mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
@@ -383,23 +383,42 @@ BLIND // can't see anything
|
||||
var/displays_id = 1
|
||||
var/rolled_down = -1 //0 = unrolled, 1 = rolled, -1 = cannot be toggled
|
||||
sprite_sheets = list("Vox" = 'icons/mob/species/vox/uniform.dmi')
|
||||
|
||||
|
||||
//convenience var for defining the icon state for the overlay used when the clothing is worn.
|
||||
//Also used by rolling/unrolling.
|
||||
var/worn_state = null
|
||||
|
||||
/obj/item/clothing/under/New()
|
||||
if(worn_state)
|
||||
if(!item_state_slots)
|
||||
if(!item_state_slots)
|
||||
item_state_slots = list()
|
||||
item_state_slots[slot_w_uniform_str] = worn_state
|
||||
else
|
||||
worn_state = icon_state
|
||||
|
||||
//autodetect rollability
|
||||
if(rolled_down < 0)
|
||||
if((worn_state + "_d_s") in icon_states('icons/mob/uniform.dmi'))
|
||||
|
||||
/obj/item/clothing/under/proc/update_rolldown_status()
|
||||
|
||||
var/mob/living/carbon/human/H
|
||||
if(istype(src.loc, /mob/living/carbon/human))
|
||||
H = src.loc
|
||||
|
||||
var/icon/under_icon
|
||||
if(icon_override)
|
||||
under_icon = icon_override
|
||||
else if(H && sprite_sheets && sprite_sheets[H.species.name])
|
||||
under_icon = sprite_sheets[H.species.name]
|
||||
else if(item_icons && item_icons[slot_w_uniform_str])
|
||||
under_icon = item_icons[slot_w_uniform_str]
|
||||
else
|
||||
under_icon = INV_W_UNIFORM_DEF_ICON
|
||||
|
||||
// The _s is because the icon update procs append it.
|
||||
if(("[worn_state]_d_s") in icon_states(under_icon))
|
||||
if(rolled_down != 1)
|
||||
rolled_down = 0
|
||||
else
|
||||
rolled_down = -1
|
||||
if(H) update_clothing_icon()
|
||||
|
||||
/obj/item/clothing/under/update_clothing_icon()
|
||||
if (ismob(src.loc))
|
||||
@@ -459,10 +478,10 @@ BLIND // can't see anything
|
||||
|
||||
if (( usr.restrained() ) || ( usr.stat ))
|
||||
return
|
||||
|
||||
|
||||
if (!usr.unEquip(src))
|
||||
return
|
||||
|
||||
|
||||
switch(over_object.name)
|
||||
if("r_hand")
|
||||
usr.put_in_r_hand(src)
|
||||
@@ -542,10 +561,11 @@ BLIND // can't see anything
|
||||
if(!istype(usr, /mob/living)) return
|
||||
if(usr.stat) return
|
||||
|
||||
if(rolled_down < 0)
|
||||
update_rolldown_status()
|
||||
if(rolled_down == -1)
|
||||
usr << "<span class='notice'>You cannot roll down [src]!</span>"
|
||||
return
|
||||
|
||||
|
||||
rolled_down = !rolled_down
|
||||
if(rolled_down)
|
||||
body_parts_covered &= LOWER_TORSO|LEGS|FEET
|
||||
|
||||
@@ -49,18 +49,23 @@
|
||||
item.icon = CUSTOM_ITEM_OBJ
|
||||
item.icon_state = item_icon
|
||||
return
|
||||
else
|
||||
else
|
||||
if(inherit_inhands)
|
||||
apply_inherit_inhands(item)
|
||||
else
|
||||
item.item_state_slots = null
|
||||
item.item_icons = null
|
||||
|
||||
|
||||
item.icon = CUSTOM_ITEM_OBJ
|
||||
item.icon_state = item_icon
|
||||
item.item_state = null
|
||||
item.icon_override = CUSTOM_ITEM_MOB
|
||||
|
||||
var/obj/item/clothing/under/U = item
|
||||
if(istype(U))
|
||||
U.worn_state = U.icon_state
|
||||
U.update_rolldown_status()
|
||||
|
||||
// Kits are dumb so this is going to have to be hardcoded/snowflake.
|
||||
if(istype(item, /obj/item/device/kit))
|
||||
var/obj/item/device/kit/K = item
|
||||
@@ -81,9 +86,9 @@
|
||||
/datum/custom_item/proc/apply_inherit_inhands(var/obj/item/item)
|
||||
var/list/new_item_icons = list()
|
||||
var/list/new_item_state_slots = list()
|
||||
|
||||
|
||||
var/list/available_states = icon_states(CUSTOM_ITEM_MOB)
|
||||
|
||||
|
||||
//If l_hand or r_hand are not present, preserve them using item_icons/item_state_slots
|
||||
//Then use icon_override to make every other slot use the custom sprites by default.
|
||||
//This has to be done before we touch any of item's vars
|
||||
@@ -93,7 +98,7 @@
|
||||
if(!("[item_icon]_r" in available_states))
|
||||
new_item_state_slots[slot_r_hand_str] = get_state(item, slot_r_hand_str, "_r")
|
||||
new_item_icons[slot_r_hand_str] = get_icon(item, slot_r_hand_str, 'icons/mob/items/righthand.dmi')
|
||||
|
||||
|
||||
item.item_state_slots = new_item_state_slots
|
||||
item.item_icons = new_item_icons
|
||||
|
||||
|
||||
@@ -278,7 +278,7 @@ var/list/ai_verbs_default = list(
|
||||
|
||||
if(Entry[1] == src.ckey && Entry[2] == src.real_name)
|
||||
custom_sprite = 1 //They're in the list? Custom sprite time
|
||||
icon = 'icons/mob/custom-synthetic.dmi'
|
||||
icon = CUSTOM_ITEM_ROBOT
|
||||
|
||||
//if(icon_state == initial(icon_state))
|
||||
var/icontype = ""
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
//list(ckey = real_name,)
|
||||
//list(ckey = real_name,)
|
||||
//Since the ckey is used as the icon_state, the current system will only permit a single custom robot sprite per ckey.
|
||||
//While it might be possible for a ckey to use that custom sprite for several real_names, it seems rather pointless to support it.
|
||||
var/list/robot_custom_icons
|
||||
@@ -14,10 +14,10 @@ var/list/robot_custom_icons
|
||||
var/split_idx = findtext(line, "-") //this works if ckey cannot contain dashes, and findtext starts from the beginning
|
||||
if(!split_idx || split_idx == length(line))
|
||||
continue //bad entry
|
||||
|
||||
|
||||
var/ckey = copytext(line, 1, split_idx)
|
||||
var/real_name = copytext(line, split_idx+1)
|
||||
|
||||
|
||||
robot_custom_icons[ckey] = real_name
|
||||
return 1
|
||||
|
||||
@@ -25,6 +25,6 @@ var/list/robot_custom_icons
|
||||
var/rname = robot_custom_icons[ckey]
|
||||
if(rname && rname == real_name)
|
||||
custom_sprite = 1
|
||||
icon = 'icons/mob/custom-synthetic.dmi'
|
||||
icon = CUSTOM_ITEM_ROBOT
|
||||
if(icon_state == "robot")
|
||||
icon_state = "[ckey]-Standard"
|
||||
|
||||
@@ -977,6 +977,9 @@ var/list/be_special_flags = list(
|
||||
#ifndef CUSTOM_ITEM_MOB
|
||||
#define CUSTOM_ITEM_MOB 'icons/mob/custom_items_mob.dmi'
|
||||
#endif
|
||||
#ifndef CUSTOM_ITEM_ROBOT
|
||||
#define CUSTOM_ITEM_ROBOT 'icons/mob/custom_synthetic.dmi'
|
||||
#endif
|
||||
|
||||
//default item on-mob icons
|
||||
#define INV_HEAD_DEF_ICON 'icons/mob/head.dmi'
|
||||
|
||||
Reference in New Issue
Block a user