mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Attack verbs!
Instead of 'x has been attacked with y by z' it now reads 'x has been 'y.attack_verb-ed' with y by z'!
Example:
Monkeyman has been bashed in the head with a riot shield by Nodrak!
or
Monkeyman has been stabbed in the chest with an energy sword by Nodrak!
- Every obj now has a list named "attack_verbs"
- When declaring an object, just use attack_verb = list("verb1", "verb2") and so on to initialize the list for that specific item.
- I've added a bunch of these to a ton of items already, feel free to modify or add more. Just try to stay away from gimmicky verbs (clown stuff being the exception.)
clothing.dm and spawner.dm only had a single definition in each of them, so their definitins have been moved to obj.dm and their original dm files deleted. I'm not sure about spawner but clothing had all of its other definitions removed recently.
radio.dm was a completely blank file, so it was removed.
Changelog updated
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4182 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -12,6 +12,7 @@
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var/datum/marked_datum
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var/datum/marked_datum
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animate_movement = 2
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animate_movement = 2
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var/throwforce = 1
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var/throwforce = 1
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var/list/attack_verb = list() //Used in attackby() to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]"
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proc/handle_internal_lifeform(mob/lifeform_inside_me, breath_request)
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proc/handle_internal_lifeform(mob/lifeform_inside_me, breath_request)
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//Return: (NONSTANDARD)
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//Return: (NONSTANDARD)
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@@ -380,6 +381,7 @@
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desc = "Blueprints of the station. There's stamp \"Classified\" and several coffee stains on it."
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desc = "Blueprints of the station. There's stamp \"Classified\" and several coffee stains on it."
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/items.dmi'
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icon_state = "blueprints"
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icon_state = "blueprints"
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attack_verb = list("attacked", "bapped", "hit")
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/obj/item/apc_frame
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/obj/item/apc_frame
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name = "APC frame"
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name = "APC frame"
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@@ -745,7 +747,7 @@
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density = 1
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density = 1
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anchored = 1.0
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anchored = 1.0
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layer = 2.8
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layer = 2.8
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throwpass = 1 //You can throw objects over this, despite it's density.
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throwpass = 1 //You can throw objects over this, despite it's density.")
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/obj/structure/table/New()
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/obj/structure/table/New()
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..()
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..()
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@@ -1002,6 +1004,7 @@
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throw_speed = 3
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throw_speed = 3
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throw_range = 5
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throw_range = 5
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origin_tech = "biotech=3"
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origin_tech = "biotech=3"
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attack_verb = list("attacked", "slapped", "whacked")
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var/mob/living/carbon/brain/brainmob = null
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var/mob/living/carbon/brain/brainmob = null
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@@ -1200,6 +1203,7 @@
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throw_range = 20
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throw_range = 20
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m_amt = 1875
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m_amt = 1875
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max_amount = 60
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max_amount = 60
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attack_verb = list("hit", "bludgeoned", "whacked")
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/obj/item/stack/sheet
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/obj/item/stack/sheet
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name = "sheet"
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name = "sheet"
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@@ -1213,6 +1217,7 @@
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max_amount = 50
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max_amount = 50
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throw_speed = 3
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throw_speed = 3
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throw_range = 3
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throw_range = 3
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
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var/perunit = 3750
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var/perunit = 3750
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/obj/item/stack/sheet/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/obj/item/stack/sheet/attackby(obj/item/weapon/W as obj, mob/user as mob)
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@@ -1394,6 +1399,7 @@
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throw_range = 20
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throw_range = 20
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flags = FPRINT | TABLEPASS | CONDUCT
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flags = FPRINT | TABLEPASS | CONDUCT
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max_amount = 60
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max_amount = 60
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
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var/on = 1
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var/on = 1
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var/state //0 = fine, 1 = flickering, 2 = breaking, 3 = broken
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var/state //0 = fine, 1 = flickering, 2 = breaking, 3 = broken
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@@ -1449,3 +1455,9 @@
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name = "Geas"
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name = "Geas"
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desc = "You can't resist."
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desc = "You can't resist."
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// name = ""
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// name = ""
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/obj/item/clothing
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name = "clothing"
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/obj/effect/spawner
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name = "object spawner"
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@@ -1,21 +0,0 @@
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// All currently in-game clothing. Gimmicks moved to obj\clothing\gimmick.dm for all of your gay fantasy roleplay dress-up shenanigans.
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/obj/item/clothing
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name = "clothing"
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// var/obj/item/clothing/master = null
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// Belt slot clothing (only suspenders for now, because utility belt is a storage item)
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/*
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/obj/item/clothing/belt
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name = "belt"
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flags = FPRINT | TABLEPASS | ONBELT
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*/
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@@ -1728,6 +1728,7 @@
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plant_type = 2
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plant_type = 2
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origin_tech = "materials=1"
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origin_tech = "materials=1"
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seed = "/obj/item/seeds/towermycelium"
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seed = "/obj/item/seeds/towermycelium"
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attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/circular_saw) || istype(W, /obj/item/weapon/hatchet) || (istype(W, /obj/item/weapon/twohanded/fireaxe) && W:wielded) || istype(W, /obj/item/weapon/melee/energy))
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if(istype(W, /obj/item/weapon/circular_saw) || istype(W, /obj/item/weapon/hatchet) || (istype(W, /obj/item/weapon/twohanded/fireaxe) && W:wielded) || istype(W, /obj/item/weapon/melee/energy))
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@@ -1812,6 +1813,7 @@
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plant_type = 1
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plant_type = 1
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seed = "/obj/item/seeds/deathnettleseed"
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seed = "/obj/item/seeds/deathnettleseed"
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origin_tech = "combat=3"
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origin_tech = "combat=3"
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attack_verb = list("stung")
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New()
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New()
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..()
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..()
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reagents.add_reagent("nutriment", 1+round((potency / 50), 1))
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reagents.add_reagent("nutriment", 1+round((potency / 50), 1))
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@@ -1926,6 +1928,7 @@
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throwforce = 7.0
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throwforce = 7.0
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w_class = 2.0
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w_class = 2.0
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m_amt = 50
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m_amt = 50
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attack_verb = list("slashed", "sliced", "cut", "clawed")
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// *************************************
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// *************************************
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// Weedkiller defines for hydroponics
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// Weedkiller defines for hydroponics
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@@ -1,3 +0,0 @@
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/obj/effect/spawner
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name = "object spawner"
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@@ -420,6 +420,7 @@
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throw_range = 7
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throw_range = 7
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w_class = 4.0
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w_class = 4.0
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origin_tech = "combat=1"
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origin_tech = "combat=1"
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attack_verb = "robusted"
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/obj/item/weapon/storage/toolbox/emergency
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/obj/item/weapon/storage/toolbox/emergency
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name = "emergency toolbox"
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name = "emergency toolbox"
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@@ -134,6 +134,7 @@
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w_class = 3.0
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w_class = 3.0
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g_amt = 10
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g_amt = 10
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m_amt = 10
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m_amt = 10
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attack_verb = list("struck", "pistol whipped", "hit", "bashed")
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var/bullets = 7.0
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var/bullets = 7.0
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examine()
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examine()
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@@ -188,6 +189,7 @@
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var/active = 0.0
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var/active = 0.0
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w_class = 2.0
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w_class = 2.0
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flags = FPRINT | TABLEPASS | NOSHIELD
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flags = FPRINT | TABLEPASS | NOSHIELD
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attack_verb = list("attacked", "struck", "hit")
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attack_self(mob/user as mob)
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attack_self(mob/user as mob)
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src.active = !( src.active )
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src.active = !( src.active )
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@@ -214,6 +216,7 @@
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item_state = "crossbow"
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item_state = "crossbow"
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flags = FPRINT | TABLEPASS | USEDELAY
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flags = FPRINT | TABLEPASS | USEDELAY
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w_class = 2.0
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w_class = 2.0
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attack_verb = list("attacked", "struck", "hit")
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var/bullets = 5
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var/bullets = 5
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examine()
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examine()
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@@ -319,6 +322,7 @@
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icon = 'icons/obj/crayons.dmi'
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icon = 'icons/obj/crayons.dmi'
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icon_state = "crayonred"
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icon_state = "crayonred"
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w_class = 1.0
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w_class = 1.0
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attack_verb = list("attacked", "coloured")
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var/colour = "#FF0000" //RGB
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var/colour = "#FF0000" //RGB
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var/shadeColour = "#220000" //RGB
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var/shadeColour = "#220000" //RGB
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var/uses = 30 //0 for unlimited uses
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var/uses = 30 //0 for unlimited uses
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@@ -22,6 +22,7 @@
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g_amt = 7500
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g_amt = 7500
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m_amt = 1000
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m_amt = 1000
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origin_tech = "materials=2"
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origin_tech = "materials=2"
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attack_verb = list("shoved", "bashed")
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IsShield()
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IsShield()
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return 1
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return 1
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@@ -38,6 +39,7 @@
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throw_range = 4
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throw_range = 4
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w_class = 1
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w_class = 1
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origin_tech = "materials=4;magnets=3;syndicate=4"
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origin_tech = "materials=4;magnets=3;syndicate=4"
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attack_verb = list("shoved", "bashed")
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var/active = 0
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var/active = 0
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@@ -64,6 +66,7 @@
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force = 2
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force = 2
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throwforce = 1
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throwforce = 1
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w_class = 3
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w_class = 3
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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/obj/item/weapon/claymore
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/obj/item/weapon/claymore
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name = "claymore"
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name = "claymore"
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@@ -75,6 +78,7 @@
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force = 40
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force = 40
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throwforce = 10
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throwforce = 10
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w_class = 3
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w_class = 3
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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IsShield()
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IsShield()
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return 1
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return 1
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@@ -89,6 +93,7 @@
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force = 40
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force = 40
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throwforce = 10
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throwforce = 10
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w_class = 3
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w_class = 3
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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IsShield()
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IsShield()
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return 1
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return 1
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@@ -227,6 +232,7 @@
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throwforce = 7
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throwforce = 7
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w_class = 3
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w_class = 3
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origin_tech = "combat=4"
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origin_tech = "combat=4"
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attack_verb = list("flogged", "whipped", "lashed", "disciplined")
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/obj/item/weapon/melee/energy
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/obj/item/weapon/melee/energy
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var/active = 0
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var/active = 0
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@@ -242,6 +248,7 @@
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w_class = 3.0
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w_class = 3.0
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flags = FPRINT | CONDUCT | NOSHIELD | TABLEPASS
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flags = FPRINT | CONDUCT | NOSHIELD | TABLEPASS
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origin_tech = "combat=3"
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origin_tech = "combat=3"
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attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
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/obj/item/weapon/melee/energy/sword
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/obj/item/weapon/melee/energy/sword
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color
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color
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@@ -255,6 +262,7 @@
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w_class = 2.0
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w_class = 2.0
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flags = FPRINT | TABLEPASS | NOSHIELD
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flags = FPRINT | TABLEPASS | NOSHIELD
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origin_tech = "magnets=3;syndicate=4"
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origin_tech = "magnets=3;syndicate=4"
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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/obj/item/weapon/melee/energy/sword/chainsword
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/obj/item/weapon/melee/energy/sword/chainsword
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color = "chain"
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color = "chain"
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@@ -276,6 +284,7 @@
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throw_range = 1
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throw_range = 1
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w_class = 4.0//So you can't hide it in your pocket or some such.
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w_class = 4.0//So you can't hide it in your pocket or some such.
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flags = FPRINT | TABLEPASS | NOSHIELD
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flags = FPRINT | TABLEPASS | NOSHIELD
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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var/datum/effect/effect/system/spark_spread/spark_system
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var/datum/effect/effect/system/spark_spread/spark_system
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/obj/item/weapon/bananapeel
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/obj/item/weapon/bananapeel
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@@ -410,6 +419,7 @@
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w_class = 1.0
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w_class = 1.0
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throw_speed = 3
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throw_speed = 3
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throw_range = 15
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throw_range = 15
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attack_verb = list("HONKED")
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var/spam_flag = 0
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var/spam_flag = 0
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/obj/item/stack/medical
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/obj/item/stack/medical
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@@ -569,6 +579,7 @@
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flags = TABLEPASS | USEDELAY | FPRINT | CONDUCT
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flags = TABLEPASS | USEDELAY | FPRINT | CONDUCT
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slot_flags = SLOT_BELT
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slot_flags = SLOT_BELT
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item_state = "coil_red"
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item_state = "coil_red"
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attack_verb = list("whipped", "lashed", "disciplined", "flogged")
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/obj/item/weapon/cable_coil/cut
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/obj/item/weapon/cable_coil/cut
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item_state = "coil_red2"
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item_state = "coil_red2"
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@@ -620,6 +631,7 @@
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w_class = 2.0
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w_class = 2.0
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m_amt = 50
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m_amt = 50
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origin_tech = "engineering=1"
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origin_tech = "engineering=1"
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attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "thrashed", "whacked")
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/obj/item/weapon/crowbar/red
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/obj/item/weapon/crowbar/red
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/items.dmi'
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@@ -637,6 +649,7 @@
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item_state = "cane"
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item_state = "cane"
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w_class = 2.0
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w_class = 2.0
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m_amt = 50
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m_amt = 50
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attack_verb = list("bludgeoned", "whacked", "disciplined")
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/obj/item/weapon/cane/browncane
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/obj/item/weapon/cane/browncane
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name = " browncane"
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name = " browncane"
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@@ -675,6 +688,7 @@
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force = 10.0
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force = 10.0
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item_state = "fire_extinguisher"
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item_state = "fire_extinguisher"
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m_amt = 90
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m_amt = 90
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attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
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/obj/item/weapon/extinguisher/mini
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/obj/item/weapon/extinguisher/mini
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name = "fire extinguisher"
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name = "fire extinguisher"
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@@ -894,6 +908,7 @@
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throw_range = 5
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throw_range = 5
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w_class = 2.0
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w_class = 2.0
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flags = FPRINT | TABLEPASS
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flags = FPRINT | TABLEPASS
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attack_verb = list("warned", "cautioned", "smashed")
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/obj/item/weapon/caution/cone
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/obj/item/weapon/caution/cone
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desc = "This cone is trying to warn you of something!"
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desc = "This cone is trying to warn you of something!"
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@@ -958,6 +973,7 @@
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w_class = 1.0
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w_class = 1.0
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throw_speed = 7
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throw_speed = 7
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throw_range = 15
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throw_range = 15
|
||||||
|
attack_verb = list("banned")
|
||||||
|
|
||||||
/obj/item/weapon/pen/sleepypen
|
/obj/item/weapon/pen/sleepypen
|
||||||
desc = "It's a normal black ink pen with a sharp point and a carefully engraved \"Waffle Co.\""
|
desc = "It's a normal black ink pen with a sharp point and a carefully engraved \"Waffle Co.\""
|
||||||
@@ -1001,6 +1017,7 @@
|
|||||||
throw_range = 5
|
throw_range = 5
|
||||||
g_amt = 0
|
g_amt = 0
|
||||||
m_amt = 75
|
m_amt = 75
|
||||||
|
attack_verb = list("stabbed")
|
||||||
|
|
||||||
/obj/item/weapon/shard
|
/obj/item/weapon/shard
|
||||||
name = "shard"
|
name = "shard"
|
||||||
@@ -1012,6 +1029,7 @@
|
|||||||
throwforce = 15.0
|
throwforce = 15.0
|
||||||
item_state = "shard-glass"
|
item_state = "shard-glass"
|
||||||
g_amt = 3750
|
g_amt = 3750
|
||||||
|
attack_verb = list("stabbed", "slashed", "sliced", "cut")
|
||||||
|
|
||||||
/*/obj/item/weapon/syndicate_uplink
|
/*/obj/item/weapon/syndicate_uplink
|
||||||
name = "station bounced radio"
|
name = "station bounced radio"
|
||||||
@@ -1081,7 +1099,7 @@
|
|||||||
throw_range = 5
|
throw_range = 5
|
||||||
w_class = 2.0
|
w_class = 2.0
|
||||||
flags = FPRINT | TABLEPASS | NOSHIELD
|
flags = FPRINT | TABLEPASS | NOSHIELD
|
||||||
|
attack_verb = list("bludgeoned", "whacked", "disciplined")
|
||||||
|
|
||||||
/obj/item/weapon/staff/stick
|
/obj/item/weapon/staff/stick
|
||||||
name = "stick"
|
name = "stick"
|
||||||
@@ -1104,6 +1122,7 @@
|
|||||||
icon_state = "table_parts"
|
icon_state = "table_parts"
|
||||||
m_amt = 3750
|
m_amt = 3750
|
||||||
flags = FPRINT | TABLEPASS| CONDUCT
|
flags = FPRINT | TABLEPASS| CONDUCT
|
||||||
|
attack_verb = list("slammed", "bashed", "battered", "bludgeoned", "thrashed", "whacked")
|
||||||
|
|
||||||
/obj/item/weapon/table_parts/reinforced
|
/obj/item/weapon/table_parts/reinforced
|
||||||
name = "reinforced table parts"
|
name = "reinforced table parts"
|
||||||
@@ -1141,6 +1160,7 @@
|
|||||||
var/laying = 0.0
|
var/laying = 0.0
|
||||||
var/old_lay = null
|
var/old_lay = null
|
||||||
m_amt = 40
|
m_amt = 40
|
||||||
|
attack_verb = list("whipped", "lashed", "disciplined", "tickled")
|
||||||
|
|
||||||
/obj/item/weapon/wrapping_paper
|
/obj/item/weapon/wrapping_paper
|
||||||
name = "wrapping paper"
|
name = "wrapping paper"
|
||||||
@@ -1340,6 +1360,7 @@
|
|||||||
throw_speed = 2
|
throw_speed = 2
|
||||||
throw_range = 7
|
throw_range = 7
|
||||||
w_class = 3.0
|
w_class = 3.0
|
||||||
|
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked") //I think the rollingpin attackby will end up ignoring this anyway.
|
||||||
|
|
||||||
/obj/item/weapon/kitchenknife
|
/obj/item/weapon/kitchenknife
|
||||||
name = "kitchen knife"
|
name = "kitchen knife"
|
||||||
@@ -1354,6 +1375,7 @@
|
|||||||
throw_range = 6
|
throw_range = 6
|
||||||
m_amt = 12000
|
m_amt = 12000
|
||||||
origin_tech = "materials=1"
|
origin_tech = "materials=1"
|
||||||
|
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||||
|
|
||||||
/obj/item/weapon/butch
|
/obj/item/weapon/butch
|
||||||
name = "butcher's Cleaver"
|
name = "butcher's Cleaver"
|
||||||
@@ -1368,6 +1390,7 @@
|
|||||||
throw_range = 6
|
throw_range = 6
|
||||||
m_amt = 12000
|
m_amt = 12000
|
||||||
origin_tech = "materials=1"
|
origin_tech = "materials=1"
|
||||||
|
attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||||
|
|
||||||
/obj/item/weapon/tray
|
/obj/item/weapon/tray
|
||||||
name = "tray"
|
name = "tray"
|
||||||
@@ -1410,6 +1433,7 @@
|
|||||||
throw_range = 5
|
throw_range = 5
|
||||||
flags = FPRINT | TABLEPASS | CONDUCT
|
flags = FPRINT | TABLEPASS | CONDUCT
|
||||||
origin_tech = "materials=1"
|
origin_tech = "materials=1"
|
||||||
|
attack_verb = list("attacked", "stabbed", "poked")
|
||||||
|
|
||||||
|
|
||||||
/obj/item/weapon/kitchen/utensil/fork
|
/obj/item/weapon/kitchen/utensil/fork
|
||||||
@@ -1428,6 +1452,7 @@
|
|||||||
name = "spoon"
|
name = "spoon"
|
||||||
desc = "SPOON!"
|
desc = "SPOON!"
|
||||||
icon_state = "spoon"
|
icon_state = "spoon"
|
||||||
|
attack_verb = list("attacked", "poked")
|
||||||
|
|
||||||
/obj/item/weapon/scalpel
|
/obj/item/weapon/scalpel
|
||||||
name = "scalpel"
|
name = "scalpel"
|
||||||
@@ -1443,6 +1468,7 @@
|
|||||||
m_amt = 10000
|
m_amt = 10000
|
||||||
g_amt = 5000
|
g_amt = 5000
|
||||||
origin_tech = "materials=1;biotech=1"
|
origin_tech = "materials=1;biotech=1"
|
||||||
|
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||||
|
|
||||||
/obj/item/weapon/retractor
|
/obj/item/weapon/retractor
|
||||||
name = "retractor"
|
name = "retractor"
|
||||||
@@ -1465,6 +1491,7 @@
|
|||||||
flags = FPRINT | TABLEPASS | CONDUCT
|
flags = FPRINT | TABLEPASS | CONDUCT
|
||||||
w_class = 1.0
|
w_class = 1.0
|
||||||
origin_tech = "materials=1;biotech=1"
|
origin_tech = "materials=1;biotech=1"
|
||||||
|
attack_verb = list("attacked", "pinched")
|
||||||
|
|
||||||
/obj/item/weapon/cautery
|
/obj/item/weapon/cautery
|
||||||
name = "cautery"
|
name = "cautery"
|
||||||
@@ -1476,6 +1503,7 @@
|
|||||||
flags = FPRINT | TABLEPASS | CONDUCT
|
flags = FPRINT | TABLEPASS | CONDUCT
|
||||||
w_class = 1.0
|
w_class = 1.0
|
||||||
origin_tech = "materials=1;biotech=1"
|
origin_tech = "materials=1;biotech=1"
|
||||||
|
attack_verb = list("burnt")
|
||||||
|
|
||||||
/obj/item/weapon/surgicaldrill
|
/obj/item/weapon/surgicaldrill
|
||||||
name = "surgical drill"
|
name = "surgical drill"
|
||||||
@@ -1489,6 +1517,7 @@
|
|||||||
force = 15.0
|
force = 15.0
|
||||||
w_class = 1.0
|
w_class = 1.0
|
||||||
origin_tech = "materials=1;biotech=1"
|
origin_tech = "materials=1;biotech=1"
|
||||||
|
attack_verb = list("drilled")
|
||||||
|
|
||||||
/obj/item/weapon/circular_saw
|
/obj/item/weapon/circular_saw
|
||||||
name = "circular saw"
|
name = "circular saw"
|
||||||
@@ -1505,6 +1534,7 @@
|
|||||||
m_amt = 20000
|
m_amt = 20000
|
||||||
g_amt = 10000
|
g_amt = 10000
|
||||||
origin_tech = "materials=1;biotech=1"
|
origin_tech = "materials=1;biotech=1"
|
||||||
|
attack_verb = list("attacked", "slashed", "sawed", "cut")
|
||||||
|
|
||||||
/obj/item/weapon/syntiflesh
|
/obj/item/weapon/syntiflesh
|
||||||
name = "syntiflesh"
|
name = "syntiflesh"
|
||||||
@@ -1528,6 +1558,7 @@
|
|||||||
throw_range = 4
|
throw_range = 4
|
||||||
m_amt = 15000
|
m_amt = 15000
|
||||||
origin_tech = "materials=2;combat=1"
|
origin_tech = "materials=2;combat=1"
|
||||||
|
attack_verb = list("chopped", "torn", "cut")
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -1580,6 +1611,7 @@
|
|||||||
name = "data cable"
|
name = "data cable"
|
||||||
icon = 'icons/obj/power.dmi'
|
icon = 'icons/obj/power.dmi'
|
||||||
icon_state = "wire1"
|
icon_state = "wire1"
|
||||||
|
|
||||||
var/obj/machinery/machine
|
var/obj/machinery/machine
|
||||||
|
|
||||||
/obj/item/weapon/plastique
|
/obj/item/weapon/plastique
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
slot_flags = SLOT_BELT
|
slot_flags = SLOT_BELT
|
||||||
force = 40
|
force = 40
|
||||||
throwforce = 10
|
throwforce = 10
|
||||||
|
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||||
|
|
||||||
|
|
||||||
/obj/item/weapon/melee/cultblade/attack(mob/living/target as mob, mob/living/carbon/human/user as mob)
|
/obj/item/weapon/melee/cultblade/attack(mob/living/target as mob, mob/living/carbon/human/user as mob)
|
||||||
|
|||||||
@@ -669,6 +669,7 @@ var/list/obj/machinery/newscaster/allCasters = list() //list that will contain r
|
|||||||
desc = "An issue of The Griffon, the newspaper circulating aboard Nanotrasen Space Stations."
|
desc = "An issue of The Griffon, the newspaper circulating aboard Nanotrasen Space Stations."
|
||||||
icon_state = "newspaper"
|
icon_state = "newspaper"
|
||||||
w_class = 2 //Let's make it fit in trashbags!
|
w_class = 2 //Let's make it fit in trashbags!
|
||||||
|
attack_verb = list("bapped")
|
||||||
var/screen = 0
|
var/screen = 0
|
||||||
var/pages = 0
|
var/pages = 0
|
||||||
var/curr_page = 0
|
var/curr_page = 0
|
||||||
|
|||||||
@@ -178,6 +178,7 @@
|
|||||||
throw_range = 5
|
throw_range = 5
|
||||||
w_class = 1.0
|
w_class = 1.0
|
||||||
flags = FPRINT | TABLEPASS
|
flags = FPRINT | TABLEPASS
|
||||||
|
attack_verb = list("bashed", "whacked", "educated")
|
||||||
var/dat // Actual page content
|
var/dat // Actual page content
|
||||||
var/due_date = 0 // Game time in 1/10th seconds
|
var/due_date = 0 // Game time in 1/10th seconds
|
||||||
var/author // Who wrote the thing, can be changed by pen or PC. It is not automatically assigned
|
var/author // Who wrote the thing, can be changed by pen or PC. It is not automatically assigned
|
||||||
|
|||||||
@@ -76,6 +76,9 @@
|
|||||||
/obj/effect/alien/egg/attackby(var/obj/item/weapon/W, var/mob/user)
|
/obj/effect/alien/egg/attackby(var/obj/item/weapon/W, var/mob/user)
|
||||||
if(health <= 0)
|
if(health <= 0)
|
||||||
return
|
return
|
||||||
|
if(W.attack_verb.len)
|
||||||
|
src.visible_message("\red <B>\The [src] has been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]")
|
||||||
|
else
|
||||||
src.visible_message("\red <B>\The [src] has been attacked with \the [W][(user ? " by [user]." : ".")]")
|
src.visible_message("\red <B>\The [src] has been attacked with \the [W][(user ? " by [user]." : ".")]")
|
||||||
var/damage = W.force / 4.0
|
var/damage = W.force / 4.0
|
||||||
|
|
||||||
|
|||||||
@@ -69,6 +69,9 @@ Alien plants should do something if theres a lot of poison
|
|||||||
return
|
return
|
||||||
|
|
||||||
/obj/effect/alien/weeds/attackby(var/obj/item/weapon/W, var/mob/user)
|
/obj/effect/alien/weeds/attackby(var/obj/item/weapon/W, var/mob/user)
|
||||||
|
if(W.attack_verb.len)
|
||||||
|
visible_message("\red <B>\The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]")
|
||||||
|
else
|
||||||
visible_message("\red <B>\The [src] have been attacked with \the [W][(user ? " by [user]." : ".")]")
|
visible_message("\red <B>\The [src] have been attacked with \the [W][(user ? " by [user]." : ".")]")
|
||||||
|
|
||||||
var/damage = W.force / 4.0
|
var/damage = W.force / 4.0
|
||||||
|
|||||||
@@ -265,7 +265,10 @@
|
|||||||
showname = "."
|
showname = "."
|
||||||
|
|
||||||
for(var/mob/O in viewers(messagesource, null))
|
for(var/mob/O in viewers(messagesource, null))
|
||||||
O.show_message(text("\red <B>[] has been attacked with [][] </B>", M, src, showname), 1)
|
if(src.attack_verb.len)
|
||||||
|
O.show_message("\red <B>[M] has been [pick(src.attack_verb)] with [src][showname] </B>", 1)
|
||||||
|
else
|
||||||
|
O.show_message("\red <B>[M] has been attacked with [src][showname] </B>", 1)
|
||||||
|
|
||||||
if(!showname && user)
|
if(!showname && user)
|
||||||
if(user.client)
|
if(user.client)
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ ZIPPO
|
|||||||
var/smoketime = 5
|
var/smoketime = 5
|
||||||
w_class = 1.0
|
w_class = 1.0
|
||||||
origin_tech = "materials=1"
|
origin_tech = "materials=1"
|
||||||
|
attack_verb = list("burnt", "singed")
|
||||||
|
|
||||||
|
|
||||||
process()
|
process()
|
||||||
@@ -106,6 +107,7 @@ ZIPPO
|
|||||||
item_state = "cigoff"
|
item_state = "cigoff"
|
||||||
w_class = 1
|
w_class = 1
|
||||||
body_parts_covered = null
|
body_parts_covered = null
|
||||||
|
attack_verb = list("burnt", "singed")
|
||||||
var/lit = 0
|
var/lit = 0
|
||||||
var/icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi
|
var/icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi
|
||||||
var/icon_off = "cigoff"
|
var/icon_off = "cigoff"
|
||||||
@@ -450,6 +452,7 @@ ZIPPO
|
|||||||
throwforce = 4
|
throwforce = 4
|
||||||
flags = TABLEPASS | CONDUCT
|
flags = TABLEPASS | CONDUCT
|
||||||
slot_flags = SLOT_BELT
|
slot_flags = SLOT_BELT
|
||||||
|
attack_verb = list("burnt", "singed")
|
||||||
var/lit = 0
|
var/lit = 0
|
||||||
|
|
||||||
/obj/item/weapon/lighter/zippo
|
/obj/item/weapon/lighter/zippo
|
||||||
|
|||||||
@@ -349,6 +349,7 @@
|
|||||||
throw_range = 10
|
throw_range = 10
|
||||||
w_class = 3.0
|
w_class = 3.0
|
||||||
flags = FPRINT | TABLEPASS
|
flags = FPRINT | TABLEPASS
|
||||||
|
attack_verb = list("mopped", "bashed", "bludgeoned", "whacked")
|
||||||
|
|
||||||
|
|
||||||
/obj/item/weapon/mop/New()
|
/obj/item/weapon/mop/New()
|
||||||
|
|||||||
@@ -12,6 +12,7 @@
|
|||||||
var/status = 0
|
var/status = 0
|
||||||
origin_tech = "combat=2"
|
origin_tech = "combat=2"
|
||||||
|
|
||||||
|
|
||||||
/obj/item/weapon/melee/baton/update_icon()
|
/obj/item/weapon/melee/baton/update_icon()
|
||||||
if(status)
|
if(status)
|
||||||
icon_state = "stunbaton_active"
|
icon_state = "stunbaton_active"
|
||||||
|
|||||||
@@ -6,6 +6,7 @@ CONTAINS:
|
|||||||
WRENCH
|
WRENCH
|
||||||
SCREWDRIVER
|
SCREWDRIVER
|
||||||
WELDINGTOOOL
|
WELDINGTOOOL
|
||||||
|
WIRECUTTERS
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
@@ -22,7 +23,7 @@ WELDINGTOOOL
|
|||||||
w_class = 2.0
|
w_class = 2.0
|
||||||
m_amt = 150
|
m_amt = 150
|
||||||
origin_tech = "materials=1;engineering=1"
|
origin_tech = "materials=1;engineering=1"
|
||||||
|
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
|
||||||
|
|
||||||
|
|
||||||
// SCREWDRIVER
|
// SCREWDRIVER
|
||||||
@@ -355,6 +356,10 @@ WELDINGTOOOL
|
|||||||
reagents += (gen_amount)
|
reagents += (gen_amount)
|
||||||
if(reagents > max_fuel)
|
if(reagents > max_fuel)
|
||||||
reagents = max_fuel
|
reagents = max_fuel
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//WIRECUTTERS
|
||||||
/obj/item/weapon/wirecutters
|
/obj/item/weapon/wirecutters
|
||||||
name = "wirecutters"
|
name = "wirecutters"
|
||||||
desc = "This cuts wires."
|
desc = "This cuts wires."
|
||||||
@@ -368,6 +373,7 @@ WELDINGTOOOL
|
|||||||
w_class = 2.0
|
w_class = 2.0
|
||||||
m_amt = 80
|
m_amt = 80
|
||||||
origin_tech = "materials=1;engineering=1"
|
origin_tech = "materials=1;engineering=1"
|
||||||
|
attack_verb = list("pinched", "nipped")
|
||||||
|
|
||||||
/obj/item/weapon/wirecutters/New()
|
/obj/item/weapon/wirecutters/New()
|
||||||
if(prob(50))
|
if(prob(50))
|
||||||
|
|||||||
@@ -87,6 +87,7 @@
|
|||||||
slot_flags = SLOT_BACK
|
slot_flags = SLOT_BACK
|
||||||
force_unwielded = 5
|
force_unwielded = 5
|
||||||
force_wielded = 18
|
force_wielded = 18
|
||||||
|
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
|
||||||
|
|
||||||
/obj/item/weapon/twohanded/fireaxe/update_icon() //Currently only here to fuck with the on-mob icons.
|
/obj/item/weapon/twohanded/fireaxe/update_icon() //Currently only here to fuck with the on-mob icons.
|
||||||
icon_state = "fireaxe[wielded]"
|
icon_state = "fireaxe[wielded]"
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
item_state = "utility"
|
item_state = "utility"
|
||||||
flags = FPRINT | TABLEPASS
|
flags = FPRINT | TABLEPASS
|
||||||
slot_flags = SLOT_BELT
|
slot_flags = SLOT_BELT
|
||||||
|
attack_verb = list("whipped", "lashed", "disciplined")
|
||||||
|
|
||||||
|
|
||||||
/obj/item/weapon/storage/belt/proc/can_use()
|
/obj/item/weapon/storage/belt/proc/can_use()
|
||||||
|
|||||||
@@ -2764,6 +2764,7 @@
|
|||||||
throw_range = 5
|
throw_range = 5
|
||||||
item_state = "beer"
|
item_state = "beer"
|
||||||
//item_state - Need to find a bottle sprite
|
//item_state - Need to find a bottle sprite
|
||||||
|
attack_verb = list("stabbed", "slashed", "attacked")
|
||||||
var/icon/broken_outline = icon('icons/obj/drinks.dmi', "broken")
|
var/icon/broken_outline = icon('icons/obj/drinks.dmi', "broken")
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -11,3 +11,4 @@
|
|||||||
var/obj/item/weapon/cell/cell = 0
|
var/obj/item/weapon/cell/cell = 0
|
||||||
body_parts_covered = HANDS
|
body_parts_covered = HANDS
|
||||||
slot_flags = SLOT_GLOVES
|
slot_flags = SLOT_GLOVES
|
||||||
|
attack_verb = list("challenged")
|
||||||
|
|||||||
@@ -192,6 +192,7 @@ proc/move_mining_shuttle()
|
|||||||
m_amt = 3750 //one sheet, but where can you make them?
|
m_amt = 3750 //one sheet, but where can you make them?
|
||||||
var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
|
var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
|
||||||
origin_tech = "materials=1;engineering=1"
|
origin_tech = "materials=1;engineering=1"
|
||||||
|
attack_verb = list("hit", "pierced", "sliced", "attacked")
|
||||||
|
|
||||||
hammer
|
hammer
|
||||||
name = "Mining Sledge Hammer"
|
name = "Mining Sledge Hammer"
|
||||||
@@ -278,6 +279,7 @@ proc/move_mining_shuttle()
|
|||||||
w_class = 3.0
|
w_class = 3.0
|
||||||
m_amt = 50
|
m_amt = 50
|
||||||
origin_tech = "materials=1;engineering=1"
|
origin_tech = "materials=1;engineering=1"
|
||||||
|
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
|
||||||
|
|
||||||
/obj/item/weapon/shovel/spade
|
/obj/item/weapon/shovel/spade
|
||||||
name = "spade"
|
name = "spade"
|
||||||
|
|||||||
@@ -117,9 +117,12 @@ emp_act
|
|||||||
if((user != src) && check_shields(I.force, "the [I.name]"))
|
if((user != src) && check_shields(I.force, "the [I.name]"))
|
||||||
return 0
|
return 0
|
||||||
|
|
||||||
|
if(I.attack_verb.len)
|
||||||
|
visible_message("\red <B>[src] has been [pick(I.attack_verb)] in the [hit_area] with [I.name] by [user]!</B>")
|
||||||
|
else
|
||||||
visible_message("\red <B>[src] has been attacked in the [hit_area] with [I.name] by [user]!</B>")
|
visible_message("\red <B>[src] has been attacked in the [hit_area] with [I.name] by [user]!</B>")
|
||||||
|
|
||||||
var/armor = run_armor_check(affecting, "melee", "Your armor has protected you from a hit to the [hit_area].", "Your armor has softened hit to your [hit_area].")
|
var/armor = run_armor_check(affecting, "melee", "Your armor has protected your [hit_area].", "Your armor has softened hit to your [hit_area].")
|
||||||
if(armor >= 2) return 0
|
if(armor >= 2) return 0
|
||||||
if(!I.force) return 0
|
if(!I.force) return 0
|
||||||
|
|
||||||
|
|||||||
@@ -12,6 +12,7 @@
|
|||||||
slot_flags = SLOT_HEAD
|
slot_flags = SLOT_HEAD
|
||||||
body_parts_covered = HEAD
|
body_parts_covered = HEAD
|
||||||
protective_temperature = 0
|
protective_temperature = 0
|
||||||
|
attack_verb = list("")
|
||||||
|
|
||||||
var/info //What's actually written on the paper.
|
var/info //What's actually written on the paper.
|
||||||
var/info_links //A different version of the paper which includes html links at fields and EOF
|
var/info_links //A different version of the paper which includes html links at fields and EOF
|
||||||
|
|||||||
@@ -12,6 +12,7 @@
|
|||||||
m_amt = 60
|
m_amt = 60
|
||||||
color = "cargo"
|
color = "cargo"
|
||||||
pressure_resistance = 5
|
pressure_resistance = 5
|
||||||
|
attack_verb = list("stamped")
|
||||||
|
|
||||||
/obj/item/weapon/stamp/captain
|
/obj/item/weapon/stamp/captain
|
||||||
name = "captain's rubber stamp"
|
name = "captain's rubber stamp"
|
||||||
|
|||||||
@@ -13,6 +13,7 @@
|
|||||||
throw_range = 5
|
throw_range = 5
|
||||||
force = 5.0
|
force = 5.0
|
||||||
origin_tech = "combat=1"
|
origin_tech = "combat=1"
|
||||||
|
attack_verb = list("struck", "hit", "bashed")
|
||||||
|
|
||||||
var/fire_sound = 'Gunshot.ogg'
|
var/fire_sound = 'Gunshot.ogg'
|
||||||
var/obj/item/projectile/in_chamber = null
|
var/obj/item/projectile/in_chamber = null
|
||||||
|
|||||||
@@ -50,7 +50,15 @@ should be listed in the changelog upon commit tho. Thanks. -->
|
|||||||
<div class="commit sansserif">
|
<div class="commit sansserif">
|
||||||
|
|
||||||
|
|
||||||
<h2 class="date">July 25, 2012</h2>
|
<h2 class="date">July 25, 2012: The day of updates!</h2>
|
||||||
|
<h3 class="author">Nodrak updated:</h3>
|
||||||
|
<ul class="changes bgimages16">
|
||||||
|
<li class="rscadd">Attacking mobs with items will now give new messages. Instead of "Monkeyman was attacked in the head with a wrench by Nodrak." it will read "Monkeyman was bashed in the head with a wrench by Nodrak." Diffrent items have diffrent verbs and some have multiple verbs.</li>
|
||||||
|
<li class="rscadd">Cultists can now read what words a rune was made with by examining the rune. Due to an error in the code, this was not possible before.</li>
|
||||||
|
<li class="bugfix">Clowns no longer have practice lasers or staves of change blow up in their face due to clumsyness.</li>
|
||||||
|
<li class="bugfix">Engineering cyborgs can now actually repair a cut AI wire in APCs.</li>
|
||||||
|
<li class="tweak">I've removed a ton of pointless checks and redundant loops from metroid's which have been causing lag due to how often they get called. If metroids are behaving strangly ping me in #coderbus</li>
|
||||||
|
</ul>
|
||||||
<h3 class="author">Sieve updated:</h3>
|
<h3 class="author">Sieve updated:</h3>
|
||||||
<ul class="changes bgimages16">
|
<ul class="changes bgimages16">
|
||||||
<li class="rscadd">Made a 'default' save slot (D), and whenever you connect it automatically selects the default slot to load from, but manually selecting a different slot will allow you to play on that one before it returns to default.</li>
|
<li class="rscadd">Made a 'default' save slot (D), and whenever you connect it automatically selects the default slot to load from, but manually selecting a different slot will allow you to play on that one before it returns to default.</li>
|
||||||
@@ -63,7 +71,7 @@ should be listed in the changelog upon commit tho. Thanks. -->
|
|||||||
</ul>
|
</ul>
|
||||||
<h3 class="author">Icarus updated:</h3>
|
<h3 class="author">Icarus updated:</h3>
|
||||||
<ul class="changes bgimages16">
|
<ul class="changes bgimages16">
|
||||||
<li class="rscadd">Players not buckled in when the emergency shuttle/pod starts moving get will get stunned.</li>
|
<li class="rscadd">Players not buckled in when the emergency shuttle/pod starts moving get will get knocked down.</li>
|
||||||
<li class="rscadd">Added a YouTool vending machine to primary tool storage.</li>
|
<li class="rscadd">Added a YouTool vending machine to primary tool storage.</li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
292
tgstation.dme
292
tgstation.dme
@@ -5,266 +5,6 @@
|
|||||||
// END_INTERNALS
|
// END_INTERNALS
|
||||||
// BEGIN_FILE_DIR
|
// BEGIN_FILE_DIR
|
||||||
#define FILE_DIR .
|
#define FILE_DIR .
|
||||||
#define FILE_DIR ".svn"
|
|
||||||
#define FILE_DIR ".svn/pristine"
|
|
||||||
#define FILE_DIR ".svn/pristine/00"
|
|
||||||
#define FILE_DIR ".svn/pristine/01"
|
|
||||||
#define FILE_DIR ".svn/pristine/02"
|
|
||||||
#define FILE_DIR ".svn/pristine/03"
|
|
||||||
#define FILE_DIR ".svn/pristine/04"
|
|
||||||
#define FILE_DIR ".svn/pristine/05"
|
|
||||||
#define FILE_DIR ".svn/pristine/06"
|
|
||||||
#define FILE_DIR ".svn/pristine/07"
|
|
||||||
#define FILE_DIR ".svn/pristine/08"
|
|
||||||
#define FILE_DIR ".svn/pristine/09"
|
|
||||||
#define FILE_DIR ".svn/pristine/0a"
|
|
||||||
#define FILE_DIR ".svn/pristine/0b"
|
|
||||||
#define FILE_DIR ".svn/pristine/0c"
|
|
||||||
#define FILE_DIR ".svn/pristine/0d"
|
|
||||||
#define FILE_DIR ".svn/pristine/0e"
|
|
||||||
#define FILE_DIR ".svn/pristine/0f"
|
|
||||||
#define FILE_DIR ".svn/pristine/10"
|
|
||||||
#define FILE_DIR ".svn/pristine/11"
|
|
||||||
#define FILE_DIR ".svn/pristine/12"
|
|
||||||
#define FILE_DIR ".svn/pristine/13"
|
|
||||||
#define FILE_DIR ".svn/pristine/14"
|
|
||||||
#define FILE_DIR ".svn/pristine/15"
|
|
||||||
#define FILE_DIR ".svn/pristine/16"
|
|
||||||
#define FILE_DIR ".svn/pristine/17"
|
|
||||||
#define FILE_DIR ".svn/pristine/18"
|
|
||||||
#define FILE_DIR ".svn/pristine/19"
|
|
||||||
#define FILE_DIR ".svn/pristine/1a"
|
|
||||||
#define FILE_DIR ".svn/pristine/1b"
|
|
||||||
#define FILE_DIR ".svn/pristine/1c"
|
|
||||||
#define FILE_DIR ".svn/pristine/1d"
|
|
||||||
#define FILE_DIR ".svn/pristine/1e"
|
|
||||||
#define FILE_DIR ".svn/pristine/1f"
|
|
||||||
#define FILE_DIR ".svn/pristine/20"
|
|
||||||
#define FILE_DIR ".svn/pristine/21"
|
|
||||||
#define FILE_DIR ".svn/pristine/22"
|
|
||||||
#define FILE_DIR ".svn/pristine/23"
|
|
||||||
#define FILE_DIR ".svn/pristine/24"
|
|
||||||
#define FILE_DIR ".svn/pristine/25"
|
|
||||||
#define FILE_DIR ".svn/pristine/26"
|
|
||||||
#define FILE_DIR ".svn/pristine/27"
|
|
||||||
#define FILE_DIR ".svn/pristine/28"
|
|
||||||
#define FILE_DIR ".svn/pristine/29"
|
|
||||||
#define FILE_DIR ".svn/pristine/2a"
|
|
||||||
#define FILE_DIR ".svn/pristine/2b"
|
|
||||||
#define FILE_DIR ".svn/pristine/2c"
|
|
||||||
#define FILE_DIR ".svn/pristine/2d"
|
|
||||||
#define FILE_DIR ".svn/pristine/2e"
|
|
||||||
#define FILE_DIR ".svn/pristine/2f"
|
|
||||||
#define FILE_DIR ".svn/pristine/30"
|
|
||||||
#define FILE_DIR ".svn/pristine/31"
|
|
||||||
#define FILE_DIR ".svn/pristine/32"
|
|
||||||
#define FILE_DIR ".svn/pristine/33"
|
|
||||||
#define FILE_DIR ".svn/pristine/34"
|
|
||||||
#define FILE_DIR ".svn/pristine/35"
|
|
||||||
#define FILE_DIR ".svn/pristine/36"
|
|
||||||
#define FILE_DIR ".svn/pristine/37"
|
|
||||||
#define FILE_DIR ".svn/pristine/38"
|
|
||||||
#define FILE_DIR ".svn/pristine/39"
|
|
||||||
#define FILE_DIR ".svn/pristine/3a"
|
|
||||||
#define FILE_DIR ".svn/pristine/3b"
|
|
||||||
#define FILE_DIR ".svn/pristine/3c"
|
|
||||||
#define FILE_DIR ".svn/pristine/3d"
|
|
||||||
#define FILE_DIR ".svn/pristine/3e"
|
|
||||||
#define FILE_DIR ".svn/pristine/3f"
|
|
||||||
#define FILE_DIR ".svn/pristine/40"
|
|
||||||
#define FILE_DIR ".svn/pristine/41"
|
|
||||||
#define FILE_DIR ".svn/pristine/42"
|
|
||||||
#define FILE_DIR ".svn/pristine/43"
|
|
||||||
#define FILE_DIR ".svn/pristine/44"
|
|
||||||
#define FILE_DIR ".svn/pristine/45"
|
|
||||||
#define FILE_DIR ".svn/pristine/46"
|
|
||||||
#define FILE_DIR ".svn/pristine/47"
|
|
||||||
#define FILE_DIR ".svn/pristine/48"
|
|
||||||
#define FILE_DIR ".svn/pristine/49"
|
|
||||||
#define FILE_DIR ".svn/pristine/4a"
|
|
||||||
#define FILE_DIR ".svn/pristine/4b"
|
|
||||||
#define FILE_DIR ".svn/pristine/4c"
|
|
||||||
#define FILE_DIR ".svn/pristine/4d"
|
|
||||||
#define FILE_DIR ".svn/pristine/4e"
|
|
||||||
#define FILE_DIR ".svn/pristine/4f"
|
|
||||||
#define FILE_DIR ".svn/pristine/50"
|
|
||||||
#define FILE_DIR ".svn/pristine/51"
|
|
||||||
#define FILE_DIR ".svn/pristine/52"
|
|
||||||
#define FILE_DIR ".svn/pristine/53"
|
|
||||||
#define FILE_DIR ".svn/pristine/54"
|
|
||||||
#define FILE_DIR ".svn/pristine/55"
|
|
||||||
#define FILE_DIR ".svn/pristine/56"
|
|
||||||
#define FILE_DIR ".svn/pristine/57"
|
|
||||||
#define FILE_DIR ".svn/pristine/58"
|
|
||||||
#define FILE_DIR ".svn/pristine/59"
|
|
||||||
#define FILE_DIR ".svn/pristine/5a"
|
|
||||||
#define FILE_DIR ".svn/pristine/5b"
|
|
||||||
#define FILE_DIR ".svn/pristine/5c"
|
|
||||||
#define FILE_DIR ".svn/pristine/5d"
|
|
||||||
#define FILE_DIR ".svn/pristine/5e"
|
|
||||||
#define FILE_DIR ".svn/pristine/5f"
|
|
||||||
#define FILE_DIR ".svn/pristine/60"
|
|
||||||
#define FILE_DIR ".svn/pristine/61"
|
|
||||||
#define FILE_DIR ".svn/pristine/62"
|
|
||||||
#define FILE_DIR ".svn/pristine/63"
|
|
||||||
#define FILE_DIR ".svn/pristine/64"
|
|
||||||
#define FILE_DIR ".svn/pristine/65"
|
|
||||||
#define FILE_DIR ".svn/pristine/66"
|
|
||||||
#define FILE_DIR ".svn/pristine/67"
|
|
||||||
#define FILE_DIR ".svn/pristine/68"
|
|
||||||
#define FILE_DIR ".svn/pristine/69"
|
|
||||||
#define FILE_DIR ".svn/pristine/6a"
|
|
||||||
#define FILE_DIR ".svn/pristine/6b"
|
|
||||||
#define FILE_DIR ".svn/pristine/6c"
|
|
||||||
#define FILE_DIR ".svn/pristine/6d"
|
|
||||||
#define FILE_DIR ".svn/pristine/6e"
|
|
||||||
#define FILE_DIR ".svn/pristine/6f"
|
|
||||||
#define FILE_DIR ".svn/pristine/70"
|
|
||||||
#define FILE_DIR ".svn/pristine/71"
|
|
||||||
#define FILE_DIR ".svn/pristine/72"
|
|
||||||
#define FILE_DIR ".svn/pristine/73"
|
|
||||||
#define FILE_DIR ".svn/pristine/74"
|
|
||||||
#define FILE_DIR ".svn/pristine/75"
|
|
||||||
#define FILE_DIR ".svn/pristine/76"
|
|
||||||
#define FILE_DIR ".svn/pristine/77"
|
|
||||||
#define FILE_DIR ".svn/pristine/78"
|
|
||||||
#define FILE_DIR ".svn/pristine/79"
|
|
||||||
#define FILE_DIR ".svn/pristine/7a"
|
|
||||||
#define FILE_DIR ".svn/pristine/7b"
|
|
||||||
#define FILE_DIR ".svn/pristine/7c"
|
|
||||||
#define FILE_DIR ".svn/pristine/7d"
|
|
||||||
#define FILE_DIR ".svn/pristine/7e"
|
|
||||||
#define FILE_DIR ".svn/pristine/7f"
|
|
||||||
#define FILE_DIR ".svn/pristine/80"
|
|
||||||
#define FILE_DIR ".svn/pristine/81"
|
|
||||||
#define FILE_DIR ".svn/pristine/82"
|
|
||||||
#define FILE_DIR ".svn/pristine/83"
|
|
||||||
#define FILE_DIR ".svn/pristine/84"
|
|
||||||
#define FILE_DIR ".svn/pristine/85"
|
|
||||||
#define FILE_DIR ".svn/pristine/86"
|
|
||||||
#define FILE_DIR ".svn/pristine/87"
|
|
||||||
#define FILE_DIR ".svn/pristine/88"
|
|
||||||
#define FILE_DIR ".svn/pristine/89"
|
|
||||||
#define FILE_DIR ".svn/pristine/8a"
|
|
||||||
#define FILE_DIR ".svn/pristine/8b"
|
|
||||||
#define FILE_DIR ".svn/pristine/8c"
|
|
||||||
#define FILE_DIR ".svn/pristine/8d"
|
|
||||||
#define FILE_DIR ".svn/pristine/8e"
|
|
||||||
#define FILE_DIR ".svn/pristine/8f"
|
|
||||||
#define FILE_DIR ".svn/pristine/90"
|
|
||||||
#define FILE_DIR ".svn/pristine/91"
|
|
||||||
#define FILE_DIR ".svn/pristine/92"
|
|
||||||
#define FILE_DIR ".svn/pristine/93"
|
|
||||||
#define FILE_DIR ".svn/pristine/94"
|
|
||||||
#define FILE_DIR ".svn/pristine/95"
|
|
||||||
#define FILE_DIR ".svn/pristine/96"
|
|
||||||
#define FILE_DIR ".svn/pristine/97"
|
|
||||||
#define FILE_DIR ".svn/pristine/98"
|
|
||||||
#define FILE_DIR ".svn/pristine/99"
|
|
||||||
#define FILE_DIR ".svn/pristine/9a"
|
|
||||||
#define FILE_DIR ".svn/pristine/9b"
|
|
||||||
#define FILE_DIR ".svn/pristine/9c"
|
|
||||||
#define FILE_DIR ".svn/pristine/9d"
|
|
||||||
#define FILE_DIR ".svn/pristine/9e"
|
|
||||||
#define FILE_DIR ".svn/pristine/9f"
|
|
||||||
#define FILE_DIR ".svn/pristine/a0"
|
|
||||||
#define FILE_DIR ".svn/pristine/a1"
|
|
||||||
#define FILE_DIR ".svn/pristine/a2"
|
|
||||||
#define FILE_DIR ".svn/pristine/a3"
|
|
||||||
#define FILE_DIR ".svn/pristine/a4"
|
|
||||||
#define FILE_DIR ".svn/pristine/a5"
|
|
||||||
#define FILE_DIR ".svn/pristine/a6"
|
|
||||||
#define FILE_DIR ".svn/pristine/a7"
|
|
||||||
#define FILE_DIR ".svn/pristine/a8"
|
|
||||||
#define FILE_DIR ".svn/pristine/a9"
|
|
||||||
#define FILE_DIR ".svn/pristine/aa"
|
|
||||||
#define FILE_DIR ".svn/pristine/ab"
|
|
||||||
#define FILE_DIR ".svn/pristine/ac"
|
|
||||||
#define FILE_DIR ".svn/pristine/ad"
|
|
||||||
#define FILE_DIR ".svn/pristine/ae"
|
|
||||||
#define FILE_DIR ".svn/pristine/af"
|
|
||||||
#define FILE_DIR ".svn/pristine/b0"
|
|
||||||
#define FILE_DIR ".svn/pristine/b1"
|
|
||||||
#define FILE_DIR ".svn/pristine/b2"
|
|
||||||
#define FILE_DIR ".svn/pristine/b3"
|
|
||||||
#define FILE_DIR ".svn/pristine/b4"
|
|
||||||
#define FILE_DIR ".svn/pristine/b5"
|
|
||||||
#define FILE_DIR ".svn/pristine/b6"
|
|
||||||
#define FILE_DIR ".svn/pristine/b7"
|
|
||||||
#define FILE_DIR ".svn/pristine/b8"
|
|
||||||
#define FILE_DIR ".svn/pristine/b9"
|
|
||||||
#define FILE_DIR ".svn/pristine/ba"
|
|
||||||
#define FILE_DIR ".svn/pristine/bb"
|
|
||||||
#define FILE_DIR ".svn/pristine/bc"
|
|
||||||
#define FILE_DIR ".svn/pristine/bd"
|
|
||||||
#define FILE_DIR ".svn/pristine/be"
|
|
||||||
#define FILE_DIR ".svn/pristine/bf"
|
|
||||||
#define FILE_DIR ".svn/pristine/c0"
|
|
||||||
#define FILE_DIR ".svn/pristine/c1"
|
|
||||||
#define FILE_DIR ".svn/pristine/c2"
|
|
||||||
#define FILE_DIR ".svn/pristine/c3"
|
|
||||||
#define FILE_DIR ".svn/pristine/c4"
|
|
||||||
#define FILE_DIR ".svn/pristine/c5"
|
|
||||||
#define FILE_DIR ".svn/pristine/c6"
|
|
||||||
#define FILE_DIR ".svn/pristine/c7"
|
|
||||||
#define FILE_DIR ".svn/pristine/c8"
|
|
||||||
#define FILE_DIR ".svn/pristine/c9"
|
|
||||||
#define FILE_DIR ".svn/pristine/ca"
|
|
||||||
#define FILE_DIR ".svn/pristine/cb"
|
|
||||||
#define FILE_DIR ".svn/pristine/cc"
|
|
||||||
#define FILE_DIR ".svn/pristine/cd"
|
|
||||||
#define FILE_DIR ".svn/pristine/ce"
|
|
||||||
#define FILE_DIR ".svn/pristine/cf"
|
|
||||||
#define FILE_DIR ".svn/pristine/d0"
|
|
||||||
#define FILE_DIR ".svn/pristine/d1"
|
|
||||||
#define FILE_DIR ".svn/pristine/d2"
|
|
||||||
#define FILE_DIR ".svn/pristine/d3"
|
|
||||||
#define FILE_DIR ".svn/pristine/d4"
|
|
||||||
#define FILE_DIR ".svn/pristine/d5"
|
|
||||||
#define FILE_DIR ".svn/pristine/d6"
|
|
||||||
#define FILE_DIR ".svn/pristine/d7"
|
|
||||||
#define FILE_DIR ".svn/pristine/d8"
|
|
||||||
#define FILE_DIR ".svn/pristine/d9"
|
|
||||||
#define FILE_DIR ".svn/pristine/da"
|
|
||||||
#define FILE_DIR ".svn/pristine/db"
|
|
||||||
#define FILE_DIR ".svn/pristine/dc"
|
|
||||||
#define FILE_DIR ".svn/pristine/dd"
|
|
||||||
#define FILE_DIR ".svn/pristine/de"
|
|
||||||
#define FILE_DIR ".svn/pristine/df"
|
|
||||||
#define FILE_DIR ".svn/pristine/e0"
|
|
||||||
#define FILE_DIR ".svn/pristine/e1"
|
|
||||||
#define FILE_DIR ".svn/pristine/e2"
|
|
||||||
#define FILE_DIR ".svn/pristine/e3"
|
|
||||||
#define FILE_DIR ".svn/pristine/e4"
|
|
||||||
#define FILE_DIR ".svn/pristine/e5"
|
|
||||||
#define FILE_DIR ".svn/pristine/e6"
|
|
||||||
#define FILE_DIR ".svn/pristine/e7"
|
|
||||||
#define FILE_DIR ".svn/pristine/e8"
|
|
||||||
#define FILE_DIR ".svn/pristine/e9"
|
|
||||||
#define FILE_DIR ".svn/pristine/ea"
|
|
||||||
#define FILE_DIR ".svn/pristine/eb"
|
|
||||||
#define FILE_DIR ".svn/pristine/ec"
|
|
||||||
#define FILE_DIR ".svn/pristine/ed"
|
|
||||||
#define FILE_DIR ".svn/pristine/ee"
|
|
||||||
#define FILE_DIR ".svn/pristine/ef"
|
|
||||||
#define FILE_DIR ".svn/pristine/f0"
|
|
||||||
#define FILE_DIR ".svn/pristine/f1"
|
|
||||||
#define FILE_DIR ".svn/pristine/f2"
|
|
||||||
#define FILE_DIR ".svn/pristine/f3"
|
|
||||||
#define FILE_DIR ".svn/pristine/f4"
|
|
||||||
#define FILE_DIR ".svn/pristine/f5"
|
|
||||||
#define FILE_DIR ".svn/pristine/f6"
|
|
||||||
#define FILE_DIR ".svn/pristine/f7"
|
|
||||||
#define FILE_DIR ".svn/pristine/f8"
|
|
||||||
#define FILE_DIR ".svn/pristine/f9"
|
|
||||||
#define FILE_DIR ".svn/pristine/fa"
|
|
||||||
#define FILE_DIR ".svn/pristine/fb"
|
|
||||||
#define FILE_DIR ".svn/pristine/fc"
|
|
||||||
#define FILE_DIR ".svn/pristine/fd"
|
|
||||||
#define FILE_DIR ".svn/pristine/fe"
|
|
||||||
#define FILE_DIR ".svn/pristine/ff"
|
|
||||||
#define FILE_DIR "bot"
|
|
||||||
#define FILE_DIR "bot/Marakov"
|
|
||||||
#define FILE_DIR "code"
|
#define FILE_DIR "code"
|
||||||
#define FILE_DIR "code/ATMOSPHERICS"
|
#define FILE_DIR "code/ATMOSPHERICS"
|
||||||
#define FILE_DIR "code/ATMOSPHERICS/components"
|
#define FILE_DIR "code/ATMOSPHERICS/components"
|
||||||
@@ -426,22 +166,6 @@
|
|||||||
#define FILE_DIR "code/WorkInProgress/mapload"
|
#define FILE_DIR "code/WorkInProgress/mapload"
|
||||||
#define FILE_DIR "code/WorkInProgress/organs"
|
#define FILE_DIR "code/WorkInProgress/organs"
|
||||||
#define FILE_DIR "code/WorkInProgress/virus2"
|
#define FILE_DIR "code/WorkInProgress/virus2"
|
||||||
#define FILE_DIR "config"
|
|
||||||
#define FILE_DIR "config/names"
|
|
||||||
#define FILE_DIR "data"
|
|
||||||
#define FILE_DIR "data/logs"
|
|
||||||
#define FILE_DIR "data/logs/2012"
|
|
||||||
#define FILE_DIR "data/logs/2012/06-June"
|
|
||||||
#define FILE_DIR "data/logs/2012/07-July"
|
|
||||||
#define FILE_DIR "data/player_saves"
|
|
||||||
#define FILE_DIR "data/player_saves/a"
|
|
||||||
#define FILE_DIR "data/player_saves/a/ammy55"
|
|
||||||
#define FILE_DIR "data/player_saves/c"
|
|
||||||
#define FILE_DIR "data/player_saves/c/cheridan"
|
|
||||||
#define FILE_DIR "data/player_saves/r"
|
|
||||||
#define FILE_DIR "data/player_saves/r/rockdtben"
|
|
||||||
#define FILE_DIR "data/player_saves/s"
|
|
||||||
#define FILE_DIR "data/player_saves/s/sieve"
|
|
||||||
#define FILE_DIR "html"
|
#define FILE_DIR "html"
|
||||||
#define FILE_DIR "icons"
|
#define FILE_DIR "icons"
|
||||||
#define FILE_DIR "icons/48x48"
|
#define FILE_DIR "icons/48x48"
|
||||||
@@ -457,7 +181,6 @@
|
|||||||
#define FILE_DIR "icons/obj/machines"
|
#define FILE_DIR "icons/obj/machines"
|
||||||
#define FILE_DIR "icons/obj/pipes"
|
#define FILE_DIR "icons/obj/pipes"
|
||||||
#define FILE_DIR "icons/pda_icons"
|
#define FILE_DIR "icons/pda_icons"
|
||||||
#define FILE_DIR "icons/PSD files"
|
|
||||||
#define FILE_DIR "icons/spideros_icons"
|
#define FILE_DIR "icons/spideros_icons"
|
||||||
#define FILE_DIR "icons/Testing"
|
#define FILE_DIR "icons/Testing"
|
||||||
#define FILE_DIR "icons/turf"
|
#define FILE_DIR "icons/turf"
|
||||||
@@ -467,9 +190,7 @@
|
|||||||
#define FILE_DIR "interface"
|
#define FILE_DIR "interface"
|
||||||
#define FILE_DIR "maps"
|
#define FILE_DIR "maps"
|
||||||
#define FILE_DIR "maps/RandomZLevels"
|
#define FILE_DIR "maps/RandomZLevels"
|
||||||
#define FILE_DIR "music"
|
|
||||||
#define FILE_DIR "Redirector"
|
#define FILE_DIR "Redirector"
|
||||||
#define FILE_DIR "Runtime Condenser"
|
|
||||||
#define FILE_DIR "sound"
|
#define FILE_DIR "sound"
|
||||||
#define FILE_DIR "sound/AI"
|
#define FILE_DIR "sound/AI"
|
||||||
#define FILE_DIR "sound/ambience"
|
#define FILE_DIR "sound/ambience"
|
||||||
@@ -482,16 +203,6 @@
|
|||||||
#define FILE_DIR "sound/piano"
|
#define FILE_DIR "sound/piano"
|
||||||
#define FILE_DIR "sound/voice"
|
#define FILE_DIR "sound/voice"
|
||||||
#define FILE_DIR "sound/weapons"
|
#define FILE_DIR "sound/weapons"
|
||||||
#define FILE_DIR "SQL"
|
|
||||||
#define FILE_DIR "tools"
|
|
||||||
#define FILE_DIR "tools/UnstandardnessTestForDM"
|
|
||||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM"
|
|
||||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin"
|
|
||||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin/Debug"
|
|
||||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj"
|
|
||||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86"
|
|
||||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug"
|
|
||||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties"
|
|
||||||
// END_FILE_DIR
|
// END_FILE_DIR
|
||||||
|
|
||||||
// BEGIN_PREFERENCES
|
// BEGIN_PREFERENCES
|
||||||
@@ -604,13 +315,10 @@
|
|||||||
#include "code\defines\mob\living\silicon\robot.dm"
|
#include "code\defines\mob\living\silicon\robot.dm"
|
||||||
#include "code\defines\mob\living\silicon\silicon.dm"
|
#include "code\defines\mob\living\silicon\silicon.dm"
|
||||||
#include "code\defines\obj\closet.dm"
|
#include "code\defines\obj\closet.dm"
|
||||||
#include "code\defines\obj\clothing.dm"
|
|
||||||
#include "code\defines\obj\costume.dm"
|
#include "code\defines\obj\costume.dm"
|
||||||
#include "code\defines\obj\decal.dm"
|
#include "code\defines\obj\decal.dm"
|
||||||
#include "code\defines\obj\hydro.dm"
|
#include "code\defines\obj\hydro.dm"
|
||||||
#include "code\defines\obj\machinery.dm"
|
#include "code\defines\obj\machinery.dm"
|
||||||
#include "code\defines\obj\radio.dm"
|
|
||||||
#include "code\defines\obj\spawner.dm"
|
|
||||||
#include "code\defines\obj\storage.dm"
|
#include "code\defines\obj\storage.dm"
|
||||||
#include "code\defines\obj\supplypacks.dm"
|
#include "code\defines\obj\supplypacks.dm"
|
||||||
#include "code\defines\obj\toy.dm"
|
#include "code\defines\obj\toy.dm"
|
||||||
|
|||||||
Reference in New Issue
Block a user