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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-14 20:23:26 +00:00
Added debug information (to the log with ooc and all that, feel free to make it actually make an error) for when the scrubber and distro atmos loops are directly linked at round start, fixed a thing where someone left multiple pipes with the same dir in a brig cell, causing pipes to freak the hell out
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@@ -253,11 +253,19 @@ obj/machinery/atmospherics/pipe
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name="Scrubbers pipe"
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name="Scrubbers pipe"
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color="red"
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color="red"
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icon_state = ""
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icon_state = ""
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initialize()
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..()
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if(istype(node1, /obj/machinery/atmospherics/pipe/simple/supply) || istype(node1, /obj/machinery/atmospherics/pipe/simple/supply))
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log_admin("Warning, scrubber pipeline connected to supply pipeline at [x], [y], [z]!")
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simple/supply
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simple/supply
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name="Air supply pipe"
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name="Air supply pipe"
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color="blue"
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color="blue"
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icon_state = ""
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icon_state = ""
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initialize()
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..()
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if(istype(node1, /obj/machinery/atmospherics/pipe/simple/scrubbers) || istype(node1, /obj/machinery/atmospherics/pipe/simple/scrubbers))
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log_admin("Warning, supply pipeline connected to scrubber pipeline at [x], [y], [z]!")
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simple/supplymain
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simple/supplymain
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name="Main air supply pipe"
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name="Main air supply pipe"
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@@ -505,8 +505,8 @@
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"ajK" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/security/brig)
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"ajK" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/security/brig)
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"ajL" = (/obj/structure/stool/bed,/obj/machinery/camera{c_tag = "Secure Cell 1"; dir = 4; name = "Security Camera"; network = "Security"},/obj/structure/cable{tag = "Streight"; icon_state = "4-8"; pixel_x = 1; d1 = 4; d2 = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/brig)
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"ajL" = (/obj/structure/stool/bed,/obj/machinery/camera{c_tag = "Secure Cell 1"; dir = 4; name = "Security Camera"; network = "Security"},/obj/structure/cable{tag = "Streight"; icon_state = "4-8"; pixel_x = 1; d1 = 4; d2 = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/brig)
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"ajM" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; layer = 2.4; on = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/cable,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{icon_state = "dark"},/area/security/brig)
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"ajM" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; layer = 2.4; on = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/cable,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{icon_state = "dark"},/area/security/brig)
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"ajN" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/cable{tag = "Streight"; icon_state = "4-8"; pixel_x = 1; d1 = 4; d2 = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/brig)
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"ajN" = (/obj/structure/cable{tag = "Streight"; icon_state = "4-8"; pixel_x = 1; d1 = 4; d2 = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/brig)
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"ajO" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/cable,/turf/simulated/floor/plating,/area/security/brig)
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"ajO" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/cable,/turf/simulated/floor/plating,/area/security/brig)
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"ajP" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = -1},/turf/simulated/floor,/area/security/brig)
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"ajP" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = -1},/turf/simulated/floor,/area/security/brig)
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"ajQ" = (/obj/structure/table,/obj/item/weapon/book/manual/security_space_law,/obj/item/clothing/glasses/sunglasses,/turf/simulated/floor,/area/security/brig)
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"ajQ" = (/obj/structure/table,/obj/item/weapon/book/manual/security_space_law,/obj/item/clothing/glasses/sunglasses,/turf/simulated/floor,/area/security/brig)
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"ajR" = (/obj/structure/table,/obj/item/device/radio,/turf/simulated/floor,/area/security/brig)
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"ajR" = (/obj/structure/table,/obj/item/device/radio,/turf/simulated/floor,/area/security/brig)
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@@ -523,7 +523,7 @@
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"akc" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/power/solar{id = "auxsolareast"; name = "Port Auxiliary Solar Array"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/auxport)
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"akc" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/power/solar{id = "auxsolareast"; name = "Port Auxiliary Solar Array"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/auxport)
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"akd" = (/obj/structure/cable,/turf/simulated/floor/plating/airless,/area/solar/auxport)
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"akd" = (/obj/structure/cable,/turf/simulated/floor/plating/airless,/area/solar/auxport)
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"ake" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable,/turf/simulated/floor/plating,/area/security/brig)
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"ake" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable,/turf/simulated/floor/plating,/area/security/brig)
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"akf" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "SC1"; name = "Secure Cell 1 Blast Door"; opacity = 0},/obj/machinery/door/airlock/glass/glass_security{name = "Secure Holding Cell 1"; req_access_txt = "1"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/brig)
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"akf" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "SC1"; name = "Secure Cell 1 Blast Door"; opacity = 0},/obj/machinery/door/airlock/glass/glass_security{name = "Secure Holding Cell 1"; req_access_txt = "1"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/brig)
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"akg" = (/obj/structure/table,/obj/item/device/flash,/turf/simulated/floor,/area/security/brig)
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"akg" = (/obj/structure/table,/obj/item/device/flash,/turf/simulated/floor,/area/security/brig)
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"akh" = (/obj/structure/table,/obj/item/weapon/crowbar,/turf/simulated/floor,/area/security/brig)
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"akh" = (/obj/structure/table,/obj/item/weapon/crowbar,/turf/simulated/floor,/area/security/brig)
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"aki" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore)
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"aki" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore)
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