mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 03:02:54 +00:00
Thought I had done these before, turned out I did. Single-linebreak conflicts woo.
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@@ -247,6 +247,7 @@
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mymob.internals.icon_state = "internal0"
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mymob.internals.name = "internal"
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mymob.internals.screen_loc = ui_internal
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hud_elements |= mymob.internals
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if(hud_data.has_warnings)
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mymob.oxygen = new /obj/screen()
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@@ -240,8 +240,6 @@ update_flag
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nanomanager.update_uis(src) // Update all NanoUIs attached to src
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/obj/machinery/portable_atmospherics/canister/attack_ai(var/mob/user as mob)
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return src.attack_hand(user)
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@@ -120,7 +120,7 @@
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user << "\blue Nothing happens."
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return
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else if ((istype(W, /obj/item/device/analyzer)) && get_dist(user, src) <= 1)
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else if ((istype(W, /obj/item/device/analyzer)) && Adjacent(user))
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visible_message("\red [user] has used [W] on \icon[icon]")
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if(air_contents)
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var/pressure = air_contents.return_pressure()
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@@ -31,6 +31,10 @@
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if(1 to 4) overlays += "phoron-[phorontanks]"
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if(5 to INFINITY) overlays += "phoron-5"
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/obj/structure/dispenser/attack_ai(mob/user as mob)
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if(user.Adjacent(src))
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return attack_hand(user)
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..()
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/obj/structure/dispenser/attack_hand(mob/user as mob)
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user.set_machine(src)
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@@ -159,6 +159,7 @@
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log_client_to_db()
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send_resources()
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nanomanager.send_resources(src)
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if(prefs.lastchangelog != changelog_hash) //bolds the changelog button on the interface so we know there are updates.
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winset(src, "rpane.changelog", "background-color=#eaeaea;font-style=bold")
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@@ -88,7 +88,7 @@
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//Pass the attack on to the target. This might delete/relocate wrapped.
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target.attackby(wrapped,user)
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//If wrapped did neither get deleted nor put into target, put it back into the gripper.
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//If wrapped was neither deleted nor put into target, put it back into the gripper.
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if(wrapped && user && (wrapped.loc == user))
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wrapped.loc = src
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else
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@@ -862,6 +862,7 @@ var/list/robot_verbs_default = list(
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return ..()
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/mob/living/silicon/robot/attack_slime(mob/living/carbon/slime/M as mob)
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if (!ticker)
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M << "You cannot attack people before the game has started."
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@@ -266,6 +266,7 @@
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return
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/mob/living/simple_animal/attack_slime(mob/living/carbon/slime/M as mob)
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if (!ticker)
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M << "You cannot attack people before the game has started."
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@@ -67,6 +67,7 @@ var/global/list/rad_collectors = list()
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src.P = W
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W.loc = src
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update_icons()
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return 1
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else if(istype(W, /obj/item/weapon/crowbar))
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if(P && !src.locked)
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eject()
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@@ -84,6 +85,7 @@ var/global/list/rad_collectors = list()
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connect_to_network()
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else
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disconnect_from_network()
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return 1
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else if(istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda))
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if (src.allowed(user))
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if(active)
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@@ -94,10 +96,8 @@ var/global/list/rad_collectors = list()
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user << "\red The controls can only be locked when the [src] is active"
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else
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user << "\red Access denied!"
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return 1
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else
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..()
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return 1
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return ..()
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/obj/machinery/power/rad_collector/examine()
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..()
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@@ -146,3 +146,7 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
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new stacktype(src.loc, amount)
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busy = 0
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src.updateUsrDialog()
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//This is to stop these machines being hackable via clicking.
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/obj/machinery/r_n_d/circuit_imprinter/attack_hand(mob/user as mob)
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return
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@@ -172,3 +172,7 @@ Note: Must be placed west/left of and R&D console to function.
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busy = 0
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src.updateUsrDialog()
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return
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//This is to stop these machines being hackable via clicking.
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/obj/machinery/r_n_d/protolathe/attack_hand(mob/user as mob)
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return
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@@ -80,7 +80,7 @@
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<span class='average'><b>Balance</b>:</span>
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</div>
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<div class="itemContent">
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${{:helper.formatNumber(money)}}
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${{:helper.formatNumber(data.money)}}
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</div>
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</div>
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