diff --git a/code/defines/obj.dm b/code/defines/obj.dm
index 97d929451b..12cd04964f 100644
--- a/code/defines/obj.dm
+++ b/code/defines/obj.dm
@@ -308,6 +308,16 @@
var/armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
var/list/allowed = null //suit storage stuff.
+/obj/item/verb/verb_pickup()
+ set src in oview(1)
+ set category = "Object"
+ set name = "Pickup"
+
+ if(!usr.canmove || usr.stat || usr.restrained())
+ return
+
+ src.attack_hand(usr)
+
/obj/item/device
icon = 'device.dmi'
diff --git a/code/game/machinery/computer/cloning.dm b/code/game/machinery/computer/cloning.dm
index 3843e8489a..a3f852d2be 100644
--- a/code/game/machinery/computer/cloning.dm
+++ b/code/game/machinery/computer/cloning.dm
@@ -83,70 +83,54 @@
req_access = list(access_heads) //Only used for record deletion right now.
var/obj/machinery/dna_scannernew/scanner = null //Linked scanner. For scanning.
var/obj/machinery/clonepod/pod1 = null //Linked cloning pod.
- var/temp = "Initializing System..."
+ var/temp = ""
+ var/scantemp = "Scanner unoccupied"
var/menu = 1 //Which menu screen to display
var/list/records = list()
var/datum/data/record/active_record = null
var/obj/item/weapon/disk/data/diskette = null //Mostly so the geneticist can steal everything.
+ var/loading = 0 // Nice loading text
/obj/machinery/computer/cloning/New()
..()
spawn(5)
updatemodules()
- /*src.scanner = findscanner()//locate(/obj/machinery/dna_scannernew, get_step(src, WEST))
- src.pod1 = findcloner()//locate(/obj/machinery/clonepod, get_step(src, EAST))
- world << "SEARCHING FOR MACHEIN"
- src.temp = ""
- if (isnull(src.scanner))
- src.temp += " SCNR-ERROR"
- if (isnull(src.pod1))
- src.temp += " POD1-ERROR"
- else
- src.pod1.connected = src
-
- if (src.temp == "")
- src.temp = "System ready."*/
return
return
/obj/machinery/computer/cloning/proc/updatemodules()
- //world << "UPDATING MODULES"
- src.scanner = findscanner()//locate(/obj/machinery/dna_scannernew, get_step(src, WEST))
- src.pod1 = findcloner()//locate(/obj/machinery/clonepod, get_step(src, EAST))
- //world << "SEARCHING FOR MACHEIN"
- //src.temp = ""
- //if (isnull(src.scanner))
- // src.temp += " SCNR-ERROR"
- if (!isnull(src.pod1))
- src.pod1.connected = src
- // src.temp += " POD1-ERROR"
- //else
+ src.scanner = findscanner()
+ src.pod1 = findcloner()
- //if (src.temp == "")
- // src.temp = "System ready."
+ if (!isnull(src.pod1))
+ src.pod1.connected = src // Some variable the pod needs
/obj/machinery/computer/cloning/proc/findscanner()
- //..()
- //world << "SEARCHING FOR SCANNER"
var/obj/machinery/dna_scannernew/scannerf = null
+
+ // Loop through every direction
for(dir in list(NORTH,EAST,SOUTH,WEST))
- //world << "SEARCHING IN [dir]"
+
+ // Try to find a scanner in that direction
scannerf = locate(/obj/machinery/dna_scannernew, get_step(src, dir))
+
+ // If found, then we break, and return the scanner
if (!isnull(scannerf))
- //world << "FOUND"
break
+
+ // If no scanner was found, it will return null
return scannerf
/obj/machinery/computer/cloning/proc/findcloner()
- //..()
- //world << "SEARCHING FOR POD"
var/obj/machinery/clonepod/podf = null
+
for(dir in list(NORTH,EAST,SOUTH,WEST))
- //world << "SEARCHING IN [dir]"
+
podf = locate(/obj/machinery/clonepod, get_step(src, dir))
+
if (!isnull(podf))
- //world << "FOUND"
break
+
return podf
/obj/machinery/computer/cloning/attackby(obj/item/W as obj, mob/user as mob)
@@ -184,6 +168,7 @@
switch(src.menu)
if(1)
+ // Modules
dat += "
Modules
"
//dat += "Reload Modules"
if (isnull(src.scanner))
@@ -195,18 +180,27 @@
else
dat += " Pod-Found!
"
+ // Scanner
dat += "Scanner Functions
"
+ if(loading)
+ dat += "Scanning...
"
+ else
+ dat += "[scantemp]
"
+
if (isnull(src.scanner))
- dat += "No scanner connected!"
+ dat += "No scanner connected!
"
else
if (src.scanner.occupant)
- dat += "Scan - [src.scanner.occupant]"
+ if(scantemp == "Scanner unoccupied") scantemp = "" // Stupid check to remove the text
+
+ dat += "Scan - [src.scanner.occupant]
"
else
- dat += "Scanner unoccupied"
+ scantemp = "Scanner unoccupied"
- dat += "
Lock status: [src.scanner.locked ? "Locked" : "Unlocked"]"
+ dat += "Lock status: [src.scanner.locked ? "Locked" : "Unlocked"]
"
+ // Database
dat += "Database Functions
"
dat += "View Records
"
if (src.diskette)
@@ -268,8 +262,21 @@
if(..())
return
+ if(loading)
+ return
+
if ((href_list["scan"]) && (!isnull(src.scanner)))
- src.scan_mob(src.scanner.occupant)
+ scantemp = ""
+
+ loading = 1
+ src.updateUsrDialog()
+
+ spawn(20)
+ src.scan_mob(src.scanner.occupant)
+
+ loading = 0
+ src.updateUsrDialog()
+
//No locking an open scanner.
else if ((href_list["lock"]) && (!isnull(src.scanner)))
@@ -380,22 +387,22 @@
/obj/machinery/computer/cloning/proc/scan_mob(mob/living/carbon/human/subject as mob)
if ((isnull(subject)) || (!(ishuman(subject))) || (!subject.dna))
- src.temp = "Error: Unable to locate valid genetic data."
+ scantemp = "Error: Unable to locate valid genetic data."
return
if (subject.brain_op_stage == 4.0)
- src.temp = "Error: No signs of intelligence detected."
+ scantemp = "Error: No signs of intelligence detected."
return
if (subject.suiciding == 1)
- src.temp = "Error: Subject's brain is not responding to scanning stimuli."
+ scantemp = "Error: Subject's brain is not responding to scanning stimuli."
return
if ((!subject.ckey) || (!subject.client))
- src.temp = "Error: Mental interface failure."
+ scantemp = "Error: Mental interface failure."
return
if (NOCLONE in subject.mutations)
- src.temp = "Error: Mental interface failure."
+ scantemp = "Error: Mental interface failure."
return
if (!isnull(find_record(subject.ckey)))
- src.temp = "Subject already in database."
+ scantemp = "Subject already in database."
return
subject.dna.check_integrity()
@@ -428,7 +435,7 @@
R.fields["mind"] = "\ref[subject.mind]"
src.records += R
- src.temp = "Subject successfully scanned."
+ scantemp = "Subject successfully scanned."
//Find a specific record by key.
/obj/machinery/computer/cloning/proc/find_record(var/find_key)
diff --git a/code/game/objects/closets.dm b/code/game/objects/closets.dm
index 5476833e04..042e20e6dd 100644
--- a/code/game/objects/closets.dm
+++ b/code/game/objects/closets.dm
@@ -216,3 +216,13 @@
if(!src.toggle())
usr << "\blue It won't budge!"
+
+/obj/structure/closet/verb/verb_toggleopen()
+ set src in oview(1)
+ set category = "Object"
+ set name = "Toggle Open"
+
+ if(!usr.canmove || usr.stat || usr.restrained())
+ return
+
+ src.attack_hand(usr)
diff --git a/code/game/objects/closets/secure/secure_closets.dm b/code/game/objects/closets/secure/secure_closets.dm
index a9feb95e1c..88881d37de 100644
--- a/code/game/objects/closets/secure/secure_closets.dm
+++ b/code/game/objects/closets/secure/secure_closets.dm
@@ -24,6 +24,19 @@
src.req_access += pick(get_all_accesses())
..()
+/obj/structure/closet/secure_closet/proc/togglelock(mob/user as mob)
+ if(src.allowed(user))
+ src.locked = !src.locked
+ for(var/mob/O in viewers(user, 3))
+ if((O.client && !( O.blinded )))
+ O << "\blue The locker has been [src.locked ? null : "un"]locked by [user]."
+ if(src.locked)
+ src.icon_state = src.icon_locked
+ else
+ src.icon_state = src.icon_closed
+ else
+ user << "\red Access Denied"
+
/obj/structure/closet/secure_closet/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(src.opened)
if(istype(W, /obj/item/weapon/grab))
@@ -54,19 +67,8 @@
else
for(var/mob/O in viewers(user, 3))
O.show_message("\blue The locker has been broken by [user] with an electromagnetic card!", 1, "You hear a faint electrical spark.", 2)
- else if(src.allowed(user))
- src.locked = !src.locked
- for(var/mob/O in viewers(user, 3))
- if((O.client && !( O.blinded )))
- O << "\blue The locker has been [src.locked ? null : "un"]locked by [user]."
- if(src.locked)
- src.icon_state = src.icon_locked
- else
- src.icon_state = src.icon_closed
-
else
- user << "\red Access Denied"
- return
+ togglelock(user)
/obj/structure/closet/secure_closet/relaymove(mob/user as mob)
if(user.stat)
@@ -96,4 +98,16 @@
return src.attackby(null, user)
/obj/structure/closet/secure_closet/attack_paw(mob/user as mob)
- return src.attack_hand(user)
\ No newline at end of file
+ return src.attack_hand(user)
+
+/obj/structure/closet/secure_closet/verb/verb_togglelock()
+ set src in oview(1) // Can only use it from one square distance
+ set category = "Object"
+ set name = "Toggle Lock"
+
+ if(!usr.canmove || usr.stat || usr.restrained()) // Don't use it if you're not able to! Checks for stuns, ghost and restrain
+ return
+
+ if(!opened) // If we let him lock it while it's open, it will close without the items inside going with it
+ togglelock(usr)
+