diff --git a/code/game/machinery/computer/ai_core.dm b/code/game/machinery/computer/ai_core.dm index 009c12403d..34a9ebd58c 100644 --- a/code/game/machinery/computer/ai_core.dm +++ b/code/game/machinery/computer/ai_core.dm @@ -189,7 +189,7 @@ /obj/structure/AIcore/deactivated/Destroy() if(src in empty_playable_ai_cores) empty_playable_ai_cores -= src - ..() + return ..() /obj/structure/AIcore/deactivated/proc/load_ai(var/mob/living/silicon/ai/transfer, var/obj/item/device/aicard/card, var/mob/user) diff --git a/code/game/machinery/requests_console.dm b/code/game/machinery/requests_console.dm index 2854d0ac25..64aecd9c0f 100644 --- a/code/game/machinery/requests_console.dm +++ b/code/game/machinery/requests_console.dm @@ -97,7 +97,7 @@ var/list/obj/machinery/requests_console/allConsoles = list() req_console_supplies -= department if(departmentType & RC_INFO) req_console_information -= department - ..() + return ..() /obj/machinery/requests_console/attack_hand(user as mob) if(..(user)) diff --git a/code/game/objects/effects/chem/foam.dm b/code/game/objects/effects/chem/foam.dm index 5f29bd6448..2c28dd7ecb 100644 --- a/code/game/objects/effects/chem/foam.dm +++ b/code/game/objects/effects/chem/foam.dm @@ -139,7 +139,7 @@ /obj/structure/foamedmetal/Destroy() density = 0 update_nearby_tiles(1) - ..() + return ..() /obj/structure/foamedmetal/proc/updateicon() if(metal == 1) diff --git a/code/game/objects/items/bodybag.dm b/code/game/objects/items/bodybag.dm index 4d77da4ae9..16e27006b4 100644 --- a/code/game/objects/items/bodybag.dm +++ b/code/game/objects/items/bodybag.dm @@ -149,12 +149,9 @@ ..() /obj/structure/closet/body_bag/cryobag/Destroy() - if(syringe) - qdel(syringe) - syringe = null - qdel(tank) - tank = null - ..() + qdel_null(syringe) + qdel_null(tank) + return ..() /obj/structure/closet/body_bag/cryobag/open() . = ..() diff --git a/code/game/objects/items/devices/PDA/radio.dm b/code/game/objects/items/devices/PDA/radio.dm index 5e7d63e1e9..a9e1a4c7f5 100644 --- a/code/game/objects/items/devices/PDA/radio.dm +++ b/code/game/objects/items/devices/PDA/radio.dm @@ -152,4 +152,4 @@ /obj/item/radio/integrated/signal/Destroy() if(radio_controller) radio_controller.remove_object(src, frequency) - ..() + return ..() diff --git a/code/game/objects/items/weapons/grenades/chem_grenade.dm b/code/game/objects/items/weapons/grenades/chem_grenade.dm index 0ec3dc13df..9d6b5d6bd3 100644 --- a/code/game/objects/items/weapons/grenades/chem_grenade.dm +++ b/code/game/objects/items/weapons/grenades/chem_grenade.dm @@ -19,6 +19,11 @@ New() create_reagents(1000) + Destroy() + qdel_null(detonator) + qdel_null_list(beakers) + return ..() + attack_self(mob/user as mob) if(!stage || stage==1) if(detonator) diff --git a/code/game/objects/items/weapons/implants/implant.dm b/code/game/objects/items/weapons/implants/implant.dm index aff1f4bb31..806047ae37 100644 --- a/code/game/objects/items/weapons/implants/implant.dm +++ b/code/game/objects/items/weapons/implants/implant.dm @@ -52,7 +52,7 @@ /obj/item/weapon/implant/Destroy() if(part) part.implants.Remove(src) - ..() + return ..() /obj/item/weapon/implant/attackby(obj/item/I, mob/user) if(istype(I, /obj/item/weapon/implanter)) diff --git a/code/game/objects/items/weapons/tanks/jetpack.dm b/code/game/objects/items/weapons/tanks/jetpack.dm index 41c78ecd3b..b021424043 100644 --- a/code/game/objects/items/weapons/tanks/jetpack.dm +++ b/code/game/objects/items/weapons/tanks/jetpack.dm @@ -24,8 +24,8 @@ ion_trail.set_up(src) /obj/item/weapon/tank/jetpack/Destroy() - qdel(ion_trail) - ..() + qdel_null(ion_trail) + return ..() /obj/item/weapon/tank/jetpack/examine(mob/user) . = ..() diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm index 8c4067187f..8148f7e493 100644 --- a/code/game/objects/items/weapons/tools.dm +++ b/code/game/objects/items/weapons/tools.dm @@ -435,7 +435,7 @@ /obj/item/weapon/weldingtool/experimental/Destroy() processing_objects -= src - ..() + return ..() /obj/item/weapon/weldingtool/experimental/process() ..() diff --git a/code/game/objects/items/weapons/weaponry.dm b/code/game/objects/items/weapons/weaponry.dm index 8dce565f2c..e8ce7430c9 100644 --- a/code/game/objects/items/weapons/weaponry.dm +++ b/code/game/objects/items/weapons/weaponry.dm @@ -116,7 +116,7 @@ unbuckle_mob() processing_objects -= src - ..() + return ..() /obj/effect/energy_net/process() if(isnull(buckled_mob) || buckled_mob.loc != loc) diff --git a/code/modules/detectivework/tools/rag.dm b/code/modules/detectivework/tools/rag.dm index 57af12525d..685f35d64b 100644 --- a/code/modules/detectivework/tools/rag.dm +++ b/code/modules/detectivework/tools/rag.dm @@ -35,7 +35,7 @@ /obj/item/weapon/reagent_containers/glass/rag/Destroy() processing_objects -= src //so we don't continue turning to ash while gc'd - ..() + return ..() /obj/item/weapon/reagent_containers/glass/rag/attack_self(mob/user as mob) if(on_fire) diff --git a/code/modules/holodeck/HolodeckObjects.dm b/code/modules/holodeck/HolodeckObjects.dm index a6273a7423..8889e8f0f5 100644 --- a/code/modules/holodeck/HolodeckObjects.dm +++ b/code/modules/holodeck/HolodeckObjects.dm @@ -127,9 +127,6 @@ ) item_state = "boxing" -/obj/structure/window/reinforced/holowindow/Destroy() - ..() - /obj/structure/window/reinforced/holowindow/attackby(obj/item/W as obj, mob/user as mob) if(!istype(W)) return//I really wish I did not need this if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2) @@ -183,12 +180,6 @@ qdel(src) return -/obj/structure/window/reinforced/holowindow/disappearing/Destroy() - ..() - -/obj/machinery/door/window/holowindoor/Destroy() - ..() - /obj/machinery/door/window/holowindoor/attackby(obj/item/weapon/I as obj, mob/user as mob) if (src.operating == 1) @@ -224,9 +215,6 @@ visible_message("[src] fades away as it shatters!") qdel(src) -/obj/structure/bed/chair/holochair/Destroy() - ..() - /obj/structure/bed/chair/holochair/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/wrench)) user << ("It's a holochair, you can't dismantle it!") @@ -419,6 +407,10 @@ for(var/mob/M in currentarea) M << "FIGHT!" +// A window that disappears when the ready button is pressed +/obj/structure/window/reinforced/holowindow/disappearing + name = "Event Window" + //Holocarp /mob/living/simple_animal/hostile/carp/holodeck diff --git a/code/modules/mob/living/voice/voice.dm b/code/modules/mob/living/voice/voice.dm index a27b0ffc94..802db9d099 100644 --- a/code/modules/mob/living/voice/voice.dm +++ b/code/modules/mob/living/voice/voice.dm @@ -51,7 +51,7 @@ // Description: Removes reference to the communicator, so it can qdel() successfully. /mob/living/voice/Destroy() comm = null - ..() + return ..() // Proc: ghostize() // Parameters: None diff --git a/code/modules/reagents/reagent_containers/borghydro.dm b/code/modules/reagents/reagent_containers/borghydro.dm index 16a1cb3b26..d585effc91 100644 --- a/code/modules/reagents/reagent_containers/borghydro.dm +++ b/code/modules/reagents/reagent_containers/borghydro.dm @@ -35,7 +35,7 @@ /obj/item/weapon/reagent_containers/borghypo/Destroy() processing_objects.Remove(src) - ..() + return ..() /obj/item/weapon/reagent_containers/borghypo/process() //Every [recharge_time] seconds, recharge some reagents for the cyborg+ if(++charge_tick < recharge_time)