mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 03:02:54 +00:00
Changes the knockout checks to incap all.
Also stops micro interactions while flying.
This commit is contained in:
@@ -730,7 +730,7 @@
|
||||
if(!C.wing_style) //The species var isn't taken into account here, as it's only purpose is to give this proc to a person.
|
||||
to_chat(src, "You cannot fly without wings!!")
|
||||
return
|
||||
if(C.incapacitated() || C.stat || C.lying || C.stunned || C.weakened || C.paralysis)
|
||||
if(C.incapacitated(INCAPACITATION_ALL))
|
||||
to_chat(src, "You cannot fly in this state!")
|
||||
return
|
||||
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
else if(ishuman(src)) //VOREStation Edit Start. Are they human (H above.), have a wing style, and do they have the trait?
|
||||
var/mob/living/carbon/human/H = src //VOREStation Edit. Used for below
|
||||
if(H.wings_flying == 1)
|
||||
if(H.incapacitated() || H.stat || H.lying || H.stunned || H.weakened || H.paralysis)
|
||||
if(H.incapacitated(INCAPACITATION_ALL))
|
||||
to_chat(src, "<span class='notice'>You can't fly in your current state.</span>")
|
||||
H.stop_flying() //Should already be done, but just in case.
|
||||
return 0
|
||||
@@ -162,7 +162,7 @@
|
||||
if(ishuman(src)) //VOREStation Edit Start. Code to see if they have wings.
|
||||
var/mob/living/carbon/human/H = src
|
||||
if(H.wings_flying == 1) //Some other checks are done in the wings_toggle proc
|
||||
if(H.incapacitated() || H.stat || H.lying || H.stunned || H.weakened || H.paralysis) //Incap by itself doesn't work, for some reason.
|
||||
if(H.incapacitated(INCAPACITATION_ALL))
|
||||
H.stop_flying()
|
||||
//Just here to see if the person is KO'd, stunned, etc. If so, it'll move onto can_call.
|
||||
else
|
||||
|
||||
@@ -141,6 +141,8 @@ var/const/RESIZE_A_SMALLTINY = (RESIZE_SMALL + RESIZE_TINY) / 2
|
||||
now_pushing = 0
|
||||
if(src.get_effective_size() > tmob.get_effective_size())
|
||||
var/mob/living/carbon/human/H = src
|
||||
if(H.wings_flying == 1)
|
||||
return 1 //Silently pass without a message.
|
||||
if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
|
||||
src << "You carefully slither around [tmob]."
|
||||
tmob << "[src]'s huge tail slithers past beside you!"
|
||||
@@ -166,6 +168,14 @@ var/const/RESIZE_A_SMALLTINY = (RESIZE_SMALL + RESIZE_TINY) / 2
|
||||
*/
|
||||
/mob/living/proc/handle_micro_bump_other(var/mob/living/tmob)
|
||||
ASSERT(istype(tmob)) // Baby don't hurt me
|
||||
if(ishuman(src))
|
||||
var/mob/living/carbon/human/P = src
|
||||
if(P.wings_flying == 1) //If they're flying, don't do any special interactions.
|
||||
return
|
||||
if(ishuman(tmob))
|
||||
var/mob/living/carbon/human/D = tmob
|
||||
if(D.wings_flying == 1) //if the prey is flying, don't smush them.
|
||||
return
|
||||
|
||||
if(src.a_intent == I_DISARM && src.canmove && !src.buckled)
|
||||
// If bigger than them by at least 0.75, move onto them and print message.
|
||||
|
||||
Reference in New Issue
Block a user