[MIRROR] Halves Item Slowdown Effects

This commit is contained in:
Chompstation Bot
2021-06-28 11:32:00 +00:00
parent 1af4c2927f
commit c97b47de72
30 changed files with 55 additions and 55 deletions

View File

@@ -103,7 +103,7 @@
armor = list(melee = 75, bullet = 60, laser = 60, energy = 60, bomb = 60, bio = 0, rad = 0) //It costs 3 points, so it should be very protective.
siemens_coefficient = 0.3
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
slowdown = 3
slowdown = 1.5
/obj/item/clothing/suit/space/changeling/armored/New()
..()

View File

@@ -115,7 +115,7 @@
desc = "A bulky suit of armour, bristling with spikes. It looks space-worthy."
w_class = ITEMSIZE_NORMAL
allowed = list(/obj/item/weapon/book/tome,/obj/item/weapon/melee/cultblade,/obj/item/weapon/tank/emergency/oxygen,/obj/item/device/suit_cooling_unit)
slowdown = 1
slowdown = 0.5
armor = list(melee = 60, bullet = 50, laser = 30, energy = 80, bomb = 30, bio = 30, rad = 30)
siemens_coefficient = 0
flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER

View File

@@ -253,7 +253,7 @@
energy = 7000
max_energy = 7000
regen_rate = 70 //100 seconds to full
slowdown = -1
slowdown = -0.5
instability_modifier = 0.9
cooldown_modifier = 0.9
@@ -267,7 +267,7 @@
energy = 20000
max_energy = 20000
regen_rate = 25 //800 seconds to full
slowdown = 1
slowdown = 0.5
instability_modifier = 1.0
spell_power_modifier = 1.4

View File

@@ -12,7 +12,7 @@
desc = "This rather dangerous looking armor will hopefully shock your enemies, and not you in the process."
icon_state = "tesla_armor_1" //wip
blood_overlay_type = "armor"
slowdown = 1
slowdown = 0.5
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
action_button_name = "Toggle Tesla Armor"
var/active = 1 //Determines if the armor will zap or block

View File

@@ -13,7 +13,7 @@
var/cell_type = null //Can put a starting cell here
density = 1 //Is dense, but not anchored, so you can swap with it
slowdown = 3 //Heevvee.
slowdown = 1.5 //Heevvee.
health = 100
var/power_per_process = 50 // About 6.5 minutes of use on a high-cell (10,000)
@@ -213,14 +213,14 @@
if(UAV_OFF) //Packing
state = UAV_PACKED
w_class = ITEMSIZE_LARGE
slowdown = 1
slowdown = 0.5
density = FALSE
update_icon()
return TRUE
if(UAV_PACKED) //Unpacking
state = UAV_OFF
w_class = ITEMSIZE_HUGE
slowdown = 3
slowdown = 1.5
density = TRUE
update_icon()
return TRUE

View File

@@ -33,7 +33,7 @@ Protectiveness | Armor %
var/default_material = null // Set this to something else if you want material attributes on init.
var/material_armor_modifier = 1 // Adjust if you want seperate types of armor made from the same material to have different protectiveness (e.g. makeshift vs real armor)
var/material_slowdown_modifier = 0
var/material_slowdown_multiplier = 1
var/material_slowdown_multiplier = 0.5
/obj/item/clothing/New(var/newloc, var/material_key)
..(newloc)
@@ -217,7 +217,7 @@ Protectiveness | Armor %
slot = ACCESSORY_SLOT_ARMOR_C
material_armor_modifier = 0.8
material_slowdown_modifier = 0.5 //Subtracted from total slowdown
material_slowdown_multiplier = 0.8 //Multiplied by total slowdown
material_slowdown_multiplier = 0.4 //Multiplied by total slowdown
/obj/item/clothing/accessory/material/makeshift/heavy //Craftable with 8 material sheets, more slowdown, more armour
name = "heavy armor plate"
@@ -228,7 +228,7 @@ Protectiveness | Armor %
slot = ACCESSORY_SLOT_ARMOR_C
material_armor_modifier = 1.2
material_slowdown_modifier = 0
material_slowdown_multiplier = 1
material_slowdown_multiplier = 0.5
/obj/item/clothing/accessory/material/custom //Not yet craftable, advanced version made with science!
name = "custom armor plate"
@@ -239,7 +239,7 @@ Protectiveness | Armor %
slot = ACCESSORY_SLOT_ARMOR_C
material_armor_modifier = 1.2
material_slowdown_modifier = 0.5
material_slowdown_multiplier = 0.8
material_slowdown_multiplier = 0.4
/obj/item/clothing/accessory/material/makeshift/armguards
name = "arm guards"
@@ -253,7 +253,7 @@ Protectiveness | Armor %
slot = ACCESSORY_SLOT_ARMOR_A
material_armor_modifier = 0.8
material_slowdown_modifier = 0.8
material_slowdown_multiplier = 0.8
material_slowdown_multiplier = 0.4
/obj/item/clothing/accessory/material/makeshift/legguards
name = "leg guards"
@@ -267,7 +267,7 @@ Protectiveness | Armor %
slot = ACCESSORY_SLOT_ARMOR_L
material_armor_modifier = 0.8
material_slowdown_modifier = 0.8
material_slowdown_multiplier = 0.8
material_slowdown_multiplier = 0.4
/obj/item/clothing/suit/armor/material/makeshift/durasteel
default_material = "durasteel"

View File

@@ -135,7 +135,7 @@
name = "dufflebag"
desc = "A large dufflebag for holding extra things."
icon_state = "duffle"
slowdown = 1
slowdown = 0.5
max_storage_space = INVENTORY_DUFFLEBAG_SPACE
/obj/item/weapon/storage/backpack/dufflebag/syndie

View File

@@ -398,7 +398,7 @@
desc = "A bag for storing pills, patches, and bottles."
max_storage_space = 200
w_class = ITEMSIZE_LARGE
slowdown = 1
slowdown = 3
can_hold = list(/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/glass/bottle)
// -----------------------------

View File

@@ -98,7 +98,6 @@
icon_state = "hybscrewdriver"
item_state = "screwdriver_black"
origin_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3)
slowdown = 0.1
w_class = ITEMSIZE_NORMAL
usesound = 'sound/effects/uncloak.ogg'
toolspeed = 0.4

View File

@@ -460,7 +460,6 @@
icon_state = "hybwelder"
max_fuel = 80 //more max fuel is better! Even if it doesn't actually use fuel.
eye_safety_modifier = -2 // Brighter than the sun. Literally, you can look at the sun with a welding mask of proper grade, this will burn through that.
slowdown = 0.1
toolspeed = 0.25
w_class = ITEMSIZE_NORMAL
flame_intensity = 5

View File

@@ -78,7 +78,6 @@
desc = "This cuts wires. With <span class='alien'>Science!</span>"
icon_state = "hybcutters"
w_class = ITEMSIZE_NORMAL
slowdown = 0.1
origin_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_PHORON = 2)
attack_verb = list("pinched", "nipped", "warped", "blasted")
usesound = 'sound/effects/stealthoff.ogg'

View File

@@ -34,7 +34,6 @@
force = 8
throwforce = 10
w_class = ITEMSIZE_NORMAL
slowdown = 0.1
origin_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_PHORON = 2)
attack_verb = list("bashed", "battered", "bludgeoned", "whacked", "warped", "blasted")
usesound = 'sound/effects/stealthoff.ogg'

View File

@@ -28,7 +28,7 @@
catalogue_data = list(/datum/category_item/catalogue/anomalous/precursor_a/telecube)
slowdown = 5
slowdown = 2.5
throw_range = 2

View File

@@ -60,7 +60,7 @@
icon_state = "leg_guards_flexitac"
item_state_slots = list(slot_r_hand_str = "jackboots", slot_l_hand_str = "jackboots")
siemens_coefficient = 0.6
slowdown = SHOES_SLOWDOWN+0.2
slowdown = SHOES_SLOWDOWN+0.5
armor = list(melee = 40, bullet = 40, laser = 60, energy = 35, bomb = 30, bio = 0, rad = 0)
min_cold_protection_temperature = T0C - 20
cold_protection = LEGS

View File

@@ -24,7 +24,7 @@
permeability_coefficient = 0.05
siemens_coefficient = 0 //They're thick rubber boots! Of course they won't conduct electricity!
item_flags = NOSLIP
slowdown = SHOES_SLOWDOWN+1
slowdown = SHOES_SLOWDOWN+0.5
species_restricted = null
drop_sound = 'sound/items/drop/rubber.ogg'
pickup_sound = 'sound/items/pickup/rubber.ogg'
@@ -63,7 +63,7 @@
desc = "The prankster's standard-issue clowning shoes. Damn they're huge!"
name = "clown shoes"
icon_state = "clown"
slowdown = SHOES_SLOWDOWN+1
slowdown = SHOES_SLOWDOWN+0.5
force = 0
var/footstep = 1 //used for squeeks whilst walking
species_restricted = null
@@ -134,7 +134,7 @@
icon_state = "flippers"
item_state_slots = list(slot_r_hand_str = "galoshes", slot_l_hand_str = "galoshes")
item_flags = NOSLIP
slowdown = SHOES_SLOWDOWN+1
slowdown = SHOES_SLOWDOWN+0.5
species_restricted = null
/obj/item/clothing/shoes/flipflop

View File

@@ -99,4 +99,4 @@
name = "Emergency Softsuit"
icon_state = "syndicate-orange"
desc = "A thin, ungainly softsuit colored in blaze orange for rescuers to easily locate, looks pretty fragile."
slowdown = 4
slowdown = 2

View File

@@ -3,7 +3,7 @@
desc = "A robust hardsuit-integrated sprint module."
icon_state = "sprinter"
var/sprint_speed = 1
var/sprint_speed = 0.5
toggleable = 1
disruptable = 1

View File

@@ -83,7 +83,7 @@
var/seal_delay = SEAL_DELAY
var/sealing // Keeps track of seal status independantly of canremove.
var/offline = 1 // Should we be applying suit maluses?
var/offline_slowdown = 3 // If the suit is deployed and unpowered, it sets slowdown to this.
var/offline_slowdown = 1.5 // If the suit is deployed and unpowered, it sets slowdown to this.
var/vision_restriction
var/offline_vision_restriction = 1 // 0 - none, 1 - welder vision, 2 - blind. Maybe move this to helmets.
var/airtight = 1 //If set, will adjust AIRTIGHT flag and pressure protections on components. Otherwise it should leave them untouched.
@@ -511,7 +511,7 @@
if(!offline)
if(istype(wearer))
if(!canremove)
if (offline_slowdown < 3)
if (offline_slowdown < 1.5)
to_chat(wearer, "<span class='danger'>Your suit beeps stridently, and suddenly goes dead.</span>")
else
to_chat(wearer, "<span class='danger'>Your suit beeps stridently, and suddenly you're wearing a leaden mass of metal and plastic composites instead of a powered suit.</span>")

View File

@@ -50,7 +50,7 @@
flags = PHORONGUARD
item_flags = THICKMATERIAL
siemens_coefficient = 0.2
offline_slowdown = 5
offline_slowdown = 2.5
allowed = list(
/obj/item/weapon/gun,
/obj/item/device/flashlight,

View File

@@ -7,8 +7,8 @@
icon_state = "security_rig"
suit_type = "combat hardsuit"
armor = list(melee = 80, bullet = 65, laser = 50, energy = 15, bomb = 80, bio = 100, rad = 60)
slowdown = 1
offline_slowdown = 3
slowdown = 0.5
offline_slowdown = 1.5
offline_vision_restriction = 1
helm_type = /obj/item/clothing/head/helmet/space/rig/combat
@@ -46,8 +46,8 @@
icon_state = "military_rig"
suit_type = "military hardsuit"
armor = list(melee = 80, bullet = 70, laser = 55, energy = 15, bomb = 80, bio = 100, rad = 30)
slowdown = 1
offline_slowdown = 3
slowdown = 0.5
offline_slowdown = 1.5
offline_vision_restriction = 1
allowed = list(
/obj/item/device/flashlight,

View File

@@ -8,8 +8,8 @@
icon_state = "merc_rig"
suit_type = "crimson hardsuit"
armor = list(melee = 80, bullet = 65, laser = 50, energy = 15, bomb = 80, bio = 100, rad = 60)
slowdown = 1
offline_slowdown = 3
slowdown = 0.5
offline_slowdown = 1.5
offline_vision_restriction = 1
siemens_coefficient = 0.3
glove_type = /obj/item/clothing/gloves/gauntlets/rig/eva

View File

@@ -6,8 +6,8 @@
icon_state = "void_explorer2"
slot_flags = SLOT_BELT
armor = list(melee = 40, bullet = 30, laser = 20, energy = 15, bomb = 30, bio = 100, rad = 50)
slowdown = 1
offline_slowdown = 2
slowdown = 0.5
offline_slowdown = 1
offline_vision_restriction = 0
emp_protection = -20
siemens_coefficient= 0.75

View File

@@ -68,8 +68,8 @@
desc = "A heavy, powerful hardsuit used by construction crews and mining corporations."
icon_state = "engineering_rig"
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 50)
slowdown = 1
offline_slowdown = 10
slowdown = 0.5
offline_slowdown = 5
offline_vision_restriction = 2
emp_protection = -20
siemens_coefficient= 0.75
@@ -109,7 +109,7 @@
icon_state = "eva_rig"
armor = list(melee = 30, bullet = 10, laser = 20,energy = 25, bomb = 20, bio = 100, rad = 100)
slowdown = 0
offline_slowdown = 1
offline_slowdown = 0.5
offline_vision_restriction = 1
siemens_coefficient= 0.75
@@ -200,7 +200,7 @@
desc = "An Anomalous Material Interaction hardsuit that protects against the strangest energies the universe can throw at it."
icon_state = "science_rig"
armor = list(melee = 45, bullet = 5, laser = 45, energy = 80, bomb = 60, bio = 100, rad = 100)
slowdown = 1
slowdown = 0.5
offline_vision_restriction = 1
siemens_coefficient= 0.75
@@ -258,7 +258,7 @@
desc = "A durable suit designed for medical rescue in high risk areas."
icon_state = "medical_rig"
armor = list(melee = 30, bullet = 15, laser = 20, energy = 60, bomb = 30, bio = 100, rad = 100)
slowdown = 1
slowdown = 0.5
offline_vision_restriction = 1
siemens_coefficient= 0.75
@@ -296,8 +296,8 @@
desc = "A Security hardsuit designed for prolonged EVA in dangerous environments."
icon_state = "hazard_rig"
armor = list(melee = 60, bullet = 40, laser = 30, energy = 15, bomb = 60, bio = 100, rad = 30)
slowdown = 1
offline_slowdown = 3
slowdown = 0.5
offline_slowdown = 1.5
offline_vision_restriction = 1
siemens_coefficient= 0.7

View File

@@ -77,8 +77,16 @@
flags = PHORONGUARD
item_flags = THICKMATERIAL
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
<<<<<<< HEAD
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency/oxygen,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/backpack)
slowdown = 3
||||||| parent of 4207b8567a... Merge pull request #10775 from VOREStation/upstream-merge-8158
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency/oxygen,/obj/item/device/suit_cooling_unit)
slowdown = 3
=======
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency/oxygen,/obj/item/device/suit_cooling_unit)
slowdown = 1.5
>>>>>>> 4207b8567a... Merge pull request #10775 from VOREStation/upstream-merge-8158
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS

View File

@@ -12,7 +12,7 @@
desc = "A crimson spacesuit sporting clean lines and durable plating. Robust, reliable, and slightly suspicious."
w_class = ITEMSIZE_NORMAL
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency/oxygen)
slowdown = 1
slowdown = 0.5
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
siemens_coefficient = 0.6

View File

@@ -389,7 +389,7 @@
armor = list(melee = 40, bullet = 40, laser = 60, energy = 35, bomb = 30, bio = 0, rad = 0)
cold_protection = UPPER_TORSO|LOWER_TORSO
min_cold_protection_temperature = T0C - 20
slowdown = 0.3
slowdown = 0.5
/obj/item/clothing/suit/storage/vest/detective
name = "detective armor vest"

View File

@@ -63,7 +63,6 @@
desc = "A collection of black pouches that can be attached to a plate carrier. Carries up to four items."
icon_state = "lpouches"
slots = 4
slowdown = 0.25
/obj/item/clothing/accessory/storage/pouches/large/blue
desc = "A collection of blue pouches that can be attached to a plate carrier. Carries up to four items."
@@ -134,7 +133,7 @@
name = "ballistic armor plate"
desc = "A woven armor plate with additional plating, providing good protection against high-velocity trauma. Attaches to a plate carrier."
icon_state = "armor_ballistic"
slowdown = 0.6
slowdown = 0.5
armor = list(melee = 10, bullet = 70, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
armorsoak = list(melee = 0, bullet = 10, laser = 0, energy = 5, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.7
@@ -143,7 +142,7 @@
name = "riot armor plate"
desc = "A thick armor plate with additional padding, providing good protection against low-velocity trauma. Attaches to a plate carrier."
icon_state = "armor_riot"
slowdown = 0.6
slowdown = 0.5
armor = list(melee = 70, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
armorsoak = list(melee = 10, bullet = 0, laser = 0, energy = 5, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.7
@@ -152,7 +151,7 @@
name = "ablative armor plate"
desc = "A durasteel-scaled synthetic armor plate, providing good protection against lasers. Attaches to a plate carrier."
icon_state = "armor_ablative"
slowdown = 0.6
slowdown = 0.5
armor = list(melee = 10, bullet = 10, laser = 70, energy = 50, bomb = 0, bio = 0, rad = 0)
armorsoak = list(melee = 0, bullet = 0, laser = 10, energy = 15, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.1

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@@ -8,8 +8,6 @@
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
heat_protection = UPPER_TORSO|LOWER_TORSO|ARMS
slowdown = 0.2
min_cold_protection_temperature = T0C - 40
max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECTION_TEMPERATURE

View File

@@ -14,7 +14,7 @@
w_class = ITEMSIZE_SMALL
flags = NOBLUDGEON
slowdown = 0.25
slowdown = 0.5
reach = 2

View File

@@ -97,7 +97,6 @@
var/their_slowdown = max(H.calculate_item_encumbrance(), 1)
item_tally = max(item_tally, their_slowdown) // If our slowdown is less than theirs, then we become as slow as them (before species modifires).
item_tally /= 2 //VOREStation Add
item_tally *= species.item_slowdown_mod
. += item_tally