diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/passive/mouse_vr.dm b/code/modules/mob/living/simple_mob/subtypes/animal/passive/mouse_vr.dm
index b942f69d0f..8f2c4a225b 100644
--- a/code/modules/mob/living/simple_mob/subtypes/animal/passive/mouse_vr.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/animal/passive/mouse_vr.dm
@@ -12,41 +12,50 @@
movement_cooldown = 5
universal_understand = 1
-/mob/living/simple_mob/animal/passive/mouse/attack_hand(mob/living/L)
- if(L.a_intent == I_HELP && !istype(loc, /obj/item/weapon/holder)) //if lime intent and not in a holder already
- if(!src.attempt_to_scoop(L)) //the superior way to handle scooping, checks size
- ..() //mouse too big to grab? pet the large mouse instead
- else
- ..()
-
-//No longer in use, as mice create a holder/micro object instead
/obj/item/weapon/holder/mouse/attack_self(var/mob/U)
for(var/mob/living/simple_mob/M in src.contents)
if((I_HELP) && U.checkClickCooldown()) //a little snowflakey, but makes it use the same cooldown as interacting with non-inventory objects
U.setClickCooldown(U.get_attack_speed()) //if there's a cleaner way in baycode, I'll change this
U.visible_message("[U] [M.response_help] \the [M].")
+//Jank grabber that uses the 'attack_hand' insead of 'MouseDrop'
+/mob/living/simple_mob/animal/passive/mouse/attack_hand(var/atom/over_object)
+ var/mob/living/carbon/human/H = over_object
+ if(holder_type && issmall(src) && istype(H) && !H.lying && Adjacent(H) && (src.a_intent == I_HELP && H.a_intent == I_HELP))
+ if(!issmall(H) || !istype(src, /mob/living/carbon/human))
+ get_scooped(H, (usr == src))
+ return
+ return ..()
-/mob/living/simple_mob/animal/passive/mouse/MouseDrop(var/obj/O) //this proc would be very easy to apply to all mobs, holders generate dynamically
- if(!(usr == src || O))
- return ..()
- if(istype(O, /mob/living) && O.Adjacent(src)) //controls scooping by mobs
- var/mob/living/L = O
- if(!src.attempt_to_scoop(L, (src == usr)))
- return //this way it doesnt default to the generic animal pickup which isnt size restricted
- if(istype(O, /obj/item/weapon/storage) && O.Adjacent(src)) //controls diving into storage
- var/obj/item/weapon/storage/S = O
- var/obj/item/weapon/holder/H = new holder_type(get_turf(src),src) //this works weird, but it creates an empty holder, to see if that holder can fit
- if(S.can_be_inserted(H) && (src.size_multiplier <= 0.75))
- visible_message("\The [src] squeezes into \the [S].")
- H.forceMove(S)
- return 1
+/mob/living/proc/mouse_scooped(var/mob/living/carbon/grabber, var/self_grab)
+
+ if(!holder_type || buckled || pinned.len)
+ return
+
+ if(self_grab)
+ if(src.incapacitated()) return
else
qdel(H) //this deletes the empty holder if it doesnt work
to_chat(usr,"You can't fit inside \the [S]!")
return 0
else
- ..()
+
+ if(grabber.incapacitated()) return
+
+ var/obj/item/weapon/holder/H = new holder_type(get_turf(src), src)
+ grabber.put_in_hands(H)
+
+ if(self_grab)
+ to_chat(grabber, "\The [src] clambers onto you!")
+ to_chat(src, "You climb up onto \the [grabber]!")
+ grabber.equip_to_slot_if_possible(H, slot_back, 0, 1)
+ else
+ to_chat(grabber, "You scoop up \the [src]!")
+ to_chat(src, "\The [grabber] scoops you up!")
+
+ add_attack_logs(grabber, H.held_mob, "Scooped up", FALSE) // Not important enough to notify admins, but still helpful.
+ return H
+
/mob/living/simple_mob/animal/passive/mouse/white/apple
name = "Apple"
desc = "Dainty, well groomed and cared for, her eyes glitter with untold knowledge..."
@@ -56,4 +65,12 @@
..()
// Change my name back, don't want to be named Apple (666)
name = initial(name)
- desc = initial(desc)
\ No newline at end of file
+ desc = initial(desc)
+
+
+/obj/item/weapon/holder/mouse/attack_self(mob/living/carbon/user)
+ user.setClickCooldown(user.get_attack_speed())
+ for(var/L in contents)
+ if(isanimal(L))
+ var/mob/living/simple_mob/S = L
+ user.visible_message("[user] [S.response_help] \the [S].")