOT) && affected.open >= 2 && affected.stage == 1
/datum/surgery_step/set_bone/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.organ_tag != BP_HEAD && !(affected.robotic >= ORGAN_ROBOT) && affected.open >= 2 && affected.stage == 1
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] is beginning to set the bone in [target]'s [affected.name] in place with \the [tool].</font>" , \
"<font color='blue'>You are beginning to set the bone in [target]'s [affected.name] in place with \the [tool].</font>")
target.custom_pain("The pain in your [affected.name] is going to make you pass out!", 50)
..()
/datum/surgery_step/set_bone/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] is beginning to set the bone in [target]'s [affected.name] in place with \the [tool].</font>" , \
"<font color='blue'>You are beginning to set the bone in [target]'s [affected.name] in place with \the [tool].</font>")
target.custom_pain("The pain in your [affected.name] is going to make you pass out!", 50)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (affected.status & ORGAN_BROKEN)
user.visible_message("<font color='blue'>[user] sets the bone in [target]'s [affected.name] in place with \the [tool].</font>", \
"<font color='blue'>You set the bone in [target]'s [affected.name] in place with \the [tool].</font>")
affected.stage = 2
else
user.visible_message("[user] sets the bone in [target]'s [affected.name]<font color='red'> in the WRONG place with \the [tool].</font>", \
"You set the bone in [target]'s [affected.name]<font color='red'> in the WRONG place with \the [tool].</font>")
affected.fracture()
/datum/surgery_step/set_bone/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (affected.status & ORGAN_BROKEN)
user.visible_message("<font color='blue'>[user] sets the bone in [target]'s [affected.name] in place with \the [tool].</font>", \
"<font color='blue'>You set the bone in [target]'s [affected.name] in place with \the [tool].</font>")
affected.stage = 2
else
user.visible_message("[user] sets the bone in [target]'s [affected.name]<font color='red'> in the WRONG place with \the [tool].</font>", \
"You set the bone in [target]'s [affected.name]<font color='red'> in the WRONG place with \the [tool].</font>")
affected.fracture()
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!</font>" , \
"<font color='red'>Your hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!</font>")
affected.createwound(BRUISE, 5)
/datum/surgery_step/set_bone/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!</font>" , \
"<font color='red'>Your hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!</font>")
affected.createwound(BRUISE, 5)
///////////////////////////////////////////////////////////////
// Skull Mending Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/mend_skull
allowed_tools = list(
@@ -87,30 +99,34 @@
min_duration = 60
max_duration = 70
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.organ_tag == BP_HEAD && (affected.robotic < ORGAN_ROBOT) && affected.open >= 2 && affected.stage == 1
/datum/surgery_step/mend_skull/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.organ_tag == BP_HEAD && (affected.robotic < ORGAN_ROBOT) && affected.open >= 2 && affected.stage == 1
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<font color='blue'>[user] is beginning to piece together [target]'s skull with \the [tool].</font>" , \
"<font color='blue'>You are beginning to piece together [target]'s skull with \the [tool].</font>")
..()
/datum/surgery_step/mend_skull/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<font color='blue'>[user] is beginning to piece together [target]'s skull with \the [tool].</font>" , \
"<font color='blue'>You are beginning to piece together [target]'s skull with \the [tool].</font>")
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] sets [target]'s skull with \the [tool].</font>" , \
"<font color='blue'>You set [target]'s skull with \the [tool].</font>")
affected.stage = 2
/datum/surgery_step/mend_skull/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] sets [target]'s skull with \the [tool].</font>" , \
"<font color='blue'>You set [target]'s skull with \the [tool].</font>")
affected.stage = 2
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, damaging [target]'s face with \the [tool]!</font>" , \
"<font color='red'>Your hand slips, damaging [target]'s face with \the [tool]!</font>")
var/obj/item/organ/external/head/h = affected
h.createwound(BRUISE, 10)
h.disfigured = 1
/datum/surgery_step/mend_skull/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, damaging [target]'s face with \the [tool]!</font>" , \
"<font color='red'>Your hand slips, damaging [target]'s face with \the [tool]!</font>")
var/obj/item/organ/external/head/h = affected
h.createwound(BRUISE, 10)
h.disfigured = 1
///////////////////////////////////////////////////////////////
// Bone Fixing Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/finish_bone
allowed_tools = list(
@@ -123,31 +139,33 @@
min_duration = 50
max_duration = 60
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open >= 2 && !(affected.robotic >= ORGAN_ROBOT) && affected.stage == 2
/datum/surgery_step/finish_bone/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open >= 2 && !(affected.robotic >= ORGAN_ROBOT) && affected.stage == 2
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] starts to finish mending the damaged bones in [target]'s [affected.name] with \the [tool].</font>", \
"<font color='blue'>You start to finish mending the damaged bones in [target]'s [affected.name] with \the [tool].</font>")
..()
/datum/surgery_step/finish_bone/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] starts to finish mending the damaged bones in [target]'s [affected.name] with \the [tool].</font>", \
"<font color='blue'>You start to finish mending the damaged bones in [target]'s [affected.name] with \the [tool].</font>")
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] has mended the damaged bones in [target]'s [affected.name] with \the [tool].</font>" , \
"<font color='blue'>You have mended the damaged bones in [target]'s [affected.name] with \the [tool].</font>" )
affected.status &= ~ORGAN_BROKEN
affected.stage = 0
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</font>" , \
"<font color='red'>Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</font>")
/datum/surgery_step/finish_bone/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] has mended the damaged bones in [target]'s [affected.name] with \the [tool].</font>" , \
"<font color='blue'>You have mended the damaged bones in [target]'s [affected.name] with \the [tool].</font>" )
affected.status &= ~ORGAN_BROKEN
affected.stage = 0
/datum/surgery_step/finish_bone/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</font>" , \
"<font color='red'>Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</font>")
///////////////////////////////////////////////////////////////
// Bone Clamp Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/clamp_bone
allowed_tools = list(
@@ -159,28 +177,28 @@
min_duration = 70
max_duration = 90
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && (affected.robotic < ORGAN_ROBOT) && affected.open >= 2 && affected.stage == 0
/datum/surgery_step/clamp_bone/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && (affected.robotic < ORGAN_ROBOT) && affected.open >= 2 && affected.stage == 0
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (affected.stage == 0)
user.visible_message("<font color='blue'>[user] starts repairing the damaged bones in [target]'s [affected.name] with \the [tool].</font>" , \
"<font color='blue'>You starts repairing the damaged bones in [target]'s [affected.name] with \the [tool].</font>")
target.custom_pain("Something in your [affected.name] is causing you a lot of pain!", 50)
..()
/datum/surgery_step/clamp_bone/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (affected.stage == 0)
user.visible_message("<font color='blue'>[user] starts repairing the damaged bones in [target]'s [affected.name] with \the [tool].</font>" , \
"<font color='blue'>You starts repairing the damaged bones in [target]'s [affected.name] with \the [tool].</font>")
target.custom_pain("Something in your [affected.name] is causing you a lot of pain!", 50)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] sets the bone in [target]'s [affected.name] with \the [tool].</font>", \
"<font color='blue'>You sets [target]'s bone in [affected.name] with \the [tool].</font>")
affected.status &= ~ORGAN_BROKEN
/datum/surgery_step/clamp_bone/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] sets the bone in [target]'s [affected.name] with \the [tool].</font>", \
"<font color='blue'>You sets [target]'s bone in [affected.name] with \the [tool].</font>")
affected.status &= ~ORGAN_BROKEN
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!</font>" , \
"<font color='red'>Your hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!</font>")
affected.createwound(BRUISE, 5)
/datum/surgery_step/clamp_bone/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!</font>" , \
"<font color='red'>Your hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!</font>")
affected.createwound(BRUISE, 5)
+138 -138
View File
@@ -6,14 +6,17 @@
priority = 2
can_infect = 1
blood_level = 1
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
/datum/surgery_step/open_encased/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && !(affected.robotic >= ORGAN_ROBOT) && affected.encased && affected.open >= 2
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && !(affected.robotic >= ORGAN_ROBOT) && affected.encased && affected.open >= 2
///////////////////////////////////////////////////////////////
// Rib Sawing Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/open_encased/saw
allowed_tools = list(
@@ -24,45 +27,45 @@
min_duration = 50
max_duration = 70
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return ..() && affected && affected.open == 2
/datum/surgery_step/open_encased/saw/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return ..() && affected && affected.open == 2
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
/datum/surgery_step/open_encased/saw/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] begins to cut through [target]'s [affected.encased] with \the [tool].", \
"You begin to cut through [target]'s [affected.encased] with \the [tool].")
target.custom_pain("Something hurts horribly in your [affected.name]!", 60)
..()
user.visible_message("[user] begins to cut through [target]'s [affected.encased] with \the [tool].", \
"You begin to cut through [target]'s [affected.encased] with \the [tool].")
target.custom_pain("Something hurts horribly in your [affected.name]!", 60)
..()
/datum/surgery_step/open_encased/saw/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<font color='blue'>[user] has cut [target]'s [affected.encased] open with \the [tool].</font>", \
"<font color='blue'>You have cut [target]'s [affected.encased] open with \the [tool].</font>")
affected.open = 2.5
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
/datum/surgery_step/open_encased/saw/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] has cut [target]'s [affected.encased] open with \the [tool].</font>", \
"<font color='blue'>You have cut [target]'s [affected.encased] open with \the [tool].</font>")
affected.open = 2.5
user.visible_message("<font color='red'>[user]'s hand slips, cracking [target]'s [affected.encased] with \the [tool]!</font>" , \
"<font color='red'>Your hand slips, cracking [target]'s [affected.encased] with \the [tool]!</font>" )
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, cracking [target]'s [affected.encased] with \the [tool]!</font>" , \
"<font color='red'>Your hand slips, cracking [target]'s [affected.encased] with \the [tool]!</font>" )
affected.createwound(CUT, 20)
affected.fracture()
affected.createwound(CUT, 20)
affected.fracture()
///////////////////////////////////////////////////////////////
// Rib Opening Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/open_encased/retract
allowed_tools = list(
@@ -73,53 +76,53 @@
min_duration = 30
max_duration = 40
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return ..() && affected && affected.open == 2.5
/datum/surgery_step/open_encased/retract/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return ..() && affected && affected.open == 2.5
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
/datum/surgery_step/open_encased/retract/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/msg = "[user] starts to force open the [affected.encased] in [target]'s [affected.name] with \the [tool]."
var/self_msg = "You start to force open the [affected.encased] in [target]'s [affected.name] with \the [tool]."
user.visible_message(msg, self_msg)
target.custom_pain("Something hurts horribly in your [affected.name]!", 40)
..()
var/msg = "[user] starts to force open the [affected.encased] in [target]'s [affected.name] with \the [tool]."
var/self_msg = "You start to force open the [affected.encased] in [target]'s [affected.name] with \the [tool]."
user.visible_message(msg, self_msg)
target.custom_pain("Something hurts horribly in your [affected.name]!", 40)
..()
/datum/surgery_step/open_encased/retract/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/msg = "<font color='blue'>[user] forces open [target]'s [affected.encased] with \the [tool].</font>"
var/self_msg = "<font color='blue'>You force open [target]'s [affected.encased] with \the [tool].</font>"
user.visible_message(msg, self_msg)
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
affected.open = 3
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/msg = "<font color='blue'>[user] forces open [target]'s [affected.encased] with \the [tool].</font>"
var/self_msg = "<font color='blue'>You force open [target]'s [affected.encased] with \the [tool].</font>"
user.visible_message(msg, self_msg)
affected.open = 3
// Whoops!
if(prob(10))
affected.fracture()
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/msg = "<font color='red'>[user]'s hand slips, cracking [target]'s [affected.encased]!</font>"
var/self_msg = "<font color='red'>Your hand slips, cracking [target]'s [affected.encased]!</font>"
user.visible_message(msg, self_msg)
affected.createwound(BRUISE, 20)
// Whoops!
if(prob(10))
affected.fracture()
/datum/surgery_step/open_encased/retract/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/msg = "<font color='red'>[user]'s hand slips, cracking [target]'s [affected.encased]!</font>"
var/self_msg = "<font color='red'>Your hand slips, cracking [target]'s [affected.encased]!</font>"
user.visible_message(msg, self_msg)
affected.createwound(BRUISE, 20)
affected.fracture()
///////////////////////////////////////////////////////////////
// Rib Closing Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/open_encased/close
allowed_tools = list(
/obj/item/weapon/surgical/retractor = 100, \
@@ -129,53 +132,53 @@
min_duration = 20
max_duration = 40
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
/datum/surgery_step/open_encased/close/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return ..() && affected && affected.open == 3
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return ..() && affected && affected.open == 3
/datum/surgery_step/open_encased/close/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/msg = "[user] starts bending [target]'s [affected.encased] back into place with \the [tool]."
var/self_msg = "You start bending [target]'s [affected.encased] back into place with \the [tool]."
user.visible_message(msg, self_msg)
target.custom_pain("Something hurts horribly in your [affected.name]!", 100)
..()
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
/datum/surgery_step/open_encased/close/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/msg = "[user] starts bending [target]'s [affected.encased] back into place with \the [tool]."
var/self_msg = "You start bending [target]'s [affected.encased] back into place with \the [tool]."
user.visible_message(msg, self_msg)
target.custom_pain("Something hurts horribly in your [affected.name]!", 100)
..()
var/msg = "<font color='blue'>[user] bends [target]'s [affected.encased] back into place with \the [tool].</font>"
var/self_msg = "<font color='blue'>You bend [target]'s [affected.encased] back into place with \the [tool].</font>"
user.visible_message(msg, self_msg)
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
affected.open = 2.5
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
/datum/surgery_step/open_encased/close/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/msg = "<font color='blue'>[user] bends [target]'s [affected.encased] back into place with \the [tool].</font>"
var/self_msg = "<font color='blue'>You bend [target]'s [affected.encased] back into place with \the [tool].</font>"
user.visible_message(msg, self_msg)
var/msg = "<font color='red'>[user]'s hand slips, bending [target]'s [affected.encased] the wrong way!</font>"
var/self_msg = "<font color='red'>Your hand slips, bending [target]'s [affected.encased] the wrong way!</font>"
user.visible_message(msg, self_msg)
affected.open = 2.5
affected.createwound(BRUISE, 20)
affected.fracture()
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
/*if (prob(40)) //TODO: ORGAN REMOVAL UPDATE.
user.visible_message("<font color='red'> A rib pierces the lung!</font>")
target.rupture_lung()*/
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/msg = "<font color='red'>[user]'s hand slips, bending [target]'s [affected.encased] the wrong way!</font>"
var/self_msg = "<font color='red'>Your hand slips, bending [target]'s [affected.encased] the wrong way!</font>"
user.visible_message(msg, self_msg)
affected.createwound(BRUISE, 20)
affected.fracture()
/*if (prob(40)) //TODO: ORGAN REMOVAL UPDATE.
user.visible_message("<font color='red'> A rib pierces the lung!</font>")
target.rupture_lung()*/
///////////////////////////////////////////////////////////////
// Rib Mending Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/open_encased/mend
allowed_tools = list(
@@ -186,33 +189,30 @@
min_duration = 20
max_duration = 40
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
/datum/surgery_step/open_encased/mend/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return ..() && affected && affected.open == 2.5
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return ..() && affected && affected.open == 2.5
/datum/surgery_step/open_encased/mend/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/msg = "[user] starts applying \the [tool] to [target]'s [affected.encased]."
var/self_msg = "You start applying \the [tool] to [target]'s [affected.encased]."
user.visible_message(msg, self_msg)
target.custom_pain("Something hurts horribly in your [affected.name]!", 100)
..()
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
/datum/surgery_step/open_encased/mend/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/msg = "[user] starts applying \the [tool] to [target]'s [affected.encased]."
var/self_msg = "You start applying \the [tool] to [target]'s [affected.encased]."
user.visible_message(msg, self_msg)
target.custom_pain("Something hurts horribly in your [affected.name]!", 100)
..()
var/msg = "<font color='blue'>[user] applied \the [tool] to [target]'s [affected.encased].</font>"
var/self_msg = "<font color='blue'>You applied \the [tool] to [target]'s [affected.encased].</font>"
user.visible_message(msg, self_msg)
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/msg = "<font color='blue'>[user] applied \the [tool] to [target]'s [affected.encased].</font>"
var/self_msg = "<font color='blue'>You applied \the [tool] to [target]'s [affected.encased].</font>"
user.visible_message(msg, self_msg)
affected.open = 2
affected.open = 2
+90 -73
View File
@@ -7,13 +7,18 @@
priority = 2
req_open = 0
can_infect = 0
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (!affected || (affected.robotic >= ORGAN_ROBOT))
return 0
return target_zone == O_MOUTH
/datum/surgery_step/face/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (!affected || (affected.robotic >= ORGAN_ROBOT))
return 0
return target_zone == O_MOUTH
///////////////////////////////////////////////////////////////
// Face Opening Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/generic/cut_face
allowed_tools = list(
@@ -25,25 +30,29 @@
min_duration = 90
max_duration = 110
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target_zone == O_MOUTH && target.op_stage.face == 0
/datum/surgery_step/generic/cut_face/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target_zone == O_MOUTH && target.op_stage.face == 0
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts to cut open [target]'s face and neck with \the [tool].", \
"You start to cut open [target]'s face and neck with \the [tool].")
..()
/datum/surgery_step/generic/cut_face/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts to cut open [target]'s face and neck with \the [tool].", \
"You start to cut open [target]'s face and neck with \the [tool].")
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<font color='blue'>[user] has cut open [target]'s face and neck with \the [tool].</font>" , \
"<font color='blue'> You have cut open[target]'s face and neck with \the [tool].</font>",)
target.op_stage.face = 1
/datum/surgery_step/generic/cut_face/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<font color='blue'>[user] has cut open [target]'s face and neck with \the [tool].</font>" , \
"<font color='blue'> You have cut open[target]'s face and neck with \the [tool].</font>",)
target.op_stage.face = 1
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, slicing [target]'s throat wth \the [tool]!</font>" , \
"<font color='red'>Your hand slips, slicing [target]'s throat wth \the [tool]!</font>" )
affected.createwound(CUT, 60)
target.AdjustLosebreath(10)
/datum/surgery_step/generic/cut_face/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, slicing [target]'s throat wth \the [tool]!</font>" , \
"<font color='red'>Your hand slips, slicing [target]'s throat wth \the [tool]!</font>" )
affected.createwound(CUT, 60)
target.AdjustLosebreath(10)
///////////////////////////////////////////////////////////////
// Vocal Cord/Face Repair Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/face/mend_vocal
allowed_tools = list(
@@ -55,23 +64,27 @@
min_duration = 70
max_duration = 90
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.op_stage.face == 1
/datum/surgery_step/face/mend_vocal/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.op_stage.face == 1
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts mending [target]'s vocal cords with \the [tool].", \
"You start mending [target]'s vocal cords with \the [tool].")
..()
/datum/surgery_step/face/mend_vocal/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts mending [target]'s vocal cords with \the [tool].", \
"You start mending [target]'s vocal cords with \the [tool].")
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<font color='blue'>[user] mends [target]'s vocal cords with \the [tool].</font>", \
"<font color='blue'>You mend [target]'s vocal cords with \the [tool].</font>")
target.op_stage.face = 2
/datum/surgery_step/face/mend_vocal/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<font color='blue'>[user] mends [target]'s vocal cords with \the [tool].</font>", \
"<font color='blue'>You mend [target]'s vocal cords with \the [tool].</font>")
target.op_stage.face = 2
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<font color='red'>[user]'s hand slips, clamping [target]'s trachea shut for a moment with \the [tool]!</font>", \
"<font color='red'>Your hand slips, clamping [user]'s trachea shut for a moment with \the [tool]!</font>")
target.AdjustLosebreath(10)
/datum/surgery_step/face/mend_vocal/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<font color='red'>[user]'s hand slips, clamping [target]'s trachea shut for a moment with \the [tool]!</font>", \
"<font color='red'>Your hand slips, clamping [user]'s trachea shut for a moment with \the [tool]!</font>")
target.AdjustLosebreath(10)
///////////////////////////////////////////////////////////////
// Face Fixing Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/face/fix_face
allowed_tools = list(
@@ -82,24 +95,28 @@
min_duration = 80
max_duration = 100
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.op_stage.face == 2
/datum/surgery_step/face/fix_face/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.op_stage.face == 2
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts pulling the skin on [target]'s face back in place with \the [tool].", \
"You start pulling the skin on [target]'s face back in place with \the [tool].")
..()
/datum/surgery_step/face/fix_face/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts pulling the skin on [target]'s face back in place with \the [tool].", \
"You start pulling the skin on [target]'s face back in place with \the [tool].")
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<font color='blue'>[user] pulls the skin on [target]'s face back in place with \the [tool].</font>", \
"<font color='blue'>You pull the skin on [target]'s face back in place with \the [tool].</font>")
target.op_stage.face = 3
/datum/surgery_step/face/fix_face/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<font color='blue'>[user] pulls the skin on [target]'s face back in place with \the [tool].</font>", \
"<font color='blue'>You pull the skin on [target]'s face back in place with \the [tool].</font>")
target.op_stage.face = 3
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, tearing skin on [target]'s face with \the [tool]!</font>", \
"<font color='red'>Your hand slips, tearing skin on [target]'s face with \the [tool]!</font>")
target.apply_damage(10, BRUTE, affected, sharp=1, sharp=1)
/datum/surgery_step/face/fix_face/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, tearing skin on [target]'s face with \the [tool]!</font>", \
"<font color='red'>Your hand slips, tearing skin on [target]'s face with \the [tool]!</font>")
target.apply_damage(10, BRUTE, affected, sharp=1, sharp=1)
///////////////////////////////////////////////////////////////
// Face Cauterizing Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/face/cauterize
allowed_tools = list(
@@ -112,27 +129,27 @@
min_duration = 70
max_duration = 100
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.op_stage.face > 0
/datum/surgery_step/face/cauterize/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.op_stage.face > 0
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<font color='blue'>[user] is beginning to cauterize the incision on [target]'s face and neck with \the [tool].</font>" , \
"<font color='blue'>You are beginning to cauterize the incision on [target]'s face and neck with \the [tool].</font>")
..()
/datum/surgery_step/face/cauterize/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<font color='blue'>[user] is beginning to cauterize the incision on [target]'s face and neck with \the [tool].</font>" , \
"<font color='blue'>You are beginning to cauterize the incision on [target]'s face and neck with \the [tool].</font>")
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] cauterizes the incision on [target]'s face and neck with \the [tool].</font>", \
"<font color='blue'>You cauterize the incision on [target]'s face and neck with \the [tool].</font>")
affected.open = 0
affected.status &= ~ORGAN_BLEEDING
if (target.op_stage.face == 3)
var/obj/item/organ/external/head/h = affected
h.disfigured = 0
target.op_stage.face = 0
/datum/surgery_step/face/cauterize/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] cauterizes the incision on [target]'s face and neck with \the [tool].</font>", \
"<font color='blue'>You cauterize the incision on [target]'s face and neck with \the [tool].</font>")
affected.open = 0
affected.status &= ~ORGAN_BLEEDING
if (target.op_stage.face == 3)
var/obj/item/organ/external/head/h = affected
h.disfigured = 0
target.op_stage.face = 0
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, leaving a small burn on [target]'s face with \the [tool]!</font>", \
"<font color='red'>Your hand slips, leaving a small burn on [target]'s face with \the [tool]!</font>")
target.apply_damage(4, BURN, affected)
/datum/surgery_step/face/cauterize/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, leaving a small burn on [target]'s face with \the [tool]!</font>", \
"<font color='red'>Your hand slips, leaving a small burn on [target]'s face with \the [tool]!</font>")
target.apply_damage(4, BURN, affected)
+242 -213
View File
@@ -5,21 +5,70 @@
/datum/surgery_step/generic/
can_infect = 1
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (isslime(target))
return 0
if (target_zone == O_EYES) //there are specific steps for eye surgery
return 0
if (!hasorgans(target))
return 0
/datum/surgery_step/generic/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (isslime(target))
return 0
if (target_zone == O_EYES) //there are specific steps for eye surgery
return 0
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (affected == null)
return 0
if (affected.is_stump())
return 0
if (affected.robotic >= ORGAN_ROBOT)
return 0
return 1
///////////////////////////////////////////////////////////////
// Scalpel Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/generic/cut_open
allowed_tools = list(
/obj/item/weapon/surgical/scalpel = 100, \
/obj/item/weapon/material/knife = 75, \
/obj/item/weapon/material/shard = 50, \
)
req_open = 0
min_duration = 90
max_duration = 110
/datum/surgery_step/generic/cut_open/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (affected == null)
return 0
if (affected.is_stump())
return 0
if (affected.robotic >= ORGAN_ROBOT)
return 0
return 1
return affected && affected.open == 0 && target_zone != O_MOUTH
/datum/surgery_step/generic/cut_open/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts the incision on [target]'s [affected.name] with \the [tool].", \
"You start the incision on [target]'s [affected.name] with \the [tool].")
target.custom_pain("You feel a horrible pain as if from a sharp knife in your [affected.name]!", 40)
..()
/datum/surgery_step/generic/cut_open/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] has made an incision on [target]'s [affected.name] with \the [tool].</font>", \
"<font color='blue'>You have made an incision on [target]'s [affected.name] with \the [tool].</font>",)
affected.open = 1
if(istype(target) && target.should_have_organ(O_HEART))
affected.status |= ORGAN_BLEEDING
affected.createwound(CUT, 1)
/datum/surgery_step/generic/cut_open/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, slicing open [target]'s [affected.name] in the wrong place with \the [tool]!</font>", \
"<font color='red'>Your hand slips, slicing open [target]'s [affected.name] in the wrong place with \the [tool]!</font>")
affected.createwound(CUT, 10)
///////////////////////////////////////////////////////////////
// Laser Scalpel Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/generic/cut_with_laser
allowed_tools = list(
@@ -33,35 +82,39 @@
min_duration = 90
max_duration = 110
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open == 0 && target_zone != O_MOUTH
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
/datum/surgery_step/generic/cut_with_laser/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts the bloodless incision on [target]'s [affected.name] with \the [tool].", \
"You start the bloodless incision on [target]'s [affected.name] with \the [tool].")
target.custom_pain("You feel a horrible, searing pain in your [affected.name]!", 50)
..()
return affected && affected.open == 0 && target_zone != O_MOUTH
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] has made a bloodless incision on [target]'s [affected.name] with \the [tool].</font>", \
"<font color='blue'>You have made a bloodless incision on [target]'s [affected.name] with \the [tool].</font>",)
//Could be cleaner ...
affected.open = 1
/datum/surgery_step/generic/cut_with_laser/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts the bloodless incision on [target]'s [affected.name] with \the [tool].", \
"You start the bloodless incision on [target]'s [affected.name] with \the [tool].")
target.custom_pain("You feel a horrible, searing pain in your [affected.name]!", 50)
..()
affected.createwound(CUT, 1)
affected.clamp()
spread_germs_to_organ(affected, user)
/datum/surgery_step/generic/cut_with_laser/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] has made a bloodless incision on [target]'s [affected.name] with \the [tool].</font>", \
"<font color='blue'>You have made a bloodless incision on [target]'s [affected.name] with \the [tool].</font>",)
//Could be cleaner ...
affected.open = 1
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips as the blade sputters, searing a long gash in [target]'s [affected.name] with \the [tool]!</font>", \
"<font color='red'>Your hand slips as the blade sputters, searing a long gash in [target]'s [affected.name] with \the [tool]!</font>")
affected.createwound(CUT, 7.5)
affected.createwound(BURN, 12.5)
affected.createwound(CUT, 1)
affected.clamp()
spread_germs_to_organ(affected, user)
/datum/surgery_step/generic/cut_with_laser/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips as the blade sputters, searing a long gash in [target]'s [affected.name] with \the [tool]!</font>", \
"<font color='red'>Your hand slips as the blade sputters, searing a long gash in [target]'s [affected.name] with \the [tool]!</font>")
affected.createwound(CUT, 7.5)
affected.createwound(BURN, 12.5)
///////////////////////////////////////////////////////////////
// Incision Management Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/generic/incision_manager
allowed_tools = list(
@@ -72,77 +125,41 @@
min_duration = 80
max_duration = 120
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open == 0 && target_zone != O_MOUTH
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
/datum/surgery_step/generic/incision_manager/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts to construct a prepared incision on and within [target]'s [affected.name] with \the [tool].", \
"You start to construct a prepared incision on and within [target]'s [affected.name] with \the [tool].")
target.custom_pain("You feel a horrible, searing pain in your [affected.name] as it is pushed apart!", 50)
..()
return affected && affected.open == 0 && target_zone != O_MOUTH
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] has constructed a prepared incision on and within [target]'s [affected.name] with \the [tool].</font>", \
"<font color='blue'>You have constructed a prepared incision on and within [target]'s [affected.name] with \the [tool].</font>",)
affected.open = 1
/datum/surgery_step/generic/incision_manager/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts to construct a prepared incision on and within [target]'s [affected.name] with \the [tool].", \
"You start to construct a prepared incision on and within [target]'s [affected.name] with \the [tool].")
target.custom_pain("You feel a horrible, searing pain in your [affected.name] as it is pushed apart!", 50)
..()
if(istype(target) && target.should_have_organ(O_HEART))
affected.status |= ORGAN_BLEEDING
/datum/surgery_step/generic/incision_manager/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] has constructed a prepared incision on and within [target]'s [affected.name] with \the [tool].</font>", \
"<font color='blue'>You have constructed a prepared incision on and within [target]'s [affected.name] with \the [tool].</font>",)
affected.open = 1
affected.createwound(CUT, 1)
affected.clamp()
affected.open = 2
if(istype(target) && target.should_have_organ(O_HEART))
affected.status |= ORGAN_BLEEDING
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand jolts as the system sparks, ripping a gruesome hole in [target]'s [affected.name] with \the [tool]!</font>", \
"<font color='red'>Your hand jolts as the system sparks, ripping a gruesome hole in [target]'s [affected.name] with \the [tool]!</font>")
affected.createwound(CUT, 20)
affected.createwound(BURN, 15)
affected.createwound(CUT, 1)
affected.clamp()
affected.open = 2
/datum/surgery_step/generic/cut_open
allowed_tools = list(
/obj/item/weapon/surgical/scalpel = 100, \
/obj/item/weapon/material/knife = 75, \
/obj/item/weapon/material/shard = 50, \
)
req_open = 0
/datum/surgery_step/generic/incision_manager/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand jolts as the system sparks, ripping a gruesome hole in [target]'s [affected.name] with \the [tool]!</font>", \
"<font color='red'>Your hand jolts as the system sparks, ripping a gruesome hole in [target]'s [affected.name] with \the [tool]!</font>")
affected.createwound(CUT, 20)
affected.createwound(BURN, 15)
min_duration = 90
max_duration = 110
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open == 0 && target_zone != O_MOUTH
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts the incision on [target]'s [affected.name] with \the [tool].", \
"You start the incision on [target]'s [affected.name] with \the [tool].")
target.custom_pain("You feel a horrible pain as if from a sharp knife in your [affected.name]!", 40)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] has made an incision on [target]'s [affected.name] with \the [tool].</font>", \
"<font color='blue'>You have made an incision on [target]'s [affected.name] with \the [tool].</font>",)
affected.open = 1
if(istype(target) && target.should_have_organ(O_HEART))
affected.status |= ORGAN_BLEEDING
affected.createwound(CUT, 1)
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, slicing open [target]'s [affected.name] in the wrong place with \the [tool]!</font>", \
"<font color='red'>Your hand slips, slicing open [target]'s [affected.name] in the wrong place with \the [tool]!</font>")
affected.createwound(CUT, 10)
///////////////////////////////////////////////////////////////
// Hemostat Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/generic/clamp_bleeders
allowed_tools = list(
@@ -154,30 +171,34 @@
min_duration = 40
max_duration = 60
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open && (affected.status & ORGAN_BLEEDING)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
/datum/surgery_step/generic/clamp_bleeders/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts clamping bleeders in [target]'s [affected.name] with \the [tool].", \
"You start clamping bleeders in [target]'s [affected.name] with \the [tool].")
target.custom_pain("The pain in your [affected.name] is maddening!", 40)
..()
return affected && affected.open && (affected.status & ORGAN_BLEEDING)
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] clamps bleeders in [target]'s [affected.name] with \the [tool].</font>", \
"<font color='blue'>You clamp bleeders in [target]'s [affected.name] with \the [tool].</font>")
affected.clamp()
spread_germs_to_organ(affected, user)
/datum/surgery_step/generic/clamp_bleeders/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts clamping bleeders in [target]'s [affected.name] with \the [tool].", \
"You start clamping bleeders in [target]'s [affected.name] with \the [tool].")
target.custom_pain("The pain in your [affected.name] is maddening!", 40)
..()
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, tearing blood vessals and causing massive bleeding in [target]'s [affected.name] with \the [tool]!</font>", \
"<font color='red'>Your hand slips, tearing blood vessels and causing massive bleeding in [target]'s [affected.name] with \the [tool]!</font>",)
affected.createwound(CUT, 10)
/datum/surgery_step/generic/clamp_bleeders/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] clamps bleeders in [target]'s [affected.name] with \the [tool].</font>", \
"<font color='blue'>You clamp bleeders in [target]'s [affected.name] with \the [tool].</font>")
affected.clamp()
spread_germs_to_organ(affected, user)
/datum/surgery_step/generic/clamp_bleeders/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, tearing blood vessals and causing massive bleeding in [target]'s [affected.name] with \the [tool]!</font>", \
"<font color='red'>Your hand slips, tearing blood vessels and causing massive bleeding in [target]'s [affected.name] with \the [tool]!</font>",)
affected.createwound(CUT, 10)
///////////////////////////////////////////////////////////////
// Retractor Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/generic/retract_skin
allowed_tools = list(
@@ -189,50 +210,54 @@
min_duration = 30
max_duration = 40
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open == 1 //&& !(affected.status & ORGAN_BLEEDING)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
/datum/surgery_step/generic/retract_skin/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/msg = "[user] starts to pry open the incision on [target]'s [affected.name] with \the [tool]."
var/self_msg = "You start to pry open the incision on [target]'s [affected.name] with \the [tool]."
if (target_zone == BP_TORSO)
msg = "[user] starts to separate the ribcage and rearrange the organs in [target]'s torso with \the [tool]."
self_msg = "You start to separate the ribcage and rearrange the organs in [target]'s torso with \the [tool]."
if (target_zone == BP_GROIN)
msg = "[user] starts to pry open the incision and rearrange the organs in [target]'s lower abdomen with \the [tool]."
self_msg = "You start to pry open the incision and rearrange the organs in [target]'s lower abdomen with \the [tool]."
user.visible_message(msg, self_msg)
target.custom_pain("It feels like the skin on your [affected.name] is on fire!", 40)
..()
return affected && affected.open == 1 //&& !(affected.status & ORGAN_BLEEDING)
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/msg = "<font color='blue'>[user] keeps the incision open on [target]'s [affected.name] with \the [tool].</font>"
var/self_msg = "<font color='blue'>You keep the incision open on [target]'s [affected.name] with \the [tool].</font>"
if (target_zone == BP_TORSO)
msg = "<font color='blue'>[user] keeps the ribcage open on [target]'s torso with \the [tool].</font>"
self_msg = "<font color='blue'>You keep the ribcage open on [target]'s torso with \the [tool].</font>"
if (target_zone == BP_GROIN)
msg = "<font color='blue'>[user] keeps the incision open on [target]'s lower abdomen with \the [tool].</font>"
self_msg = "<font color='blue'>You keep the incision open on [target]'s lower abdomen with \the [tool].</font>"
user.visible_message(msg, self_msg)
affected.open = 2
/datum/surgery_step/generic/retract_skin/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/msg = "[user] starts to pry open the incision on [target]'s [affected.name] with \the [tool]."
var/self_msg = "You start to pry open the incision on [target]'s [affected.name] with \the [tool]."
if (target_zone == BP_TORSO)
msg = "[user] starts to separate the ribcage and rearrange the organs in [target]'s torso with \the [tool]."
self_msg = "You start to separate the ribcage and rearrange the organs in [target]'s torso with \the [tool]."
if (target_zone == BP_GROIN)
msg = "[user] starts to pry open the incision and rearrange the organs in [target]'s lower abdomen with \the [tool]."
self_msg = "You start to pry open the incision and rearrange the organs in [target]'s lower abdomen with \the [tool]."
user.visible_message(msg, self_msg)
target.custom_pain("It feels like the skin on your [affected.name] is on fire!", 40)
..()
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/msg = "<font color='red'>[user]'s hand slips, tearing the edges of the incision on [target]'s [affected.name] with \the [tool]!</font>"
var/self_msg = "<font color='red'>Your hand slips, tearing the edges of the incision on [target]'s [affected.name] with \the [tool]!</font>"
if (target_zone == BP_TORSO)
msg = "<font color='red'>[user]'s hand slips, damaging several organs in [target]'s torso with \the [tool]!</font>"
self_msg = "<font color='red'>Your hand slips, damaging several organs in [target]'s torso with \the [tool]!</font>"
if (target_zone == BP_GROIN)
msg = "<font color='red'>[user]'s hand slips, damaging several organs in [target]'s lower abdomen with \the [tool]!</font>"
self_msg = "<font color='red'>Your hand slips, damaging several organs in [target]'s lower abdomen with \the [tool]!</font>"
user.visible_message(msg, self_msg)
target.apply_damage(12, BRUTE, affected, sharp=1)
/datum/surgery_step/generic/retract_skin/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/msg = "<font color='blue'>[user] keeps the incision open on [target]'s [affected.name] with \the [tool].</font>"
var/self_msg = "<font color='blue'>You keep the incision open on [target]'s [affected.name] with \the [tool].</font>"
if (target_zone == BP_TORSO)
msg = "<font color='blue'>[user] keeps the ribcage open on [target]'s torso with \the [tool].</font>"
self_msg = "<font color='blue'>You keep the ribcage open on [target]'s torso with \the [tool].</font>"
if (target_zone == BP_GROIN)
msg = "<font color='blue'>[user] keeps the incision open on [target]'s lower abdomen with \the [tool].</font>"
self_msg = "<font color='blue'>You keep the incision open on [target]'s lower abdomen with \the [tool].</font>"
user.visible_message(msg, self_msg)
affected.open = 2
/datum/surgery_step/generic/retract_skin/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/msg = "<font color='red'>[user]'s hand slips, tearing the edges of the incision on [target]'s [affected.name] with \the [tool]!</font>"
var/self_msg = "<font color='red'>Your hand slips, tearing the edges of the incision on [target]'s [affected.name] with \the [tool]!</font>"
if (target_zone == BP_TORSO)
msg = "<font color='red'>[user]'s hand slips, damaging several organs in [target]'s torso with \the [tool]!</font>"
self_msg = "<font color='red'>Your hand slips, damaging several organs in [target]'s torso with \the [tool]!</font>"
if (target_zone == BP_GROIN)
msg = "<font color='red'>[user]'s hand slips, damaging several organs in [target]'s lower abdomen with \the [tool]!</font>"
self_msg = "<font color='red'>Your hand slips, damaging several organs in [target]'s lower abdomen with \the [tool]!</font>"
user.visible_message(msg, self_msg)
target.apply_damage(12, BRUTE, affected, sharp=1)
///////////////////////////////////////////////////////////////
// Cauterize Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/generic/cauterize
allowed_tools = list(
@@ -245,31 +270,35 @@
min_duration = 70
max_duration = 100
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open && target_zone != O_MOUTH
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
/datum/surgery_step/generic/cauterize/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] is beginning to cauterize the incision on [target]'s [affected.name] with \the [tool]." , \
"You are beginning to cauterize the incision on [target]'s [affected.name] with \the [tool].")
target.custom_pain("Your [affected.name] is being burned!", 40)
..()
return affected && affected.open && target_zone != O_MOUTH
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] cauterizes the incision on [target]'s [affected.name] with \the [tool].</font>", \
"<font color='blue'>You cauterize the incision on [target]'s [affected.name] with \the [tool].</font>")
affected.open = 0
affected.germ_level = 0
affected.status &= ~ORGAN_BLEEDING
/datum/surgery_step/generic/cauterize/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] is beginning to cauterize the incision on [target]'s [affected.name] with \the [tool]." , \
"You are beginning to cauterize the incision on [target]'s [affected.name] with \the [tool].")
target.custom_pain("Your [affected.name] is being burned!", 40)
..()
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, leaving a small burn on [target]'s [affected.name] with \the [tool]!</font>", \
"<font color='red'>Your hand slips, leaving a small burn on [target]'s [affected.name] with \the [tool]!</font>")
target.apply_damage(3, BURN, affected)
/datum/surgery_step/generic/cauterize/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] cauterizes the incision on [target]'s [affected.name] with \the [tool].</font>", \
"<font color='blue'>You cauterize the incision on [target]'s [affected.name] with \the [tool].</font>")
affected.open = 0
affected.germ_level = 0
affected.status &= ~ORGAN_BLEEDING
/datum/surgery_step/generic/cauterize/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, leaving a small burn on [target]'s [affected.name] with \the [tool]!</font>", \
"<font color='red'>Your hand slips, leaving a small burn on [target]'s [affected.name] with \the [tool]!</font>")
target.apply_damage(3, BURN, affected)
///////////////////////////////////////////////////////////////
// Amputation Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/generic/amputate
allowed_tools = list(
@@ -281,32 +310,32 @@
min_duration = 110
max_duration = 160
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (target_zone == O_EYES) //there are specific steps for eye surgery
return 0
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (affected == null)
return 0
return !affected.cannot_amputate
/datum/surgery_step/generic/amputate/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (target_zone == O_EYES) //there are specific steps for eye surgery
return 0
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (affected == null)
return 0
return !affected.cannot_amputate
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] is beginning to amputate [target]'s [affected.name] with \the [tool]." , \
"You are beginning to cut through [target]'s [affected.amputation_point] with \the [tool].")
target.custom_pain("Your [affected.amputation_point] is being ripped apart!", 100)
..()
/datum/surgery_step/generic/amputate/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] is beginning to amputate [target]'s [affected.name] with \the [tool]." , \
"You are beginning to cut through [target]'s [affected.amputation_point] with \the [tool].")
target.custom_pain("Your [affected.amputation_point] is being ripped apart!", 100)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] amputates [target]'s [affected.name] at the [affected.amputation_point] with \the [tool].</font>", \
"<font color='blue'>You amputate [target]'s [affected.name] with \the [tool].</font>")
affected.droplimb(1,DROPLIMB_EDGE)
/datum/surgery_step/generic/amputate/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] amputates [target]'s [affected.name] at the [affected.amputation_point] with \the [tool].</font>", \
"<font color='blue'>You amputate [target]'s [affected.name] with \the [tool].</font>")
affected.droplimb(1,DROPLIMB_EDGE)
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, sawing through the bone in [target]'s [affected.name] with \the [tool]!</font>", \
"<font color='red'>Your hand slips, sawwing through the bone in [target]'s [affected.name] with \the [tool]!</font>")
affected.createwound(CUT, 30)
affected.fracture()
/datum/surgery_step/generic/amputate/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, sawing through the bone in [target]'s [affected.name] with \the [tool]!</font>", \
"<font color='red'>Your hand slips, sawwing through the bone in [target]'s [affected.name] with \the [tool]!</font>")
affected.createwound(CUT, 30)
affected.fracture()
+123 -112
View File
@@ -38,6 +38,10 @@
"<font color='red'>Your hand slips, scraping around inside [target]'s [affected.name] with \the [tool]!</font>")
affected.createwound(CUT, 20)
///////////////////////////////////////////////////////////////
// Space Making Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/cavity/make_space
allowed_tools = list(
/obj/item/weapon/surgical/surgicaldrill = 100, \
@@ -66,6 +70,10 @@
user.visible_message("<font color='blue'>[user] makes some space inside [target]'s [get_cavity(affected)] cavity with \the [tool].</font>", \
"<font color='blue'>You make some space inside [target]'s [get_cavity(affected)] cavity with \the [tool].</font>" )
///////////////////////////////////////////////////////////////
// Cavity Closing Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/cavity/close_space
priority = 2
allowed_tools = list(
@@ -78,23 +86,27 @@
min_duration = 60
max_duration = 80
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.cavity
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
/datum/surgery_step/cavity/close_space/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts mending [target]'s [get_cavity(affected)] cavity wall with \the [tool].", \
"You start mending [target]'s [get_cavity(affected)] cavity wall with \the [tool]." )
target.custom_pain("The pain in your chest is living hell!",1)
affected.cavity = 0
..()
return affected && affected.cavity
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/chest/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] mends [target]'s [get_cavity(affected)] cavity walls with \the [tool].</font>", \
"<font color='blue'> You mend[target]'s [get_cavity(affected)] cavity walls with \the [tool].</font>" )
/datum/surgery_step/cavity/close_space/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts mending [target]'s [get_cavity(affected)] cavity wall with \the [tool].", \
"You start mending [target]'s [get_cavity(affected)] cavity wall with \the [tool]." )
target.custom_pain("The pain in your chest is living hell!",1)
affected.cavity = 0
..()
/datum/surgery_step/cavity/close_space/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/chest/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] mends [target]'s [get_cavity(affected)] cavity walls with \the [tool].</font>", \
"<font color='blue'> You mend[target]'s [get_cavity(affected)] cavity walls with \the [tool].</font>" )
///////////////////////////////////////////////////////////////
// Item Implantation Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/cavity/place_item
priority = 0
@@ -103,43 +115,43 @@
min_duration = 80
max_duration = 100
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(istype(user,/mob/living/silicon/robot))
return
if(affected && affected.cavity)
var/total_volume = tool.w_class
for(var/obj/item/I in affected.implants)
if(istype(I,/obj/item/weapon/implant))
continue
total_volume += I.w_class
return total_volume <= get_max_wclass(affected)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
/datum/surgery_step/cavity/place_item/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] starts putting \the [tool] inside [target]'s [get_cavity(affected)] cavity.</font>", \
"<font color='blue'>You start putting \the [tool] inside [target]'s [get_cavity(affected)] cavity.</font>" ) //Nobody will probably ever see this, but I made these two blue. ~CK
target.custom_pain("The pain in your chest is living hell!",1)
..()
if(istype(user,/mob/living/silicon/robot))
return
if(affected && affected.cavity)
var/total_volume = tool.w_class
for(var/obj/item/I in affected.implants)
if(istype(I,/obj/item/weapon/implant))
continue
total_volume += I.w_class
return total_volume <= get_max_wclass(affected)
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/chest/affected = target.get_organ(target_zone)
/datum/surgery_step/cavity/place_item/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] starts putting \the [tool] inside [target]'s [get_cavity(affected)] cavity.</font>", \
"<font color='blue'>You start putting \the [tool] inside [target]'s [get_cavity(affected)] cavity.</font>" ) //Nobody will probably ever see this, but I made these two blue. ~CK
target.custom_pain("The pain in your chest is living hell!",1)
..()
user.visible_message("<font color='blue'>[user] puts \the [tool] inside [target]'s [get_cavity(affected)] cavity.</font>", \
"<font color='blue'>You put \the [tool] inside [target]'s [get_cavity(affected)] cavity.</font>" )
if (tool.w_class > get_max_wclass(affected)/2 && prob(50) && (affected.robotic < ORGAN_ROBOT))
user << "<font color='red'> You tear some blood vessels trying to fit such a big object in this cavity.</font>"
var/datum/wound/internal_bleeding/I = new (10)
affected.wounds += I
affected.owner.custom_pain("You feel something rip in your [affected.name]!", 1)
user.drop_item()
affected.implants += tool
tool.loc = affected
affected.cavity = 0
/datum/surgery_step/cavity/place_item/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/chest/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] puts \the [tool] inside [target]'s [get_cavity(affected)] cavity.</font>", \
"<font color='blue'>You put \the [tool] inside [target]'s [get_cavity(affected)] cavity.</font>" )
if (tool.w_class > get_max_wclass(affected)/2 && prob(50) && (affected.robotic < ORGAN_ROBOT))
user << "<font color='red'> You tear some blood vessels trying to fit such a big object in this cavity.</font>"
var/datum/wound/internal_bleeding/I = new (10)
affected.wounds += I
affected.owner.custom_pain("You feel something rip in your [affected.name]!", 1)
user.drop_item()
affected.implants += tool
tool.loc = affected
affected.cavity = 0
//////////////////////////////////////////////////////////////////
// IMPLANT/ITEM REMOVAL SURGERY //
// IMPLANT/ITEM REMOVAL SURGERY
//////////////////////////////////////////////////////////////////
/datum/surgery_step/cavity/implant_removal
@@ -152,78 +164,77 @@
min_duration = 80
max_duration = 100
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(affected.organ_tag == BP_HEAD)
var/obj/item/organ/internal/brain/sponge = target.internal_organs_by_name["brain"]
return ..() && (!sponge || !sponge.damage)
else
return ..()
/datum/surgery_step/cavity/implant_removal/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(affected.organ_tag == BP_HEAD)
var/obj/item/organ/internal/brain/sponge = target.internal_organs_by_name["brain"]
return ..() && (!sponge || !sponge.damage)
else
return ..()
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] starts poking around inside [target]'s [affected.name] with \the [tool].</font>", \
"<font color='blue'>You start poking around inside [target]'s [affected.name] with \the [tool].</font>" )
target.custom_pain("The pain in your [affected.name] is living hell!",1)
..()
/datum/surgery_step/cavity/implant_removal/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] starts poking around inside [target]'s [affected.name] with \the [tool].</font>", \
"<font color='blue'>You start poking around inside [target]'s [affected.name] with \the [tool].</font>" )
target.custom_pain("The pain in your [affected.name] is living hell!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/chest/affected = target.get_organ(target_zone)
/datum/surgery_step/cavity/implant_removal/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/chest/affected = target.get_organ(target_zone)
var/find_prob = 0
var/find_prob = 0
if (affected.implants.len)
if (affected.implants.len)
var/obj/item/obj = pick(affected.implants)
var/obj/item/obj = pick(affected.implants)
if(istype(obj,/obj/item/weapon/implant))
var/obj/item/weapon/implant/imp = obj
if (imp.islegal())
find_prob +=60
else
find_prob +=40
if(istype(obj,/obj/item/weapon/implant))
var/obj/item/weapon/implant/imp = obj
if (imp.islegal())
find_prob +=60
else
find_prob +=50
if (prob(find_prob))
user.visible_message("<font color='blue'>[user] takes something out of incision on [target]'s [affected.name] with \the [tool]!</font>", \
"<font color='blue'>You take [obj] out of incision on [target]'s [affected.name]s with \the [tool]!</font>" )
affected.implants -= obj
BITSET(target.hud_updateflag, IMPLOYAL_HUD)
//Handle possessive brain borers.
if(istype(obj,/mob/living/simple_animal/borer))
var/mob/living/simple_animal/borer/worm = obj
if(worm.controlling)
target.release_control()
worm.detatch()
worm.leave_host()
else
obj.loc = get_turf(target)
obj.add_blood(target)
obj.update_icon()
if(istype(obj,/obj/item/weapon/implant))
var/obj/item/weapon/implant/imp = obj
imp.imp_in = null
imp.implanted = 0
else
user.visible_message("<font color='blue'>[user] removes \the [tool] from [target]'s [affected.name].</font>", \
"<font color='blue'>There's something inside [target]'s [affected.name], but you just missed it this time.</font>" )
find_prob +=40
else
user.visible_message("<font color='blue'>[user] could not find anything inside [target]'s [affected.name], and pulls \the [tool] out.</font>", \
"<font color='blue'>You could not find anything inside [target]'s [affected.name].</font>" )
find_prob +=50
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
..()
var/obj/item/organ/external/chest/affected = target.get_organ(target_zone)
if (affected.implants.len)
var/fail_prob = 10
fail_prob += 100 - tool_quality(tool)
if (prob(fail_prob))
var/obj/item/weapon/implant/imp = affected.implants[1]
user.visible_message("<font color='red'> Something beeps inside [target]'s [affected.name]!</font>")
playsound(imp.loc, 'sound/items/countdown.ogg', 75, 1, -3)
spawn(25)
imp.activate()
if (prob(find_prob))
user.visible_message("<font color='blue'>[user] takes something out of incision on [target]'s [affected.name] with \the [tool]!</font>", \
"<font color='blue'>You take [obj] out of incision on [target]'s [affected.name]s with \the [tool]!</font>" )
affected.implants -= obj
BITSET(target.hud_updateflag, IMPLOYAL_HUD)
//Handle possessive brain borers.
if(istype(obj,/mob/living/simple_animal/borer))
var/mob/living/simple_animal/borer/worm = obj
if(worm.controlling)
target.release_control()
worm.detatch()
worm.leave_host()
else
obj.loc = get_turf(target)
obj.add_blood(target)
obj.update_icon()
if(istype(obj,/obj/item/weapon/implant))
var/obj/item/weapon/implant/imp = obj
imp.imp_in = null
imp.implanted = 0
else
user.visible_message("<font color='blue'>[user] removes \the [tool] from [target]'s [affected.name].</font>", \
"<font color='blue'>There's something inside [target]'s [affected.name], but you just missed it this time.</font>" )
else
user.visible_message("<font color='blue'>[user] could not find anything inside [target]'s [affected.name], and pulls \the [tool] out.</font>", \
"<font color='blue'>You could not find anything inside [target]'s [affected.name].</font>" )
/datum/surgery_step/cavity/implant_removal/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
..()
var/obj/item/organ/external/chest/affected = target.get_organ(target_zone)
if (affected.implants.len)
var/fail_prob = 10
fail_prob += 100 - tool_quality(tool)
if (prob(fail_prob))
var/obj/item/weapon/implant/imp = affected.implants[1]
user.visible_message("<font color='red'> Something beeps inside [target]'s [affected.name]!</font>")
playsound(imp.loc, 'sound/items/countdown.ogg', 75, 1, -3)
spawn(25)
imp.activate()
+114 -101
View File
@@ -7,14 +7,19 @@
priority = 3 // Must be higher than /datum/surgery_step/internal
req_open = 0
can_infect = 0
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (affected)
return 0
var/list/organ_data = target.species.has_limbs["[target_zone]"]
return !isnull(organ_data)
/datum/surgery_step/limb/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (affected)
return 0
var/list/organ_data = target.species.has_limbs["[target_zone]"]
return !isnull(organ_data)
///////////////////////////////////////////////////////////////
// Limb Attachment Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/limb/attach
allowed_tools = list(/obj/item/organ/external = 100)
@@ -22,45 +27,49 @@
min_duration = 50
max_duration = 70
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/E = tool
var/obj/item/organ/external/P = target.organs_by_name[E.parent_organ]
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (affected)
to_chat(user, "<span class='warning'>Something is in the way! You can't attach [E] here!</span>")
return 0
if(!P)
to_chat(user, "<span class='warning'>There's nothing to attach [E] to!</span>")
return 0
else if((P.robotic >= ORGAN_ROBOT) && (E.robotic < ORGAN_ROBOT))
to_chat(user, "<span class='warning'>Attaching [E] to [P] wouldn't work well.</span>")
return 0
else if(istype(E, /obj/item/organ/external/head) && E.robotic >= ORGAN_ROBOT && P.robotic < ORGAN_ROBOT)
to_chat(user, "<span class='warning'>Attaching [E] to [P] might break [E].</span>")
return 0
else
return 1
/datum/surgery_step/limb/attach/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/E = tool
var/obj/item/organ/external/P = target.organs_by_name[E.parent_organ]
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (affected)
to_chat(user, "<span class='warning'>Something is in the way! You can't attach [E] here!</span>")
return 0
if(!P)
to_chat(user, "<span class='warning'>There's nothing to attach [E] to!</span>")
return 0
else if((P.robotic >= ORGAN_ROBOT) && (E.robotic < ORGAN_ROBOT))
to_chat(user, "<span class='warning'>Attaching [E] to [P] wouldn't work well.</span>")
return 0
else if(istype(E, /obj/item/organ/external/head) && E.robotic >= ORGAN_ROBOT && P.robotic < ORGAN_ROBOT)
to_chat(user, "<span class='warning'>Attaching [E] to [P] might break [E].</span>")
return 0
else
return 1
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/E = tool
user.visible_message("[user] starts attaching [E.name] to [target]'s [E.amputation_point].", \
"You start attaching [E.name] to [target]'s [E.amputation_point].")
/datum/surgery_step/limb/attach/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/E = tool
user.visible_message("[user] starts attaching [E.name] to [target]'s [E.amputation_point].", \
"You start attaching [E.name] to [target]'s [E.amputation_point].")
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/E = tool
user.visible_message("<span class='notice'>[user] has attached [target]'s [E.name] to the [E.amputation_point].</span>", \
"<span class='notice'>You have attached [target]'s [E.name] to the [E.amputation_point].</span>")
user.drop_from_inventory(E)
E.replaced(target)
target.update_body()
target.updatehealth()
target.UpdateDamageIcon()
/datum/surgery_step/limb/attach/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/E = tool
user.visible_message("<span class='notice'>[user] has attached [target]'s [E.name] to the [E.amputation_point].</span>", \
"<span class='notice'>You have attached [target]'s [E.name] to the [E.amputation_point].</span>")
user.drop_from_inventory(E)
E.replaced(target)
target.update_body()
target.updatehealth()
target.UpdateDamageIcon()
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/E = tool
user.visible_message("<span class='warning'> [user]'s hand slips, damaging [target]'s [E.amputation_point]!</span>", \
"<span class='warning'> Your hand slips, damaging [target]'s [E.amputation_point]!</span>")
target.apply_damage(10, BRUTE, null, sharp=1)
/datum/surgery_step/limb/attach/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/E = tool
user.visible_message("<span class='warning'> [user]'s hand slips, damaging [target]'s [E.amputation_point]!</span>", \
"<span class='warning'> Your hand slips, damaging [target]'s [E.amputation_point]!</span>")
target.apply_damage(10, BRUTE, null, sharp=1)
///////////////////////////////////////////////////////////////
// Limb Connection Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/limb/connect
allowed_tools = list(
@@ -73,32 +82,36 @@
min_duration = 100
max_duration = 120
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/E = target.get_organ(target_zone)
return E && !E.is_stump() && (E.status & ORGAN_DESTROYED)
/datum/surgery_step/limb/connect/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/E = target.get_organ(target_zone)
return E && !E.is_stump() && (E.status & ORGAN_DESTROYED)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/E = target.get_organ(target_zone)
user.visible_message("[user] starts connecting tendons and muscles in [target]'s [E.amputation_point] with [tool].", \
"You start connecting tendons and muscle in [target]'s [E.amputation_point].")
/datum/surgery_step/limb/connect/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/E = target.get_organ(target_zone)
user.visible_message("[user] starts connecting tendons and muscles in [target]'s [E.amputation_point] with [tool].", \
"You start connecting tendons and muscle in [target]'s [E.amputation_point].")
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/E = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] has connected tendons and muscles in [target]'s [E.amputation_point] with [tool].</span>", \
"<span class='notice'>You have connected tendons and muscles in [target]'s [E.amputation_point] with [tool].</span>")
E.status &= ~ORGAN_DESTROYED
if(E.children)
for(var/obj/item/organ/external/C in E.children)
C.status &= ~ORGAN_DESTROYED
target.update_body()
target.updatehealth()
target.UpdateDamageIcon()
/datum/surgery_step/limb/connect/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/E = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] has connected tendons and muscles in [target]'s [E.amputation_point] with [tool].</span>", \
"<span class='notice'>You have connected tendons and muscles in [target]'s [E.amputation_point] with [tool].</span>")
E.status &= ~ORGAN_DESTROYED
if(E.children)
for(var/obj/item/organ/external/C in E.children)
C.status &= ~ORGAN_DESTROYED
target.update_body()
target.updatehealth()
target.UpdateDamageIcon()
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/E = tool
user.visible_message("<span class='warning'> [user]'s hand slips, damaging [target]'s [E.amputation_point]!</span>", \
"<span class='warning'> Your hand slips, damaging [target]'s [E.amputation_point]!</span>")
target.apply_damage(10, BRUTE, null, sharp=1)
/datum/surgery_step/limb/connect/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/E = tool
user.visible_message("<span class='warning'> [user]'s hand slips, damaging [target]'s [E.amputation_point]!</span>", \
"<span class='warning'> Your hand slips, damaging [target]'s [E.amputation_point]!</span>")
target.apply_damage(10, BRUTE, null, sharp=1)
///////////////////////////////////////////////////////////////
// Robolimb Attachment Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/limb/mechanize
allowed_tools = list(/obj/item/robot_parts = 100)
@@ -106,43 +119,43 @@
min_duration = 80
max_duration = 100
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/robot_parts/p = tool
if (p.part)
if (!(target_zone in p.part))
return 0
return isnull(target.get_organ(target_zone))
/datum/surgery_step/limb/mechanize/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/robot_parts/p = tool
if (p.part)
if (!(target_zone in p.part))
return 0
return isnull(target.get_organ(target_zone))
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts attaching \the [tool] to [target].", \
"You start attaching \the [tool] to [target].")
/datum/surgery_step/limb/mechanize/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts attaching \the [tool] to [target].", \
"You start attaching \the [tool] to [target].")
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/robot_parts/L = tool
user.visible_message("<span class='notice'>[user] has attached \the [tool] to [target].</span>", \
"<span class='notice'>You have attached \the [tool] to [target].</span>")
/datum/surgery_step/limb/mechanize/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/robot_parts/L = tool
user.visible_message("<span class='notice'>[user] has attached \the [tool] to [target].</span>", \
"<span class='notice'>You have attached \the [tool] to [target].</span>")
if(L.part)
for(var/part_name in L.part)
if(!isnull(target.get_organ(part_name)))
continue
var/list/organ_data = target.species.has_limbs["[part_name]"]
if(!organ_data)
continue
var/new_limb_type = organ_data["path"]
var/obj/item/organ/external/new_limb = new new_limb_type(target)
new_limb.robotize(L.model_info)
if(L.sabotaged)
new_limb.sabotaged = 1
if(L.part)
for(var/part_name in L.part)
if(!isnull(target.get_organ(part_name)))
continue
var/list/organ_data = target.species.has_limbs["[part_name]"]
if(!organ_data)
continue
var/new_limb_type = organ_data["path"]
var/obj/item/organ/external/new_limb = new new_limb_type(target)
new_limb.robotize(L.model_info)
if(L.sabotaged)
new_limb.sabotaged = 1
target.update_body()
target.updatehealth()
target.UpdateDamageIcon()
target.update_body()
target.updatehealth()
target.UpdateDamageIcon()
qdel(tool)
qdel(tool)
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='warning'> [user]'s hand slips, damaging [target]'s flesh!</span>", \
"<span class='warning'> Your hand slips, damaging [target]'s flesh!</span>")
target.apply_damage(10, BRUTE, null, sharp=1)
/datum/surgery_step/limb/mechanize/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='warning'> [user]'s hand slips, damaging [target]'s flesh!</span>", \
"<span class='warning'> Your hand slips, damaging [target]'s flesh!</span>")
target.apply_damage(10, BRUTE, null, sharp=1)
+232 -221
View File
@@ -65,86 +65,87 @@
min_duration = 70
max_duration = 90
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
/datum/surgery_step/internal/fix_organ/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!affected)
return
var/is_organ_damaged = 0
for(var/obj/item/organ/I in affected.internal_organs)
if(I.damage > 0)
is_organ_damaged = 1
break
return ..() && is_organ_damaged
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!affected)
return
var/is_organ_damaged = 0
for(var/obj/item/organ/I in affected.internal_organs)
if(I.damage > 0)
is_organ_damaged = 1
break
return ..() && is_organ_damaged
/datum/surgery_step/internal/fix_organ/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/tool_name = "\the [tool]"
if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
tool_name = "regenerative membrane"
else if (istype(tool, /obj/item/stack/medical/bruise_pack))
tool_name = "the bandaid"
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/tool_name = "\the [tool]"
if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
tool_name = "regenerative membrane"
else if (istype(tool, /obj/item/stack/medical/bruise_pack))
tool_name = "the bandaid"
if (!hasorgans(target))
return
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
for(var/obj/item/organ/I in affected.internal_organs)
if(I && I.damage > 0)
if(!(I.robotic >= ORGAN_ROBOT))
user.visible_message("[user] starts treating damage to [target]'s [I.name] with [tool_name].", \
"You start treating damage to [target]'s [I.name] with [tool_name]." )
for(var/obj/item/organ/I in affected.internal_organs)
if(I && I.damage > 0)
if(!(I.robotic >= ORGAN_ROBOT))
user.visible_message("[user] starts treating damage to [target]'s [I.name] with [tool_name].", \
"You start treating damage to [target]'s [I.name] with [tool_name]." )
target.custom_pain("The pain in your [affected.name] is living hell!", 100)
..()
target.custom_pain("The pain in your [affected.name] is living hell!", 100)
..()
/datum/surgery_step/internal/fix_organ/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/tool_name = "\the [tool]"
if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
tool_name = "regenerative membrane"
if (istype(tool, /obj/item/stack/medical/bruise_pack))
tool_name = "the bandaid"
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/tool_name = "\the [tool]"
if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
tool_name = "regenerative membrane"
if (istype(tool, /obj/item/stack/medical/bruise_pack))
tool_name = "the bandaid"
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
for(var/obj/item/organ/internal/I in affected.internal_organs)
if(I && I.damage > 0)
if(!(I.robotic >= ORGAN_ROBOT))
user.visible_message("<span class='notice'>[user] treats damage to [target]'s [I.name] with [tool_name].</span>", \
"<span class='notice'>You treat damage to [target]'s [I.name] with [tool_name].</span>" )
I.damage = 0
if(I.organ_tag == O_EYES)
target.sdisabilities &= ~BLIND
if(I.organ_tag == O_LUNGS)
target.SetLosebreath(0)
for(var/obj/item/organ/internal/I in affected.internal_organs)
if(I && I.damage > 0)
if(!(I.robotic >= ORGAN_ROBOT))
user.visible_message("<span class='notice'>[user] treats damage to [target]'s [I.name] with [tool_name].</span>", \
"<span class='notice'>You treat damage to [target]'s [I.name] with [tool_name].</span>" )
I.damage = 0
if(I.organ_tag == O_EYES)
target.sdisabilities &= ~BLIND
if(I.organ_tag == O_LUNGS)
target.SetLosebreath(0)
/datum/surgery_step/internal/fix_organ/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='warning'>[user]'s hand slips, getting mess and tearing the inside of [target]'s [affected.name] with \the [tool]!</span>", \
"<span class='warning'>Your hand slips, getting mess and tearing the inside of [target]'s [affected.name] with \the [tool]!</span>")
var/dam_amt = 2
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
target.adjustToxLoss(5)
else if (istype(tool, /obj/item/stack/medical/bruise_pack))
dam_amt = 5
target.adjustToxLoss(10)
affected.createwound(CUT, 5)
user.visible_message("<span class='warning'>[user]'s hand slips, getting mess and tearing the inside of [target]'s [affected.name] with \the [tool]!</span>", \
"<span class='warning'>Your hand slips, getting mess and tearing the inside of [target]'s [affected.name] with \the [tool]!</span>")
var/dam_amt = 2
for(var/obj/item/organ/I in affected.internal_organs)
if(I && I.damage > 0)
I.take_damage(dam_amt,0)
if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
target.adjustToxLoss(5)
///////////////////////////////////////////////////////////////
// Organ Detaching Surgery
///////////////////////////////////////////////////////////////
else if (istype(tool, /obj/item/stack/medical/bruise_pack))
dam_amt = 5
target.adjustToxLoss(10)
affected.createwound(CUT, 5)
for(var/obj/item/organ/I in affected.internal_organs)
if(I && I.damage > 0)
I.take_damage(dam_amt,0)
/datum/surgery_step/internal/detatch_organ
/datum/surgery_step/internal/detatch_organ/
allowed_tools = list(
/obj/item/weapon/surgical/scalpel = 100, \
@@ -155,54 +156,56 @@
min_duration = 90
max_duration = 110
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
/datum/surgery_step/internal/detatch_organ/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!..())
return 0
if (!..())
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!(affected && !(affected.robotic >= ORGAN_ROBOT)))
return 0
if(!(affected && !(affected.robotic >= ORGAN_ROBOT)))
return 0
target.op_stage.current_organ = null
target.op_stage.current_organ = null
var/list/attached_organs = list()
for(var/organ in target.internal_organs_by_name)
var/obj/item/organ/I = target.internal_organs_by_name[organ]
if(I && !(I.status & ORGAN_CUT_AWAY) && I.parent_organ == target_zone)
attached_organs |= organ
var/list/attached_organs = list()
for(var/organ in target.internal_organs_by_name)
var/obj/item/organ/I = target.internal_organs_by_name[organ]
if(I && !(I.status & ORGAN_CUT_AWAY) && I.parent_organ == target_zone)
attached_organs |= organ
var/organ_to_remove = input(user, "Which organ do you want to prepare for removal?") as null|anything in attached_organs
if(!organ_to_remove)
return 0
var/organ_to_remove = input(user, "Which organ do you want to prepare for removal?") as null|anything in attached_organs
if(!organ_to_remove)
return 0
target.op_stage.current_organ = organ_to_remove
target.op_stage.current_organ = organ_to_remove
return ..() && organ_to_remove
return ..() && organ_to_remove
/datum/surgery_step/internal/detatch_organ/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts to separate [target]'s [target.op_stage.current_organ] with \the [tool].", \
"You start to separate [target]'s [target.op_stage.current_organ] with \the [tool]." )
target.custom_pain("The pain in your [affected.name] is living hell!", 100)
..()
var/obj/item/organ/external/affected = target.get_organ(target_zone)
/datum/surgery_step/internal/detatch_organ/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='notice'>[user] has separated [target]'s [target.op_stage.current_organ] with \the [tool].</span>" , \
"<span class='notice'>You have separated [target]'s [target.op_stage.current_organ] with \the [tool].</span>")
user.visible_message("[user] starts to separate [target]'s [target.op_stage.current_organ] with \the [tool].", \
"You start to separate [target]'s [target.op_stage.current_organ] with \the [tool]." )
target.custom_pain("The pain in your [affected.name] is living hell!", 100)
..()
var/obj/item/organ/I = target.internal_organs_by_name[target.op_stage.current_organ]
if(I && istype(I))
I.status |= ORGAN_CUT_AWAY
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='notice'>[user] has separated [target]'s [target.op_stage.current_organ] with \the [tool].</span>" , \
"<span class='notice'>You have separated [target]'s [target.op_stage.current_organ] with \the [tool].</span>")
/datum/surgery_step/internal/detatch_organ/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'>[user]'s hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!</span>", \
"<span class='warning'>Your hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!</span>")
affected.createwound(CUT, rand(30,50), 1)
var/obj/item/organ/I = target.internal_organs_by_name[target.op_stage.current_organ]
if(I && istype(I))
I.status |= ORGAN_CUT_AWAY
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'>[user]'s hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!</span>", \
"<span class='warning'>Your hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!</span>")
affected.createwound(CUT, rand(30,50), 1)
///////////////////////////////////////////////////////////////
// Organ Removal Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/internal/remove_organ
@@ -215,48 +218,51 @@
min_duration = 60
max_duration = 80
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
/datum/surgery_step/internal/remove_organ/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!..())
return 0
if (!..())
return 0
target.op_stage.current_organ = null
var/list/removable_organs = list()
for(var/organ in target.internal_organs_by_name)
var/obj/item/organ/internal/I = target.internal_organs_by_name[organ]
if(istype(I) && (I.status & ORGAN_CUT_AWAY) && I.parent_organ == target_zone)
removable_organs |= organ
var/organ_to_remove = input(user, "Which organ do you want to remove?") as null|anything in removable_organs
if(!organ_to_remove)
return 0
target.op_stage.current_organ = organ_to_remove
return ..()
/datum/surgery_step/internal/remove_organ/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts removing [target]'s [target.op_stage.current_organ] with \the [tool].", \
"You start removing [target]'s [target.op_stage.current_organ] with \the [tool].")
target.custom_pain("Someone's ripping out your [target.op_stage.current_organ]!", 100)
..()
/datum/surgery_step/internal/remove_organ/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='notice'>[user] has removed [target]'s [target.op_stage.current_organ] with \the [tool].</span>", \
"<span class='notice'>You have removed [target]'s [target.op_stage.current_organ] with \the [tool].</span>")
// Extract the organ!
if(target.op_stage.current_organ)
var/obj/item/organ/O = target.internal_organs_by_name[target.op_stage.current_organ]
if(O && istype(O))
O.removed(user)
target.op_stage.current_organ = null
var/list/removable_organs = list()
for(var/organ in target.internal_organs_by_name)
var/obj/item/organ/internal/I = target.internal_organs_by_name[organ]
if(istype(I) && (I.status & ORGAN_CUT_AWAY) && I.parent_organ == target_zone)
removable_organs |= organ
/datum/surgery_step/internal/remove_organ/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'>[user]'s hand slips, damaging [target]'s [affected.name] with \the [tool]!</span>", \
"<span class='warning'>Your hand slips, damaging [target]'s [affected.name] with \the [tool]!</span>")
affected.createwound(BRUISE, 20)
var/organ_to_remove = input(user, "Which organ do you want to remove?") as null|anything in removable_organs
if(!organ_to_remove)
return 0
target.op_stage.current_organ = organ_to_remove
return ..()
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts removing [target]'s [target.op_stage.current_organ] with \the [tool].", \
"You start removing [target]'s [target.op_stage.current_organ] with \the [tool].")
target.custom_pain("Someone's ripping out your [target.op_stage.current_organ]!", 100)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='notice'>[user] has removed [target]'s [target.op_stage.current_organ] with \the [tool].</span>", \
"<span class='notice'>You have removed [target]'s [target.op_stage.current_organ] with \the [tool].</span>")
// Extract the organ!
if(target.op_stage.current_organ)
var/obj/item/organ/O = target.internal_organs_by_name[target.op_stage.current_organ]
if(O && istype(O))
O.removed(user)
target.op_stage.current_organ = null
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'>[user]'s hand slips, damaging [target]'s [affected.name] with \the [tool]!</span>", \
"<span class='warning'>Your hand slips, damaging [target]'s [affected.name] with \the [tool]!</span>")
affected.createwound(BRUISE, 20)
///////////////////////////////////////////////////////////////
// Organ Replacement Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/internal/replace_organ
allowed_tools = list(
@@ -266,70 +272,76 @@
min_duration = 60
max_duration = 80
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
/datum/surgery_step/internal/replace_organ/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/internal/O = tool
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/obj/item/organ/internal/O = tool
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!affected) return
var/organ_compatible
var/organ_missing
if(!affected)
return
if(!istype(O))
return 0
var/organ_compatible
var/organ_missing
if((affected.robotic >= ORGAN_ROBOT) && !(O.robotic >= ORGAN_ROBOT))
user << "<span class='danger'>You cannot install a naked organ into a robotic body.</span>"
return SURGERY_FAILURE
if(!istype(O))
return 0
if(!target.species)
user << "<span class='danger'>You have no idea what species this person is. Report this on the bug tracker.</span>"
return SURGERY_FAILURE
if((affected.robotic >= ORGAN_ROBOT) && !(O.robotic >= ORGAN_ROBOT))
user << "<span class='danger'>You cannot install a naked organ into a robotic body.</span>"
return SURGERY_FAILURE
var/o_is = (O.gender == PLURAL) ? "are" : "is"
var/o_a = (O.gender == PLURAL) ? "" : "a "
var/o_do = (O.gender == PLURAL) ? "don't" : "doesn't"
if(!target.species)
user << "<span class='danger'>You have no idea what species this person is. Report this on the bug tracker.</span>"
return SURGERY_FAILURE
if(O.damage > (O.max_damage * 0.75))
user << "<span class='warning'>\The [O.organ_tag] [o_is] in no state to be transplanted.</span>"
return SURGERY_FAILURE
var/o_is = (O.gender == PLURAL) ? "are" : "is"
var/o_a = (O.gender == PLURAL) ? "" : "a "
var/o_do = (O.gender == PLURAL) ? "don't" : "doesn't"
if(!target.internal_organs_by_name[O.organ_tag])
organ_missing = 1
else
user << "<span class='warning'>\The [target] already has [o_a][O.organ_tag].</span>"
return SURGERY_FAILURE
if(O.damage > (O.max_damage * 0.75))
user << "<span class='warning'>\The [O.organ_tag] [o_is] in no state to be transplanted.</span>"
return SURGERY_FAILURE
if(O && affected.organ_tag == O.parent_organ)
organ_compatible = 1
if(!target.internal_organs_by_name[O.organ_tag])
organ_missing = 1
else
user << "<span class='warning'>\The [target] already has [o_a][O.organ_tag].</span>"
return SURGERY_FAILURE
else
user << "<span class='warning'>\The [O.organ_tag] [o_do] normally go in \the [affected.name].</span>"
return SURGERY_FAILURE
if(O && affected.organ_tag == O.parent_organ)
organ_compatible = 1
return ..() && organ_missing && organ_compatible
else
user << "<span class='warning'>\The [O.organ_tag] [o_do] normally go in \the [affected.name].</span>"
return SURGERY_FAILURE
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts transplanting \the [tool] into [target]'s [affected.name].", \
"You start transplanting \the [tool] into [target]'s [affected.name].")
target.custom_pain("Someone's rooting around in your [affected.name]!", 100)
..()
return ..() && organ_missing && organ_compatible
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] has transplanted \the [tool] into [target]'s [affected.name].</span>", \
"<span class='notice'>You have transplanted \the [tool] into [target]'s [affected.name].</span>")
var/obj/item/organ/O = tool
if(istype(O))
user.remove_from_mob(O)
O.replaced(target,affected)
/datum/surgery_step/internal/replace_organ/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts transplanting \the [tool] into [target]'s [affected.name].", \
"You start transplanting \the [tool] into [target]'s [affected.name].")
target.custom_pain("Someone's rooting around in your [affected.name]!", 100)
..()
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='warning'>[user]'s hand slips, damaging \the [tool]!</span>", \
"<span class='warning'>Your hand slips, damaging \the [tool]!</span>")
var/obj/item/organ/I = tool
if(istype(I))
I.take_damage(rand(3,5),0)
/datum/surgery_step/internal/replace_organ/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] has transplanted \the [tool] into [target]'s [affected.name].</span>", \
"<span class='notice'>You have transplanted \the [tool] into [target]'s [affected.name].</span>")
var/obj/item/organ/O = tool
if(istype(O))
user.remove_from_mob(O)
O.replaced(target,affected)
/datum/surgery_step/internal/replace_organ/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='warning'>[user]'s hand slips, damaging \the [tool]!</span>", \
"<span class='warning'>Your hand slips, damaging \the [tool]!</span>")
var/obj/item/organ/I = tool
if(istype(I))
I.take_damage(rand(3,5),0)
///////////////////////////////////////////////////////////////
// Organ Attaching Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/internal/attach_organ
allowed_tools = list(
@@ -340,45 +352,44 @@
min_duration = 100
max_duration = 120
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
/datum/surgery_step/internal/attach_organ/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!..())
return 0
if (!..())
return 0
target.op_stage.current_organ = null
target.op_stage.current_organ = null
var/list/removable_organs = list()
for(var/organ in target.internal_organs_by_name)
var/obj/item/organ/I = target.internal_organs_by_name[organ]
if(istype(I) && (I.status & ORGAN_CUT_AWAY) && !(I.robotic >= ORGAN_ROBOT) && I.parent_organ == target_zone)
removable_organs |= organ
var/list/removable_organs = list()
for(var/organ in target.internal_organs_by_name)
var/obj/item/organ/I = target.internal_organs_by_name[organ]
if(istype(I) && (I.status & ORGAN_CUT_AWAY) && !(I.robotic >= ORGAN_ROBOT) && I.parent_organ == target_zone)
removable_organs |= organ
var/organ_to_replace = input(user, "Which organ do you want to reattach?") as null|anything in removable_organs
if(!organ_to_replace)
return 0
var/organ_to_replace = input(user, "Which organ do you want to reattach?") as null|anything in removable_organs
if(!organ_to_replace)
return 0
target.op_stage.current_organ = organ_to_replace
return ..()
target.op_stage.current_organ = organ_to_replace
return ..()
/datum/surgery_step/internal/attach_organ/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] begins reattaching [target]'s [target.op_stage.current_organ] with \the [tool].", \
"You start reattaching [target]'s [target.op_stage.current_organ] with \the [tool].")
target.custom_pain("Someone's digging needles into your [target.op_stage.current_organ]!", 100)
..()
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] begins reattaching [target]'s [target.op_stage.current_organ] with \the [tool].", \
"You start reattaching [target]'s [target.op_stage.current_organ] with \the [tool].")
target.custom_pain("Someone's digging needles into your [target.op_stage.current_organ]!", 100)
..()
/datum/surgery_step/internal/attach_organ/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='notice'>[user] has reattached [target]'s [target.op_stage.current_organ] with \the [tool].</span>" , \
"<span class='notice'>You have reattached [target]'s [target.op_stage.current_organ] with \the [tool].</span>")
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='notice'>[user] has reattached [target]'s [target.op_stage.current_organ] with \the [tool].</span>" , \
"<span class='notice'>You have reattached [target]'s [target.op_stage.current_organ] with \the [tool].</span>")
var/obj/item/organ/I = target.internal_organs_by_name[target.op_stage.current_organ]
if(I && istype(I))
I.status &= ~ORGAN_CUT_AWAY
var/obj/item/organ/I = target.internal_organs_by_name[target.op_stage.current_organ]
if(I && istype(I))
I.status &= ~ORGAN_CUT_AWAY
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'>[user]'s hand slips, damaging the flesh in [target]'s [affected.name] with \the [tool]!</span>", \
"<span class='warning'>Your hand slips, damaging the flesh in [target]'s [affected.name] with \the [tool]!</span>")
affected.createwound(BRUISE, 20)
/datum/surgery_step/internal/attach_organ/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'>[user]'s hand slips, damaging the flesh in [target]'s [affected.name] with \the [tool]!</span>", \
"<span class='warning'>Your hand slips, damaging the flesh in [target]'s [affected.name] with \the [tool]!</span>")
affected.createwound(BRUISE, 20)
//////////////////////////////////////////////////////////////////
// HEART SURGERY //
@@ -394,5 +405,5 @@
// min_duration = 30
// max_duration = 40
// can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
// /datum/surgery_step/ribcage/heart/cut/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
// return ..() && target.op_stage.ribcage == 2
+98 -132
View File
@@ -3,6 +3,9 @@
// INTERNAL WOUND PATCHING //
//////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////
// Internal Bleeding Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/fix_vein
priority = 2
@@ -16,85 +19,45 @@
min_duration = 70
max_duration = 90
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!hasorgans(target))
return 0
/datum/surgery_step/fix_vein/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!affected) return
var/internal_bleeding = 0
for(var/datum/wound/W in affected.wounds) if(W.internal)
internal_bleeding = 1
break
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!affected) return
var/internal_bleeding = 0
for(var/datum/wound/W in affected.wounds) if(W.internal)
internal_bleeding = 1
break
return affected.open == (affected.encased ? 3 : 2) && internal_bleeding
return affected.open == (affected.encased ? 3 : 2) && internal_bleeding
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts patching the damaged vein in [target]'s [affected.name] with \the [tool]." , \
"You start patching the damaged vein in [target]'s [affected.name] with \the [tool].")
target.custom_pain("The pain in [affected.name] is unbearable!", 100)
..()
/datum/surgery_step/fix_vein/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts patching the damaged vein in [target]'s [affected.name] with \the [tool]." , \
"You start patching the damaged vein in [target]'s [affected.name] with \the [tool].")
target.custom_pain("The pain in [affected.name] is unbearable!", 100)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] has patched the damaged vein in [target]'s [affected.name] with \the [tool].</font>", \
"<font color='blue'>You have patched the damaged vein in [target]'s [affected.name] with \the [tool].</font>")
/datum/surgery_step/fix_vein/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] has patched the damaged vein in [target]'s [affected.name] with \the [tool].</font>", \
"<font color='blue'>You have patched the damaged vein in [target]'s [affected.name] with \the [tool].</font>")
for(var/datum/wound/W in affected.wounds) if(W.internal)
affected.wounds -= W
affected.update_damages()
if (ishuman(user) && prob(40)) user:bloody_hands(target, 0)
for(var/datum/wound/W in affected.wounds) if(W.internal)
affected.wounds -= W
affected.update_damages()
if (ishuman(user) && prob(40)) user:bloody_hands(target, 0)
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</font>" , \
"<font color='red'>Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</font>")
affected.take_damage(5, 0)
/datum/surgery_step/fix_vein/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</font>" , \
"<font color='red'>Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</font>")
affected.take_damage(5, 0)
/datum/surgery_step/fix_dead_tissue //Debridement
priority = 2
allowed_tools = list(
/obj/item/weapon/surgical/scalpel = 100, \
/obj/item/weapon/material/knife = 75, \
/obj/item/weapon/material/shard = 50, \
)
can_infect = 1
blood_level = 1
min_duration = 110
max_duration = 160
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!hasorgans(target))
return 0
if (target_zone == O_MOUTH || target_zone == O_EYES)
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open >= 2 && (affected.status & ORGAN_DEAD)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts cutting away necrotic tissue in [target]'s [affected.name] with \the [tool]." , \
"You start cutting away necrotic tissue in [target]'s [affected.name] with \the [tool].")
target.custom_pain("The pain in [affected.name] is unbearable!", 100)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] has cut away necrotic tissue in [target]'s [affected.name] with \the [tool].</font>", \
"<font color='blue'>You have cut away necrotic tissue in [target]'s [affected.name] with \the [tool].</font>")
affected.open = 3
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!</font>", \
"<font color='red'>Your hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!</font>")
affected.createwound(CUT, 20, 1)
///////////////////////////////////////////////////////////////
// Necrosis Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/treat_necrosis
priority = 2
@@ -112,60 +75,64 @@
min_duration = 50
max_duration = 60
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!istype(tool, /obj/item/weapon/reagent_containers))
return 0
/datum/surgery_step/treat_necrosis/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!istype(tool, /obj/item/weapon/reagent_containers))
return 0
var/obj/item/weapon/reagent_containers/container = tool
if(!container.reagents.has_reagent("peridaxon"))
return 0
var/obj/item/weapon/reagent_containers/container = tool
if(!container.reagents.has_reagent("peridaxon"))
return 0
if(!hasorgans(target))
return 0
if(!hasorgans(target))
return 0
if (target_zone == O_MOUTH || target_zone == O_EYES)
return 0
if (target_zone == O_MOUTH || target_zone == O_EYES)
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open == 3 && (affected.status & ORGAN_DEAD)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open == 3 && (affected.status & ORGAN_DEAD)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts applying medication to the affected tissue in [target]'s [affected.name] with \the [tool]." , \
"You start applying medication to the affected tissue in [target]'s [affected.name] with \the [tool].")
target.custom_pain("Something in your [affected.name] is causing you a lot of pain!", 50)
..()
/datum/surgery_step/treat_necrosis/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts applying medication to the affected tissue in [target]'s [affected.name] with \the [tool]." , \
"You start applying medication to the affected tissue in [target]'s [affected.name] with \the [tool].")
target.custom_pain("Something in your [affected.name] is causing you a lot of pain!", 50)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
/datum/surgery_step/treat_necrosis/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (!istype(tool, /obj/item/weapon/reagent_containers))
return
if (!istype(tool, /obj/item/weapon/reagent_containers))
return
var/obj/item/weapon/reagent_containers/container = tool
var/obj/item/weapon/reagent_containers/container = tool
var/trans = container.reagents.trans_to_mob(target, container.amount_per_transfer_from_this, CHEM_BLOOD) //technically it's contact, but the reagents are being applied to internal tissue
if (trans > 0)
affected.status &= ~ORGAN_DEAD
affected.owner.update_body(1)
var/trans = container.reagents.trans_to_mob(target, container.amount_per_transfer_from_this, CHEM_BLOOD) //technically it's contact, but the reagents are being applied to internal tissue
if (trans > 0)
affected.status &= ~ORGAN_DEAD
affected.owner.update_body(1)
user.visible_message("<font color='blue'>[user] applies [trans] units of the solution to affected tissue in [target]'s [affected.name].</font>", \
"<font color='blue'>You apply [trans] units of the solution to affected tissue in [target]'s [affected.name] with \the [tool].</font>")
user.visible_message("<font color='blue'>[user] applies [trans] units of the solution to affected tissue in [target]'s [affected.name].</font>", \
"<font color='blue'>You apply [trans] units of the solution to affected tissue in [target]'s [affected.name] with \the [tool].</font>")
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
/datum/surgery_step/treat_necrosis/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (!istype(tool, /obj/item/weapon/reagent_containers))
return
if (!istype(tool, /obj/item/weapon/reagent_containers))
return
var/obj/item/weapon/reagent_containers/container = tool
var/obj/item/weapon/reagent_containers/container = tool
var/trans = container.reagents.trans_to_mob(target, container.amount_per_transfer_from_this, CHEM_BLOOD)
var/trans = container.reagents.trans_to_mob(target, container.amount_per_transfer_from_this, CHEM_BLOOD)
user.visible_message("<font color='red'>[user]'s hand slips, applying [trans] units of the solution to the wrong place in [target]'s [affected.name] with the [tool]!</font>" , \
"<font color='red'>Your hand slips, applying [trans] units of the solution to the wrong place in [target]'s [affected.name] with the [tool]!</font>")
user.visible_message("<font color='red'>[user]'s hand slips, applying [trans] units of the solution to the wrong place in [target]'s [affected.name] with the [tool]!</font>" , \
"<font color='red'>Your hand slips, applying [trans] units of the solution to the wrong place in [target]'s [affected.name] with the [tool]!</font>")
//no damage or anything, just wastes medicine
//no damage or anything, just wastes medicine
///////////////////////////////////////////////////////////////
// Hardsuit Removal Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/hardsuit
allowed_tools = list(
@@ -181,29 +148,28 @@
min_duration = 120
max_duration = 180
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!istype(target))
/datum/surgery_step/hardsuit/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!istype(target))
return 0
if(istype(tool,/obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/welder = tool
if(!welder.isOn() || !welder.remove_fuel(1,user))
return 0
if(istype(tool,/obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/welder = tool
if(!welder.isOn() || !welder.remove_fuel(1,user))
return 0
return (target_zone == BP_TORSO) && istype(target.back, /obj/item/weapon/rig) && !(target.back.canremove)
return (target_zone == BP_TORSO) && istype(target.back, /obj/item/weapon/rig) && !(target.back.canremove)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts cutting through the support systems of [target]'s [target.back] with \the [tool]." , \
"You start cutting through the support systems of [target]'s [target.back] with \the [tool].")
..()
/datum/surgery_step/hardsuit/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts cutting through the support systems of [target]'s [target.back] with \the [tool]." , \
"You start cutting through the support systems of [target]'s [target.back] with \the [tool].")
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
/datum/surgery_step/hardsuit/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/weapon/rig/rig = target.back
if(!istype(rig))
return
rig.reset()
user.visible_message("<span class='notice'>[user] has cut through the support systems of [target]'s [rig] with \the [tool].</span>", \
"<span class='notice'>You have cut through the support systems of [target]'s [rig] with \the [tool].</span>")
var/obj/item/weapon/rig/rig = target.back
if(!istype(rig))
return
rig.reset()
user.visible_message("<span class='notice'>[user] has cut through the support systems of [target]'s [rig] with \the [tool].</span>", \
"<span class='notice'>You have cut through the support systems of [target]'s [rig] with \the [tool].</span>")
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='danger'>[user]'s [tool] can't quite seem to get through the metal...</span>", \
"<span class='danger'>Your [tool] can't quite seem to get through the metal. It's weakening, though - try again.</span>")
/datum/surgery_step/hardsuit/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='danger'>[user]'s [tool] can't quite seem to get through the metal...</span>", \
"<span class='danger'>Your [tool] can't quite seem to get through the metal. It's weakening, though - try again.</span>")
+319 -289
View File
@@ -5,21 +5,26 @@
/datum/surgery_step/robotics/
can_infect = 0
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (isslime(target))
return 0
if (target_zone == O_EYES) //there are specific steps for eye surgery
return 0
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (affected == null)
return 0
if (affected.status & ORGAN_DESTROYED)
return 0
if (!(affected.robotic >= ORGAN_ROBOT))
return 0
return 1
/datum/surgery_step/robotics/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (isslime(target))
return 0
if (target_zone == O_EYES) //there are specific steps for eye surgery
return 0
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (affected == null)
return 0
if (affected.status & ORGAN_DESTROYED)
return 0
if (!(affected.robotic >= ORGAN_ROBOT))
return 0
return 1
///////////////////////////////////////////////////////////////
// Unscrew Hatch Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/robotics/unscrew_hatch
allowed_tools = list(
@@ -32,27 +37,31 @@
min_duration = 90
max_duration = 110
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open == 0 && target_zone != O_MOUTH
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
/datum/surgery_step/robotics/unscrew_hatch/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts to unscrew the maintenance hatch on [target]'s [affected.name] with \the [tool].", \
"You start to unscrew the maintenance hatch on [target]'s [affected.name] with \the [tool].")
..()
return affected && affected.open == 0 && target_zone != O_MOUTH
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] has opened the maintenance hatch on [target]'s [affected.name] with \the [tool].</span>", \
"<span class='notice'>You have opened the maintenance hatch on [target]'s [affected.name] with \the [tool].</span>",)
affected.open = 1
/datum/surgery_step/robotics/unscrew_hatch/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts to unscrew the maintenance hatch on [target]'s [affected.name] with \the [tool].", \
"You start to unscrew the maintenance hatch on [target]'s [affected.name] with \the [tool].")
..()
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'>[user]'s [tool.name] slips, failing to unscrew [target]'s [affected.name].</span>", \
"<span class='warning'>Your [tool] slips, failing to unscrew [target]'s [affected.name].</span>")
/datum/surgery_step/robotics/unscrew_hatch/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] has opened the maintenance hatch on [target]'s [affected.name] with \the [tool].</span>", \
"<span class='notice'>You have opened the maintenance hatch on [target]'s [affected.name] with \the [tool].</span>",)
affected.open = 1
/datum/surgery_step/robotics/unscrew_hatch/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'>[user]'s [tool.name] slips, failing to unscrew [target]'s [affected.name].</span>", \
"<span class='warning'>Your [tool] slips, failing to unscrew [target]'s [affected.name].</span>")
///////////////////////////////////////////////////////////////
// Open Hatch Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/robotics/open_hatch
allowed_tools = list(
@@ -64,27 +73,31 @@
min_duration = 30
max_duration = 40
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open == 1
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
/datum/surgery_step/robotics/open_hatch/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts to pry open the maintenance hatch on [target]'s [affected.name] with \the [tool].",
"You start to pry open the maintenance hatch on [target]'s [affected.name] with \the [tool].")
..()
return affected && affected.open == 1
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] opens the maintenance hatch on [target]'s [affected.name] with \the [tool].</span>", \
"<span class='notice'>You open the maintenance hatch on [target]'s [affected.name] with \the [tool].</span>")
affected.open = 3
/datum/surgery_step/robotics/open_hatch/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts to pry open the maintenance hatch on [target]'s [affected.name] with \the [tool].",
"You start to pry open the maintenance hatch on [target]'s [affected.name] with \the [tool].")
..()
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'>[user]'s [tool.name] slips, failing to open the hatch on [target]'s [affected.name].</span>",
"<span class='warning'>Your [tool] slips, failing to open the hatch on [target]'s [affected.name].</span>")
/datum/surgery_step/robotics/open_hatch/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] opens the maintenance hatch on [target]'s [affected.name] with \the [tool].</span>", \
"<span class='notice'>You open the maintenance hatch on [target]'s [affected.name] with \the [tool].</span>")
affected.open = 3
/datum/surgery_step/robotics/open_hatch/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'>[user]'s [tool.name] slips, failing to open the hatch on [target]'s [affected.name].</span>",
"<span class='warning'>Your [tool] slips, failing to open the hatch on [target]'s [affected.name].</span>")
///////////////////////////////////////////////////////////////
// Close Hatch Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/robotics/close_hatch
allowed_tools = list(
@@ -96,28 +109,32 @@
min_duration = 70
max_duration = 100
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open && target_zone != O_MOUTH
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
/datum/surgery_step/robotics/close_hatch/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] begins to close and secure the hatch on [target]'s [affected.name] with \the [tool]." , \
"You begin to close and secure the hatch on [target]'s [affected.name] with \the [tool].")
..()
return affected && affected.open && target_zone != O_MOUTH
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] closes and secures the hatch on [target]'s [affected.name] with \the [tool].</span>", \
"<span class='notice'>You close and secure the hatch on [target]'s [affected.name] with \the [tool].</span>")
affected.open = 0
affected.germ_level = 0
/datum/surgery_step/robotics/close_hatch/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] begins to close and secure the hatch on [target]'s [affected.name] with \the [tool]." , \
"You begin to close and secure the hatch on [target]'s [affected.name] with \the [tool].")
..()
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'>[user]'s [tool.name] slips, failing to close the hatch on [target]'s [affected.name].</span>",
"<span class='warning'>Your [tool.name] slips, failing to close the hatch on [target]'s [affected.name].</span>")
/datum/surgery_step/robotics/close_hatch/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] closes and secures the hatch on [target]'s [affected.name] with \the [tool].</span>", \
"<span class='notice'>You close and secure the hatch on [target]'s [affected.name] with \the [tool].</span>")
affected.open = 0
affected.germ_level = 0
/datum/surgery_step/robotics/close_hatch/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'>[user]'s [tool.name] slips, failing to close the hatch on [target]'s [affected.name].</span>",
"<span class='warning'>Your [tool.name] slips, failing to close the hatch on [target]'s [affected.name].</span>")
///////////////////////////////////////////////////////////////
// Brute Repair Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/robotics/repair_brute
allowed_tools = list(
@@ -128,32 +145,37 @@
min_duration = 50
max_duration = 60
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(istype(tool,/obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/welder = tool
if(!welder.isOn() || !welder.remove_fuel(1,user))
return 0
return affected && affected.open == 3 && (affected.disfigured || affected.brute_dam > 0) && target_zone != O_MOUTH
/datum/surgery_step/robotics/repair_brute/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(istype(tool,/obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/welder = tool
if(!welder.isOn() || !welder.remove_fuel(1,user))
return 0
return affected && affected.open == 3 && (affected.disfigured || affected.brute_dam > 0) && target_zone != O_MOUTH
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] begins to patch damage to [target]'s [affected.name]'s support structure with \the [tool]." , \
"You begin to patch damage to [target]'s [affected.name]'s support structure with \the [tool].")
..()
/datum/surgery_step/robotics/repair_brute/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] begins to patch damage to [target]'s [affected.name]'s support structure with \the [tool]." , \
"You begin to patch damage to [target]'s [affected.name]'s support structure with \the [tool].")
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] finishes patching damage to [target]'s [affected.name] with \the [tool].</span>", \
"<span class='notice'>You finish patching damage to [target]'s [affected.name] with \the [tool].</span>")
affected.heal_damage(rand(30,50),0,1,1)
affected.disfigured = 0
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'>[user]'s [tool.name] slips, damaging the internal structure of [target]'s [affected.name].</span>",
"<span class='warning'>Your [tool.name] slips, damaging the internal structure of [target]'s [affected.name].</span>")
target.apply_damage(rand(5,10), BURN, affected)
/datum/surgery_step/robotics/repair_brute/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] finishes patching damage to [target]'s [affected.name] with \the [tool].</span>", \
"<span class='notice'>You finish patching damage to [target]'s [affected.name] with \the [tool].</span>")
affected.heal_damage(rand(30,50),0,1,1)
affected.disfigured = 0
/datum/surgery_step/robotics/repair_brute/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'>[user]'s [tool.name] slips, damaging the internal structure of [target]'s [affected.name].</span>",
"<span class='warning'>Your [tool.name] slips, damaging the internal structure of [target]'s [affected.name].</span>")
target.apply_damage(rand(5,10), BURN, affected)
///////////////////////////////////////////////////////////////
// Burn Repair Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/robotics/repair_burn
allowed_tools = list(
@@ -163,41 +185,45 @@
min_duration = 50
max_duration = 60
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(istype(tool,/obj/item/stack/cable_coil/))
var/obj/item/stack/cable_coil/C = tool
if(affected.burn_dam == 0)
to_chat(user, "<span class='notice'>There are no burnt wires here!</span>")
/datum/surgery_step/robotics/repair_burn/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(istype(tool,/obj/item/stack/cable_coil/))
var/obj/item/stack/cable_coil/C = tool
if(affected.burn_dam == 0)
to_chat(user, "<span class='notice'>There are no burnt wires here!</span>")
return SURGERY_FAILURE
else
if(!C.can_use(5))
to_chat(user, "<span class='danger'>You need at least five cable pieces to repair this part.</span>") //usage amount made more consistent with regular cable repair
return SURGERY_FAILURE
else
if(!C.can_use(5))
to_chat(user, "<span class='danger'>You need at least five cable pieces to repair this part.</span>") //usage amount made more consistent with regular cable repair
return SURGERY_FAILURE
else
C.use(5)
C.use(5)
return affected && affected.open == 3 && (affected.disfigured || affected.burn_dam > 0) && target_zone != O_MOUTH
return affected && affected.open == 3 && (affected.disfigured || affected.burn_dam > 0) && target_zone != O_MOUTH
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] begins to splice new cabling into [target]'s [affected.name]." , \
"You begin to splice new cabling into [target]'s [affected.name].")
..()
/datum/surgery_step/robotics/repair_burn/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] begins to splice new cabling into [target]'s [affected.name]." , \
"You begin to splice new cabling into [target]'s [affected.name].")
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] finishes splicing cable into [target]'s [affected.name].</span>", \
"<span class='notice'>You finishes splicing new cable into [target]'s [affected.name].</span>")
affected.heal_damage(0,rand(30,50),1,1)
affected.disfigured = 0
/datum/surgery_step/robotics/repair_burn/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] finishes splicing cable into [target]'s [affected.name].</span>", \
"<span class='notice'>You finishes splicing new cable into [target]'s [affected.name].</span>")
affected.heal_damage(0,rand(30,50),1,1)
affected.disfigured = 0
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'>[user] causes a short circuit in [target]'s [affected.name]!</span>",
"<span class='warning'>You cause a short circuit in [target]'s [affected.name]!</span>")
target.apply_damage(rand(5,10), BURN, affected)
/datum/surgery_step/robotics/repair_burn/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'>[user] causes a short circuit in [target]'s [affected.name]!</span>",
"<span class='warning'>You cause a short circuit in [target]'s [affected.name]!</span>")
target.apply_damage(rand(5,10), BURN, affected)
///////////////////////////////////////////////////////////////
// Robot Organ Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/robotics/fix_organ_robotic //For artificial organs
allowed_tools = list(
@@ -209,65 +235,64 @@
min_duration = 70
max_duration = 90
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
/datum/surgery_step/robotics/fix_organ_robotic/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!affected) return
var/is_organ_damaged = 0
for(var/obj/item/organ/I in affected.internal_organs)
if(I.damage > 0 && (I.robotic >= ORGAN_ROBOT))
is_organ_damaged = 1
break
return affected.open == 3 && is_organ_damaged
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!affected) return
var/is_organ_damaged = 0
for(var/obj/item/organ/I in affected.internal_organs)
if(I.damage > 0 && (I.robotic >= ORGAN_ROBOT))
is_organ_damaged = 1
break
return affected.open == 3 && is_organ_damaged
/datum/surgery_step/robotics/fix_organ_robotic/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
for(var/obj/item/organ/I in affected.internal_organs)
if(I && I.damage > 0)
if(I.robotic >= ORGAN_ROBOT)
user.visible_message("[user] starts mending the damage to [target]'s [I.name]'s mechanisms.", \
"You start mending the damage to [target]'s [I.name]'s mechanisms." )
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
target.custom_pain("The pain in your [affected.name] is living hell!",1)
..()
for(var/obj/item/organ/I in affected.internal_organs)
if(I && I.damage > 0)
if(I.robotic >= ORGAN_ROBOT)
user.visible_message("[user] starts mending the damage to [target]'s [I.name]'s mechanisms.", \
"You start mending the damage to [target]'s [I.name]'s mechanisms." )
/datum/surgery_step/robotics/fix_organ_robotic/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
target.custom_pain("The pain in your [affected.name] is living hell!",1)
..()
for(var/obj/item/organ/I in affected.internal_organs)
if(I && I.damage > 0)
if(I.robotic >= ORGAN_ROBOT)
user.visible_message("<span class='notice'>[user] repairs [target]'s [I.name] with [tool].</span>", \
"<span class='notice'>You repair [target]'s [I.name] with [tool].</span>" )
I.damage = 0
if(I.organ_tag == O_EYES)
target.sdisabilities &= ~BLIND
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
/datum/surgery_step/robotics/fix_organ_robotic/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'>[user]'s hand slips, gumming up the mechanisms inside of [target]'s [affected.name] with \the [tool]!</span>", \
"<span class='warning'>Your hand slips, gumming up the mechanisms inside of [target]'s [affected.name] with \the [tool]!</span>")
for(var/obj/item/organ/I in affected.internal_organs)
target.adjustToxLoss(5)
affected.createwound(CUT, 5)
if(I && I.damage > 0)
if(I.robotic >= ORGAN_ROBOT)
user.visible_message("<span class='notice'>[user] repairs [target]'s [I.name] with [tool].</span>", \
"<span class='notice'>You repair [target]'s [I.name] with [tool].</span>" )
I.damage = 0
if(I.organ_tag == O_EYES)
target.sdisabilities &= ~BLIND
for(var/obj/item/organ/I in affected.internal_organs)
if(I)
I.take_damage(rand(3,5),0)
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'>[user]'s hand slips, gumming up the mechanisms inside of [target]'s [affected.name] with \the [tool]!</span>", \
"<span class='warning'>Your hand slips, gumming up the mechanisms inside of [target]'s [affected.name] with \the [tool]!</span>")
target.adjustToxLoss(5)
affected.createwound(CUT, 5)
for(var/obj/item/organ/I in affected.internal_organs)
if(I)
I.take_damage(rand(3,5),0)
///////////////////////////////////////////////////////////////
// Robot Organ Detaching Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/robotics/detatch_organ_robotic
@@ -278,46 +303,49 @@
min_duration = 90
max_duration = 110
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
/datum/surgery_step/robotics/detatch_organ_robotic/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!(affected && (affected.robotic >= ORGAN_ROBOT)))
return 0
if(affected.open < 3)
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!(affected && (affected.robotic >= ORGAN_ROBOT)))
return 0
if(affected.open < 3)
return 0
target.op_stage.current_organ = null
target.op_stage.current_organ = null
var/list/attached_organs = list()
for(var/organ in target.internal_organs_by_name)
var/obj/item/organ/I = target.internal_organs_by_name[organ]
if(I && !(I.status & ORGAN_CUT_AWAY) && I.parent_organ == target_zone)
attached_organs |= organ
var/list/attached_organs = list()
for(var/organ in target.internal_organs_by_name)
var/obj/item/organ/I = target.internal_organs_by_name[organ]
if(I && !(I.status & ORGAN_CUT_AWAY) && I.parent_organ == target_zone)
attached_organs |= organ
var/organ_to_remove = input(user, "Which organ do you want to prepare for removal?") as null|anything in attached_organs
if(!organ_to_remove)
return 0
var/organ_to_remove = input(user, "Which organ do you want to prepare for removal?") as null|anything in attached_organs
if(!organ_to_remove)
return 0
target.op_stage.current_organ = organ_to_remove
target.op_stage.current_organ = organ_to_remove
return ..() && organ_to_remove
return ..() && organ_to_remove
/datum/surgery_step/robotics/detatch_organ_robotic/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts to decouple [target]'s [target.op_stage.current_organ] with \the [tool].", \
"You start to decouple [target]'s [target.op_stage.current_organ] with \the [tool]." )
..()
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts to decouple [target]'s [target.op_stage.current_organ] with \the [tool].", \
"You start to decouple [target]'s [target.op_stage.current_organ] with \the [tool]." )
..()
/datum/surgery_step/robotics/detatch_organ_robotic/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='notice'>[user] has decoupled [target]'s [target.op_stage.current_organ] with \the [tool].</span>" , \
"<span class='notice'>You have decoupled [target]'s [target.op_stage.current_organ] with \the [tool].</span>")
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='notice'>[user] has decoupled [target]'s [target.op_stage.current_organ] with \the [tool].</span>" , \
"<span class='notice'>You have decoupled [target]'s [target.op_stage.current_organ] with \the [tool].</span>")
var/obj/item/organ/internal/I = target.internal_organs_by_name[target.op_stage.current_organ]
if(I && istype(I))
I.status |= ORGAN_CUT_AWAY
var/obj/item/organ/internal/I = target.internal_organs_by_name[target.op_stage.current_organ]
if(I && istype(I))
I.status |= ORGAN_CUT_AWAY
/datum/surgery_step/robotics/detatch_organ_robotic/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='warning'>[user]'s hand slips, disconnecting \the [tool].</span>", \
"<span class='warning'>Your hand slips, disconnecting \the [tool].</span>")
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='warning'>[user]'s hand slips, disconnecting \the [tool].</span>", \
"<span class='warning'>Your hand slips, disconnecting \the [tool].</span>")
///////////////////////////////////////////////////////////////
// Robot Organ Attaching Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/robotics/attach_organ_robotic
allowed_tools = list(
@@ -327,45 +355,48 @@
min_duration = 100
max_duration = 120
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
/datum/surgery_step/robotics/attach_organ_robotic/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!(affected && (affected.robotic >= ORGAN_ROBOT)))
return 0
if(affected.open < 3)
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!(affected && (affected.robotic >= ORGAN_ROBOT)))
return 0
if(affected.open < 3)
return 0
target.op_stage.current_organ = null
target.op_stage.current_organ = null
var/list/removable_organs = list()
for(var/organ in target.internal_organs_by_name)
var/obj/item/organ/I = target.internal_organs_by_name[organ]
if(I && (I.status & ORGAN_CUT_AWAY) && (I.robotic >= ORGAN_ROBOT) && I.parent_organ == target_zone)
removable_organs |= organ
var/list/removable_organs = list()
for(var/organ in target.internal_organs_by_name)
var/obj/item/organ/I = target.internal_organs_by_name[organ]
if(I && (I.status & ORGAN_CUT_AWAY) && (I.robotic >= ORGAN_ROBOT) && I.parent_organ == target_zone)
removable_organs |= organ
var/organ_to_replace = input(user, "Which organ do you want to reattach?") as null|anything in removable_organs
if(!organ_to_replace)
return 0
var/organ_to_replace = input(user, "Which organ do you want to reattach?") as null|anything in removable_organs
if(!organ_to_replace)
return 0
target.op_stage.current_organ = organ_to_replace
return ..()
target.op_stage.current_organ = organ_to_replace
return ..()
/datum/surgery_step/robotics/attach_organ_robotic/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] begins reattaching [target]'s [target.op_stage.current_organ] with \the [tool].", \
"You start reattaching [target]'s [target.op_stage.current_organ] with \the [tool].")
..()
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] begins reattaching [target]'s [target.op_stage.current_organ] with \the [tool].", \
"You start reattaching [target]'s [target.op_stage.current_organ] with \the [tool].")
..()
/datum/surgery_step/robotics/attach_organ_robotic/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='notice'>[user] has reattached [target]'s [target.op_stage.current_organ] with \the [tool].</span>" , \
"<span class='notice'>You have reattached [target]'s [target.op_stage.current_organ] with \the [tool].</span>")
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='notice'>[user] has reattached [target]'s [target.op_stage.current_organ] with \the [tool].</span>" , \
"<span class='notice'>You have reattached [target]'s [target.op_stage.current_organ] with \the [tool].</span>")
var/obj/item/organ/I = target.internal_organs_by_name[target.op_stage.current_organ]
if(I && istype(I))
I.status &= ~ORGAN_CUT_AWAY
var/obj/item/organ/I = target.internal_organs_by_name[target.op_stage.current_organ]
if(I && istype(I))
I.status &= ~ORGAN_CUT_AWAY
/datum/surgery_step/robotics/attach_organ_robotic/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='warning'>[user]'s hand slips, disconnecting \the [tool].</span>", \
"<span class='warning'>Your hand slips, disconnecting \the [tool].</span>")
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='warning'>[user]'s hand slips, disconnecting \the [tool].</span>", \
"<span class='warning'>Your hand slips, disconnecting \the [tool].</span>")
///////////////////////////////////////////////////////////////
// MMI Insertion Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/robotics/install_mmi
allowed_tools = list(
@@ -375,74 +406,73 @@
min_duration = 60
max_duration = 80
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
/datum/surgery_step/robotics/install_mmi/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(target_zone != BP_HEAD)
return
if(target_zone != BP_HEAD)
return
var/obj/item/device/mmi/M = tool
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!(affected && affected.open == 3))
return 0
var/obj/item/device/mmi/M = tool
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!(affected && affected.open == 3))
return 0
if(!istype(M))
return 0
if(!istype(M))
return 0
if(!M.brainmob || !M.brainmob.client || !M.brainmob.ckey || M.brainmob.stat >= DEAD)
user << "<span class='danger'>That brain is not usable.</span>"
return SURGERY_FAILURE
if(!M.brainmob || !M.brainmob.client || !M.brainmob.ckey || M.brainmob.stat >= DEAD)
user << "<span class='danger'>That brain is not usable.</span>"
return SURGERY_FAILURE
if(!(affected.robotic >= ORGAN_ROBOT))
user << "<span class='danger'>You cannot install a computer brain into a meat skull.</span>"
return SURGERY_FAILURE
if(!(affected.robotic >= ORGAN_ROBOT))
user << "<span class='danger'>You cannot install a computer brain into a meat skull.</span>"
return SURGERY_FAILURE
if(!target.should_have_organ("brain"))
user << "<span class='danger'>You're pretty sure [target.species.name_plural] don't normally have a brain.</span>"
return SURGERY_FAILURE
if(!target.should_have_organ("brain"))
user << "<span class='danger'>You're pretty sure [target.species.name_plural] don't normally have a brain.</span>"
return SURGERY_FAILURE
if(!isnull(target.internal_organs["brain"]))
user << "<span class='danger'>Your subject already has a brain.</span>"
return SURGERY_FAILURE
if(!isnull(target.internal_organs["brain"]))
user << "<span class='danger'>Your subject already has a brain.</span>"
return SURGERY_FAILURE
return 1
return 1
/datum/surgery_step/robotics/install_mmi/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts installing \the [tool] into [target]'s [affected.name].", \
"You start installing \the [tool] into [target]'s [affected.name].")
..()
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts installing \the [tool] into [target]'s [affected.name].", \
"You start installing \the [tool] into [target]'s [affected.name].")
..()
/datum/surgery_step/robotics/install_mmi/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] has installed \the [tool] into [target]'s [affected.name].</span>", \
"<span class='notice'>You have installed \the [tool] into [target]'s [affected.name].</span>")
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] has installed \the [tool] into [target]'s [affected.name].</span>", \
"<span class='notice'>You have installed \the [tool] into [target]'s [affected.name].</span>")
var/obj/item/device/mmi/M = tool
var/obj/item/organ/internal/mmi_holder/holder = new(target, 1)
target.internal_organs_by_name["brain"] = holder
user.drop_from_inventory(tool)
tool.loc = holder
holder.stored_mmi = tool
holder.update_from_mmi()
var/obj/item/device/mmi/M = tool
var/obj/item/organ/internal/mmi_holder/holder = new(target, 1)
target.internal_organs_by_name["brain"] = holder
user.drop_from_inventory(tool)
tool.loc = holder
holder.stored_mmi = tool
holder.update_from_mmi()
if(M.brainmob && M.brainmob.mind)
M.brainmob.mind.transfer_to(target)
target.languages = M.brainmob.languages
if(M.brainmob && M.brainmob.mind)
M.brainmob.mind.transfer_to(target)
target.languages = M.brainmob.languages
spawn(0) //Name yourself on your own damn time
var/new_name = ""
while(!new_name)
if(!target) return
var/try_name = input(target,"Pick a name for your new form!", "New Name", target.name)
var/clean_name = sanitizeName(try_name)
if(clean_name)
var/okay = alert(target,"New name will be '[clean_name]', ok?", "Cancel", "Ok")
if(okay == "Ok")
new_name = clean_name
spawn(0) //Name yourself on your own damn time
var/new_name = ""
while(!new_name)
if(!target) return
var/try_name = input(target,"Pick a name for your new form!", "New Name", target.name)
var/clean_name = sanitizeName(try_name)
if(clean_name)
var/okay = alert(target,"New name will be '[clean_name]', ok?", "Cancel", "Ok")
if(okay == "Ok")
new_name = clean_name
target.name = new_name
target.real_name = target.name
target.name = new_name
target.real_name = target.name
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='warning'>[user]'s hand slips.</span>", \
"<span class='warning'>Your hand slips.</span>")
/datum/surgery_step/robotics/install_mmi/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='warning'>[user]'s hand slips.</span>", \
"<span class='warning'>Your hand slips.</span>")
+48 -42
View File
@@ -6,8 +6,10 @@
is_valid_target(mob/living/simple_animal/slime/target)
return istype(target, /mob/living/simple_animal/slime/)
can_use(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool)
return target.stat == 2
/datum/surgery_step/slime/can_use(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool)
return target.stat == 2
/datum/surgery_step/slime/cut_flesh
allowed_tools = list(
@@ -19,21 +21,23 @@
min_duration = 30
max_duration = 50
can_use(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool)
return ..() && istype(target) && target.core_removal_stage == 0
/datum/surgery_step/slime/cut_flesh/can_use(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool)
return ..() && istype(target) && target.core_removal_stage == 0
begin_step(mob/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool)
user.visible_message("[user] starts cutting through [target]'s flesh with \the [tool].", \
"You start cutting through [target]'s flesh with \the [tool].")
/datum/surgery_step/slime/cut_flesh/begin_step(mob/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool)
user.visible_message("[user] starts cutting through [target]'s flesh with \the [tool].", \
"You start cutting through [target]'s flesh with \the [tool].")
/datum/surgery_step/slime/cut_flesh/end_step(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool)
user.visible_message("<font color='blue'>[user] cuts through [target]'s flesh with \the [tool].</font>", \
"<font color='blue'>You cut through [target]'s flesh with \the [tool], revealing its silky innards.</font>")
target.core_removal_stage = 1
/datum/surgery_step/slime/cut_flesh/fail_step(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool)
user.visible_message("<font color='red'>[user]'s hand slips, tearing [target]'s flesh with \the [tool]!</font>", \
"<font color='red'>Your hand slips, tearing [target]'s flesh with \the [tool]!</font>")
end_step(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool)
user.visible_message("<font color='blue'>[user] cuts through [target]'s flesh with \the [tool].</font>", \
"<font color='blue'>You cut through [target]'s flesh with \the [tool], revealing its silky innards.</font>")
target.core_removal_stage = 1
fail_step(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool)
user.visible_message("<font color='red'>[user]'s hand slips, tearing [target]'s flesh with \the [tool]!</font>", \
"<font color='red'>Your hand slips, tearing [target]'s flesh with \the [tool]!</font>")
/datum/surgery_step/slime/cut_innards
allowed_tools = list(
@@ -45,21 +49,23 @@
min_duration = 30
max_duration = 50
can_use(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool)
return ..() && istype(target) && target.core_removal_stage == 1
/datum/surgery_step/slime/cut_innards/can_use(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool)
return ..() && istype(target) && target.core_removal_stage == 1
begin_step(mob/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool)
user.visible_message("[user] starts cutting [target]'s silky innards apart with \the [tool].", \
"You start cutting [target]'s silky innards apart with \the [tool].")
/datum/surgery_step/slime/cut_innards/begin_step(mob/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool)
user.visible_message("[user] starts cutting [target]'s silky innards apart with \the [tool].", \
"You start cutting [target]'s silky innards apart with \the [tool].")
/datum/surgery_step/slime/cut_innards/end_step(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool)
user.visible_message("<font color='blue'>[user] cuts [target]'s innards apart with \the [tool], exposing the cores.</font>", \
"<font color='blue'>You cut [target]'s innards apart with \the [tool], exposing the cores.</font>")
target.core_removal_stage = 2
/datum/surgery_step/slime/cut_innards/fail_step(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool)
user.visible_message("<font color='red'>[user]'s hand slips, tearing [target]'s innards with \the [tool]!</font>", \
"<font color='red'>Your hand slips, tearing [target]'s innards with \the [tool]!</font>")
end_step(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool)
user.visible_message("<font color='blue'>[user] cuts [target]'s innards apart with \the [tool], exposing the cores.</font>", \
"<font color='blue'>You cut [target]'s innards apart with \the [tool], exposing the cores.</font>")
target.core_removal_stage = 2
fail_step(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool)
user.visible_message("<font color='red'>[user]'s hand slips, tearing [target]'s innards with \the [tool]!</font>", \
"<font color='red'>Your hand slips, tearing [target]'s innards with \the [tool]!</font>")
/datum/surgery_step/slime/saw_core
allowed_tools = list(
@@ -70,24 +76,24 @@
min_duration = 50
max_duration = 70
can_use(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool)
return ..() && (istype(target) && target.core_removal_stage == 2 && target.cores > 0) //This is being passed a human as target, unsure why.
/datum/surgery_step/slime/saw_core/can_use(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool)
return ..() && (istype(target) && target.core_removal_stage == 2 && target.cores > 0) //This is being passed a human as target, unsure why.
begin_step(mob/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool)
user.visible_message("[user] starts cutting out one of [target]'s cores with \the [tool].", \
"You start cutting out one of [target]'s cores with \the [tool].")
/datum/surgery_step/slime/saw_core/begin_step(mob/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool)
user.visible_message("[user] starts cutting out one of [target]'s cores with \the [tool].", \
"You start cutting out one of [target]'s cores with \the [tool].")
end_step(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool)
target.cores--
user.visible_message("<font color='blue'>[user] cuts out one of [target]'s cores with \the [tool].</font>",, \
"<font color='blue'>You cut out one of [target]'s cores with \the [tool]. [target.cores] cores left.</font>")
/datum/surgery_step/slime/saw_core/end_step(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool)
target.cores--
user.visible_message("<font color='blue'>[user] cuts out one of [target]'s cores with \the [tool].</font>",, \
"<font color='blue'>You cut out one of [target]'s cores with \the [tool]. [target.cores] cores left.</font>")
if(target.cores >= 0)
new target.coretype(target.loc)
if(target.cores <= 0)
target.icon_state = "slime extracted"
if(target.cores >= 0)
new target.coretype(target.loc)
if(target.cores <= 0)
target.icon_state = "slime extracted"
fail_step(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool)
user.visible_message("<font color='red'>[user]'s hand slips, causing \him to miss the core!</font>", \
"<font color='red'>Your hand slips, causing you to miss the core!</font>")
/datum/surgery_step/slime/saw_core/fail_step(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool)
user.visible_message("<font color='red'>[user]'s hand slips, causing \him to miss the core!</font>", \
"<font color='red'>Your hand slips, causing you to miss the core!</font>")
+1 -1
View File
@@ -756,7 +756,7 @@
result_amount = 1
required = /obj/item/slime_extract/cerulean
/datum/chemical_reaction/slime/cerulean_enhance/on_reaction(var/datum/reagents/holder)
/datum/chemical_reaction/slime/cerulean_enhancer/on_reaction(var/datum/reagents/holder)
new /obj/item/slimepotion/enhancer(get_turf(holder.my_atom))
..()