From c93c52470a0ef2fa50e1d66a2d5c71a3feaaf71c Mon Sep 17 00:00:00 2001 From: "baloh.matevz" Date: Sat, 23 Apr 2011 15:22:57 +0000 Subject: [PATCH] Dangercon 2011 updates (Financial crisis hits SS13): Code: - CE now spawns with black gloves instead of insulated - Station Engineers no longer spawn with insulated gloves - CE no longer spawns with mesons - CE locker no longer contains a firesuit, mesons (moved to desk), magboots (moved to RIG rack), earmuffs - Engineering locker no longer contains earmuffs Map: - Rebalanced engineering: - - Electrical locker now contains 2 sets of insulated gloves - - Two pairs of insulated gloves spawn on tables and racks in engineering - - Fire locker removed, replaced with a rack with 1 fire suit - - Emergency toolbox removed, replaced with crowbar + flashlight - - Two additional flashlights added to a table - - Two pairs of earmuffs added on tables - - Cell charger added to engineerging and atmospherics combined lounge - - Added two more weldfueltanks and 1 more water tank in better locations in engineering - - Placed a pair of meson scanners in CE's office - - Magboots moved from CE's locker to his RIG suit's rack - - Kelotone pill container removed, placed a single kelotone pill in the CE's office - Rebalanced hydroponics: - - Removed toxins first aid kit - Rebalanced crew quarters - - Added two more maintenance entrances - - Removed both racks with gas masks from maintenance - - Slightly changed how maintenance ends north of the gym - - Added borg charger to one of the toilets - - Replaced first aid kit with 2x bruisepack + 1x ointment - Rebalanced security: - - Replaced first aid kit with 2x bruisepack, 1x ointment, 1x health analyzer - - Removed toolbox - - Added crowbar to officer spawn and armory - - Removed EOD suit from officer spwan (2 remain in armory) - Rebalanced mining - - Made the mining dock a lot smaller - - Removed one electrical toolbox (0 remain) and one mechanical toolbox (1 remains) - - Removed a weldfueltank (1 remains) - - Removed 1 emergency closet (1 remains) It's likely I missed an item or two, but this is only tier 1 in this rebalancing. Committing now so I don't loose work that's already been done. I forgot to update to r1488 prior to making my changes. I copied the whole centcom z-level and hope no other changes were made. I hope this doesn't cause any problems. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1490 316c924e-a436-60f5-8080-3fe189b3f50e --- code/game/jobs/jobprocs.dm | 6 +- .../objects/closets/secure/engineering.dm | 12 +- maps/tgstation.2.0.7.dmm | 16035 ++++++++-------- 3 files changed, 8013 insertions(+), 8040 deletions(-) diff --git a/code/game/jobs/jobprocs.dm b/code/game/jobs/jobprocs.dm index 227b42aac9..03fb9439f8 100644 --- a/code/game/jobs/jobprocs.dm +++ b/code/game/jobs/jobprocs.dm @@ -362,7 +362,7 @@ src.equip_if_possible(new /obj/item/clothing/under/rank/engineer(src), slot_w_uniform) src.equip_if_possible(new /obj/item/clothing/shoes/orange(src), slot_shoes) src.equip_if_possible(new /obj/item/weapon/storage/toolbox/mechanical(src), slot_l_hand) - src.equip_if_possible(new /obj/item/clothing/gloves/yellow(src), slot_gloves) + //src.equip_if_possible(new /obj/item/clothing/gloves/yellow(src), slot_gloves) removed as part of Dangercon 2011, approved by Urist_McDorf --Errorage src.equip_if_possible(new /obj/item/device/t_scanner(src), slot_r_store) if ("Shaft Miner") @@ -554,11 +554,11 @@ if ("Chief Engineer") src.equip_if_possible(new /obj/item/device/radio/headset/heads/ce (src), slot_ears) src.equip_if_possible(new /obj/item/device/pda/heads(src), slot_belt) - src.equip_if_possible(new /obj/item/clothing/gloves/yellow(src), slot_gloves) + src.equip_if_possible(new /obj/item/clothing/gloves/black(src), slot_gloves) //changed to black as part of dangercon 2011, approved by Urist_McDorf --Errorage src.equip_if_possible(new /obj/item/clothing/shoes/brown(src), slot_shoes) src.equip_if_possible(new /obj/item/clothing/head/helmet/hardhat(src), slot_head) src.equip_if_possible(new /obj/item/clothing/mask/cigarette(src), slot_wear_mask) // sorry, no more cigar - src.equip_if_possible(new /obj/item/clothing/glasses/meson(src), slot_glasses) + //src.equip_if_possible(new /obj/item/clothing/glasses/meson(src), slot_glasses) Removed as part of DangerCon 2011, approved by Urist_McDorf, --Errorage src.equip_if_possible(new /obj/item/clothing/under/rank/chief_engineer(src), slot_w_uniform) if ("Research Director") diff --git a/code/game/objects/closets/secure/engineering.dm b/code/game/objects/closets/secure/engineering.dm index b5ac0556fb..e7adc405ee 100644 --- a/code/game/objects/closets/secure/engineering.dm +++ b/code/game/objects/closets/secure/engineering.dm @@ -7,10 +7,10 @@ new /obj/item/clothing/gloves/yellow( src ) new /obj/item/clothing/shoes/brown( src ) new /obj/item/weapon/storage/toolbox/mechanical( src ) - new /obj/item/clothing/shoes/magboots( src ) - new /obj/item/clothing/ears/earmuffs( src ) - new /obj/item/clothing/glasses/meson( src ) - new /obj/item/clothing/suit/fire/firefighter( src ) + //new /obj/item/clothing/shoes/magboots( src ) Moved to RIG suit rack --errorage + //new /obj/item/clothing/ears/earmuffs( src ) useless --errorage + //new /obj/item/clothing/glasses/meson( src ) Moved to his desk --errorage + //new /obj/item/clothing/suit/fire/firefighter( src ) new /obj/item/clothing/suit/hazardvest( src ) new /obj/item/clothing/mask/gas( src ) new /obj/item/clothing/head/helmet/welding( src ) @@ -24,7 +24,7 @@ sleep(2) new /obj/item/clothing/gloves/yellow( src ) new /obj/item/clothing/gloves/yellow( src ) - new /obj/item/clothing/gloves/yellow( src ) + //new /obj/item/clothing/gloves/yellow( src ) --Part of DangerCon 2011, approved by Urist_McDorf, --Errorage new /obj/item/weapon/storage/toolbox/electrical( src ) new /obj/item/weapon/storage/toolbox/electrical( src ) new /obj/item/weapon/storage/toolbox/electrical( src ) @@ -54,6 +54,6 @@ new /obj/item/clothing/suit/hazardvest( src ) new /obj/item/clothing/mask/gas( src ) new /obj/item/clothing/head/helmet/hardhat( src ) - new /obj/item/clothing/ears/earmuffs( src ) + //new /obj/item/clothing/ears/earmuffs( src ) useless --errorage new /obj/item/clothing/glasses/meson( src ) return \ No newline at end of file diff --git a/maps/tgstation.2.0.7.dmm b/maps/tgstation.2.0.7.dmm index 0ac55c9358..b1e920a8fd 100644 --- a/maps/tgstation.2.0.7.dmm +++ b/maps/tgstation.2.0.7.dmm @@ -321,11 +321,11 @@ "agi" = (/obj/machinery/computer/security,/obj/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor,/area/security/main) "agj" = (/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/turf/simulated/floor,/area/security/main) "agk" = (/obj/machinery/alarm{pixel_y = 23},/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/turf/simulated/floor,/area/security/main) -"agl" = (/obj/machinery/light{dir = 1},/obj/item/weapon/storage/toolbox/mechanical,/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/turf/simulated/floor,/area/security/main) +"agl" = (/obj/machinery/light{dir = 1},/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/turf/simulated/floor,/area/security/main) "agm" = (/obj/machinery/power/apc{dir = 1; name = "Security APC"; pixel_y = 24},/obj/cable{icon_state = "0-2"; d2 = 2},/obj/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = "90Curve"},/turf/simulated/floor,/area/security/main) "agn" = (/turf/simulated/floor,/area/security/main) "ago" = (/obj/item/weapon/extinguisher,/obj/machinery/requests_console{department = "Security"; departmentType = 5; pixel_y = 30},/turf/simulated/floor,/area/security/main) -"agp" = (/obj/table{icon_state = "tabledir"; dir = 9},/obj/item/weapon/storage/firstaid/regular{pixel_x = 6; pixel_y = -5},/turf/simulated/floor,/area/security/main) +"agp" = (/obj/table{icon_state = "tabledir"; dir = 9},/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack{pixel_x = 10; pixel_y = 2},/obj/item/stack/medical/ointment{pixel_y = 4},/obj/item/device/healthanalyzer,/turf/simulated/floor,/area/security/main) "agq" = (/turf/simulated/wall,/area/security/main) "agr" = (/obj/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/fsmaint) "ags" = (/obj/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/fsmaint) @@ -370,7 +370,7 @@ "ahf" = (/obj/disposalpipe/segment,/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 27},/turf/simulated/floor,/area/security/hos) "ahg" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor,/area/security/main) "ahh" = (/obj/table{icon_state = "tabledir"; dir = 8},/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/turf/simulated/floor,/area/security/main) -"ahi" = (/obj/table{icon_state = "tabledir"; dir = 4},/obj/item/clothing/glasses/sunglasses,/turf/simulated/floor,/area/security/main) +"ahi" = (/obj/table{icon_state = "tabledir"; dir = 4},/obj/item/clothing/glasses/sunglasses,/obj/item/weapon/crowbar,/turf/simulated/floor,/area/security/main) "ahj" = (/obj/machinery/vending/security,/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor,/area/security/main) "ahk" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/maintenance/fsmaint) "ahl" = (/obj/grille,/obj/window/reinforced{dir = 8},/obj/window/reinforced{dir = 4},/obj/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/fsmaint) @@ -397,7 +397,7 @@ "ahG" = (/obj/item/weapon/storage/handcuff_kit,/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor,/area/security/warden) "ahH" = (/obj/item/weapon/storage/trackimp_kit{pixel_x = -1},/turf/simulated/floor,/area/security/warden) "ahI" = (/obj/stool/chair{dir = 4},/obj/landmark/start{name = "Warden"},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor,/area/security/warden) -"ahJ" = (/obj/machinery/door/window/southleft{dir = 8; name = "Armory Delivery"; req_access_txt = "3"},/obj/machinery/door/window/southleft{base_state = "right"; dir = 4; icon_state = "right"; name = "Armory Delivery"; req_access_txt = "1"},/obj/item/clothing/mask/gas/emergency,/obj/item/clothing/glasses/thermal,/obj/table/onetilethick{icon_state = "table_1tileendtable"},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/warden) +"ahJ" = (/obj/machinery/door/window/southleft{dir = 8; name = "Armory Delivery"; req_access_txt = "3"},/obj/machinery/door/window/southleft{base_state = "right"; dir = 4; icon_state = "right"; name = "Armory Delivery"; req_access_txt = "1"},/obj/item/clothing/glasses/thermal,/obj/table/onetilethick{icon_state = "table_1tileendtable"},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/warden) "ahK" = (/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/main) "ahL" = (/obj/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = "90Curve"},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/main) "ahM" = (/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/main) @@ -416,7 +416,7 @@ "ahZ" = (/obj/machinery/power/apc{dir = 8; name = "Brig APC"; pixel_x = -27; pixel_y = 0},/obj/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/brig) "aia" = (/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/brig) "aib" = (/obj/table{icon_state = "tabledir"; dir = 1},/obj/machinery/recharger{pixel_y = 4},/obj/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = "90Curve"},/turf/simulated/floor,/area/security/warden) -"aic" = (/obj/table{icon_state = "tabledir"; dir = 1},/obj/machinery/recharger{pixel_y = 4},/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor,/area/security/warden) +"aic" = (/obj/table{icon_state = "tabledir"; dir = 1},/obj/machinery/recharger{pixel_y = 4},/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/obj/item/weapon/crowbar,/turf/simulated/floor,/area/security/warden) "aid" = (/obj/table{dir = 5; icon_state = "tabledir"},/obj/machinery/door_control{id = "Secure Gate"; name = "Brig Lockdown"; pixel_x = -2; pixel_y = 2; req_access_txt = "19"},/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor,/area/security/warden) "aie" = (/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/obj/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = "90Curve"},/turf/simulated/floor,/area/security/warden) "aif" = (/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/obj/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = "90Curve"},/turf/simulated/floor,/area/security/warden) @@ -427,381 +427,381 @@ "aik" = (/obj/machinery/light,/obj/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor,/area/security/main) "ail" = (/obj/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor,/area/security/main) "aim" = (/obj/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/security/main) -"ain" = (/obj/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_pump{on = 1},/obj/secure_closet/security1,/turf/simulated/floor,/area/security/main) +"ain" = (/obj/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor,/area/security/main) "aio" = (/obj/disposalpipe/segment{dir = 4},/obj/secure_closet/security1,/turf/simulated/floor,/area/security/main) "aip" = (/obj/secure_closet/security1,/obj/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor,/area/security/main) "aiq" = (/obj/secure_closet/security1,/obj/machinery/light,/turf/simulated/floor,/area/security/main) "air" = (/obj/secure_closet/security1,/turf/simulated/floor,/area/security/main) -"ais" = (/obj/closet/bombclosetsecurity,/turf/simulated/floor,/area/security/main) -"ait" = (/obj/machinery/disposal,/obj/disposalpipe/trunk{dir = 4},/turf/simulated/floor,/area/security/main) -"aiu" = (/obj/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/security/main) -"aiv" = (/obj/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/maintenance/fsmaint) -"aiw" = (/obj/disposalpipe/segment{dir = 4},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor/plating,/area/maintenance/fsmaint) -"aix" = (/obj/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/fsmaint) -"aiy" = (/obj/grille,/obj/window/reinforced{dir = 8},/obj/window/reinforced{dir = 1},/obj/window/reinforced,/turf/simulated/floor/plating,/area/security/brig) -"aiz" = (/obj/grille,/obj/window/reinforced{dir = 1},/obj/window/reinforced,/turf/simulated/floor/plating,/area/security/brig) -"aiA" = (/obj/grille,/obj/window/reinforced{dir = 4},/obj/window/reinforced,/turf/simulated/floor/plating,/area/security/brig) -"aiB" = (/obj/machinery/vending/security,/obj/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/security/brig) -"aiC" = (/obj/machinery/computer/prison_shuttle{req_access_txt = "1"},/obj/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/brig) -"aiD" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall/r_wall,/area/security/brig) -"aiE" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Brig Lockdown Gate"; opacity = 0},/obj/machinery/door/window/southleft{name = "Security"; req_access_txt = "1"},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/brig) -"aiF" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Brig Lockdown Gate"; opacity = 0},/obj/machinery/door/window/southright{name = "Security"; req_access_txt = "1"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/brig) -"aiG" = (/obj/grille,/obj/window/reinforced,/obj/window/reinforced{dir = 1},/obj/window/reinforced{dir = 8},/obj/cable{icon_state = "0-4"; d2 = 4},/obj/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating,/area/security/warden) -"aiH" = (/obj/grille,/obj/window/reinforced,/obj/window/reinforced{dir = 1},/obj/cable{d2 = 8; icon_state = "0-8"},/obj/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/security/warden) -"aiI" = (/obj/window/reinforced,/obj/window/reinforced{dir = 1},/obj/cable{d2 = 8; icon_state = "0-8"},/obj/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/wall/r_wall,/area/security/warden) -"aiJ" = (/obj/grille,/obj/window/reinforced,/obj/window/reinforced{dir = 4},/obj/window/reinforced{dir = 1},/obj/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/warden) -"aiK" = (/turf/simulated/wall/r_wall,/area/security/warden) -"aiL" = (/obj/grille,/obj/window/reinforced,/obj/window/reinforced{dir = 4},/obj/window/reinforced{dir = 1},/obj/window/reinforced{dir = 8},/obj/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating,/area/security/main) -"aiM" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/security{name = "Security"; req_access = null; req_access_txt = "1"},/turf/simulated/floor,/area/security/main) -"aiN" = (/obj/grille,/obj/window/reinforced,/obj/window/reinforced{dir = 4},/obj/window/reinforced{dir = 1},/obj/window/reinforced{dir = 8},/obj/cable{icon_state = "0-2"; d2 = 2},/obj/cable,/turf/simulated/floor/plating,/area/security/main) -"aiO" = (/obj/machinery/atmospherics/pipe/manifold{dir = 8},/turf/simulated/wall,/area/security/main) -"aiP" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/turf/simulated/wall,/area/security/main) -"aiQ" = (/obj/machinery/atmospherics/pipe/simple,/obj/machinery/atmospherics/pipe/simple{dir = 4},/turf/simulated/wall,/area/security/main) -"aiR" = (/obj/machinery/atmospherics/pipe/simple{dir = 9},/turf/simulated/wall,/area/security/main) -"aiS" = (/obj/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/wall,/area/security/main) -"aiT" = (/obj/disposalpipe/segment{dir = 4},/turf/simulated/wall/r_wall,/area/security/main) -"aiU" = (/obj/disposalpipe/segment{dir = 4},/turf/simulated/wall/r_wall,/area/maintenance/fsmaint) -"aiV" = (/obj/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor/plating,/area/maintenance/fsmaint) -"aiW" = (/obj/disposalpipe/segment{dir = 1},/turf/simulated/floor/plating,/area/maintenance/fsmaint) -"aiX" = (/obj/grille,/turf/space,/area) -"aiY" = (/obj/grille,/obj/lattice,/turf/space,/area) -"aiZ" = (/obj/machinery/door/airlock/external{name = "Brig Airlock"; req_access_txt = "1"},/turf/simulated/floor/plating,/area/security/brig) -"aja" = (/turf/simulated/floor/plating,/area/security/brig) -"ajb" = (/obj/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = "90Curve"},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/security/brig) -"ajc" = (/obj/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = "90Curve"},/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/security/brig) -"ajd" = (/obj/machinery/atmospherics/pipe/simple,/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor{icon_state = "dark"},/area/security/brig) -"aje" = (/obj/machinery/door_timer{name = "Cell 1 Control"; pixel_x = 0; pixel_y = 31; id = "cell1"},/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/obj/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = "90Curve"},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/brig) -"ajf" = (/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/obj/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = "90Curve"},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/security/brig) -"ajg" = (/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/brig) -"ajh" = (/obj/machinery/atmospherics/pipe/simple,/obj/machinery/door_timer{name = "Cell 2 Control"; pixel_x = 0; pixel_y = 30; id = "cell2"},/obj/machinery/camera{c_tag = "Brig Cells West 1"},/obj/cable{d1 = 4; 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dir = 8},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor,/area/security/vacantoffice) +"aor" = (/obj/stool/chair{dir = 1},/turf/simulated/floor/plating,/area/security/vacantoffice) +"aos" = (/obj/table/woodentable{dir = 6; icon_state = "woodentable2"; name = "wooden table"},/turf/simulated/floor/plating,/area/security/vacantoffice) +"aot" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/deployable/barrier,/turf/simulated/floor/plating,/area/security/vacantoffice) +"aou" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/camera{c_tag = "Law Office"; dir = 4; network = "SS13"},/obj/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = "90Curve"},/turf/simulated/floor{icon_state = "wood"},/area/lawoffice) +"aov" = (/obj/stool/chair{dir = 4},/obj/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = "90Curve"},/turf/simulated/floor{icon_state = "wood"},/area/lawoffice) +"aow" = (/obj/table/woodentable{dir = 6; icon_state = "woodentable2"; name = "wooden table"},/obj/machinery/light/lamp/green{pixel_x = 1; pixel_y = 5},/turf/simulated/floor{icon_state = "wood"},/area/lawoffice) +"aox" = (/obj/stool/chair{dir = 8},/obj/landmark/start{name = "Lawyer"},/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor{icon_state = "wood"},/area/lawoffice) +"aoy" = (/obj/grille,/obj/window/reinforced{dir = 4},/obj/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/lawoffice) +"aoz" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall,/area/crew_quarters) +"aoA" = (/obj/table,/obj/machinery/light/small{dir = 8},/turf/simulated/floor{dir = 2; icon_state = "carpet"},/area/crew_quarters) +"aoB" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/secure_closet/personal,/turf/simulated/floor{dir = 2; icon_state = "carpet"},/area/crew_quarters) +"aoC" = (/obj/stool/bed,/obj/item/weapon/bedsheet,/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor{dir = 2; icon_state = "carpet"},/area/crew_quarters) +"aoD" = (/turf/simulated/wall,/area/crew_quarters) +"aoE" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor{icon_state = "neutral"; dir = 9},/area/crew_quarters) +"aoF" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor{icon_state = "neutral"; dir = 5},/area/crew_quarters) +"aoG" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/stool{pixel_y = 8},/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/turf/simulated/floor{dir = 2; icon_state = "carpet"},/area/crew_quarters) +"aoH" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor{dir = 2; icon_state = "carpet"},/area/crew_quarters) +"aoI" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/secure_closet/personal,/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor{dir = 2; icon_state = "carpet"},/area/crew_quarters) +"aoJ" = (/obj/stool{pixel_y = 8},/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/turf/simulated/floor{dir = 2; icon_state = "carpet"},/area/crew_quarters) +"aoK" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/machinery/light/small{dir = 1},/turf/simulated/floor{dir = 2; icon_state = "carpet"},/area/crew_quarters) +"aoL" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/alarm{pixel_y = 23},/obj/secure_closet/personal,/turf/simulated/floor{dir = 2; icon_state = "carpet"},/area/crew_quarters) +"aoM" = (/obj/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple{dir = 9},/turf/simulated/wall,/area/crew_quarters/fitness) +"aoN" = (/obj/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = "90Curve"},/turf/simulated/floor,/area/crew_quarters/fitness) +"aoO" = (/obj/machinery/sink{pixel_y = 29},/obj/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = "90Curve"},/turf/simulated/floor,/area/crew_quarters/fitness) +"aoP" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor,/area/crew_quarters/fitness) +"aoQ" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple,/obj/table,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack{pixel_x = 10; pixel_y = 2},/obj/item/stack/medical/ointment{pixel_y = 4},/turf/simulated/floor,/area/crew_quarters/fitness) +"aoR" = (/obj/machinery/camera{c_tag = "Fitness Room"},/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor,/area/crew_quarters/fitness) +"aoS" = (/obj/closet,/turf/simulated/floor,/area/crew_quarters/fitness) +"aoT" = (/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/crew_quarters/fitness) +"aoU" = (/obj/stool{pixel_y = 8},/turf/simulated/floor,/area/crew_quarters/fitness) +"aoV" = (/obj/stool/chair{dir = 4},/turf/simulated/floor,/area/crew_quarters/fitness) +"aoW" = (/turf/simulated/wall,/area/maintenance/fpmaint2) +"aoX" = (/obj/grille,/obj/window/reinforced,/obj/window/reinforced{dir = 1},/obj/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/fpmaint2) +"aoY" = (/obj/grille,/obj/window/reinforced,/obj/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/fpmaint2) +"aoZ" = (/obj/grille,/obj/window/reinforced,/obj/window/reinforced{dir = 4},/obj/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/fpmaint2) +"apa" = (/obj/machinery/atmospherics/pipe/simple,/obj/machinery/atmospherics/pipe/simple{dir = 4},/turf/simulated/wall,/area/security/vacantoffice) +"apb" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor/plating,/area/security/vacantoffice) +"apc" = (/obj/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor,/area/security/vacantoffice) +"apd" = (/turf/simulated/floor/plating,/area/security/vacantoffice) +"ape" = (/obj/closet/lawcloset,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor{icon_state = "wood"},/area/lawoffice) +"apf" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor{icon_state = "wood"},/area/lawoffice) +"apg" = (/obj/stool/chair,/turf/simulated/floor{icon_state = "wood"},/area/lawoffice) +"aph" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "wood"},/area/lawoffice) +"api" = (/obj/grille,/obj/window/reinforced,/obj/window/reinforced{dir = 4},/obj/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/lawoffice) +"apj" = (/obj/machinery/camera{c_tag = "Fore Primary Hallway"; dir = 4; network = "SS13"},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) +"apk" = (/obj/machinery/atmospherics/pipe/manifold{dir = 8},/turf/simulated/wall,/area/crew_quarters) +"apl" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/stool{pixel_y = 8},/turf/simulated/floor{dir = 2; icon_state = "carpet"},/area/crew_quarters) +"apm" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor{dir = 2; icon_state = "carpet"},/area/crew_quarters) +"apn" = (/turf/simulated/floor{dir = 2; icon_state = "carpet"},/area/crew_quarters) +"apo" = (/obj/machinery/door/airlock{name = "Cabin"},/turf/simulated/floor,/area/crew_quarters) +"app" = (/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters) +"apq" = (/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters) +"apr" = (/obj/table,/turf/simulated/floor{dir = 2; icon_state = "carpet"},/area/crew_quarters) +"aps" = (/obj/stool/bed,/obj/item/weapon/bedsheet,/turf/simulated/floor{dir = 2; icon_state = "carpet"},/area/crew_quarters) +"apt" = (/obj/disposalpipe/segment,/turf/simulated/wall,/area/crew_quarters/fitness) +"apu" = (/obj/machinery/power/apc{dir = 8; name = "Fitness Room APC"; pixel_x = -24; pixel_y = 0},/obj/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor,/area/crew_quarters/fitness) +"apv" = (/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/obj/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = "90Curve"},/turf/simulated/floor,/area/crew_quarters/fitness) "apw" = (/obj/window/reinforced,/turf/simulated/floor,/area/crew_quarters/fitness) -"apx" = (/obj/stool{pixel_y = 8},/turf/simulated/floor,/area/crew_quarters/fitness) +"apx" = (/obj/machinery/atmospherics/pipe/simple,/obj/window/reinforced,/turf/simulated/floor,/area/crew_quarters/fitness) "apy" = (/turf/simulated/wall/r_wall,/area/maintenance/fpmaint2) "apz" = (/obj/securearea{name = "EXTERNAL AIRLOCK"; desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; pixel_x = -1},/turf/simulated/wall/r_wall,/area/maintenance/fpmaint2) "apA" = (/obj/item/stack/tile,/turf/simulated/floor/plating,/area/maintenance/fpmaint2) @@ -828,6914 +828,6887 @@ "apV" = (/obj/machinery/atmospherics/pipe/manifold{dir = 4},/turf/simulated/wall,/area/crew_quarters) "apW" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters) "apX" = (/obj/machinery/camera{c_tag = "Dormitoy North"; dir = 8; network = "SS13"},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters) -"apY" = (/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor,/area/crew_quarters/fitness) -"apZ" = (/obj/machinery/door/window/eastright{base_state = "left"; dir = 8; icon_state = "left"},/obj/window/reinforced{dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/fitness) -"aqa" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; 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dir = 2},/turf/simulated/floor,/area/hallway/primary/central) -"aEh" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor,/area/hallway/primary/central) -"aEi" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor,/area/hallway/primary/central) -"aEj" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor,/area/hallway/primary/central) -"aEk" = (/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/hallway/primary/central) -"aEl" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/hallway/primary/central) -"aEm" = (/turf/simulated/floor{icon_state = "L1"},/area/hallway/primary/central) -"aEn" = (/turf/simulated/floor{icon_state = "L3"},/area/hallway/primary/central) -"aEo" = (/turf/simulated/floor{icon_state = "L5"},/area/hallway/primary/central) -"aEp" = (/turf/simulated/floor{icon_state = "L7"},/area/hallway/primary/central) -"aEq" = (/turf/simulated/floor{icon_state = "L9"},/area/hallway/primary/central) -"aEr" = (/turf/simulated/floor{icon_state = "L11"},/area/hallway/primary/central) -"aEs" = (/turf/simulated/floor{desc = "

There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

You have my salutations for getting this far--no more games. The treasure you seek is located in the cold depths of the void, inaccessible to most. Best of luck to you, friend.

HONK!

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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

Bruce Stachie the First

"; icon_state = "L14"},/area/hallway/primary/central) -"aFy" = (/turf/simulated/floor{icon_state = "L16"},/area/hallway/primary/central) -"aFz" = (/obj/bookcase{name = "bookcase (Adult)"},/turf/simulated/floor{icon_state = "wood"},/area/library) -"aFA" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "wood"},/area/library) -"aFB" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/stool{pixel_y = 8},/turf/simulated/floor{icon_state = "dark"},/area/library) -"aFC" = (/obj/machinery/atmospherics/pipe/simple{dir = 9; icon_state = "intact-f"},/obj/bookcase{name = "Forbidden Knowledge"},/turf/simulated/floor{icon_state = "dark"},/area/library) -"aFD" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "wood"},/area/library) -"aFE" = (/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor{icon_state = "wood"},/area/library) -"aFF" = (/obj/item/device/radio/intercom{freerange = 1; 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Consequentially you will start receiving slightly less equipment in regular shipments. Try to use the equipment you have more responsibly so it will remain in working order for longer. Replacements might become hard to come by.

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Consequentially you will start receiving slightly less equipment in regular shipments. Try to use the equipment you have more responsibly so it will remain in working order for longer. Replacements might become hard to come by.

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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

In a chamber a great mirror lies, cut away it solemn cries. Travel bold as thou might, piercing vastness as a kite.

HONK!

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Consequentially you will start receiving slightly less equipment in regular shipments. Try to use the equipment you have more responsibly so it will remain in working order for longer. Replacements might become hard to come by.

CentCom Financial Office"; name = "Budget Cuts"},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/hor) -"bPq" = (/obj/machinery/disposal,/obj/disposalpipe/trunk,/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/hor) -"bPr" = (/obj/machinery/light,/obj/cable,/obj/machinery/power/apc{name = "RD's Office APC"; pixel_y = -25},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/hor) -"bPs" = (/obj/secure_closet/RD{pixel_x = 5},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/hor) -"bPt" = (/obj/machinery/atmospherics/pipe/manifold{dir = 8},/turf/simulated/wall/r_wall,/area/crew_quarters/hor) -"bPu" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/light{dir = 8},/obj/disposalpipe/segment{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/research{name = "Research Division"}) -"bPv" = (/obj/machinery/light{dir = 4; 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dir = 1},/obj/item/weapon/paper{info = "

LIST OF SPELLS AVAILABLE

Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

Disintegrate:
This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

Disable Technology:
This spell disables all weapons, cameras and most other technology in range.

Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

Blind:
This spell temporarly blinds a single person and does not require wizard garb.

Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.

Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

Knock:
This spell opens nearby doors and does not require wizard garb.

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How rorm it would be to pell back to the bewl and distunk them, distunk the whole delcot, let the drokes discren them. But you are the gostak. The gostak distims the doshes. 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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

You have my salutations for getting this far--no more games. The treasure you seek is located in the cold depths of the void, inaccessible to most. Best of luck to you, friend.

HONK!

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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

Bruce Stachie the First

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Consequentially you will start receiving slightly less equipment in regular shipments. Try to use the equipment you have more responsibly so it will remain in working order for longer. Replacements might become hard to come by.

CentCom Financial Office"; name = "Budget Cuts"},/obj/table/onetilethick{icon_state = "table_1tileendtable"},/turf/simulated/floor{icon_state = "white"},/area/medical/cmo) +"bvx" = (/obj/stool/chair{dir = 8},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/landmark/start{name = "Chief Medical Officer"},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor{icon_state = "white"},/area/medical/cmo) +"bvy" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/wall,/area/medical/cmo) +"bvz" = (/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"bvA" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 6; icon_state = "intact-r-f"; initialize_directions = 6; level = 1; name = "pipe"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"bvB" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r-f"; level = 1; 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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

In a chamber a great mirror lies, cut away it solemn cries. Travel bold as thou might, piercing vastness as a kite.

HONK!

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Consequentially you will start receiving slightly less equipment in regular shipments. Try to use the equipment you have more responsibly so it will remain in working order for longer. Replacements might become hard to come by.

CentCom Financial Office"; name = "Budget Cuts"},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/hor) +"bOP" = (/obj/machinery/disposal,/obj/disposalpipe/trunk,/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/hor) +"bOQ" = (/obj/machinery/light,/obj/cable,/obj/machinery/power/apc{name = "RD's Office APC"; pixel_y = -25},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/hor) +"bOR" = (/obj/secure_closet/RD{pixel_x = 5},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/hor) +"bOS" = (/obj/machinery/atmospherics/pipe/manifold{dir = 8},/turf/simulated/wall/r_wall,/area/crew_quarters/hor) +"bOT" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/light{dir = 8},/obj/disposalpipe/segment{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/research{name = "Research Division"}) +"bOU" = (/obj/machinery/light{dir = 4; 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Consequentially you will start receiving slightly less equipment in regular shipments. Try to use the equipment you have more responsibly so it will remain in working order for longer. Replacements might become hard to come by.

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dir = 1},/obj/item/weapon/paper{info = "

LIST OF SPELLS AVAILABLE

Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

Disintegrate:
This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

Disable Technology:
This spell disables all weapons, cameras and most other technology in range.

Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

Blind:
This spell temporarly blinds a single person and does not require wizard garb.

Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.

Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

Knock:
This spell opens nearby doors and does not require wizard garb.

"; name = "List of Available Spells (READ)"},/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"cQY" = (/obj/bookcase{name = "bookcase (Adult)"},/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"cQZ" = (/turf/unsimulated/floor{dir = 9; icon_state = "carpetside"},/area/wizard_station) +"cRa" = (/obj/stool,/turf/unsimulated/floor{dir = 1; icon_state = "carpetside"},/area/wizard_station) +"cRb" = (/obj/lamarr,/turf/simulated/floor{icon_state = "wood"},/area/wizard_station) +"cRc" = (/obj/stool/chair{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "carpetside"},/area/wizard_station) +"cRd" = (/obj/table/woodentable{dir = 9},/obj/item/weapon/pen,/turf/simulated/floor{dir = 2; icon_state = "carpet"},/area/wizard_station) +"cRe" = (/obj/table/woodentable{dir = 5},/obj/item/weapon/pen,/turf/simulated/floor{dir = 2; icon_state = "carpet"},/area/wizard_station) +"cRf" = (/obj/showcase,/turf/simulated/floor{dir = 1; icon_state = "chapel"},/area/wizard_station) +"cRg" = (/turf/simulated/floor{dir = 9; icon_state = "carpetside"},/area/wizard_station) +"cRh" = (/turf/simulated/floor{dir = 1; icon_state = "carpetside"},/area/wizard_station) +"cRi" = (/turf/simulated/floor{dir = 5; icon_state = "carpetside"},/area/wizard_station) +"cRj" = (/obj/showcase,/turf/simulated/floor{dir = 4; icon_state = "chapel"},/area/wizard_station) +"cRk" = (/obj/landmark/start{name = "wizard"},/turf/simulated/floor{icon_state = "wood"},/area/wizard_station) +"cRl" = (/obj/table/woodentable{icon_state = "woodentable"; dir = 8},/obj/item/weapon/dice/d20,/obj/item/weapon/dice/d20,/turf/simulated/floor{dir = 2; icon_state = "carpet"},/area/wizard_station) +"cRm" = (/obj/table/woodentable{icon_state = "woodentable"; dir = 4},/obj/item/weapon/paper_bin,/obj/item/weapon/paper_bin,/turf/simulated/floor{dir = 2; icon_state = "carpet"},/area/wizard_station) +"cRn" = (/obj/rack,/obj/item/weapon/kitchenknife,/turf/simulated/floor{dir = 8; icon_state = "chapel"},/area/wizard_station) +"cRo" = (/turf/simulated/floor{dir = 10; icon_state = "carpetside"},/area/wizard_station) +"cRp" = (/obj/table/woodentable{dir = 10; icon_state = "woodentable"},/obj/decal/ash,/turf/simulated/floor{icon_state = "carpetside"},/area/wizard_station) +"cRq" = (/obj/table/woodentable,/obj/kitchenspike,/mob/living/carbon/monkey,/turf/simulated/floor{icon_state = "carpetside"},/area/wizard_station) +"cRr" = (/obj/table/woodentable{dir = 6; icon_state = "woodentable"},/obj/decal/remains/human,/turf/simulated/floor{icon_state = "carpetside"},/area/wizard_station) +"cRs" = (/turf/simulated/floor{dir = 6; icon_state = "carpetside"},/area/wizard_station) +"cRt" = (/turf/simulated/floor{icon_state = "chapel"},/area/wizard_station) +"cRu" = (/obj/grille,/obj/window/reinforced,/obj/window/reinforced{dir = 1},/obj/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "wood"},/area/wizard_station) +"cRv" = (/obj/grille,/obj/window/reinforced{dir = 4},/obj/window/reinforced{dir = 1},/turf/simulated/floor{icon_state = "wood"},/area/wizard_station) +"cRw" = (/obj/table/woodentable{dir = 10; icon_state = "woodentable"},/obj/item/weapon/dice,/obj/item/weapon/dice,/turf/simulated/floor{dir = 2; icon_state = "carpet"},/area/wizard_station) +"cRx" = (/obj/table/woodentable{dir = 6; icon_state = "woodentable"},/obj/item/weapon/pen,/turf/simulated/floor{dir = 2; icon_state = "carpet"},/area/wizard_station) +"cRy" = (/turf/simulated/floor{dir = 1; icon_state = "chapel"},/area/wizard_station) +"cRz" = (/turf/simulated/floor{dir = 4; icon_state = "chapel"},/area/wizard_station) +"cRA" = (/mob/living/carbon/alien/larva/metroid{desc = "A tamed other thing. 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