[MIRROR] Primitive Colorgrading (#11062)

Co-authored-by: Will <7099514+Willburd@users.noreply.github.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2025-06-12 16:26:35 -07:00
committed by GitHub
parent 4e57ac73d4
commit c97ec96e61
7 changed files with 60 additions and 5 deletions

View File

@@ -160,6 +160,7 @@
if(!T.is_outdoors())
continue
to_chat(M, message)
M.update_client_color() // Passively done here instead of its own loop, the only issue is that if you enter an outdoor area to an indoor turf you won't get a blend update till your first message.
/datum/weather_holder/proc/get_weather_datum(desired_type)
return allowed_weather_types[desired_type]
@@ -204,6 +205,8 @@
var/indoor_sounds_type = null
var/effect_flags = NONE
VAR_PRIVATE/color_grading = null // Color blending for weather to feel hotter, colder, or stranger
/datum/weather/New()
if(outdoor_sounds_type)
outdoor_sounds = new outdoor_sounds_type(list(), FALSE, TRUE)
@@ -305,6 +308,10 @@
return
indoor_sounds.output_atoms -= M
/// Gets a hex color value for blending with a player's client.color.
/datum/weather/proc/get_color_tint()
return color_grading
// All this does is hold the weather icon.
/atom/movable/weather_visuals
icon = 'icons/effects/weather.dmi'